GstElementFactory Create GstElements from a factory GstElementFactory is used to create instances of elements. A GstElementfactory can be added to a #GstPlugin as it is also a #GstPluginFeature. Use gst_element_factory_new() to create a new factory which can be added to a plugin with gst_plugin_add_feature(). gst_element_factory_add_pad_template() is used to add a padtemplate to the factory. This function will enable the application to query for elementfactories that handle a specific media type. Use the gst_element_factory_find() and gst_element_factory_create() functions to create element instances or use gst_element_factory_make() as a convenient shortcut. The following code example shows you how to create a GstFileSrc element. #include <gst/gst.h> GstElement *src; GstElementFactory *srcfactory; gst_init(&argc,&argv); srcfactory = gst_element_factory_find("filesrc"); g_return_if_fail(srcfactory != NULL); src = gst_element_factory_create(srcfactory,"src"); g_return_if_fail(src != NULL); ... An elementfactory can be assigned a rank with gst_element_factory_set_rank() so that the autopluggers can select a plugin more appropriatly #GstElement, #GstPlugin, #GstPluginFeature, #GstPadTemplate. This struct is used to define public information about the element. It describes the element, mostly for the benefit of editors. @longname: @klass: @description: @author: @name: @Returns: @factory: @caps: @Returns: @factory: @caps: @Returns: @factory: @name: @Returns: @factoryname: @name: @Returns: