/* * GStreamer * Copyright (C) 2008 Filippo Argiolas * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /** * SECTION:element-gldifferencematte. * * Saves a background frame and replace it with a pixbuf. * * * Examples * |[ * gst-launch videotestsrc ! glupload ! gldifferencemate location=backgroundimagefile ! glimagesink * ]| * FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required. * */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include "gstgldifferencematte.h" #include #if PNG_LIBPNG_VER >= 10400 #define int_p_NULL NULL #define png_infopp_NULL NULL #endif #define GST_CAT_DEFAULT gst_gl_differencematte_debug GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); #define DEBUG_INIT(bla) \ GST_DEBUG_CATEGORY_INIT (gst_gl_differencematte_debug, "gldifferencematte", 0, "gldifferencematte element"); GST_BOILERPLATE_FULL (GstGLDifferenceMatte, gst_gl_differencematte, GstGLFilter, GST_TYPE_GL_FILTER, DEBUG_INIT); static void gst_gl_differencematte_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_gl_differencematte_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static void gst_gl_differencematte_init_resources (GstGLFilter * filter); static void gst_gl_differencematte_reset_resources (GstGLFilter * filter); static gboolean gst_gl_differencematte_filter (GstGLFilter * filter, GstGLBuffer * inbuf, GstGLBuffer * outbuf); static gboolean gst_gl_differencematte_loader (GstGLFilter * filter); enum { PROP_0, PROP_LOCATION, }; /* init resources that need a gl context */ static void gst_gl_differencematte_init_gl_resources (GstGLFilter * filter) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter); gint i; for (i = 0; i < 4; i++) { glGenTextures (1, &differencematte->midtexture[i]); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->midtexture[i]); glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, filter->width, filter->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); differencematte->shader[i] = gst_gl_shader_new (); } g_return_if_fail (gst_gl_shader_compile_and_check (differencematte->shader[0], difference_fragment_source, GST_GL_SHADER_FRAGMENT_SOURCE)); g_return_if_fail (gst_gl_shader_compile_and_check (differencematte->shader[1], hconv9_fragment_source, GST_GL_SHADER_FRAGMENT_SOURCE)); g_return_if_fail (gst_gl_shader_compile_and_check (differencematte->shader[2], vconv9_fragment_source, GST_GL_SHADER_FRAGMENT_SOURCE)); g_return_if_fail (gst_gl_shader_compile_and_check (differencematte->shader[3], texture_interp_fragment_source, GST_GL_SHADER_FRAGMENT_SOURCE)); } /* free resources that need a gl context */ static void gst_gl_differencematte_reset_gl_resources (GstGLFilter * filter) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter); gint i; glDeleteTextures (1, &differencematte->savedbgtexture); glDeleteTextures (1, &differencematte->newbgtexture); for (i = 0; i < 4; i++) { g_object_unref (differencematte->shader[i]); differencematte->shader[i] = NULL; glDeleteTextures (1, &differencematte->midtexture[i]); } differencematte->location = NULL; differencematte->pixbuf = NULL; differencematte->savedbgtexture = 0; differencematte->newbgtexture = 0; differencematte->bg_has_changed = FALSE; } static void gst_gl_differencematte_base_init (gpointer klass) { GstElementClass *element_class = GST_ELEMENT_CLASS (klass); gst_element_class_set_details_simple (element_class, "Gstreamer OpenGL DifferenceMatte", "Filter/Effect", "Saves a background frame and replace it with a pixbuf", "Filippo Argiolas "); } static void gst_gl_differencematte_class_init (GstGLDifferenceMatteClass * klass) { GObjectClass *gobject_class; gobject_class = (GObjectClass *) klass; gobject_class->set_property = gst_gl_differencematte_set_property; gobject_class->get_property = gst_gl_differencematte_get_property; GST_GL_FILTER_CLASS (klass)->filter = gst_gl_differencematte_filter; GST_GL_FILTER_CLASS (klass)->display_init_cb = gst_gl_differencematte_init_gl_resources; GST_GL_FILTER_CLASS (klass)->display_reset_cb = gst_gl_differencematte_reset_gl_resources; GST_GL_FILTER_CLASS (klass)->onStart = gst_gl_differencematte_init_resources; GST_GL_FILTER_CLASS (klass)->onStop = gst_gl_differencematte_reset_resources; g_object_class_install_property (gobject_class, PROP_LOCATION, g_param_spec_string ("location", "Background image location", "Background image location", NULL, G_PARAM_READWRITE)); } void gst_gl_differencematte_draw_texture (GstGLDifferenceMatte * differencematte, GLuint tex) { GstGLFilter *filter = GST_GL_FILTER (differencematte); glActiveTexture (GL_TEXTURE0); glEnable (GL_TEXTURE_RECTANGLE_ARB); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, tex); glBegin (GL_QUADS); glTexCoord2f (0.0, 0.0); glVertex2f (-1.0, -1.0); glTexCoord2f ((gfloat) filter->width, 0.0); glVertex2f (1.0, -1.0); glTexCoord2f ((gfloat) filter->width, (gfloat) filter->height); glVertex2f (1.0, 1.0); glTexCoord2f (0.0, (gfloat) filter->height); glVertex2f (-1.0, 1.0); glEnd (); } static void gst_gl_differencematte_init (GstGLDifferenceMatte * differencematte, GstGLDifferenceMatteClass * klass) { differencematte->shader[0] = NULL; differencematte->shader[1] = NULL; differencematte->shader[2] = NULL; differencematte->shader[3] = NULL; differencematte->location = NULL; differencematte->pixbuf = NULL; differencematte->savedbgtexture = 0; differencematte->newbgtexture = 0; differencematte->bg_has_changed = FALSE; fill_gaussian_kernel (differencematte->kernel, 9, 3.0); } static void gst_gl_differencematte_reset_resources (GstGLFilter * filter) { // GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE(filter); } static void gst_gl_differencematte_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (object); switch (prop_id) { case PROP_LOCATION: if (differencematte->location != NULL) g_free (differencematte->location); differencematte->bg_has_changed = TRUE; differencematte->location = g_value_dup_string (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_gl_differencematte_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (object); switch (prop_id) { case PROP_LOCATION: g_value_set_string (value, differencematte->location); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_gl_differencematte_init_resources (GstGLFilter * filter) { // GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter); } static void gst_gl_differencematte_save_texture (gint width, gint height, guint texture, gpointer stuff) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff); glMatrixMode (GL_PROJECTION); glLoadIdentity (); gst_gl_differencematte_draw_texture (differencematte, texture); } static void init_pixbuf_texture (GstGLDisplay * display, gpointer data) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (data); GstGLFilter *filter = GST_GL_FILTER (data); glDeleteTextures (1, &differencematte->newbgtexture); glGenTextures (1, &differencematte->newbgtexture); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->newbgtexture); glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, (gint) differencematte->pbuf_width, (gint) differencematte->pbuf_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, differencematte->pixbuf); if (differencematte->savedbgtexture == 0) { glGenTextures (1, &differencematte->savedbgtexture); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->savedbgtexture); glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, filter->width, filter->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } } static void gst_gl_differencematte_diff (gint width, gint height, guint texture, gpointer stuff) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff); glMatrixMode (GL_PROJECTION); glLoadIdentity (); gst_gl_shader_use (differencematte->shader[0]); glActiveTexture (GL_TEXTURE0); glEnable (GL_TEXTURE_RECTANGLE_ARB); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture); glDisable (GL_TEXTURE_RECTANGLE_ARB); gst_gl_shader_set_uniform_1i (differencematte->shader[0], "current", 0); glActiveTexture (GL_TEXTURE1); glEnable (GL_TEXTURE_RECTANGLE_ARB); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->savedbgtexture); glDisable (GL_TEXTURE_RECTANGLE_ARB); gst_gl_shader_set_uniform_1i (differencematte->shader[0], "saved", 1); gst_gl_differencematte_draw_texture (differencematte, texture); } static void gst_gl_differencematte_hblur (gint width, gint height, guint texture, gpointer stuff) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff); glMatrixMode (GL_PROJECTION); glLoadIdentity (); gst_gl_shader_use (differencematte->shader[1]); glActiveTexture (GL_TEXTURE0); glEnable (GL_TEXTURE_RECTANGLE_ARB); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture); glDisable (GL_TEXTURE_RECTANGLE_ARB); gst_gl_shader_set_uniform_1i (differencematte->shader[1], "tex", 0); gst_gl_shader_set_uniform_1fv (differencematte->shader[1], "kernel", 9, differencematte->kernel); gst_gl_differencematte_draw_texture (differencematte, texture); } static void gst_gl_differencematte_vblur (gint width, gint height, guint texture, gpointer stuff) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff); glMatrixMode (GL_PROJECTION); glLoadIdentity (); gst_gl_shader_use (differencematte->shader[2]); glActiveTexture (GL_TEXTURE0); glEnable (GL_TEXTURE_RECTANGLE_ARB); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture); glDisable (GL_TEXTURE_RECTANGLE_ARB); gst_gl_shader_set_uniform_1i (differencematte->shader[2], "tex", 0); gst_gl_shader_set_uniform_1fv (differencematte->shader[2], "kernel", 9, differencematte->kernel); gst_gl_differencematte_draw_texture (differencematte, texture); } static void gst_gl_differencematte_interp (gint width, gint height, guint texture, gpointer stuff) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff); GstGLFilter *filter = GST_GL_FILTER (stuff); glMatrixMode (GL_PROJECTION); glLoadIdentity (); gst_gl_shader_use (differencematte->shader[3]); glActiveTexture (GL_TEXTURE0); glEnable (GL_TEXTURE_RECTANGLE_ARB); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture); glDisable (GL_TEXTURE_RECTANGLE_ARB); gst_gl_shader_set_uniform_1i (differencematte->shader[3], "blend", 0); glActiveTexture (GL_TEXTURE1); glEnable (GL_TEXTURE_RECTANGLE_ARB); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->newbgtexture); glDisable (GL_TEXTURE_RECTANGLE_ARB); gst_gl_shader_set_uniform_1i (differencematte->shader[3], "base", 1); gst_gl_shader_set_uniform_1f (differencematte->shader[3], "base_width", (gfloat) differencematte->pbuf_width); gst_gl_shader_set_uniform_1f (differencematte->shader[3], "base_height", (gfloat) differencematte->pbuf_height); gst_gl_shader_set_uniform_1f (differencematte->shader[3], "final_width", (gfloat) filter->width); gst_gl_shader_set_uniform_1f (differencematte->shader[3], "final_height", (gfloat) filter->height); glActiveTexture (GL_TEXTURE2); glEnable (GL_TEXTURE_RECTANGLE_ARB); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->midtexture[2]); glDisable (GL_TEXTURE_RECTANGLE_ARB); gst_gl_shader_set_uniform_1i (differencematte->shader[3], "alpha", 2); gst_gl_differencematte_draw_texture (differencematte, texture); } static void gst_gl_differencematte_identity (gint width, gint height, guint texture, gpointer stuff) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff); glMatrixMode (GL_PROJECTION); glLoadIdentity (); gst_gl_differencematte_draw_texture (differencematte, texture); } static gboolean gst_gl_differencematte_filter (GstGLFilter * filter, GstGLBuffer * inbuf, GstGLBuffer * outbuf) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter); differencematte->intexture = inbuf->texture; if (differencematte->bg_has_changed && (differencematte->location != NULL)) { if (!gst_gl_differencematte_loader (filter)) differencematte->pixbuf = NULL; /* if loader failed then display is turned off */ gst_gl_display_thread_add (filter->display, init_pixbuf_texture, differencematte); /* save current frame, needed to calculate difference between * this frame and next ones */ gst_gl_filter_render_to_target (filter, inbuf->texture, differencematte->savedbgtexture, gst_gl_differencematte_save_texture, differencematte); if (differencematte->pixbuf) { free (differencematte->pixbuf); differencematte->pixbuf = NULL; } differencematte->bg_has_changed = FALSE; } if (differencematte->savedbgtexture != 0) { gst_gl_filter_render_to_target (filter, inbuf->texture, differencematte->midtexture[0], gst_gl_differencematte_diff, differencematte); gst_gl_filter_render_to_target (filter, differencematte->midtexture[0], differencematte->midtexture[1], gst_gl_differencematte_hblur, differencematte); gst_gl_filter_render_to_target (filter, differencematte->midtexture[1], differencematte->midtexture[2], gst_gl_differencematte_vblur, differencematte); gst_gl_filter_render_to_target (filter, inbuf->texture, outbuf->texture, gst_gl_differencematte_interp, differencematte); } else { gst_gl_filter_render_to_target (filter, inbuf->texture, outbuf->texture, gst_gl_differencematte_identity, differencematte); } return TRUE; } static void user_warning_fn (png_structp png_ptr, png_const_charp warning_msg) { g_warning ("%s\n", warning_msg); } #define LOAD_ERROR(msg) { GST_WARNING ("unable to load %s: %s", differencematte->location, msg); return FALSE; } static gboolean gst_gl_differencematte_loader (GstGLFilter * filter) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter); png_structp png_ptr; png_infop info_ptr; guint sig_read = 0; png_uint_32 width = 0; png_uint_32 height = 0; gint bit_depth = 0; gint color_type = 0; gint interlace_type = 0; png_FILE_p fp = NULL; guint y = 0; guchar **rows = NULL; gint filler; if (!filter->display) return TRUE; if ((fp = fopen (differencematte->location, "rb")) == NULL) LOAD_ERROR ("file not found"); png_ptr = png_create_read_struct (PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (png_ptr == NULL) { fclose (fp); LOAD_ERROR ("failed to initialize the png_struct"); } png_set_error_fn (png_ptr, NULL, NULL, user_warning_fn); info_ptr = png_create_info_struct (png_ptr); if (info_ptr == NULL) { fclose (fp); png_destroy_read_struct (&png_ptr, png_infopp_NULL, png_infopp_NULL); LOAD_ERROR ("failed to initialize the memory for image information"); } png_init_io (png_ptr, fp); png_set_sig_bytes (png_ptr, sig_read); png_read_info (png_ptr, info_ptr); png_get_IHDR (png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, int_p_NULL, int_p_NULL); if (color_type == PNG_COLOR_TYPE_RGB) { filler = 0xff; png_set_filler (png_ptr, filler, PNG_FILLER_AFTER); color_type = PNG_COLOR_TYPE_RGB_ALPHA; } if (color_type != PNG_COLOR_TYPE_RGB_ALPHA) { fclose (fp); png_destroy_read_struct (&png_ptr, png_infopp_NULL, png_infopp_NULL); LOAD_ERROR ("color type is not rgb"); } differencematte->pbuf_width = width; differencematte->pbuf_height = height; differencematte->pixbuf = (guchar *) malloc (sizeof (guchar) * width * height * 4); rows = (guchar **) malloc (sizeof (guchar *) * height); for (y = 0; y < height; ++y) rows[y] = (guchar *) (differencematte->pixbuf + y * width * 4); png_read_image (png_ptr, rows); free (rows); png_read_end (png_ptr, info_ptr); png_destroy_read_struct (&png_ptr, &info_ptr, png_infopp_NULL); fclose (fp); return TRUE; }