/* * gstvaapitexture.c - VA texture abstraction * * Copyright (C) 2010-2011 Splitted-Desktop Systems * Author: Gwenole Beauchesne * Copyright (C) 2012-2013 Intel Corporation * Author: Gwenole Beauchesne * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA */ /** * SECTION:gstvaapitexture * @short_description: VA/GLX texture abstraction */ #include "sysdeps.h" #include "gstvaapitexture.h" #include "gstvaapitexture_priv.h" #define DEBUG 1 #include "gstvaapidebug.h" /* Ensure those symbols are actually defined in the resulting libraries */ #undef gst_vaapi_texture_ref #undef gst_vaapi_texture_unref #undef gst_vaapi_texture_replace static void gst_vaapi_texture_init (GstVaapiTexture * texture, GstVaapiID id, guint target, guint format, guint width, guint height) { texture->is_wrapped = id != GST_VAAPI_ID_INVALID; GST_VAAPI_OBJECT_ID (texture) = texture->is_wrapped ? id : 0; texture->gl_target = target; texture->gl_format = format; texture->width = width; texture->height = height; } static inline gboolean gst_vaapi_texture_allocate (GstVaapiTexture * texture) { return GST_VAAPI_TEXTURE_GET_CLASS (texture)->allocate (texture); } GstVaapiTexture * gst_vaapi_texture_new_internal (const GstVaapiTextureClass * klass, GstVaapiDisplay * display, GstVaapiID id, guint target, guint format, guint width, guint height) { GstVaapiTexture *texture; g_return_val_if_fail (target != 0, NULL); g_return_val_if_fail (format != 0, NULL); g_return_val_if_fail (width > 0, NULL); g_return_val_if_fail (height > 0, NULL); texture = gst_vaapi_object_new (GST_VAAPI_OBJECT_CLASS (klass), display); if (!texture) return NULL; gst_vaapi_texture_init (texture, id, target, format, width, height); if (!gst_vaapi_texture_allocate (texture)) goto error; return texture; error: gst_vaapi_object_unref (texture); return NULL; } /** * gst_vaapi_texture_new: * @display: a #GstVaapiDisplay * @target: the target to which the texture is bound * @format: the format of the pixel data * @width: the requested width, in pixels * @height: the requested height, in pixels * * Creates a texture with the specified dimensions, @target and * @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or * GL_BGRA formats are supported at this time. * * The application shall maintain the live GL context itself. * * Return value: the newly created #GstVaapiTexture object */ GstVaapiTexture * gst_vaapi_texture_new (GstVaapiDisplay * display, guint target, guint format, guint width, guint height) { GstVaapiDisplayClass *dpy_class; g_return_val_if_fail (display != NULL, NULL); g_return_val_if_fail (gst_vaapi_display_has_opengl (display), NULL); dpy_class = GST_VAAPI_DISPLAY_GET_CLASS (display); if (G_UNLIKELY (!dpy_class->create_texture)) return NULL; return dpy_class->create_texture (display, GST_VAAPI_ID_INVALID, target, format, width, height); } /** * gst_vaapi_texture_new_wrapped: * @display: a #GstVaapiDisplay * @texture_id: the foreign GL texture name to use * @target: the target to which the texture is bound * @format: the format of the pixel data * @width: the suggested width, in pixels * @height: the suggested height, in pixels * * Creates a texture with the specified dimensions, @target and * @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or * GL_BGRA formats are supported at this time. * * The size arguments @width and @height are only a suggestion. Should * this be 0x0, then the actual size of the allocated texture storage * would be either inherited from the original texture storage, if any * and/or if possible, or derived from the VA surface in subsequent * gst_vaapi_texture_put_surface() calls. * * The application shall maintain the live GL context itself. * * Return value: the newly created #GstVaapiTexture object */ GstVaapiTexture * gst_vaapi_texture_new_wrapped (GstVaapiDisplay * display, guint id, guint target, guint format, guint width, guint height) { GstVaapiDisplayClass *dpy_class; g_return_val_if_fail (display != NULL, NULL); g_return_val_if_fail (gst_vaapi_display_has_opengl (display), NULL); dpy_class = GST_VAAPI_DISPLAY_GET_CLASS (display); if (G_UNLIKELY (!dpy_class->create_texture)) return NULL; return dpy_class->create_texture (display, id, target, format, width, height); } /** * gst_vaapi_texture_ref: * @texture: a #GstVaapiTexture * * Atomically increases the reference count of the given @texture by one. * * Returns: The same @texture argument */ GstVaapiTexture * gst_vaapi_texture_ref (GstVaapiTexture * texture) { return gst_vaapi_texture_ref_internal (texture); } /** * gst_vaapi_texture_unref: * @texture: a #GstVaapiTexture * * Atomically decreases the reference count of the @texture by one. If * the reference count reaches zero, the texture will be free'd. */ void gst_vaapi_texture_unref (GstVaapiTexture * texture) { gst_vaapi_texture_unref_internal (texture); } /** * gst_vaapi_texture_replace: * @old_texture_ptr: a pointer to a #GstVaapiTexture * @new_texture: a #GstVaapiTexture * * Atomically replaces the texture texture held in @old_texture_ptr * with @new_texture. This means that @old_texture_ptr shall reference * a valid texture. However, @new_texture can be NULL. */ void gst_vaapi_texture_replace (GstVaapiTexture ** old_texture_ptr, GstVaapiTexture * new_texture) { gst_vaapi_texture_replace_internal (old_texture_ptr, new_texture); } /** * gst_vaapi_texture_get_id: * @texture: a #GstVaapiTexture * * Returns the underlying texture id of the @texture. * * Return value: the underlying texture id of the @texture */ guint gst_vaapi_texture_get_id (GstVaapiTexture * texture) { g_return_val_if_fail (texture != NULL, 0); return GST_VAAPI_TEXTURE_ID (texture); } /** * gst_vaapi_texture_get_target: * @texture: a #GstVaapiTexture * * Returns the @texture target type * * Return value: the texture target */ guint gst_vaapi_texture_get_target (GstVaapiTexture * texture) { g_return_val_if_fail (texture != NULL, 0); return GST_VAAPI_TEXTURE_TARGET (texture); } /** * gst_vaapi_texture_get_format * @texture: a #GstVaapiTexture * * Returns the @texture format * * Return value: the texture format */ guint gst_vaapi_texture_get_format (GstVaapiTexture * texture) { g_return_val_if_fail (texture != NULL, 0); return GST_VAAPI_TEXTURE_FORMAT (texture); } /** * gst_vaapi_texture_get_width: * @texture: a #GstVaapiTexture * * Returns the @texture width. * * Return value: the texture width, in pixels */ guint gst_vaapi_texture_get_width (GstVaapiTexture * texture) { g_return_val_if_fail (texture != NULL, 0); return GST_VAAPI_TEXTURE_WIDTH (texture); } /** * gst_vaapi_texture_get_height: * @texture: a #GstVaapiTexture * * Returns the @texture height. * * Return value: the texture height, in pixels. */ guint gst_vaapi_texture_get_height (GstVaapiTexture * texture) { g_return_val_if_fail (texture != NULL, 0); return GST_VAAPI_TEXTURE_HEIGHT (texture); } /** * gst_vaapi_texture_get_size: * @texture: a #GstVaapiTexture * @width_ptr: return location for the width, or %NULL * @height_ptr: return location for the height, or %NULL * * Retrieves the dimensions of a #GstVaapiTexture. */ void gst_vaapi_texture_get_size (GstVaapiTexture * texture, guint * width_ptr, guint * height_ptr) { g_return_if_fail (texture != NULL); if (width_ptr) *width_ptr = GST_VAAPI_TEXTURE_WIDTH (texture); if (height_ptr) *height_ptr = GST_VAAPI_TEXTURE_HEIGHT (texture); } /** * gst_vaapi_texture_put_surface: * @texture: a #GstVaapiTexture * @surface: a #GstVaapiSurface * @flags: postprocessing flags. See #GstVaapiTextureRenderFlags * * Renders the @surface into the àtexture. The @flags specify how * de-interlacing (if needed), color space conversion, scaling and * other postprocessing transformations are performed. * * Return value: %TRUE on success */ gboolean gst_vaapi_texture_put_surface (GstVaapiTexture * texture, GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, guint flags) { const GstVaapiTextureClass *klass; GstVaapiRectangle rect; g_return_val_if_fail (texture != NULL, FALSE); g_return_val_if_fail (surface != NULL, FALSE); klass = GST_VAAPI_TEXTURE_GET_CLASS (texture); if (!klass) return FALSE; if (!crop_rect) { rect.x = 0; rect.y = 0; gst_vaapi_surface_get_size (surface, &rect.width, &rect.height); crop_rect = ▭ } return klass->put_surface (texture, surface, crop_rect, flags); }