/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you cln redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d12.h" #include #include #include GST_DEBUG_CATEGORY_STATIC (gst_d3d12_desc_heap_pool_debug); #define GST_CAT_DEFAULT gst_d3d12_desc_heap_pool_debug /* *INDENT-OFF* */ using namespace Microsoft::WRL; struct _GstD3D12DescHeap : public GstMiniObject { GstD3D12DescHeapPool *pool = nullptr; ComPtr < ID3D12DescriptorHeap > heap; }; struct _GstD3D12DescHeapPoolPrivate { ~_GstD3D12DescHeapPoolPrivate () { while (!heap_pool.empty ()) { auto heap = heap_pool.front (); heap_pool.pop (); gst_mini_object_unref (heap); } } ComPtr device; std::mutex lock; std::queueheap_pool; D3D12_DESCRIPTOR_HEAP_DESC heap_desc; }; /* *INDENT-ON* */ GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12DescHeap, gst_d3d12_desc_heap); static void gst_d3d12_desc_heap_pool_finalize (GObject * object); #define gst_d3d12_desc_heap_pool_parent_class parent_class G_DEFINE_TYPE (GstD3D12DescHeapPool, gst_d3d12_desc_heap_pool, GST_TYPE_OBJECT); static void gst_d3d12_desc_heap_pool_class_init (GstD3D12DescHeapPoolClass * klass) { auto object_class = G_OBJECT_CLASS (klass); object_class->finalize = gst_d3d12_desc_heap_pool_finalize; GST_DEBUG_CATEGORY_INIT (gst_d3d12_desc_heap_pool_debug, "d3d12descheappool", 0, "d3d12descheappool"); } static void gst_d3d12_desc_heap_pool_init (GstD3D12DescHeapPool * self) { self->priv = new GstD3D12DescHeapPoolPrivate (); } static void gst_d3d12_desc_heap_pool_finalize (GObject * object) { auto self = GST_D3D12_DESC_HEAP_POOL (object); delete self->priv; G_OBJECT_CLASS (parent_class)->finalize (object); } /** * gst_d3d12_desc_heap_pool_new: * @device: a #GstD3D12Device * @type: D3D12_DESCRIPTOR_HEAP_DESC * * Returns: (transfer full): a new #GstD3D12DescHeapPool instance * * Since: 1.26 */ GstD3D12DescHeapPool * gst_d3d12_desc_heap_pool_new (ID3D12Device * device, const D3D12_DESCRIPTOR_HEAP_DESC * desc) { g_return_val_if_fail (device, nullptr); g_return_val_if_fail (desc, nullptr); auto self = (GstD3D12DescHeapPool *) g_object_new (GST_TYPE_D3D12_DESC_HEAP_POOL, nullptr); gst_object_ref_sink (self); auto priv = self->priv; priv->device = device; priv->heap_desc = *desc; return self; } static void gst_d3d12_desc_heap_pool_release (GstD3D12DescHeapPool * pool, GstD3D12DescHeap * heap) { auto priv = pool->priv; { std::lock_guard < std::mutex > lk (priv->lock); heap->dispose = nullptr; heap->pool = nullptr; priv->heap_pool.push (heap); } gst_object_unref (pool); } static gboolean gst_d3d12_desc_heap_dispose (GstD3D12DescHeap * heap) { if (!heap->pool) return TRUE; gst_mini_object_ref (heap); gst_d3d12_desc_heap_pool_release (heap->pool, heap); return FALSE; } static void gst_d3d12_desc_heap_free (GstD3D12DescHeap * heap) { delete heap; } static GstD3D12DescHeap * gst_d3d12_desc_heap_new (ID3D12DescriptorHeap * handle) { auto heap = new GstD3D12DescHeap (); heap->heap = handle; gst_mini_object_init (heap, 0, gst_d3d12_desc_heap_get_type (), nullptr, nullptr, (GstMiniObjectFreeFunction) gst_d3d12_desc_heap_free); return heap; } /** * gst_d3d12_desc_heap_pool_acquire: * @pool: a #GstD3D12DescHeapPool * @heap: (out) (transfer full): a pointer to GstD3D12DescHeap * * Acquire #GstD3D12DescHeap object * * Returns: %TRUE if successful * * Since: 1.26 */ gboolean gst_d3d12_desc_heap_pool_acquire (GstD3D12DescHeapPool * pool, GstD3D12DescHeap ** heap) { g_return_val_if_fail (GST_IS_D3D12_DESC_HEAP_POOL (pool), FALSE); g_return_val_if_fail (heap, FALSE); *heap = nullptr; auto priv = pool->priv; GstD3D12DescHeap *new_heap = nullptr; HRESULT hr; { std::lock_guard < std::mutex > lk (priv->lock); if (!priv->heap_pool.empty ()) { new_heap = priv->heap_pool.front (); priv->heap_pool.pop (); } } if (!new_heap) { ComPtr < ID3D12DescriptorHeap > heap; hr = priv->device->CreateDescriptorHeap (&priv->heap_desc, IID_PPV_ARGS (&heap)); if (FAILED (hr)) { GST_ERROR_OBJECT (pool, "Couldn't create descriptor heap, hr: 0x%x", (guint) hr); return FALSE; } new_heap = gst_d3d12_desc_heap_new (heap.Get ()); } new_heap->pool = (GstD3D12DescHeapPool *) gst_object_ref (pool); new_heap->dispose = (GstMiniObjectDisposeFunction) gst_d3d12_desc_heap_dispose; *heap = new_heap; return TRUE; } /** * gst_d3d12_desc_heap_ref: * @heap: a #GstD3D12DescHeap * * Increments the refcount of @desc * * Returns: (transfer full): a #GstD3D12DescHeap * * Since: 1.26 */ GstD3D12DescHeap * gst_d3d12_desc_heap_ref (GstD3D12DescHeap * heap) { return (GstD3D12DescHeap *) gst_mini_object_ref (heap); } /** * gst_d3d12_desc_heap_unref: * @heap: a #GstD3D12DescHeap * * Decrements the refcount of @heap * * Since: 1.26 */ void gst_d3d12_desc_heap_unref (GstD3D12DescHeap * heap) { gst_mini_object_unref (heap); } /** * gst_clear_d3d12_desc_heap: * @heap: a pointer to #GstD3D12DescHeap * * Clears a reference to a #GstD3D12DescHeap * * Since: 1.26 */ void gst_clear_d3d12_desc_heap (GstD3D12DescHeap ** heap) { gst_clear_mini_object (heap); } /** * gst_d3d12_desc_heap_get_handle: * @desc: a #GstD3D12DescHeap * * Gets ID3D12DescriptorHeap handle. * * Returns: (transfer none): ID3D12DescriptorHeap handle * * Since: 1.26 */ ID3D12DescriptorHeap * gst_d3d12_desc_heap_get_handle (GstD3D12DescHeap * heap) { g_return_val_if_fail (heap, nullptr); return heap->heap.Get (); }