sources = [ 'gstplugin.cc', 'gstqtelement.cc', 'gstqsgtexture.cc', 'gstqtglutility.cc', 'gstqtoverlay.cc', 'gstqtsink.cc', 'gstqtsrc.cc', 'qtglrenderer.cc', 'qtitem.cc', 'qtwindow.cc', ] moc_headers = [ 'qtitem.h', 'qtwindow.h', 'gstqsgtexture.h', 'qtglrenderer.h', ] # Define a not-found dependency so this variable is always defined when we're # deciding whether to build the qt5 examples qt5qml_dep = dependency('', required: false) qt5_option = get_option('qt5') qt5_egl = get_option('qt-egl') qt5_wayland = get_option('qt-wayland') qt5_x11 = get_option('qt-x11') qt5_method = get_option('qt-method') if qt5_option.disabled() subdir_done() endif if not have_gstgl if qt5_option.enabled() error('qt5 qmlglsink plugin is enabled, but gstreamer-gl-1.0 was not found') endif subdir_done() endif if not add_languages('cpp', native: false, required: qt5_option) subdir_done() endif qt5_mod = import('qt5') if not qt5_mod.has_tools(method: qt5_method) if qt5_option.enabled() error('qt5 qmlglsink plugin is enabled, but qt specific tools were not found') endif subdir_done() endif qt5qml_dep = dependency('qt5', modules : ['Core', 'Gui', 'Qml', 'Quick'], method: qt5_method, required: qt5_option, static: host_system == 'ios') if not qt5qml_dep.found() subdir_done() endif optional_deps = [] qt_defines = [] have_qpa_include = false have_qt_windowing = false # Look for the QPA platform native interface header qpa_header_path = join_paths(qt5qml_dep.version(), 'QtGui') qpa_header = join_paths(qpa_header_path, 'qpa/qplatformnativeinterface.h') need_qpa_include = qt5_option.enabled() and (host_system == 'android' or qt5_wayland.enabled()) if cxx.has_header(qpa_header, dependencies : qt5qml_dep, required: need_qpa_include) qt_defines += '-DHAVE_QT_QPA_HEADER' qt_defines += '-DQT_QPA_HEADER=' + '<@0@>'.format(qpa_header) have_qpa_include = true message('Found QtGui QPA header in ' + qpa_header_path) endif ## Try to come up with all the platform/winsys combinations that will work # X11 windowing qt5_x11 = qt5_x11 \ .require(gstglx11_dep.found(), error_message: 'gstreamer-gl-x11-1.0 is required') \ .require(gst_gl_have_window_x11, error_message: 'x11 windowing support in gstreamer-gl is required') \ .require(gst_gl_have_platform_glx, error_message: 'glx platform support in gstreamer-gl is required') if qt5_x11.allowed() qt5x11extras = dependency('qt5', modules : ['X11Extras'], method: qt5_method, required: qt5_x11) if qt5x11extras.found() optional_deps += [qt5x11extras, gstglx11_dep] qt_defines += ['-DHAVE_QT_X11'] have_qt_windowing = true endif endif # Wayland windowing qt5_wayland = qt5_wayland \ .require(gstglwayland_dep.found(), error_message: 'gstreamer-gl-wayland-1.0 is required') \ .require(gst_gl_have_window_wayland, error_message: 'wayland windowing support in gstreamer-gl is required') \ .require(gst_gl_have_platform_egl, error_message: 'egl platform support in gstreamer-gl is required') \ .require(have_qpa_include, error_message: 'QPA platform native interface header is required') if qt5_wayland.allowed() qt5waylandextras = dependency('qt5', modules : ['WaylandClient'], method: qt5_method, required: qt5_wayland) if qt5waylandextras.found() optional_deps += [qt5waylandextras, gstglwayland_dep] qt_defines += ['-DHAVE_QT_WAYLAND'] have_qt_windowing = true endif endif # EGL windowing for Embedded linux (e.g. i.MX6) with or without windowing # support qt5_egl = qt5_egl \ .require(host_system == 'linux') \ .require(gstglegl_dep.found(), error_message: 'gstreamer-gl-egl-1.0 is required') \ .require(gst_gl_have_platform_egl, error_message: 'egl platform support in gstreamer-gl is required') if qt5_egl.allowed() qt_defines += ['-DHAVE_QT_EGLFS'] optional_deps += gstglegl_dep have_qt_windowing = true # EGL windowing for Vivante Framebuffer (e.g. i.MX6) if gstglviv_fb_dep.found() qt_defines += ['-DHAVE_QT_VIV_FB'] optional_deps += gstglviv_fb_dep endif endif # Android windowing if host_system == 'android' qt5_android = qt5_option \ .require(gst_gl_have_window_android, error_message: 'android windowing support in gstreamer-gl is required') \ .require(gst_gl_have_platform_egl, error_message: 'egl platform support in gstreamer-gl is required') if gst_gl_have_window_android qt5androidextras = dependency('qt5', modules : ['AndroidExtras'], method: qt5_method, required : qt5_android) # for gl functions in QtGui/qopenglfunctions.h glesv2_dep = cc.find_library('GLESv2', required : qt5_android) if glesv2_dep.found() and qt5androidextras.found() optional_deps += [qt5androidextras, glesv2_dep] qt_defines += ['-DHAVE_QT_ANDROID'] have_qt_windowing = true # Needed for C++11 support in Cerbero. People building with Android # in some other way need to add the necessary bits themselves. optional_deps += dependency('gnustl', required : false) endif endif endif # Win32 windowing if host_system == 'windows' qt5_win32 = qt5_option \ .require(gst_gl_have_window_win32, error_message: 'win32 windowing support in gstreamer-gl is required') \ .require(gst_gl_have_platform_wgl, error_message: 'wgl platform support in gstreamer-gl is required') if qt5_win32.allowed() # for wglMakeCurrent() opengl32_dep = cc.find_library('opengl32', required : qt5_win32) if opengl32_dep.found() qt_defines += ['-DHAVE_QT_WIN32'] optional_deps += opengl32_dep have_qt_windowing = true endif endif endif # macOS windowing if host_system == 'darwin' qt5_macos = qt5_option \ .require(gst_gl_have_window_cocoa, error_message: 'cocoa windowing support in gstreamer-gl is required') \ .require(gst_gl_have_platform_cgl, error_message: 'cgl platform support in gstreamer-gl is required') if qt5_macos.allowed() qt5macextras = dependency('qt5', modules : ['MacExtras'], method: qt5_method, required : qt5_macos) if qt5macextras.found() qt_defines += ['-DHAVE_QT_MAC'] optional_deps += qt5macextras have_qt_windowing = true endif endif endif # iOS windowing if host_system == 'ios' qt5_ios = qt5_option \ .require(gst_gl_have_window_eagl, error_message: 'eagl windowing support in gstreamer-gl is required') \ .require(gst_gl_have_platform_eagl, error_message: 'eagl platform support in gstreamer-gl is required') if qt5_ios.allowed() qt_defines += ['-DHAVE_QT_IOS'] have_qt_windowing = true endif endif if qt5_option.require(have_qt_windowing).allowed() # rpath is needed to be able to load the plugin on macOS inside the devenv qmlgl_kwargs = {} if host_system == 'darwin' fs = import('fs') qt_bindir = fs.parent(find_program('qmake').full_path()) qt_libdir = fs.parent(qt_bindir) / 'lib' qmlgl_kwargs += {'build_rpath': qt_libdir} endif # Build it! moc_files = qt5_mod.preprocess(moc_headers : moc_headers, method: qt5_method) gstqmlgl = library('gstqmlgl', sources, moc_files, cpp_args : gst_plugins_good_args + qt_defines, link_args : noseh_link_args, include_directories: [configinc, libsinc], dependencies : [gst_dep, gstvideo_dep, gstgl_dep, gstglproto_dep, qt5qml_dep, optional_deps], override_options : ['cpp_std=c++11'], kwargs: qmlgl_kwargs, install: true, install_dir : plugins_install_dir) plugins += [gstqmlgl] endif