/* GStreamer * Copyright (C) 2012 Roland Krikava * Copyright (C) 2010-2011 David Hoyt * Copyright (C) 2010 Andoni Morales * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef _D3DHELPERS_H_ #define _D3DHELPERS_H_ #include #include #include #include #include typedef struct _GstD3DVideoSink GstD3DVideoSink; typedef struct _GstD3DVideoSinkClass GstD3DVideoSinkClass; typedef struct _GstD3DDisplayDevice { UINT adapter; D3DFORMAT format; D3DTEXTUREFILTERTYPE filter_type; LPDIRECT3DDEVICE9 d3d_device; D3DPRESENT_PARAMETERS present_params; } GstD3DDisplayDevice; typedef struct _GstD3DDataClass { guint refs; LPDIRECT3D9 d3d; GstD3DDisplayDevice device; /* Track individual sink instances */ GList * sink_list; gboolean device_lost; /* Window class for internal windows */ WNDCLASS wnd_class; /* Windows Message Handling */ GThread * thread; HWND hidden_window; gboolean running; gboolean error_exit; } GstD3DDataClass; typedef struct _GstD3DData { /* Window Proc Stuff */ HWND window_handle; gboolean window_is_internal; WNDPROC orig_wnd_proc; /* Render Constructs */ LPDIRECT3DSWAPCHAIN9 swapchain; LPDIRECT3DSURFACE9 surface; D3DTEXTUREFILTERTYPE filtertype; D3DFORMAT format; GstVideoRectangle * render_rect; gboolean renderable; gboolean device_lost; } GstD3DData; gboolean d3d_class_init(GstD3DVideoSink * class); void d3d_class_destroy(GstD3DVideoSink * class); gboolean d3d_prepare_window(GstD3DVideoSink * sink); gboolean d3d_stop(GstD3DVideoSink * sink); void d3d_set_window_handle(GstD3DVideoSink * sink, guintptr window_id, gboolean internal); void d3d_set_render_rectangle(GstD3DVideoSink * sink); void d3d_expose_window(GstD3DVideoSink * sink); GstFlowReturn d3d_render_buffer(GstD3DVideoSink * sink, GstBuffer * buf); GstCaps * d3d_supported_caps(GstD3DVideoSink * sink); gboolean d3d_set_render_format(GstD3DVideoSink * sink); #endif /* _D3DHELPERS_H_ */