/* * GStreamer * Copyright (C) 2012 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "gstglcontext_cocoa.h" #include "gstgl_cocoa_private.h" static gboolean gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api, GstGLContext * other_context, GError **error); static void gst_gl_context_cocoa_destroy_context (GstGLContext *context); static guintptr gst_gl_context_cocoa_get_gl_context (GstGLContext * window); static gboolean gst_gl_context_cocoa_activate (GstGLContext * context, gboolean activate); static GstGLAPI gst_gl_context_cocoa_get_gl_api (GstGLContext * context); static GstGLPlatform gst_gl_context_cocoa_get_gl_platform (GstGLContext * context); #define GST_GL_CONTEXT_COCOA_GET_PRIVATE(o) \ (G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_CONTEXT_COCOA, GstGLContextCocoaPrivate)) G_DEFINE_TYPE (GstGLContextCocoa, gst_gl_context_cocoa, GST_GL_TYPE_CONTEXT); #ifndef GNUSTEP static GMutex nsapp_lock; static GCond nsapp_cond; static gboolean gst_gl_window_cocoa_init_nsapp (gpointer data) { NSAutoreleasePool *pool = nil; g_mutex_lock (&nsapp_lock); pool = [[NSAutoreleasePool alloc] init]; /* The sharedApplication class method initializes * the display environment and connects your program * to the window server and the display server */ /* TODO: so consider to create GstGLDisplayCocoa * in gst/gl/cocoa/gstgldisplay_cocoa.h/c */ /* has to be called in the main thread */ [NSApplication sharedApplication]; GST_DEBUG ("NSApp initialized from a GTimeoutSource"); [pool release]; g_cond_signal (&nsapp_cond); g_mutex_unlock (&nsapp_lock); return FALSE; } static gboolean gst_gl_window_cocoa_nsapp_iteration (gpointer data) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSEvent *event = nil; if ([NSThread isMainThread]) { while ((event = ([NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate dateWithTimeIntervalSinceNow:0.5] inMode:NSDefaultRunLoopMode dequeue:YES])) != nil) { [NSApp sendEvent:event]; } } [pool release]; return TRUE; } #endif static void gst_gl_context_cocoa_class_init (GstGLContextCocoaClass * klass) { GstGLContextClass *context_class = (GstGLContextClass *) klass; #ifndef GNUSTEP NSAutoreleasePool* pool = nil; #endif g_type_class_add_private (klass, sizeof (GstGLContextCocoaPrivate)); context_class->destroy_context = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_destroy_context); context_class->create_context = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_create_context); context_class->get_gl_context = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_context); context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_activate); context_class->get_gl_api = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_api); context_class->get_gl_platform = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_platform); #ifndef GNUSTEP pool = [[NSAutoreleasePool alloc] init]; /* [NSApplication sharedApplication] will usually be * called in your application so it's not necessary * to do that the following. Except for debugging * purpose like when using gst-launch. * So here we handle the two cases where the first * GstGLContext is either created in the main thread * or from another thread like a streaming thread */ if ([NSThread isMainThread]) { /* In the main thread so just do the call now */ /* The sharedApplication class method initializes * the display environment and connects your program * to the window server and the display server */ /* TODO: so consider to create GstGLDisplayCocoa * in gst/gl/cocoa/gstgldisplay_cocoa.h/c */ /* has to be called in the main thread */ [NSApplication sharedApplication]; GST_DEBUG ("NSApp initialized"); } else { /* Not in the main thread, assume there is a * glib main loop running this is for debugging * purposes so that's ok to let us a chance */ gboolean is_loop_running = FALSE; gint64 end_time = 0; g_mutex_init (&nsapp_lock); g_cond_init (&nsapp_cond); g_mutex_lock (&nsapp_lock); g_idle_add_full (G_PRIORITY_HIGH, gst_gl_window_cocoa_init_nsapp, NULL, NULL); end_time = g_get_monotonic_time () + 2 * 1000 * 1000; is_loop_running = g_cond_wait_until (&nsapp_cond, &nsapp_lock, end_time); g_mutex_unlock (&nsapp_lock); if (!is_loop_running) { GST_WARNING ("no mainloop running"); } g_cond_clear (&nsapp_cond); g_mutex_clear (&nsapp_lock); } [pool release]; #endif } static void gst_gl_context_cocoa_init (GstGLContextCocoa * context) { context->priv = GST_GL_CONTEXT_COCOA_GET_PRIVATE (context); } /* Must be called in the gl thread */ GstGLContextCocoa * gst_gl_context_cocoa_new (void) { GstGLContextCocoa *context = g_object_new (GST_GL_TYPE_CONTEXT_COCOA, NULL); return context; } static gboolean gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api, GstGLContext *other_context, GError **error) { GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context); GstGLContextCocoaPrivate *priv = context_cocoa->priv; GstGLWindow *window = gst_gl_context_get_window (context); GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window); GstGLNSOpenGLView *glView = nil; NSWindow *window_handle; NSRect rect; NSAutoreleasePool *pool; NSOpenGLPixelFormat *fmt = nil; NSOpenGLContext *glContext = nil; NSOpenGLPixelFormatAttribute attribs[] = { NSOpenGLPFADoubleBuffer, NSOpenGLPFAAccumSize, 32, 0 }; priv->gl_context = nil; if (other_context) priv->external_gl_context = (NSOpenGLContext *) gst_gl_context_get_gl_context (other_context); else priv->external_gl_context = NULL; #ifdef GNUSTEP GSRegisterCurrentThread(); #endif pool = [[NSAutoreleasePool alloc] init]; #ifdef GNUSTEP [NSApplication sharedApplication]; #endif rect.origin.x = 0; rect.origin.y = 0; rect.size.width = 320; rect.size.height = 240; priv->rect = rect; gst_gl_window_cocoa_create_window (window_cocoa); window_handle = (NSWindow *) gst_gl_window_get_window_handle (window); glView = [GstGLNSOpenGLView alloc]; fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; if (!fmt) { gst_object_unref (window); GST_WARNING ("cannot create NSOpenGLPixelFormat"); return FALSE; } glView = [glView initWithFrame:window_cocoa rect:rect pixelFormat:fmt]; [window_handle setContentView:glView]; #ifndef GNUSTEP glContext = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:context_cocoa->priv->external_gl_context]; GST_DEBUG ("NSOpenGL context created: %"G_GUINTPTR_FORMAT, (guintptr) glContext); context_cocoa->priv->gl_context = glContext; [glContext setView:glView]; [glView setOpenGLContext:glContext]; #else /* FIXME try to make context sharing work in GNUstep */ context_cocoa->priv->gl_context = [glView openGLContext]; #endif /* OpenGL context is made current only one time threre. * Indeed, all OpenGL calls are made in only one thread, * the Application thread */ [glContext makeCurrentContext]; [glContext update]; /* Back and front buffers are swapped only during the vertical retrace of the monitor. * Discarded if you configured your driver to Never-use-V-Sync. */ NS_DURING { if (glContext) { #ifdef GNUSTEP const long swapInterval = 1; #else const GLint swapInterval = 1; #endif [[glView openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; } } NS_HANDLER { GST_DEBUG ("your back-end does not implement NSOpenglContext::setValues\n"); } NS_ENDHANDLER GST_DEBUG ("opengl GstGLNSWindow initialized: %d x %d\n", (gint) rect.size.width, (gint) rect.size.height); [pool release]; #ifndef GNUSTEP priv->source_id = g_timeout_add_seconds (1, gst_gl_window_cocoa_nsapp_iteration, NULL); #endif gst_object_unref (window); return TRUE; } static void gst_gl_context_cocoa_destroy_context (GstGLContext *context) { } static guintptr gst_gl_context_cocoa_get_gl_context (GstGLContext * context) { return (guintptr) GST_GL_CONTEXT_COCOA (context)->priv->gl_context; } static gboolean gst_gl_context_cocoa_activate (GstGLContext * context, gboolean activate) { GstGLContextCocoa *context_cocoa; context_cocoa = GST_GL_CONTEXT_COCOA (context); if (activate) [context_cocoa->priv->gl_context makeCurrentContext]; else [NSOpenGLContext clearCurrentContext]; return TRUE; } static GstGLAPI gst_gl_context_cocoa_get_gl_api (GstGLContext * context) { return GST_GL_API_OPENGL; } static GstGLPlatform gst_gl_context_cocoa_get_gl_platform (GstGLContext * context) { return GST_GL_PLATFORM_CGL; }