using System; namespace Gst { public struct PropertyInfo { internal string name; public string Name { get { return name; } } internal string nick; public string Nick { get { return nick; } } internal string blurb; public string Blurb { get { return blurb; } } internal bool readable; public bool Readable { get { return readable; } } internal bool writeable; public bool Writeable { get { return writeable; } } internal bool controllable; public bool Controllable { get { return controllable; } } internal System.Type type; public System.Type Type { get { return type; } } internal GLib.GType gtype; public GLib.GType GType { get { return gtype; } } internal object dflt; public object Default { get { return dflt; } } internal object min; public object Min { get { return min; } } internal object max; public object Max { get { return max; } } } }