Constructing the Boilerplate
In this chapter you will learn how to construct the bare minimum code for a
new plugin. Starting from ground zero, you will see how to get the
&GStreamer; template source. Then you will learn how to use a few basic
tools to copy and modify a template plugin to create a new plugin. If you
follow the examples here, then by the end of this chapter you will have a
functional audio filter plugin that you can compile and use in &GStreamer;
applications.
Getting the GStreamer Plugin Templates
There are currently two ways to develop a new plugin for &GStreamer;: You
can write the entire plugin by hand, or you can copy an existing plugin
template and write the plugin code you need. The second method is by far
the simpler of the two, so the first method will not even be described
here. (Errm, that is, it is left as an exercise to the
reader.
)
The first step is to check out a copy of the
gst-template CVS module to get an important tool and
the source code template for a basic &GStreamer; plugin. To check out the
gst-template module, make sure you are connected to
the internet, and type the following commands at a command console:
shell $ cvs -d:pserver:anoncvs@cvs.freedesktop.org/cvs/gstreamer co login
Logging in to :pserver:anoncvs@cvs.freedesktop.org:/cvs/gstreamer
CVS password: [ENTER]
shell $ cvs -z3 -d:pserver:anoncvs@cvs.freedesktop.org:/cvs/gstreamer co gst-template
U gst-template/README
U gst-template/gst-app/AUTHORS
U gst-template/gst-app/ChangeLog
U gst-template/gst-app/Makefile.am
U gst-template/gst-app/NEWS
U gst-template/gst-app/README
U gst-template/gst-app/autogen.sh
U gst-template/gst-app/configure.ac
U gst-template/gst-app/src/Makefile.am
...
After the first command, you will have to press ENTER to
log in to the CVS server. (You might have to log in twice.) The second
command will check out a series of files and directories into ./gst-template. The template you will be
using is in ./gst-template/gst-plugin/ directory. You
should look over the files in that directory to get a general idea of the
structure of a source tree for a plugin.
Using the Project Stamp
The first thing to do when making a new element is to specify some basic
details about it: what its name is, who wrote it, what version number it
is, etc. We also need to define an object to represent the element and to
store the data the element needs. These details are collectively known as
the boilerplate.
The standard way of defining the boilerplate is simply to write some code,
and fill in some structures. As mentioned in the previous section, the
easiest way to do this is to copy a template and add functionality
according to your needs. To help you do so, there are some tools in the
./gst-plugins/tools/ directory.
One tool, gst-quick-stamp, is a quick command line
tool. The other, gst-project-stamp, is a full GNOME
druid application that takes you through the steps of creating a new
project (either a plugin or an application).
To use pluginstamp.sh, first open up a terminal window.
Change to the gst-template
directory, and then run the pluginstamp.sh command. The
arguments to the pluginstamp.sh are:
the name of the plugin, and
the directory that should hold a new subdirectory for the source tree
of the plugin.
Note that capitalization is important for the name of the plugin. Under
some operating systems, capitalization is also important when specifying
directory names. For example, the following commands create the
ExampleFilter plugin based on the plugin template and put the output files
in a new directory called ~/src/examplefilter/:
shell $ cd gst-template
shell $ tools/pluginstamp.sh ExampleFilter ~/src
Examining the Basic Code
First we will examine the code you would be likely to place in a header
file (although since the interface to the code is entirely defined by the
plugin system, and doesn't depend on reading a header file, this is not
crucial.)
The code here can be found in
examples/pwg/examplefilter/boiler/gstexamplefilter.h.
Example Plugin Header File
/* Definition of structure storing data for this element. */
typedef struct _GstExample GstExample;
struct _GstExample {
GstElement element;
GstPad *sinkpad, *srcpad;
gboolean silent;
};
/* Standard definition defining a class for this element. */
typedef struct _GstExampleClass GstExampleClass;
struct _GstExampleClass {
GstElementClass parent_class;
};
/* Standard macros for defining types for this element. */
#define GST_TYPE_EXAMPLE \
(gst_example_get_type())
#define GST_EXAMPLE(obj) \
(G_TYPE_CHECK_CAST((obj),GST_TYPE_EXAMPLE,GstExample))
#define GST_EXAMPLE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_EXAMPLE,GstExample))
#define GST_IS_EXAMPLE(obj) \
(G_TYPE_CHECK_TYPE((obj),GST_TYPE_EXAMPLE))
#define GST_IS_EXAMPLE_CLASS(obj) \
(G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_EXAMPLE))
/* Standard function returning type information. */
GType gst_example_get_type (void);
GstElementDetails
The GstElementDetails structure gives a hierarchical type for the element,
a human-readable description of the element, as well as author and version
data. The entries are:
A long, english, name for the element.
The type of the element, as a hierarchy. The hierarchy is defined by
specifying the top level category, followed by a "/", followed by the
next level category, etc. The type should be defined according to the
guidelines elsewhere in this document. (FIXME: write the guidelines, and
give a better reference to them)
A brief description of the purpose of the element.
The name of the author of the element, optionally followed by a contact
email address in angle brackets.
For example:
static GstElementDetails example_details = {
"An example plugin",
"Example/FirstExample",
"Shows the basic structure of a plugin",
"your name <your.name@your.isp>"
};
The element details are registered with the plugin during
the _base_init () function, which is part of
the GObject system. The _base_init () function
should be set for this GObject in the function where you register
the type with Glib.
static void
gst_my_filter_base_init (GstMyFilterClass *klass)
{
static GstElementDetails my_filter_details = {
[..]
};
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
[..]
gst_element_class_set_details (element_class, &my_filter_details);
}
GstStaticPadTemplate
A GstStaticPadTemplate is a description of a pad that the element will
(or might) create and use. It contains:
A short name for the pad.
Pad direction.
Existence property. This indicates whether the pad exists always (an
always
pad), only in some cases (a
sometimes
pad) or only if the application requested
such a pad (a request
pad).
Supported types by this element (capabilities).
For example:
static GstStaticPadTemplate sink_factory =
GST_STATIC_PAD_TEMPLATE (
"sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS ("ANY")
);
Those pad templates are registered during the
_base_init () function. Pads are created from these
templates in the element's _init () function using
gst_pad_new_from_template (). The template can be
retrieved from the element class using
gst_element_class_get_pad_template (). See below
for more details on this. In order to create a new pad from this
template using gst_pad_new_from_template (), you
will need to declare the pad template as a global variable. More on
this subject in .
static GstStaticPadTemplate sink_factory = [..],
src_factory = [..];
static void
gst_my_filter_base_init (GstMyFilterClass *klass)
{
[..]
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
gst_element_class_add_pad_template (element_class,
gst_static_pad_template_get (&src_factory));
gst_element_class_add_pad_template (element_class,
gst_static_pad_template_get (&sink_factory));
[..]
}
The last argument in a template is its type
or list of supported types. In this example, we use 'ANY', which means
that this element will accept all input. In real-life situations, you
would set a mimetype and optionally a set of properties to make sure
that only supported input will come in. This representation should be
a string that starts with a mimetype, then a set of comma-separates
properties with their supported values. In case of an audio filter that
supports raw integer 16-bit audio, mono or stereo at any samplerate, the
correct template would look like this:
static GstStaticPadTemplate sink_factory =
GST_STATIC_PAD_TEMPLATE (
"sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (
"audio/x-raw-int, "
"width = (int) 16, "
"depth = (int) 16, "
"endianness = (int) BYTE_ORDER, "
"channels = (int) { 1, 2 }, "
"rate = (int) [ 8000, 96000 ]"
)
);
Values surrounded by curly brackets ({
and
}
) are lists, values surrounded by square brackets
([
and ]
) are ranges.
Multiple sets of types are supported too, and should be separated by
a semicolon (;
). Later, in the chapter on pads, we will
see how to use types to know the exact format of a stream:
.
Constructor Functions
Each element has three functions which are used for construction of an
element. These are the _base_init() function which
is meant to initialize class and child class properties during each new
child class creation; the _class_init() function,
which is used to initialise the class only once (specifying what signals,
arguments and virtual functions the class has and setting up global
state); and the _init() function, which is used to
initialise a specific instance of this type.
The plugin_init function
Once we have written code defining all the parts of the plugin, we need to
write the plugin_init() function. This is a special function, which is
called as soon as the plugin is loaded, and should return TRUE or FALSE
depending on whether it loaded initialized any dependencies correctly.
Also, in this function, any supported element type in the plugin should
be registered.
static gboolean
plugin_init (GstPlugin *plugin)
{
return gst_element_register (plugin, "my_filter",
GST_RANK_NONE,
GST_TYPE_MY_FILTER);
}
GST_PLUGIN_DEFINE (
GST_VERSION_MAJOR,
GST_VERSION_MINOR,
"my_filter",
"My filter plugin",
plugin_init,
VERSION,
"LGPL",
"GStreamer",
"http://gstreamer.net/"
)
Note that the information returned by the plugin_init() function will be
cached in a central registry. For this reason, it is important that the
same information is always returned by the function: for example, it
must not make element factories available based on runtime conditions.
If an element can only work in certain conditions (for example, if the
soundcard is not being used by some other process) this must be reflected
by the element being unable to enter the READY state if unavailable,
rather than the plugin attempting to deny existence of the plugin.