/* * GStreamer * Copyright (C) 2014 Lubosz Sarnecki * Copyright (C) 2016 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ /** * SECTION:element-gltransformation * @title: gltransformation * * Transforms video on the GPU. * * ## Examples * |[ * gst-launch-1.0 gltestsrc ! gltransformation rotation-z=45 ! glimagesink * ]| A pipeline to rotate by 45 degrees * |[ * gst-launch-1.0 gltestsrc ! gltransformation translation-x=0.5 ! glimagesink * ]| Translate the video by 0.5 * |[ * gst-launch-1.0 gltestsrc ! gltransformation scale-y=0.5 scale-x=0.5 ! glimagesink * ]| Resize the video by 0.5 * |[ * gst-launch-1.0 gltestsrc ! gltransformation rotation-x=-45 ortho=True ! glimagesink * ]| Rotate the video around the X-Axis by -45° with an orthographic projection * */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstglelements.h" #include "gstgltransformation.h" #include #include #include "gstglutils.h" #define GST_CAT_DEFAULT gst_gl_transformation_debug GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); #define gst_gl_transformation_parent_class parent_class #define VEC4_FORMAT "%f,%f,%f,%f" #define VEC4_ARGS(v) graphene_vec4_get_x (v), graphene_vec4_get_y (v), graphene_vec4_get_z (v), graphene_vec4_get_w (v) #define VEC3_FORMAT "%f,%f,%f" #define VEC3_ARGS(v) graphene_vec3_get_x (v), graphene_vec3_get_y (v), graphene_vec3_get_z (v) #define VEC2_FORMAT "%f,%f" #define VEC2_ARGS(v) graphene_vec2_get_x (v), graphene_vec2_get_y (v) #define POINT3D_FORMAT "%f,%f,%f" #define POINT3D_ARGS(p) (p)->x, (p)->y, (p)->z enum { PROP_0, PROP_FOV, PROP_ORTHO, PROP_TRANSLATION_X, PROP_TRANSLATION_Y, PROP_TRANSLATION_Z, PROP_ROTATION_X, PROP_ROTATION_Y, PROP_ROTATION_Z, PROP_SCALE_X, PROP_SCALE_Y, PROP_MVP, PROP_PIVOT_X, PROP_PIVOT_Y, PROP_PIVOT_Z, }; #define DEBUG_INIT \ GST_DEBUG_CATEGORY_INIT (gst_gl_transformation_debug, "gltransformation", 0, "gltransformation element"); G_DEFINE_TYPE_WITH_CODE (GstGLTransformation, gst_gl_transformation, GST_TYPE_GL_FILTER, DEBUG_INIT); GST_ELEMENT_REGISTER_DEFINE_WITH_CODE (gltransformation, "gltransformation", GST_RANK_NONE, GST_TYPE_GL_TRANSFORMATION, gl_element_init (plugin)); static void gst_gl_transformation_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_gl_transformation_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static gboolean gst_gl_transformation_set_caps (GstGLFilter * filter, GstCaps * incaps, GstCaps * outcaps); static gboolean gst_gl_transformation_src_event (GstBaseTransform * trans, GstEvent * event); static gboolean gst_gl_transformation_filter_meta (GstBaseTransform * trans, GstQuery * query, GType api, const GstStructure * params); static gboolean gst_gl_transformation_decide_allocation (GstBaseTransform * trans, GstQuery * query); static void gst_gl_transformation_gl_stop (GstGLBaseFilter * filter); static gboolean gst_gl_transformation_gl_start (GstGLBaseFilter * base_filter); static gboolean gst_gl_transformation_callback (gpointer stuff); static void gst_gl_transformation_build_mvp (GstGLTransformation * transformation); static GstFlowReturn gst_gl_transformation_prepare_output_buffer (GstBaseTransform * trans, GstBuffer * inbuf, GstBuffer ** outbuf); static gboolean gst_gl_transformation_filter (GstGLFilter * filter, GstBuffer * inbuf, GstBuffer * outbuf); static gboolean gst_gl_transformation_filter_texture (GstGLFilter * filter, GstGLMemory * in_tex, GstGLMemory * out_tex); static void gst_gl_transformation_class_init (GstGLTransformationClass * klass) { GObjectClass *gobject_class; GstElementClass *element_class; GstBaseTransformClass *base_transform_class; gobject_class = (GObjectClass *) klass; element_class = GST_ELEMENT_CLASS (klass); base_transform_class = GST_BASE_TRANSFORM_CLASS (klass); gst_gl_filter_add_rgba_pad_templates (GST_GL_FILTER_CLASS (klass)); gobject_class->set_property = gst_gl_transformation_set_property; gobject_class->get_property = gst_gl_transformation_get_property; base_transform_class->src_event = gst_gl_transformation_src_event; base_transform_class->decide_allocation = gst_gl_transformation_decide_allocation; base_transform_class->filter_meta = gst_gl_transformation_filter_meta; GST_GL_BASE_FILTER_CLASS (klass)->gl_start = gst_gl_transformation_gl_start; GST_GL_BASE_FILTER_CLASS (klass)->gl_stop = gst_gl_transformation_gl_stop; GST_GL_FILTER_CLASS (klass)->set_caps = gst_gl_transformation_set_caps; GST_GL_FILTER_CLASS (klass)->filter = gst_gl_transformation_filter; GST_GL_FILTER_CLASS (klass)->filter_texture = gst_gl_transformation_filter_texture; GST_BASE_TRANSFORM_CLASS (klass)->prepare_output_buffer = gst_gl_transformation_prepare_output_buffer; g_object_class_install_property (gobject_class, PROP_FOV, g_param_spec_float ("fov", "Fov", "Field of view angle in degrees", 0.0, G_MAXFLOAT, 90.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_ORTHO, g_param_spec_boolean ("ortho", "Orthographic", "Use orthographic projection", FALSE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); /* Rotation */ g_object_class_install_property (gobject_class, PROP_ROTATION_X, g_param_spec_float ("rotation-x", "X Rotation", "Rotates the video around the X-Axis in degrees.", -G_MAXFLOAT, G_MAXFLOAT, 0.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_ROTATION_Y, g_param_spec_float ("rotation-y", "Y Rotation", "Rotates the video around the Y-Axis in degrees.", -G_MAXFLOAT, G_MAXFLOAT, 0.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_ROTATION_Z, g_param_spec_float ("rotation-z", "Z Rotation", "Rotates the video around the Z-Axis in degrees.", -G_MAXFLOAT, G_MAXFLOAT, 0.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); /* Translation */ g_object_class_install_property (gobject_class, PROP_TRANSLATION_X, g_param_spec_float ("translation-x", "X Translation", "Translates the video at the X-Axis, in universal [0-1] coordinate.", -G_MAXFLOAT, G_MAXFLOAT, 0.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_TRANSLATION_Y, g_param_spec_float ("translation-y", "Y Translation", "Translates the video at the Y-Axis, in universal [0-1] coordinate.", -G_MAXFLOAT, G_MAXFLOAT, 0.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_TRANSLATION_Z, g_param_spec_float ("translation-z", "Z Translation", "Translates the video at the Z-Axis, in universal [0-1] coordinate.", -G_MAXFLOAT, G_MAXFLOAT, 0.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); /* Scale */ g_object_class_install_property (gobject_class, PROP_SCALE_X, g_param_spec_float ("scale-x", "X Scale", "Scale multiplier for the X-Axis.", -G_MAXFLOAT, G_MAXFLOAT, 1.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_SCALE_Y, g_param_spec_float ("scale-y", "Y Scale", "Scale multiplier for the Y-Axis.", -G_MAXFLOAT, G_MAXFLOAT, 1.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); /* Pivot */ g_object_class_install_property (gobject_class, PROP_PIVOT_X, g_param_spec_float ("pivot-x", "X Pivot", "Rotation pivot point X coordinate, where 0 is the center," " -1 the left border, +1 the right border and <-1, >1 outside.", -G_MAXFLOAT, G_MAXFLOAT, 0.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_PIVOT_Y, g_param_spec_float ("pivot-y", "Y Pivot", "Rotation pivot point X coordinate, where 0 is the center," " -1 the left border, +1 the right border and <-1, >1 outside.", -G_MAXFLOAT, G_MAXFLOAT, 0.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_PIVOT_Z, g_param_spec_float ("pivot-z", "Z Pivot", "Relevant for rotation in 3D space. You look into the negative Z axis direction", -G_MAXFLOAT, G_MAXFLOAT, 0.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); /* MVP */ g_object_class_install_property (gobject_class, PROP_MVP, g_param_spec_boxed ("mvp-matrix", "Modelview Projection Matrix", "The final Graphene 4x4 Matrix for transformation", GRAPHENE_TYPE_MATRIX, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); gst_element_class_set_metadata (element_class, "OpenGL transformation filter", "Filter/Effect/Video", "Transform video on the GPU", "Lubosz Sarnecki \n" "Matthew Waters "); GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2; } static void gst_gl_transformation_init (GstGLTransformation * filter) { filter->shader = NULL; filter->fov = 90; filter->aspect = 1.0; filter->znear = 0.1f; filter->zfar = 100.0; filter->xscale = 1.0; filter->yscale = 1.0; filter->in_tex = 0; gst_gl_transformation_build_mvp (filter); } static void gst_gl_transformation_build_mvp (GstGLTransformation * transformation) { GstGLFilter *filter = GST_GL_FILTER (transformation); graphene_matrix_t modelview_matrix; if (!filter->out_info.finfo) { graphene_matrix_init_identity (&transformation->model_matrix); graphene_matrix_init_identity (&transformation->view_matrix); graphene_matrix_init_identity (&transformation->projection_matrix); } else { graphene_point3d_t translation_vector = GRAPHENE_POINT3D_INIT (transformation->xtranslation * 2.0 * transformation->aspect, transformation->ytranslation * 2.0, transformation->ztranslation * 2.0); graphene_point3d_t pivot_vector = GRAPHENE_POINT3D_INIT (-transformation->xpivot * transformation->aspect, transformation->ypivot, -transformation->zpivot); graphene_point3d_t negative_pivot_vector; graphene_vec3_t center; graphene_vec3_t up; gboolean current_passthrough; gboolean passthrough; graphene_vec3_init (&transformation->camera_position, 0.f, 0.f, 1.f); graphene_vec3_init (¢er, 0.f, 0.f, 0.f); graphene_vec3_init (&up, 0.f, 1.f, 0.f); /* Translate into pivot origin */ graphene_matrix_init_translate (&transformation->model_matrix, &pivot_vector); /* Scale */ graphene_matrix_scale (&transformation->model_matrix, transformation->xscale, transformation->yscale, 1.0f); /* Rotation */ graphene_matrix_rotate (&transformation->model_matrix, transformation->xrotation, graphene_vec3_x_axis ()); graphene_matrix_rotate (&transformation->model_matrix, transformation->yrotation, graphene_vec3_y_axis ()); graphene_matrix_rotate (&transformation->model_matrix, transformation->zrotation, graphene_vec3_z_axis ()); /* Translate back from pivot origin */ graphene_point3d_scale (&pivot_vector, -1.0, &negative_pivot_vector); graphene_matrix_translate (&transformation->model_matrix, &negative_pivot_vector); /* Translation */ graphene_matrix_translate (&transformation->model_matrix, &translation_vector); if (transformation->ortho) { graphene_matrix_init_ortho (&transformation->projection_matrix, -transformation->aspect, transformation->aspect, -1, 1, transformation->znear, transformation->zfar); } else { graphene_matrix_init_perspective (&transformation->projection_matrix, transformation->fov, transformation->aspect, transformation->znear, transformation->zfar); } graphene_matrix_init_look_at (&transformation->view_matrix, &transformation->camera_position, ¢er, &up); current_passthrough = gst_base_transform_is_passthrough (GST_BASE_TRANSFORM (transformation)); passthrough = transformation->xtranslation == 0. && transformation->ytranslation == 0. && transformation->ztranslation == 0. && transformation->xrotation == 0. && transformation->yrotation == 0. && transformation->zrotation == 0. && transformation->xscale == 1. && transformation->yscale == 1. && gst_video_info_is_equal (&filter->in_info, &filter->out_info); gst_base_transform_set_passthrough (GST_BASE_TRANSFORM (transformation), passthrough); if (current_passthrough != passthrough) { gst_base_transform_reconfigure_src (GST_BASE_TRANSFORM (transformation)); } } graphene_matrix_multiply (&transformation->model_matrix, &transformation->view_matrix, &modelview_matrix); graphene_matrix_multiply (&modelview_matrix, &transformation->projection_matrix, &transformation->mvp_matrix); graphene_matrix_inverse (&transformation->model_matrix, &transformation->inv_model_matrix); graphene_matrix_inverse (&transformation->view_matrix, &transformation->inv_view_matrix); graphene_matrix_inverse (&transformation->projection_matrix, &transformation->inv_projection_matrix); } static void gst_gl_transformation_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { GstGLTransformation *filter = GST_GL_TRANSFORMATION (object); switch (prop_id) { case PROP_FOV: filter->fov = g_value_get_float (value); break; case PROP_ORTHO: filter->ortho = g_value_get_boolean (value); break; case PROP_TRANSLATION_X: filter->xtranslation = g_value_get_float (value); break; case PROP_TRANSLATION_Y: filter->ytranslation = g_value_get_float (value); break; case PROP_TRANSLATION_Z: filter->ztranslation = g_value_get_float (value); break; case PROP_ROTATION_X: filter->xrotation = g_value_get_float (value); break; case PROP_ROTATION_Y: filter->yrotation = g_value_get_float (value); break; case PROP_ROTATION_Z: filter->zrotation = g_value_get_float (value); break; case PROP_SCALE_X: filter->xscale = g_value_get_float (value); break; case PROP_SCALE_Y: filter->yscale = g_value_get_float (value); break; case PROP_PIVOT_X: filter->xpivot = g_value_get_float (value); break; case PROP_PIVOT_Y: filter->ypivot = g_value_get_float (value); break; case PROP_PIVOT_Z: filter->zpivot = g_value_get_float (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } gst_gl_transformation_build_mvp (filter); } static void gst_gl_transformation_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { GstGLTransformation *filter = GST_GL_TRANSFORMATION (object); switch (prop_id) { case PROP_FOV: g_value_set_float (value, filter->fov); break; case PROP_ORTHO: g_value_set_boolean (value, filter->ortho); break; case PROP_TRANSLATION_X: g_value_set_float (value, filter->xtranslation); break; case PROP_TRANSLATION_Y: g_value_set_float (value, filter->ytranslation); break; case PROP_TRANSLATION_Z: g_value_set_float (value, filter->ztranslation); break; case PROP_ROTATION_X: g_value_set_float (value, filter->xrotation); break; case PROP_ROTATION_Y: g_value_set_float (value, filter->yrotation); break; case PROP_ROTATION_Z: g_value_set_float (value, filter->zrotation); break; case PROP_SCALE_X: g_value_set_float (value, filter->xscale); break; case PROP_SCALE_Y: g_value_set_float (value, filter->yscale); break; case PROP_PIVOT_X: g_value_set_float (value, filter->xpivot); break; case PROP_PIVOT_Y: g_value_set_float (value, filter->ypivot); break; case PROP_PIVOT_Z: g_value_set_float (value, filter->zpivot); break; case PROP_MVP: /* FIXME: need to decompose this to support navigation events */ g_value_set_boxed (value, (gconstpointer) & filter->mvp_matrix); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static gboolean gst_gl_transformation_set_caps (GstGLFilter * filter, GstCaps * incaps, GstCaps * outcaps) { GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter); transformation->aspect = (gdouble) GST_VIDEO_INFO_WIDTH (&filter->out_info) / (gdouble) GST_VIDEO_INFO_HEIGHT (&filter->out_info); transformation->caps_change = TRUE; gst_gl_transformation_build_mvp (transformation); return TRUE; } static void _intersect_plane_and_ray (graphene_plane_t * video_plane, graphene_ray_t * ray, graphene_point3d_t * result) { float t = graphene_ray_get_distance_to_plane (ray, video_plane); GST_TRACE ("Calculated a distance of %f to the plane", t); graphene_ray_get_position_at (ray, t, result); } static void _screen_coord_to_world_ray (GstGLTransformation * transformation, float x, float y, graphene_ray_t * ray) { GstGLFilter *filter = GST_GL_FILTER (transformation); gfloat w = (gfloat) GST_VIDEO_INFO_WIDTH (&filter->in_info); gfloat h = (gfloat) GST_VIDEO_INFO_HEIGHT (&filter->in_info); graphene_vec3_t ray_eye_vec3, ray_world_dir, *ray_origin, *ray_direction; graphene_vec3_t ray_ortho_dir; graphene_point3d_t ray_clip, ray_eye; graphene_vec2_t screen_coord; /* GL is y-flipped. i.e. 0, 0 is the bottom left corner in screen space */ graphene_vec2_init (&screen_coord, (2. * x / w - 1.) / transformation->aspect, 1. - 2. * y / h); graphene_point3d_init (&ray_clip, graphene_vec2_get_x (&screen_coord), graphene_vec2_get_y (&screen_coord), -1.); graphene_matrix_transform_point3d (&transformation->inv_projection_matrix, &ray_clip, &ray_eye); graphene_vec3_init (&ray_eye_vec3, ray_eye.x, ray_eye.y, -1.); if (transformation->ortho) { graphene_vec3_init (&ray_ortho_dir, 0., 0., 1.); ray_origin = &ray_eye_vec3; ray_direction = &ray_ortho_dir; } else { graphene_matrix_transform_vec3 (&transformation->inv_view_matrix, &ray_eye_vec3, &ray_world_dir); graphene_vec3_normalize (&ray_world_dir, &ray_world_dir); ray_origin = &transformation->camera_position; ray_direction = &ray_world_dir; } graphene_ray_init_from_vec3 (ray, ray_origin, ray_direction); GST_TRACE_OBJECT (transformation, "Calculated ray origin: " VEC3_FORMAT " direction: " VEC3_FORMAT " from screen coordinates: " VEC2_FORMAT " with %s projection", VEC3_ARGS (ray_origin), VEC3_ARGS (ray_direction), VEC2_ARGS (&screen_coord), transformation->ortho ? "ortho" : "perspection"); } static void _init_world_video_plane (GstGLTransformation * transformation, graphene_plane_t * video_plane) { graphene_point3d_t bottom_left, bottom_right, top_left, top_right; graphene_point3d_t world_bottom_left, world_bottom_right; graphene_point3d_t world_top_left, world_top_right; graphene_point3d_init (&top_left, -transformation->aspect, 1., 0.); graphene_point3d_init (&top_right, transformation->aspect, 1., 0.); graphene_point3d_init (&bottom_left, -transformation->aspect, -1., 0.); graphene_point3d_init (&bottom_right, transformation->aspect, -1., 0.); graphene_matrix_transform_point3d (&transformation->model_matrix, &bottom_left, &world_bottom_left); graphene_matrix_transform_point3d (&transformation->model_matrix, &bottom_right, &world_bottom_right); graphene_matrix_transform_point3d (&transformation->model_matrix, &top_left, &world_top_left); graphene_matrix_transform_point3d (&transformation->model_matrix, &top_right, &world_top_right); graphene_plane_init_from_points (video_plane, &world_bottom_left, &world_top_right, &world_top_left); } static gboolean _screen_coord_to_model_coord (GstGLTransformation * transformation, double x, double y, double *res_x, double *res_y) { GstGLFilter *filter = GST_GL_FILTER (transformation); double w = (double) GST_VIDEO_INFO_WIDTH (&filter->in_info); double h = (double) GST_VIDEO_INFO_HEIGHT (&filter->in_info); graphene_point3d_t world_point, model_coord; graphene_plane_t video_plane; graphene_ray_t ray; double new_x, new_y; _init_world_video_plane (transformation, &video_plane); _screen_coord_to_world_ray (transformation, x, y, &ray); _intersect_plane_and_ray (&video_plane, &ray, &world_point); graphene_matrix_transform_point3d (&transformation->inv_model_matrix, &world_point, &model_coord); /* ndc to pixels. We render the frame Y-flipped so need to unflip the * y coordinate */ new_x = (model_coord.x + 1.) * w / 2; new_y = (1. - model_coord.y) * h / 2; if (new_x < 0. || new_x > w || new_y < 0. || new_y > h) /* coords off video surface */ return FALSE; GST_DEBUG_OBJECT (transformation, "converted %f,%f to %f,%f", x, y, new_x, new_y); if (res_x) *res_x = new_x; if (res_y) *res_y = new_y; return TRUE; } #if 0 /* debugging facilities for transforming vertices from model space to screen * space */ static void _ndc_to_viewport (GstGLTransformation * transformation, graphene_vec3_t * ndc, int x, int y, int w, int h, float near, float far, graphene_vec3_t * result) { GstGLFilter *filter = GST_GL_FILTER (transformation); /* center of the viewport */ int o_x = x + w / 2; int o_y = y + h / 2; graphene_vec3_init (result, graphene_vec3_get_x (ndc) * w / 2 + o_x, graphene_vec3_get_y (ndc) * h / 2 + o_y, (far - near) * graphene_vec3_get_z (ndc) / 2 + (far + near) / 2); } static void _perspective_division (graphene_vec4_t * clip, graphene_vec3_t * result) { float w = graphene_vec4_get_w (clip); graphene_vec3_init (result, graphene_vec4_get_x (clip) / w, graphene_vec4_get_y (clip) / w, graphene_vec4_get_z (clip) / w); } static void _vertex_to_screen_coord (GstGLTransformation * transformation, graphene_vec4_t * vertex, graphene_vec3_t * view) { GstGLFilter *filter = GST_GL_FILTER (transformation); gint w = GST_VIDEO_INFO_WIDTH (&filter->in_info); gint h = GST_VIDEO_INFO_HEIGHT (&filter->in_info); graphene_vec4_t clip; graphene_vec3_t ndc; graphene_matrix_transform_vec4 (&transformation->mvp_matrix, vertex, &clip); _perspective_division (&clip, &ndc); _ndc_to_viewport (transformation, &ndc, 0, 0, w, h, 0., 1., view); } #endif static gboolean gst_gl_transformation_src_event (GstBaseTransform * trans, GstEvent * event) { GstGLTransformation *transformation = GST_GL_TRANSFORMATION (trans); GstStructure *structure; gboolean ret; GST_DEBUG_OBJECT (trans, "handling %s event", GST_EVENT_TYPE_NAME (event)); switch (GST_EVENT_TYPE (event)) { case GST_EVENT_NAVIGATION:{ gdouble x, y; event = GST_EVENT (gst_mini_object_make_writable (GST_MINI_OBJECT (event))); structure = (GstStructure *) gst_event_get_structure (event); if (gst_structure_get_double (structure, "pointer_x", &x) && gst_structure_get_double (structure, "pointer_y", &y)) { gdouble new_x, new_y; if (!_screen_coord_to_model_coord (transformation, x, y, &new_x, &new_y)) { gst_event_unref (event); return TRUE; } gst_structure_set (structure, "pointer_x", G_TYPE_DOUBLE, new_x, "pointer_y", G_TYPE_DOUBLE, new_y, NULL); } break; } default: break; } ret = GST_BASE_TRANSFORM_CLASS (parent_class)->src_event (trans, event); return ret; } static gboolean gst_gl_transformation_filter_meta (GstBaseTransform * trans, GstQuery * query, GType api, const GstStructure * params) { if (api == GST_VIDEO_AFFINE_TRANSFORMATION_META_API_TYPE) return TRUE; if (api == GST_GL_SYNC_META_API_TYPE) return TRUE; return FALSE; } static gboolean gst_gl_transformation_decide_allocation (GstBaseTransform * trans, GstQuery * query) { GstGLTransformation *transformation = GST_GL_TRANSFORMATION (trans); if (!GST_BASE_TRANSFORM_CLASS (parent_class)->decide_allocation (trans, query)) return FALSE; if (gst_query_find_allocation_meta (query, GST_VIDEO_AFFINE_TRANSFORMATION_META_API_TYPE, NULL)) { transformation->downstream_supports_affine_meta = TRUE; } else { transformation->downstream_supports_affine_meta = FALSE; } return TRUE; } static void gst_gl_transformation_gl_stop (GstGLBaseFilter * base_filter) { GstGLTransformation *transformation = GST_GL_TRANSFORMATION (base_filter); const GstGLFuncs *gl = base_filter->context->gl_vtable; if (transformation->vao) { gl->DeleteVertexArrays (1, &transformation->vao); transformation->vao = 0; } if (transformation->vertex_buffer) { gl->DeleteBuffers (1, &transformation->vertex_buffer); transformation->vertex_buffer = 0; } if (transformation->vbo_indices) { gl->DeleteBuffers (1, &transformation->vbo_indices); transformation->vbo_indices = 0; } if (transformation->shader) { gst_object_unref (transformation->shader); transformation->shader = NULL; } GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter); } static gboolean gst_gl_transformation_gl_start (GstGLBaseFilter * base_filter) { GstGLTransformation *transformation = GST_GL_TRANSFORMATION (base_filter); if (!GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (base_filter)) return FALSE; if (gst_gl_context_get_gl_api (base_filter->context)) { gchar *frag_str; gboolean ret; frag_str = gst_gl_shader_string_fragment_get_default (base_filter->context, GST_GLSL_VERSION_NONE, GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY); /* blocking call, wait until the opengl thread has compiled the shader */ ret = gst_gl_context_gen_shader (base_filter->context, gst_gl_shader_string_vertex_mat4_vertex_transform, frag_str, &transformation->shader); g_free (frag_str); return ret; } return TRUE; } static GstFlowReturn gst_gl_transformation_prepare_output_buffer (GstBaseTransform * trans, GstBuffer * inbuf, GstBuffer ** outbuf) { GstGLTransformation *transformation = GST_GL_TRANSFORMATION (trans); GstGLFilter *filter = GST_GL_FILTER (trans); if (transformation->downstream_supports_affine_meta && gst_video_info_is_equal (&filter->in_info, &filter->out_info)) { GstVideoAffineTransformationMeta *af_meta; graphene_matrix_t upstream_matrix, tmp, tmp2, inv_aspect, yflip; float upstream[16], downstream[16]; *outbuf = gst_buffer_make_writable (inbuf); af_meta = gst_buffer_get_video_affine_transformation_meta (inbuf); if (!af_meta) af_meta = gst_buffer_add_video_affine_transformation_meta (*outbuf); GST_LOG_OBJECT (trans, "applying transformation to existing affine " "transformation meta"); gst_gl_get_affine_transformation_meta_as_ndc (af_meta, upstream); /* apply the transformation to the existing affine meta */ graphene_matrix_init_from_float (&upstream_matrix, upstream); graphene_matrix_init_scale (&inv_aspect, transformation->aspect, -1., 1.); graphene_matrix_init_scale (&yflip, 1., -1., 1.); /* invert the aspect effects */ graphene_matrix_multiply (&upstream_matrix, &inv_aspect, &tmp2); /* apply the transformation */ graphene_matrix_multiply (&tmp2, &transformation->mvp_matrix, &tmp); /* and undo yflip */ graphene_matrix_multiply (&tmp, &yflip, &tmp2); graphene_matrix_to_float (&tmp2, downstream); gst_gl_set_affine_transformation_meta_from_ndc (af_meta, downstream); return GST_FLOW_OK; } return GST_BASE_TRANSFORM_CLASS (parent_class)->prepare_output_buffer (trans, inbuf, outbuf); } static gboolean gst_gl_transformation_filter (GstGLFilter * filter, GstBuffer * inbuf, GstBuffer * outbuf) { GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter); if (transformation->downstream_supports_affine_meta && gst_video_info_is_equal (&filter->in_info, &filter->out_info)) { return TRUE; } else { return gst_gl_filter_filter_texture (filter, inbuf, outbuf); } } static gboolean gst_gl_transformation_filter_texture (GstGLFilter * filter, GstGLMemory * in_tex, GstGLMemory * out_tex) { GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter); transformation->in_tex = in_tex; gst_gl_framebuffer_draw_to_texture (filter->fbo, out_tex, (GstGLFramebufferFunc) gst_gl_transformation_callback, transformation); return TRUE; } static const GLushort indices[] = { 0, 1, 2, 0, 2, 3 }; static void _upload_vertices (GstGLTransformation * transformation) { const GstGLFuncs *gl = GST_GL_BASE_FILTER (transformation)->context->gl_vtable; /* *INDENT-OFF* */ GLfloat vertices[] = { -transformation->aspect, -1.0, 0.0, 1.0, 0.0, 0.0, transformation->aspect, -1.0, 0.0, 1.0, 1.0, 0.0, transformation->aspect, 1.0, 0.0, 1.0, 1.0, 1.0, -transformation->aspect, 1.0, 0.0, 1.0, 0.0, 1.0, }; /* *INDENT-ON* */ gl->BindBuffer (GL_ARRAY_BUFFER, transformation->vertex_buffer); gl->BufferData (GL_ARRAY_BUFFER, 4 * 6 * sizeof (GLfloat), vertices, GL_STATIC_DRAW); } static void _bind_buffer (GstGLTransformation * transformation) { const GstGLFuncs *gl = GST_GL_BASE_FILTER (transformation)->context->gl_vtable; gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, transformation->vbo_indices); gl->BindBuffer (GL_ARRAY_BUFFER, transformation->vertex_buffer); /* Load the vertex position */ gl->VertexAttribPointer (transformation->attr_position, 4, GL_FLOAT, GL_FALSE, 6 * sizeof (GLfloat), (void *) 0); /* Load the texture coordinate */ gl->VertexAttribPointer (transformation->attr_texture, 2, GL_FLOAT, GL_FALSE, 6 * sizeof (GLfloat), (void *) (4 * sizeof (GLfloat))); gl->EnableVertexAttribArray (transformation->attr_position); gl->EnableVertexAttribArray (transformation->attr_texture); } static void _unbind_buffer (GstGLTransformation * transformation) { const GstGLFuncs *gl = GST_GL_BASE_FILTER (transformation)->context->gl_vtable; gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); gl->BindBuffer (GL_ARRAY_BUFFER, 0); gl->DisableVertexAttribArray (transformation->attr_position); gl->DisableVertexAttribArray (transformation->attr_texture); } static gboolean gst_gl_transformation_callback (gpointer stuff) { GstGLFilter *filter = GST_GL_FILTER (stuff); GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter); GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; GLfloat temp_matrix[16]; gst_gl_context_clear_shader (GST_GL_BASE_FILTER (filter)->context); gl->BindTexture (GL_TEXTURE_2D, 0); gl->ClearColor (0.f, 0.f, 0.f, 0.f); gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); gst_gl_shader_use (transformation->shader); gl->ActiveTexture (GL_TEXTURE0); gl->BindTexture (GL_TEXTURE_2D, transformation->in_tex->tex_id); gst_gl_shader_set_uniform_1i (transformation->shader, "texture", 0); graphene_matrix_to_float (&transformation->mvp_matrix, temp_matrix); gst_gl_shader_set_uniform_matrix_4fv (transformation->shader, "u_transformation", 1, GL_FALSE, temp_matrix); if (!transformation->vertex_buffer) { transformation->attr_position = gst_gl_shader_get_attribute_location (transformation->shader, "a_position"); transformation->attr_texture = gst_gl_shader_get_attribute_location (transformation->shader, "a_texcoord"); if (gl->GenVertexArrays) { gl->GenVertexArrays (1, &transformation->vao); gl->BindVertexArray (transformation->vao); } gl->GenBuffers (1, &transformation->vertex_buffer); gl->GenBuffers (1, &transformation->vbo_indices); gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, transformation->vbo_indices); gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices, GL_STATIC_DRAW); transformation->caps_change = TRUE; } if (gl->GenVertexArrays) gl->BindVertexArray (transformation->vao); if (transformation->caps_change) _upload_vertices (transformation); _bind_buffer (transformation); gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0); if (gl->GenVertexArrays) gl->BindVertexArray (0); else _unbind_buffer (transformation); gst_gl_context_clear_shader (GST_GL_BASE_FILTER (filter)->context); transformation->caps_change = FALSE; return TRUE; }