d3d11_sources = [ 'gstd3d11bufferpool.c', 'gstd3d11device.c', 'gstd3d11memory.c', 'gstd3d11utils.c', 'gstd3d11videosink.c', 'gstd3d11window.cpp', 'plugin.c', 'gstd3d11format.c', 'gstd3d11basefilter.c', 'gstd3d11upload.c', 'gstd3d11download.c', 'gstd3d11colorconvert.c', 'gstd3d11videosinkbin.c', 'gstd3d11shader.c', 'gstd3d11colorconverter.c', 'gstd3d11overlaycompositor.c', ] d3d11_dec_sources = [ 'gsth264picture.c', 'gsth264decoder.c', 'gstd3d11decoder.c', 'gstd3d11h264dec.c', 'gstvp9picture.c', 'gstvp9decoder.c', 'gstd3d11vp9dec.c', 'gsth265picture.c', 'gsth265decoder.c', 'gstd3d11h265dec.c', ] dxgi_headers = [ ['dxgi1_6.h', 6], ['dxgi1_5.h', 5], ['dxgi1_4.h', 4], ['dxgi1_3.h', 3], ['dxgi1_2.h', 2], ['dxgi.h', 1] ] have_d3d11 = false extra_c_args = ['-DCOBJMACROS'] have_dxgi_header = false have_d3d11sdk_h = false have_dxgidebug_h = false winapi_desktop = false winapi_app = false extra_dep = [] d3d11_conf = configuration_data() d3d11_option = get_option('d3d11') if host_system != 'windows' or d3d11_option.disabled() subdir_done() endif d3d11_lib = cc.find_library('d3d11', required : d3d11_option) dxgi_lib = cc.find_library('dxgi', required : d3d11_option) d3dcompiler_lib = cc.find_library('d3dcompiler', required: d3d11_option) runtimeobject_lib = cc.find_library('runtimeobject', required : false) foreach dxgi_h: dxgi_headers if not have_dxgi_header and cc.has_header(dxgi_h[0]) d3d11_conf.set('DXGI_HEADER_VERSION', dxgi_h[1]) have_dxgi_header = true endif endforeach have_d3d11 = d3d11_lib.found() and dxgi_lib.found() and cc.has_header('d3d11.h') and have_dxgi_header and cc.has_header('d3dcompiler.h') if not have_d3d11 if d3d11_option.enabled() error('The d3d11 plugin was enabled explicitly, but required dependencies were not found.') endif subdir_done() endif # for enabling debug layer if get_option('buildtype').startswith('debug') d3d11_debug_libs = [ ['d3d11sdklayers.h', 'ID3D11Debug', 'ID3D11InfoQueue', 'have_d3d11sdk_h'], ['dxgidebug.h', 'IDXGIDebug', 'IDXGIInfoQueue', 'have_dxgidebug_h'], ] foreach f : d3d11_debug_libs header = f.get(0) debug_obj = f.get(1) info_obj = f.get(2) compile_code = ''' #include #include #include <@0@> int main(int arc, char ** argv) { @1@ *debug = NULL; @2@ *info_queue = NULL; return 0; }'''.format(header, debug_obj, info_obj) if cc.compiles(compile_code, dependencies: [d3d11_lib, dxgi_lib], name: debug_obj) set_variable(f.get(3), true) endif endforeach if have_d3d11sdk_h or have_dxgidebug_h extra_dep += [gmodule_dep] endif endif d3d11_conf.set10('HAVE_D3D11SDKLAYERS_H', have_d3d11sdk_h) d3d11_conf.set10('HAVE_DXGIDEBUG_H', have_dxgidebug_h) # d3d11 video api uses dxva structure for decoding, and dxva.h needs d3d9 types if cc.has_header('dxva.h') and cc.has_header('d3d9.h') d3d11_conf.set('HAVE_DXVA_H', 1) d3d11_sources += d3d11_dec_sources extra_c_args += ['-DGST_USE_UNSTABLE_API'] extra_dep += [gstcodecparsers_dep] endif winapi_desktop = cxx.compiles('''#include #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) #error "not win32" #endif''', dependencies: [d3d11_lib, dxgi_lib], name: 'checking if building for Win32') if runtimeobject_lib.found() winapi_app = cxx.compiles('''#include #include #include #include #include #include #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) #error "not winrt" #endif''', dependencies: [d3d11_lib, dxgi_lib, runtimeobject_lib], name: 'checking if building for WinRT') endif if not winapi_desktop and not winapi_app error('Neither Desktop partition nor App partition') endif winapi_app_only = winapi_app and not winapi_desktop if winapi_app_only d3d11_sources += ['gstd3d11window_corewindow.cpp', 'gstd3d11window_swapchainpanel.cpp'] extra_dep += [runtimeobject_lib] else d3d11_sources += ['gstd3d11window_win32.cpp'] endif d3d11_conf.set10('GST_D3D11_WINAPI_ONLY_APP', winapi_app_only) configure_file( output: 'gstd3d11config.h', configuration: d3d11_conf, ) gstd3d11 = library('gstd3d11', d3d11_sources, c_args : gst_plugins_bad_args + extra_c_args, cpp_args: gst_plugins_bad_args, include_directories : [configinc], dependencies : [gstbase_dep, gstvideo_dep, d3d11_lib, dxgi_lib, d3dcompiler_lib] + extra_dep, install : true, install_dir : plugins_install_dir, ) pkgconfig.generate(gstd3d11, install_dir : plugins_pkgconfig_install_dir) plugins += [gstd3d11]