/* * GStreamer * Copyright (C) 2013 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __GST_GL_FRAMEBUFFER_H__ #define __GST_GL_FRAMEBUFFER_H__ #include G_BEGIN_DECLS GST_EXPORT GType gst_gl_framebuffer_get_type (void); #define GST_TYPE_GL_FRAMEBUFFER (gst_gl_framebuffer_get_type()) #define GST_GL_FRAMEBUFFER(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_FRAMEBUFFER,GstGLFramebuffer)) #define GST_GL_FRAMEBUFFER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass), GST_TYPE_GL_FRAMEBUFFER,GstGLFramebufferClass)) #define GST_IS_GL_FRAMEBUFFER(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_FRAMEBUFFER)) #define GST_IS_GL_FRAMEBUFFER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_GL_FRAMEBUFFER)) #define GST_GL_FRAMEBUFFER_CAST(obj) ((GstGLFramebuffer*)(obj)) typedef struct _GstGLFramebufferClass GstGLFramebufferClass; typedef struct _GstGLFramebufferPrivate GstGLFramebufferPrivate; /** * GstGLFramebufferFunc: * @data: user data * * callback definition for operating through a Framebuffer object */ typedef gboolean (*GstGLFramebufferFunc) (gpointer stuff); struct _GstGLFramebuffer { GstObject object; GstGLContext *context; /* */ guint fbo_id; GArray *attachments; gpointer _padding[GST_PADDING]; GstGLFramebufferPrivate *priv; }; struct _GstGLFramebufferClass { GstObjectClass object_class; gpointer _padding[GST_PADDING]; }; GST_EXPORT GstGLFramebuffer * gst_gl_framebuffer_new (GstGLContext *context); GST_EXPORT GstGLFramebuffer * gst_gl_framebuffer_new_with_default_depth (GstGLContext *context, guint width, guint height); GST_EXPORT guint gst_gl_framebuffer_get_id (GstGLFramebuffer * fb); GST_EXPORT void gst_gl_framebuffer_attach (GstGLFramebuffer * fb, guint attachment_point, GstGLBaseMemory * mem); GST_EXPORT void gst_gl_framebuffer_bind (GstGLFramebuffer * fb); GST_EXPORT void gst_gl_context_clear_framebuffer (GstGLContext * context); GST_EXPORT void gst_gl_framebuffer_get_effective_dimensions (GstGLFramebuffer * fb, guint * width, guint * height); GST_EXPORT gboolean gst_gl_context_check_framebuffer_status (GstGLContext * context); GST_EXPORT gboolean gst_gl_framebuffer_draw_to_texture (GstGLFramebuffer * fb, GstGLMemory * mem, GstGLFramebufferFunc cb, gpointer user_data); #ifdef G_DEFINE_AUTOPTR_CLEANUP_FUNC G_DEFINE_AUTOPTR_CLEANUP_FUNC(GstGLFramebuffer, gst_object_unref) #endif G_END_DECLS #endif