/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you cln redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d12.h" #include #include #include GST_DEBUG_CATEGORY_STATIC (gst_d3d12_descriptor_pool_debug); #define GST_CAT_DEFAULT gst_d3d12_descriptor_pool_debug /* *INDENT-OFF* */ using namespace Microsoft::WRL; struct _GstD3D12Descriptor : public GstMiniObject { GstD3D12DescriptorPool *pool = nullptr; ComPtr < ID3D12DescriptorHeap > heap; }; struct GstD3D12DescriptorPoolPrivate { ~GstD3D12DescriptorPoolPrivate () { while (!heap_pool.empty ()) { auto desc = heap_pool.front (); heap_pool.pop (); gst_mini_object_unref (desc); } } ComPtr device; std::mutex lock; std::queueheap_pool; D3D12_DESCRIPTOR_HEAP_DESC heap_desc; }; /* *INDENT-ON* */ struct _GstD3D12DescriptorPool { GstObject parent; GstD3D12DescriptorPoolPrivate *priv; }; GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12Descriptor, gst_d3d12_descriptor); static void gst_d3d12_descriptor_pool_finalize (GObject * object); #define gst_d3d12_descriptor_pool_parent_class parent_class G_DEFINE_TYPE (GstD3D12DescriptorPool, gst_d3d12_descriptor_pool, GST_TYPE_OBJECT); static void gst_d3d12_descriptor_pool_class_init (GstD3D12DescriptorPoolClass * klass) { auto object_class = G_OBJECT_CLASS (klass); object_class->finalize = gst_d3d12_descriptor_pool_finalize; GST_DEBUG_CATEGORY_INIT (gst_d3d12_descriptor_pool_debug, "d3d12descriptorpool", 0, "d3d12descriptorpool"); } static void gst_d3d12_descriptor_pool_init (GstD3D12DescriptorPool * self) { self->priv = new GstD3D12DescriptorPoolPrivate (); } static void gst_d3d12_descriptor_pool_finalize (GObject * object) { auto self = GST_D3D12_DESCRIPTOR_POOL (object); delete self->priv; G_OBJECT_CLASS (parent_class)->finalize (object); } GstD3D12DescriptorPool * gst_d3d12_descriptor_pool_new (GstD3D12Device * device, const D3D12_DESCRIPTOR_HEAP_DESC * desc) { g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr); g_return_val_if_fail (desc, nullptr); auto self = (GstD3D12DescriptorPool *) g_object_new (GST_TYPE_D3D12_DESCRIPTOR_POOL, nullptr); gst_object_ref_sink (self); auto priv = self->priv; priv->device = gst_d3d12_device_get_device_handle (device); priv->heap_desc = *desc; return self; } static void gst_d3d12_descriptor_pool_release (GstD3D12DescriptorPool * pool, GstD3D12Descriptor * desc) { auto priv = pool->priv; { std::lock_guard < std::mutex > lk (priv->lock); desc->dispose = nullptr; desc->pool = nullptr; priv->heap_pool.push (desc); } gst_object_unref (pool); } static gboolean gst_d3d12_descriptor_dispose (GstD3D12Descriptor * desc) { if (!desc->pool) return TRUE; gst_mini_object_ref (desc); gst_d3d12_descriptor_pool_release (desc->pool, desc); return FALSE; } static void gst_d3d12_descriptor_free (GstD3D12Descriptor * desc) { delete desc; } static GstD3D12Descriptor * gst_d3d12_descriptor_new (ID3D12DescriptorHeap * heap) { auto desc = new GstD3D12Descriptor (); desc->heap = heap; gst_mini_object_init (desc, 0, gst_d3d12_descriptor_get_type (), nullptr, nullptr, (GstMiniObjectFreeFunction) gst_d3d12_descriptor_free); return desc; } gboolean gst_d3d12_descriptor_pool_acquire (GstD3D12DescriptorPool * pool, GstD3D12Descriptor ** desc) { g_return_val_if_fail (GST_IS_D3D12_DESCRIPTOR_POOL (pool), FALSE); g_return_val_if_fail (desc, FALSE); *desc = nullptr; auto priv = pool->priv; GstD3D12Descriptor *new_desc = nullptr; HRESULT hr; { std::lock_guard < std::mutex > lk (priv->lock); if (!priv->heap_pool.empty ()) { new_desc = priv->heap_pool.front (); priv->heap_pool.pop (); } } if (!new_desc) { ComPtr < ID3D12DescriptorHeap > heap; hr = priv->device->CreateDescriptorHeap (&priv->heap_desc, IID_PPV_ARGS (&heap)); if (FAILED (hr)) { GST_ERROR_OBJECT (pool, "Couldn't create descriptor heap, hr: 0x%x", (guint) hr); return FALSE; } new_desc = gst_d3d12_descriptor_new (heap.Get ()); } new_desc->pool = (GstD3D12DescriptorPool *) gst_object_ref (pool); new_desc->dispose = (GstMiniObjectDisposeFunction) gst_d3d12_descriptor_dispose; *desc = new_desc; return TRUE; } GstD3D12Descriptor * gst_d3d12_descriptor_ref (GstD3D12Descriptor * desc) { return (GstD3D12Descriptor *) gst_mini_object_ref (desc); } void gst_d3d12_descriptor_unref (GstD3D12Descriptor * desc) { gst_mini_object_unref (desc); } void gst_clear_d3d12_descriptor (GstD3D12Descriptor ** desc) { gst_clear_mini_object (desc); } gboolean gst_d3d12_descriptor_get_handle (GstD3D12Descriptor * desc, ID3D12DescriptorHeap ** heap) { g_return_val_if_fail (desc, FALSE); g_return_val_if_fail (heap, FALSE); *heap = desc->heap.Get (); (*heap)->AddRef (); return TRUE; }