/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #pragma once #include #include #include #include "gstd3d12pluginutils.h" G_BEGIN_DECLS #define GST_D3D12_WINDOW_FLOW_CLOSED GST_FLOW_CUSTOM_ERROR #define GST_TYPE_D3D12_WINDOW (gst_d3d12_window_get_type()) G_DECLARE_FINAL_TYPE (GstD3D12Window, gst_d3d12_window, GST, D3D12_WINDOW, GstObject) enum GstD3D12WindowState { GST_D3D12_WINDOW_STATE_INIT, GST_D3D12_WINDOW_STATE_OPENED, GST_D3D12_WINDOW_STATE_CLOSED, }; GstD3D12Window * gst_d3d12_window_new (void); guintptr gst_d3d12_window_get_window_handle (GstD3D12Window * window); GstD3D12WindowState gst_d3d12_window_get_state (GstD3D12Window * window); GstFlowReturn gst_d3d12_window_prepare (GstD3D12Window * window, GstD3D12Device * device, guintptr window_handle, guint display_width, guint display_height, GstCaps * caps, GstStructure * config); void gst_d3d12_window_unprepare (GstD3D12Window * window); void gst_d3d12_window_unlock (GstD3D12Window * window); void gst_d3d12_window_unlock_stop (GstD3D12Window * window); GstFlowReturn gst_d3d12_window_set_buffer (GstD3D12Window * window, GstBuffer * buffer); GstFlowReturn gst_d3d12_window_present (GstD3D12Window * window); void gst_d3d12_window_set_render_rect (GstD3D12Window * window, const GstVideoRectangle * rect); void gst_d3d12_window_set_force_aspect_ratio (GstD3D12Window * window, gboolean force_aspect_ratio); void gst_d3d12_window_set_enable_navigation_events (GstD3D12Window * window, gboolean enable); void gst_d3d12_window_set_orientation (GstD3D12Window * window, gboolean immediate, GstVideoOrientationMethod orientation, gfloat fov, gboolean ortho, gfloat rotation_x, gfloat rotation_y, gfloat rotation_z, gfloat scale_x, gfloat scale_y); void gst_d3d12_window_set_title (GstD3D12Window * window, const gchar * title); void gst_d3d12_window_enable_fullscreen_on_alt_enter (GstD3D12Window * window, gboolean enable); void gst_d3d12_window_set_fullscreen (GstD3D12Window * window, gboolean enable); void gst_d3d12_window_set_msaa (GstD3D12Window * window, GstD3D12MSAAMode msaa); G_END_DECLS