/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you cln redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d12.h" #include "gstd3d12commandlistpool.h" #include #include #include GST_DEBUG_CATEGORY_STATIC (gst_d3d12_command_list_pool_debug); #define GST_CAT_DEFAULT gst_d3d12_command_list_pool_debug /* *INDENT-OFF* */ using namespace Microsoft::WRL; struct _GstD3D12CommandList : public GstMiniObject { GstD3D12CommandListPool *pool = nullptr; D3D12_COMMAND_LIST_TYPE type; ComPtr < ID3D12CommandList > cl; }; struct GstD3D12CommandListPoolPrivate { ~GstD3D12CommandListPoolPrivate () { while (!cmd_pool.empty ()) { auto cmd = cmd_pool.front (); cmd_pool.pop (); gst_mini_object_unref (cmd); } } ComPtr device; std::mutex lock; std::queuecmd_pool; D3D12_COMMAND_LIST_TYPE cmd_type; }; /* *INDENT-ON* */ struct _GstD3D12CommandListPool { GstObject parent; GstD3D12CommandListPoolPrivate *priv; }; GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12CommandList, gst_d3d12_command_list); static void gst_d3d12_command_list_pool_finalize (GObject * object); #define gst_d3d12_command_list_pool_parent_class parent_class G_DEFINE_TYPE (GstD3D12CommandListPool, gst_d3d12_command_list_pool, GST_TYPE_OBJECT); static void gst_d3d12_command_list_pool_class_init (GstD3D12CommandListPoolClass * klass) { auto object_class = G_OBJECT_CLASS (klass); object_class->finalize = gst_d3d12_command_list_pool_finalize; GST_DEBUG_CATEGORY_INIT (gst_d3d12_command_list_pool_debug, "d3d12commandlistpool", 0, "d3d12commandlistpool"); } static void gst_d3d12_command_list_pool_init (GstD3D12CommandListPool * self) { self->priv = new GstD3D12CommandListPoolPrivate (); } static void gst_d3d12_command_list_pool_finalize (GObject * object) { auto self = GST_D3D12_COMMAND_LIST_POOL (object); delete self->priv; G_OBJECT_CLASS (parent_class)->finalize (object); } GstD3D12CommandListPool * gst_d3d12_command_list_pool_new (ID3D12Device * device, D3D12_COMMAND_LIST_TYPE type) { g_return_val_if_fail (device, nullptr); if (type != D3D12_COMMAND_LIST_TYPE_DIRECT && type != D3D12_COMMAND_LIST_TYPE_COPY) { GST_ERROR ("Not supported command list type"); return nullptr; } auto self = (GstD3D12CommandListPool *) g_object_new (GST_TYPE_D3D12_COMMAND_LIST_POOL, nullptr); gst_object_ref_sink (self); auto priv = self->priv; priv->device = device; priv->cmd_type = type; return self; } static void gst_d3d12_command_list_pool_release (GstD3D12CommandListPool * pool, GstD3D12CommandList * cmd) { auto priv = pool->priv; { std::lock_guard < std::mutex > lk (priv->lock); cmd->dispose = nullptr; cmd->pool = nullptr; priv->cmd_pool.push (cmd); } gst_object_unref (pool); } static gboolean gst_d3d12_command_list_dispose (GstD3D12CommandList * cmd) { if (!cmd->pool) return TRUE; gst_mini_object_ref (cmd); gst_d3d12_command_list_pool_release (cmd->pool, cmd); return FALSE; } static void gst_d3d12_command_list_free (GstD3D12CommandList * cmd) { delete cmd; } static GstD3D12CommandList * gst_d3d12_command_list_new (ID3D12CommandList * cl, D3D12_COMMAND_LIST_TYPE type) { auto cmd = new GstD3D12CommandList (); cmd->cl = cl; cmd->type = type; gst_mini_object_init (cmd, 0, gst_d3d12_command_list_get_type (), nullptr, nullptr, (GstMiniObjectFreeFunction) gst_d3d12_command_list_free); return cmd; } gboolean gst_d3d12_command_list_pool_acquire (GstD3D12CommandListPool * pool, ID3D12CommandAllocator * ca, GstD3D12CommandList ** cmd) { g_return_val_if_fail (GST_IS_D3D12_COMMAND_LIST_POOL (pool), FALSE); g_return_val_if_fail (ca, FALSE); g_return_val_if_fail (cmd, FALSE); *cmd = nullptr; auto priv = pool->priv; GstD3D12CommandList *new_cmd = nullptr; HRESULT hr; hr = ca->Reset (); if (FAILED (hr)) { GST_ERROR_OBJECT (pool, "Couldn't reset command allocator"); return FALSE; } { std::lock_guard < std::mutex > lk (priv->lock); if (!priv->cmd_pool.empty ()) { new_cmd = priv->cmd_pool.front (); priv->cmd_pool.pop (); } } ComPtr < ID3D12GraphicsCommandList > cl; if (!new_cmd) { hr = priv->device->CreateCommandList (0, priv->cmd_type, ca, nullptr, IID_PPV_ARGS (&cl)); if (FAILED (hr)) { GST_ERROR_OBJECT (pool, "Couldn't create command list, hr: 0x%x", (guint) hr); return FALSE; } new_cmd = gst_d3d12_command_list_new (cl.Get (), priv->cmd_type); if (GST_OBJECT_FLAG_IS_SET (pool, GST_OBJECT_FLAG_MAY_BE_LEAKED)) GST_MINI_OBJECT_FLAG_SET (new_cmd, GST_MINI_OBJECT_FLAG_MAY_BE_LEAKED); } else { new_cmd->cl->QueryInterface (IID_PPV_ARGS (&cl)); hr = cl->Reset (ca, nullptr); if (FAILED (hr)) { GST_ERROR_OBJECT (pool, "Couldn't reset command list"); gst_mini_object_unref (new_cmd); return false; } } new_cmd->pool = (GstD3D12CommandListPool *) gst_object_ref (pool); new_cmd->dispose = (GstMiniObjectDisposeFunction) gst_d3d12_command_list_dispose; *cmd = new_cmd; return TRUE; } GstD3D12CommandList * gst_d3d12_command_list_ref (GstD3D12CommandList * cmd) { return (GstD3D12CommandList *) gst_mini_object_ref (cmd); } void gst_d3d12_command_list_unref (GstD3D12CommandList * cmd) { gst_mini_object_unref (cmd); } void gst_clear_d3d12_command_list (GstD3D12CommandList ** cmd) { gst_clear_mini_object (cmd); } ID3D12CommandList * gst_d3d12_command_list_get_handle (GstD3D12CommandList * cmd) { g_return_val_if_fail (cmd, nullptr); return cmd->cl.Get (); }