Seeking ------- Seeking in GStreamer means configuring the pipeline for playback of the media between a certain start and stop time, called a segment. Different kinds of seeking exist: - immeditate seeking with low latency (FLUSH seek) - seeking without flush, playback will start from the new position after all the queues are emptied with old data. - segment seeking with and without FLUSH, this can be used to implement seamless looping or NLE functionality. Seeking can be performed in different formats such as time, frames or samples. Seeking can be performed to an absolute position or relative to the current playback position. For seeking to work reliably, all plugins in the pipeline need to follow the well-defined rules in this document. Non segment seeking will make the pipeline emit EOS when the configured playback range has been played. Segment seeking will not emit an EOS at the end of the range but will post a SEGMENT_STOP message on the bus. This message is posted by the earliest element in the pipeline, typically a demuxer. After receiving the message, the application can reconnect the pipeline or issue other seek events in the pipeline. The seek can also change the playback speed of the configured segment. A speed of 1.0 is normal speed, 2.0 is double speed. Negative values mean backward playback. Generating seeking events ------------------------- The different kinds of seeking methods and their internal workings are described below. FLUSH seeking ------------- This is the most common way of performing a seek in a playback application. The application issues a seek on the pipeline and the new media is immediatly played after the seek calls returns. seeking without FLUSH --------------------- This seek type is typically performed after issuing segment seeks to finish the playback of the pipeline. segment seeking with FLUSH -------------------------- This seek is typically performed when starting seamless looping. segment seeking without FLUSH ----------------------------- This seek is typically performed when continuing seamless looping.