/* * GStreamer * Copyright (C) 2007 David A. Schleef * Copyright (C) 2008 Julien Isorce * Copyright (C) 2008 Filippo Argiolas * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef __GST_GL_H__ #define __GST_GL_H__ #include #include "gstglwindow.h" #include "gstglshader.h" #include "gstglupload.h" #include "gstgldownload.h" G_BEGIN_DECLS #define GST_TYPE_GL_DISPLAY \ (gst_gl_display_get_type()) #define GST_GL_DISPLAY(obj) \ (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_DISPLAY,GstGLDisplay)) #define GST_GL_DISPLAY_CLASS(klass) \ (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_GL_DISPLAY,GstGLDisplayClass)) #define GST_IS_GL_DISPLAY(obj) \ (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_DISPLAY)) #define GST_IS_GL_DISPLAY_CLASS(klass) \ (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_GL_DISPLAY)) #define GST_GL_DISPLAY_CAST(obj) ((GstGLDisplay*)(obj)) typedef struct _GstGLDisplay GstGLDisplay; typedef struct _GstGLDisplayClass GstGLDisplayClass; //Color space conversion method typedef enum { GST_GL_DISPLAY_CONVERSION_GLSL, //ARB_fragment_shade GST_GL_DISPLAY_CONVERSION_MATRIX, //ARB_imaging GST_GL_DISPLAY_CONVERSION_MESA, //MESA_ycbcr_texture } GstGLDisplayConversion; //Projection type typedef enum { GST_GL_DISPLAY_PROJECTION_ORTHO2D, GST_GL_DISPLAY_PROJECTION_PERSPECTIVE } GstGLDisplayProjection; //Texture pool elements typedef struct _GstGLDisplayTex { GLuint texture; } GstGLDisplayTex; //Client callbacks typedef void (*CRCB) (GLuint, GLuint, gpointer); typedef gboolean (*CDCB) (GLuint, GLuint, GLuint, gpointer); typedef void (*GstGLDisplayThreadFunc) (GstGLDisplay * display, gpointer data); //opengl scene callback typedef void (*GLCB) (gint, gint, guint, gpointer stuff); typedef void (*GLCB_V2) (gpointer stuff); #define GST_GL_DISPLAY_ERR_MSG(obj) ("%s", GST_GL_DISPLAY_CAST(obj)->error_message) struct _GstGLDisplay { GObject object; //thread safe GMutex *mutex; //gl context GThread *gl_thread; GstGLWindow *gl_window; gboolean isAlive; GHashTable *texture_pool; //conditions GCond *cond_create_context; GCond *cond_destroy_context; //generic gl code GstGLDisplayThreadFunc generic_callback; gpointer data; //action redisplay GLuint redisplay_texture; GLuint redisplay_texture_width; GLuint redisplay_texture_height; gboolean keep_aspect_ratio; #ifdef OPENGL_ES2 GstGLShader *redisplay_shader; gchar *redisplay_vertex_shader_str; gchar *redisplay_fragment_shader_str; GLint redisplay_attr_position_loc; GLint redisplay_attr_texture_loc; #endif //action gen and del texture GLuint gen_texture; GLuint gen_texture_width; GLuint gen_texture_height; GstVideoFormat gen_texture_video_format; //client callbacks CRCB clientReshapeCallback; CDCB clientDrawCallback; gpointer client_data; GstGLDisplayConversion colorspace_conversion; GSList *uploads; GSList *downloads; //foreign gl context gulong external_gl_context; //filter gen fbo GLuint gen_fbo_width; GLuint gen_fbo_height; GLuint generated_fbo; GLuint generated_depth_buffer; //filter use fbo GLuint use_fbo; GLuint use_depth_buffer; GLuint use_fbo_texture; GLuint use_fbo_width; GLuint use_fbo_height; GLCB use_fbo_scene_cb; GLCB_V2 use_fbo_scene_cb_v2; gdouble use_fbo_proj_param1; gdouble use_fbo_proj_param2; gdouble use_fbo_proj_param3; gdouble use_fbo_proj_param4; GstGLDisplayProjection use_fbo_projection; gpointer *use_fbo_stuff; GLuint input_texture_width; GLuint input_texture_height; GLuint input_texture; //filter del fbo GLuint del_fbo; GLuint del_depth_buffer; //action gen and del shader const gchar *gen_shader_fragment_source; const gchar *gen_shader_vertex_source; GstGLShader *gen_shader; GstGLShader *del_shader; //fragement shader upload gchar *text_shader_upload_YUY2_UYVY; GstGLShader *shader_upload_YUY2; GstGLShader *shader_upload_UYVY; gchar *text_shader_upload_I420_YV12; GstGLShader *shader_upload_I420_YV12; gchar *text_shader_upload_AYUV; GstGLShader *shader_upload_AYUV; #ifdef OPENGL_ES2 gchar *text_vertex_shader_upload; GLint shader_upload_attr_position_loc; GLint shader_upload_attr_texture_loc; #endif gchar *error_message; }; struct _GstGLDisplayClass { GObjectClass object_class; }; GType gst_gl_display_get_type (void); //------------------------------------------------------------ //-------------------- Public declarations ------------------ //------------------------------------------------------------ GstGLDisplay *gst_gl_display_new (void); gboolean gst_gl_display_create_context (GstGLDisplay * display, gulong external_gl_context); gboolean gst_gl_display_redisplay (GstGLDisplay * display, GLuint texture, gint gl_width, gint gl_height, gint window_width, gint window_height, gboolean keep_aspect_ratio); void gst_gl_display_thread_add (GstGLDisplay * display, GstGLDisplayThreadFunc func, gpointer data); void gst_gl_display_gen_texture (GstGLDisplay * display, GLuint * pTexture, GstVideoFormat v_format, GLint width, GLint height); void gst_gl_display_gen_texture_thread (GstGLDisplay * display, GLuint * pTexture, GstVideoFormat v_format, GLint width, GLint height); void gst_gl_display_del_texture (GstGLDisplay * display, GLuint * pTexture); gboolean gst_gl_display_init_upload (GstGLDisplay * display, GstVideoFormat video_format, guint gl_width, guint gl_height, gint video_width, gint video_height); gboolean gst_gl_display_do_upload (GstGLDisplay * display, GLuint texture, GstVideoFrame * frame); gboolean gst_gl_display_gen_fbo (GstGLDisplay * display, gint width, gint height, GLuint * fbo, GLuint * depthbuffer); gboolean gst_gl_display_use_fbo (GstGLDisplay * display, gint texture_fbo_width, gint texture_fbo_height, GLuint fbo, GLuint depth_buffer, GLuint texture_fbo, GLCB cb, gint input_texture_width, gint input_texture_height, GLuint input_texture, gdouble proj_param1, gdouble proj_param2, gdouble proj_param3, gdouble proj_param4, GstGLDisplayProjection projection, gpointer * stuff); gboolean gst_gl_display_use_fbo_v2 (GstGLDisplay * display, gint texture_fbo_width, gint texture_fbo_height, GLuint fbo, GLuint depth_buffer, GLuint texture_fbo, GLCB_V2 cb, gpointer * stuff); void gst_gl_display_del_fbo (GstGLDisplay * display, GLuint fbo, GLuint depth_buffer); gboolean gst_gl_display_gen_shader (GstGLDisplay * display, const gchar * shader_vertex_source, const gchar * shader_fragment_source, GstGLShader ** shader); void gst_gl_display_del_shader (GstGLDisplay * display, GstGLShader * shader); void gst_gl_display_set_window_id (GstGLDisplay * display, gulong window_id); void gst_gl_display_set_client_reshape_callback (GstGLDisplay * display, CRCB cb); void gst_gl_display_set_client_draw_callback (GstGLDisplay * display, CDCB cb); void gst_gl_display_set_client_data (GstGLDisplay * display, gpointer data); gulong gst_gl_display_get_internal_gl_context (GstGLDisplay * display); void gst_gl_display_activate_gl_context (GstGLDisplay * display, gboolean activate); /* Must be called inside a lock/unlock on display, or within the glthread */ void gst_gl_display_set_error (GstGLDisplay * display, const char * format, ...); void gst_gl_display_check_framebuffer_status (void); void gst_gl_display_lock (GstGLDisplay * display); void gst_gl_display_unlock (GstGLDisplay * display); G_END_DECLS #endif /* __GST_GL_H__ */