Memory allocation
Memory allocation and management is a very important topic in
multimedia. High definition video uses many magabytes to store
one single frame of video. It is important to reuse the memory
when possible instead of constantly allocating and freeing
the memory.
Multimedia systems usually use special purpose chips, such as
DSPs or GPUs to perform the heavy lifting (especially for video).
These special purpose chips have usually strict requirements
for the memory that they can operate on and how the memory
is accessed.
This chapter talks about the memory management features that
&GStreamer; plugins can use. We will first talk about the
lowlevel GstMemory object that manages
access to a piece of memory. We then continue with
GstBuffer that is used to exchange data
between plugins (and the application) and that uses
GstMemory. We talk about
GstMeta that can be placed on buffers to
give extra info about the buffer and its memory.
For efficiently managing buffers of the same size, we take a
look at GstBufferPool. To conclude this
chapter we take a look at the GST_QUERY_ALLOCATION query that
is used to negotiate memory management options between elements.
GstMemory
GstMemory is an object that manages a region
of memory. The memory object points to a region of memory of
maxsize
. The area in this memory starting at
offset
and for size
bytes is the
accessible region in the memory. the maxsize of the memory can
never be changed after the object is created, however, the offset
and size can be changed.
GstMemory objects are created by a
GstAllocator object. To implement support
for a new kind of memory type, you must implement a new allocator
object.
GstMemory API example
Data access to the memory wrapped by the GstMemory
object is always protected with a gst_memory_map()
and gst_memory_unmap() pair. An access mode
(read/write) must be given when mapping memory. The map
function returns a pointer to the valid memory region that can
then be accessed according to the requested access mode.
Below is an example of making a GstMemory
object and using the gst_memory_map() to
access the memory region.
Implementing a GstAllocator
WRITEME
GstBuffer
A GstBuffer is an lightweight object that
is passed from an upstream to a downstream element and contains
memory and metadata. It represents the multimedia content that
is pushed or pull downstream by elements.
The buffer contains one or more GstMemory
objects thet represent the data in the buffer.
Metadata in the buffer consists of:
DTS and PTS timestamps. These represent the decoding and
presentation timestamps of the buffer content and is used by
synchronizing elements to schedule buffers. Both these timestamps
can be GST_CLOCK_TIME_NONE when unknown/undefined.
The duration of the buffer contents. This duration can be
GST_CLOCK_TIME_NONE when unknown/undefined.
Media specific offsets and offset_end. For video this is the
frame number in the stream and for audio the sample number. Other
definitions for other media exist.
Arbitrary structures via GstMeta, see below.
GstBuffer writability
A buffer is writable when the refcount of the object is exactly 1, meaning
that only one object is holding a ref to the buffer. You can only
modify anything in the buffer when the buffer is writable. This means
that you need to call gst_buffer_make_writable()
before changing the timestamps, offsets, metadata or adding and
removing memory blocks.
GstBuffer API examples
You can create a buffer with gst_buffer_new ()
and then add memory objects to it or you can use a convenience function
gst_buffer_new_allocate () which combines the
two. It's also possible to wrap existing memory with
gst_buffer_new_wrapped_full () where you can
give the function to call when the memory should be freed.
You can access the memory of the buffer by getting and mapping the
GstMemory objects individually or by using
gst_buffer_map (). The latter merges all the
memory into one big block and then gives you a pointer to this block.
Below is an example of how to create a buffer and access its memory.
GstMeta
With the GstMeta system you can add arbitrary
structures of on buffers. These structures describe extra properties
of the buffer such as cropping, stride, region of interest etc.
Metadata is also used to store, for example, the X image that is
backing up the memory of the buffer. This makes it easier for elements
to locate the X image from the buffer.
The metadata system separates API specification (what the metadata
and its API look like) and the implementation (how it works). This makes
it possible to make different implementations of the same API,
for example, depending on the hardware you are running on.
GstMeta API example
After allocating a new buffer, you can add metadata to the buffer
with the metadata specific API. This means that you will need to
link to the header file where the metadata is defined to use
its API.
By convention, a metadata API with name FooBar
should provide two methods, a
gst_buffer_add_foo_bar_meta () and a
gst_buffer_get_foo_bar_meta (). Both functions
should return a pointer to a FooBarMeta
structure that contains the metadata fields. Some of the
_add_*_meta () can have extra parameters that
will usually be used to configure the metadata structure for you.
Let's have a look at the metadata that is used to specify a cropping
region for video frames.
[...]
GstVideoCropMeta *meta;
/* buffer points to a video frame, add some cropping metadata */
meta = gst_buffer_add_video_crop_meta (buffer);
/* configure the cropping metadata */
meta->x = 8;
meta->y = 8;
meta->width = 120;
meta->height = 80;
[...]
]]>
An element can then use the metadata on the buffer when rendering
the frame like this:
[...]
GstVideoCropMeta *meta;
/* buffer points to a video frame, get the cropping metadata */
meta = gst_buffer_get_video_crop_meta (buffer);
if (meta) {
/* render frame with cropping */
_render_frame_cropped (buffer, meta->x, meta->y, meta->width, meta->height);
} else {
/* render frame */
_render_frame (buffer);
}
[...]
]]>
Implementing new GstMeta
In the next sections we show how you can add new metadata to the
system and use it on buffers.
Define the metadata API
First we need to define what our API will look like and we
will have to register this API to the system. This is important
because this API definition will be used when elements negotiate
what kind of metadata they will exchange. The API definition
also contains arbitrary tags that give hints about what the
metadata contains. This is important when we see how metadata
is preserved when buffers pass through the pipeline.
If you are making a new implementation of an existing API,
you can skip this step and move on to the implementation step.
First we start with making the
my-example-meta.h header file that will contain
the definition of the API and structure for our metadata.
typedef struct _MyExampleMeta MyExampleMeta;
struct _MyExampleMeta {
GstMeta meta;
gint age;
gchar *name;
};
GType my_example_meta_api_get_type (void);
#define MY_EXAMPLE_META_API_TYPE (my_example_meta_api_get_type())
#define gst_buffer_get_my_example_meta(b) \
((MyExampleMeta*)gst_buffer_get_meta((b),MY_EXAMPLE_META_API_TYPE))
]]>
The metadata API definition consists of the definition of the
structure that holds a gint and a string. The first field in
the structure must be GstMeta.
We also define a my_example_meta_api_get_type ()
function that will register out metadata API definition. We
also define a convenience macro
gst_buffer_get_my_example_meta () that simply
finds and returns the metadata with our new API.
Next let's have a look at how the
my_example_meta_api_get_type () function is
implemented in the my-example-meta.c file.
As you can see, it simply uses the
gst_meta_api_type_register () function to
register a name for the api and some tags. The result is a
new pointer GType that defines the newly registered API.
Implementing a metadata API
Next we can make an implementation for a registered metadata
API GType. The implementation detail of a metadata API
are kept in a GstMetaInfo structure
that you will make available to the users of your metadata
API implementation with a my_example_meta_get_info ()
function and a convenience MY_EXAMPLE_META_INFO
macro. You will also make a method to add your metadata
implementation to a GstBuffer.
Your my-example-meta.h header file will
need thse additions:
Let's have a look at how these functions are
implemented in the my-example-meta.c file.
age = 0;
emeta->name = NULL;
return TRUE;
}
static gboolean
my_example_meta_transform (GstBuffer * transbuf, GstMeta * meta,
GstBuffer * buffer, GQuark type, gpointer data)
{
MyExampleMeta *emeta = (MyExampleMeta *) meta;
/* we always copy no matter what transform */
gst_buffer_add_my_example_meta (transbuf, emeta->age, emeta->name);
return TRUE;
}
static void
my_example_meta_free (GstMeta * meta, GstBuffer * buffer)
{
MyExampleMeta *emeta = (MyExampleMeta *) meta;
g_free (emeta->name)
emeta->name = NULL;
}
const GstMetaInfo *
my_example_meta_get_info (void)
{
static const GstMetaInfo *meta_info = NULL;
if (g_once_init_enter (&meta_info)) {
const GstMetaInfo *mi = gst_meta_register (MY_EXAMPLE_META_API_TYPE,
"MyExampleMeta",
sizeof (MyExampleMeta),
my_example_meta_init,
my_example_meta_free,
my_example_meta_transform);
g_once_init_leave (&meta_info, mi);
}
return meta_info;
}
MyExampleMeta *
gst_buffer_add_my_example_meta (GstBuffer *buffer,
gint age,
const gchar *name)
{
MyExampleMeta *meta;
g_return_val_if_fail (GST_IS_BUFFER (buffer), NULL);
meta = (MyExampleMeta *) gst_buffer_add_meta (buffer,
MY_EXAMPLE_META_INFO, NULL);
meta->age = age;
meta->name = g_strdup (name);
return meta;
}
]]>
gst_meta_register () registers the implementation
details, like the API that you implement and the size of the
metadata structure along with methods to initialize and free the
memory area. You can also implement a transform function that will
be called when a certain transformation (identified by the quark and
quark specific data) is performed on a buffer.
Lastly, you implement a gst_buffer_add_*_meta()
that adds the metadata implementation to a buffer and sets the
values of the metadata.
GstBufferPool
The GstBufferPool object provides a convenient
base class for managing lists of reusable buffers. Essential for this
object is that all the buffers have the same properties such as size,
padding, metadata and alignment.
A bufferpool object can be configured to manage a minimum and maximum
amount of buffers of a specific size. A bufferpool can also be
configured to use a specific GstAllocator for
the memory of the buffers. There is support in the bufferpool to enable
bufferpool specific options, such as adding GstMeta
to the buffers in the pool or such as enabling specific padding on
the memory in the buffers.
A Bufferpool can be inactivate and active. In the inactive state,
you can configure the pool. In the active state, you can't change
the configuration anymore but you can acquire and release buffers
from/to the pool.
In the following sections we take a look at how you can use
a bufferpool.
GstBufferPool API example
Many different bufferpool implementations can exist; they are all
subclasses of the base class GstBufferPool.
For this example, we will assume we somehow have access to a
bufferpool, either because we created it ourselves or because
we were given one as a result of the ALLOCATION query as we will
see below.
The bufferpool is initially in the inactive state so that we can
configure it. Trying to configure a bufferpool that is not in the
inactive state will fail. Likewise, trying to activate a bufferpool
that is not configured will fail.
The configuration of the bufferpool is maintained in a generic
GstStructure that can be obtained with
gst_buffer_pool_get_config(). Convenience
methods exist to get and set the configuration options in this
structure. After updating the structure, it is set as the current
configuration in the bufferpool again with
gst_buffer_pool_set_config().
The following options can be configured on a bufferpool:
The caps of the buffers to allocate.
The size of the buffers. This is the suggested size of the
buffers in the pool. The pool might decide to allocate larger
buffers to add padding.
The minimum and maximum amount of buffers in the pool. When
minimum is set to > 0, the bufferpool will pre-allocate this
amount of buffers. When maximum is not 0, the bufferpool
will allocate up to maximum amount of buffers.
The allocator and parameters to use. Some bufferpools might
ignore the allocator and use its internal one.
Other arbitrary bufferpool options identified with a string.
a bufferpool lists the supported options with
gst_buffer_pool_get_options() and you
can ask if an option is supported with
gst_buffer_pool_has_option(). The option
can be enabled by adding it to the configuration structure
with gst_buffer_pool_config_add_option ().
These options are used to enable things like letting the
pool set metadata on the buffers or to add extra configuration
options for padding, for example.
After the configuration is set on the bufferpool, the pool can
be activated with
gst_buffer_pool_set_active (pool, TRUE). From
that point on you can use
gst_buffer_pool_acquire_buffer () to retrieve
a buffer from the pool, like this:
It is important to check the return value of the acquire function
because it is possible that it fails: When your
element shuts down, it will deactivate the bufferpool and then
all calls to acquire will return GST_FLOW_FLUSHNG.
All buffers that are acquired from the pool will have their pool
member set to the original pool. When the last ref is decremented
on the buffer, &GStreamer; will automatically call
gst_buffer_pool_release_buffer() to release
the buffer back to the pool. You (or any other downstream element)
don't need to know if a buffer came from a pool, you can just
unref it.
Implementing a new GstBufferPool
WRITEME
GST_QUERY_ALLOCATION
The ALLOCATION query is used to negotiate
GstMeta, GstBufferPool
and GstAllocator between elements. Negotiation
of the allocation strategy is always initiated and decided by a srcpad
after it has negotiated a format and before it decides to push buffers.
A sinkpad can suggest an allocation strategy but it is ultimately the
source pad that will decide based on the suggestions of the downstream
sink pad.
The source pad will do a GST_QUERY_ALLOCATION with the negotiated caps
as a parameter. This is needed so that the downstream element knows
what media type is being handled. A downstream sink pad can answer the
allocation query with the following results:
An array of possible GstBufferPool suggestions
with suggested size, minimum and maximum amount of buffers.
An array of GstAllocator objects along with suggested allocation
parameters such as flags, prefix, alignment and padding. These
allocators can also be configured in a bufferpool when this is
supported by the bufferpool.
An array of supported GstMeta implementations
along with metadata specific parameters.
It is important that the upstream element knows what kind of
metadata is supported downstream before it places that metadata
on buffers.
When the GST_QUERY_ALLOCATION returns, the source pad will select
from the available bufferpools, allocators and metadata how it will
allocate buffers.
ALLOCATION query example
Below is an example of the ALLOCATION query.
#include
#include
GstCaps *caps;
GstQuery *query;
GstStructure *structure;
GstBufferPool *pool;
GstStructure *config;
guint size, min, max;
[...]
/* find a pool for the negotiated caps now */
query = gst_query_new_allocation (caps, TRUE);
if (!gst_pad_peer_query (scope->srcpad, query)) {
/* query failed, not a problem, we use the query defaults */
}
if (gst_query_get_n_allocation_pools (query) > 0) {
/* we got configuration from our peer, parse them */
gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
} else {
pool = NULL;
size = 0;
min = max = 0;
}
if (pool == NULL) {
/* we did not get a pool, make one ourselves then */
pool = gst_video_buffer_pool_new ();
}
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
gst_buffer_pool_config_set_params (config, caps, size, min, max);
gst_buffer_pool_set_config (pool, config);
/* and activate */
gst_buffer_pool_set_active (pool, TRUE);
[...]
]]>
This particular implementation will make a custom
GstVideoBufferPool object that is specialized
in allocating video buffers. You can also enable the pool to
put GstVideoMeta metadata on the buffers from
the pool doing
gst_buffer_pool_config_add_option (config,
GST_BUFFER_POOL_OPTION_VIDEO_META).
The ALLOCATION query in base classes
In many baseclasses you will see the following virtual methods for
influencing the allocation strategy:
propose_allocation () should suggest
allocation parameters for the upstream element.
decide_allocation () should decide the
allocation parameters from the suggestions received from
downstream.
Implementors of these methods should modify the given
GstQuery object by updating the pool options
and allocation options.