/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #pragma once #include #include "gstd3d12_fwd.h" #include "gstd3d12device.h" G_BEGIN_DECLS gboolean gst_d3d12_handle_set_context (GstElement * element, GstContext * context, gint adapter_index, GstD3D12Device ** device); gboolean gst_d3d12_handle_set_context_for_adapter_luid (GstElement * element, GstContext * context, gint64 adapter_luid, GstD3D12Device ** device); gboolean gst_d3d12_handle_context_query (GstElement * element, GstQuery * query, GstD3D12Device * device); gboolean gst_d3d12_ensure_element_data (GstElement * element, gint adapter_index, GstD3D12Device ** device); gboolean gst_d3d12_ensure_element_data_for_adapter_luid (GstElement * element, gint64 adapter_luid, GstD3D12Device ** device); gint64 gst_d3d12_luid_to_int64 (const LUID * luid); GstContext * gst_d3d12_context_new (GstD3D12Device * device); gboolean _gst_d3d12_result (HRESULT hr, GstD3D12Device * device, GstDebugCategory * cat, const gchar * file, const gchar * function, gint line, GstDebugLevel level); /** * gst_d3d12_result: * @result: HRESULT D3D12 API return code * @device: (nullable): Associated #GstD3D12Device * * Returns: %TRUE if D3D12 API call result is SUCCESS */ #ifndef GST_DISABLE_GST_DEBUG #define gst_d3d12_result(result,device) \ _gst_d3d12_result (result, device, GST_CAT_DEFAULT, __FILE__, GST_FUNCTION, __LINE__, GST_LEVEL_ERROR) #else #define gst_d3d12_result(result,device) \ _gst_d3d12_result (result, device, NULL, __FILE__, GST_FUNCTION, __LINE__, GST_LEVEL_ERROR) #endif #define GST_D3D12_CLEAR_COM(obj) G_STMT_START { \ if (obj) { \ (obj)->Release (); \ (obj) = NULL; \ } \ } G_STMT_END G_END_DECLS #include class GstD3D12CSLockGuard { public: explicit GstD3D12CSLockGuard(CRITICAL_SECTION * cs) : cs_ (cs) { EnterCriticalSection (cs_); } ~GstD3D12CSLockGuard() { LeaveCriticalSection (cs_); } GstD3D12CSLockGuard(const GstD3D12CSLockGuard&) = delete; GstD3D12CSLockGuard& operator=(const GstD3D12CSLockGuard&) = delete; private: CRITICAL_SECTION *cs_; }; #define GST_D3D12_CALL_ONCE_BEGIN \ static std::once_flag __once_flag; \ std::call_once (__once_flag, [&]() #define GST_D3D12_CALL_ONCE_END )