/* GStreamer * Copyright (C) <2019> Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H # include #endif #include "gstd3d11upload.h" #include "gstd3d11memory.h" #include "gstd3d11device.h" #include "gstd3d11bufferpool.h" #include "gstd3d11utils.h" #include GST_DEBUG_CATEGORY_STATIC (gst_d3d11_upload_debug); #define GST_CAT_DEFAULT gst_d3d11_upload_debug static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink", GST_PAD_SINK, GST_PAD_ALWAYS, GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE (GST_D3D11_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_FORMATS)) ); static GstStaticPadTemplate src_template = GST_STATIC_PAD_TEMPLATE ("src", GST_PAD_SRC, GST_PAD_ALWAYS, GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_FORMATS))); #define gst_d3d11_upload_parent_class parent_class G_DEFINE_TYPE (GstD3D11Upload, gst_d3d11_upload, GST_TYPE_D3D11_BASE_FILTER); static GstCaps *gst_d3d11_upload_transform_caps (GstBaseTransform * trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter); static gboolean gst_d3d11_upload_propose_allocation (GstBaseTransform * trans, GstQuery * decide_query, GstQuery * query); static gboolean gst_d3d11_upload_decide_allocation (GstBaseTransform * trans, GstQuery * query); static GstFlowReturn gst_d3d11_upload_transform (GstBaseTransform * trans, GstBuffer * inbuf, GstBuffer * outbuf); static void gst_d3d11_upload_class_init (GstD3D11UploadClass * klass) { GstElementClass *element_class = GST_ELEMENT_CLASS (klass); GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass); gst_element_class_add_static_pad_template (element_class, &sink_template); gst_element_class_add_static_pad_template (element_class, &src_template); gst_element_class_set_static_metadata (element_class, "Direct3D11 uploader", "Filter/Video", "Uploads data into D3D11 texture memory", "Seungha Yang "); trans_class->passthrough_on_same_caps = TRUE; trans_class->transform_caps = GST_DEBUG_FUNCPTR (gst_d3d11_upload_transform_caps); trans_class->propose_allocation = GST_DEBUG_FUNCPTR (gst_d3d11_upload_propose_allocation); trans_class->decide_allocation = GST_DEBUG_FUNCPTR (gst_d3d11_upload_decide_allocation); trans_class->transform = GST_DEBUG_FUNCPTR (gst_d3d11_upload_transform); GST_DEBUG_CATEGORY_INIT (gst_d3d11_upload_debug, "d3d11upload", 0, "d3d11upload Element"); } static void gst_d3d11_upload_init (GstD3D11Upload * upload) { } static GstCaps * _set_caps_features (const GstCaps * caps, const gchar * feature_name) { GstCaps *tmp = gst_caps_copy (caps); guint n = gst_caps_get_size (tmp); guint i = 0; for (i = 0; i < n; i++) gst_caps_set_features (tmp, i, gst_caps_features_from_string (feature_name)); return tmp; } static GstCaps * gst_d3d11_upload_transform_caps (GstBaseTransform * trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter) { GstCaps *result, *tmp; GST_DEBUG_OBJECT (trans, "Transforming caps %" GST_PTR_FORMAT " in direction %s", caps, (direction == GST_PAD_SINK) ? "sink" : "src"); if (direction == GST_PAD_SINK) { tmp = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY); tmp = gst_caps_merge (gst_caps_ref (caps), tmp); } else { GstCaps *newcaps; tmp = gst_caps_ref (caps); newcaps = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY); tmp = gst_caps_merge (tmp, newcaps); } if (filter) { result = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST); gst_caps_unref (tmp); } else { result = tmp; } GST_DEBUG_OBJECT (trans, "returning caps: %" GST_PTR_FORMAT, result); return result; } static gboolean gst_d3d11_upload_propose_allocation (GstBaseTransform * trans, GstQuery * decide_query, GstQuery * query) { GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans); GstVideoInfo info; GstBufferPool *pool; GstCaps *caps; guint size; if (!GST_BASE_TRANSFORM_CLASS (parent_class)->propose_allocation (trans, decide_query, query)) return FALSE; /* passthrough, we're done */ if (decide_query == NULL) return TRUE; gst_query_parse_allocation (query, &caps, NULL); if (caps == NULL) return FALSE; if (!gst_video_info_from_caps (&info, caps)) return FALSE; if (gst_query_get_n_allocation_pools (query) == 0) { GstCapsFeatures *features; GstStructure *config; gboolean is_d3d11 = FALSE; features = gst_caps_get_features (caps, 0); if (features && gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) { GST_DEBUG_OBJECT (filter, "upstream support d3d11 memory"); pool = gst_d3d11_buffer_pool_new (filter->device); is_d3d11 = TRUE; } else { pool = gst_video_buffer_pool_new (); } config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); /* d3d11 pool does not support video alignment */ if (!is_d3d11) { gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT); } size = GST_VIDEO_INFO_SIZE (&info); gst_buffer_pool_config_set_params (config, caps, size, 0, 0); if (!gst_buffer_pool_set_config (pool, config)) goto config_failed; gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL); /* d3d11 buffer pool might update buffer size by self */ if (is_d3d11) size = GST_D3D11_BUFFER_POOL (pool)->buffer_size; gst_query_add_allocation_pool (query, pool, size, 0, 0); gst_object_unref (pool); } return TRUE; /* ERRORS */ config_failed: { GST_ERROR_OBJECT (filter, "failed to set config"); gst_object_unref (pool); return FALSE; } } static gboolean gst_d3d11_upload_decide_allocation (GstBaseTransform * trans, GstQuery * query) { GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans); GstCaps *outcaps = NULL; GstBufferPool *pool = NULL; guint size, min, max; GstStructure *config; gboolean update_pool = FALSE; GstVideoInfo vinfo; gint i; gst_query_parse_allocation (query, &outcaps, NULL); if (!outcaps) return FALSE; gst_video_info_from_caps (&vinfo, outcaps); if (gst_query_get_n_allocation_pools (query) > 0) { gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max); if (pool && !GST_IS_D3D11_BUFFER_POOL (pool)) { gst_object_unref (pool); pool = NULL; } update_pool = TRUE; } else { size = GST_VIDEO_INFO_SIZE (&vinfo); min = max = 0; } if (!pool) { GST_DEBUG_OBJECT (trans, "create our pool"); pool = gst_d3d11_buffer_pool_new (filter->device); } config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); gst_buffer_pool_config_set_params (config, outcaps, size, min, max); { GstQuery *usage_query; gboolean can_dynamic = FALSE; usage_query = gst_query_new_d3d11_usage (D3D11_USAGE_DYNAMIC); gst_pad_peer_query (GST_BASE_TRANSFORM_SRC_PAD (trans), usage_query); gst_query_parse_d3d11_usage_result (usage_query, &can_dynamic); gst_query_unref (usage_query); if (can_dynamic) { GstD3D11AllocationParams *d3d11_params; GST_DEBUG_OBJECT (trans, "downstream support dynamic usage"); d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config); if (!d3d11_params) { /* dynamic usage should have at least one bind flag. * but followings are not allowed in this case * D3D11_BIND_STREAM_OUTPUT * D3D11_BIND_RENDER_TARGET * D3D11_BIND_DEPTH_STENCIL * D3D11_BIND_UNORDERED_ACCESS */ d3d11_params = gst_d3d11_allocation_params_new (&vinfo, GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT, D3D11_USAGE_DYNAMIC, D3D11_BIND_SHADER_RESOURCE); } else { for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { d3d11_params->desc[i].Usage = D3D11_USAGE_DYNAMIC; d3d11_params->desc[i].CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; } } gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params); gst_d3d11_allocation_params_free (d3d11_params); } } gst_buffer_pool_set_config (pool, config); /* update size with calculated one */ size = GST_D3D11_BUFFER_POOL (pool)->buffer_size; if (update_pool) gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max); else gst_query_add_allocation_pool (query, pool, size, min, max); gst_object_unref (pool); return GST_BASE_TRANSFORM_CLASS (parent_class)->decide_allocation (trans, query); } typedef struct { GstD3D11BaseFilter *filter; GstBuffer *inbuf; GstBuffer *outbuf; GstFlowReturn ret; } UploadTransformData; static void upload_transform_dynamic (GstD3D11Device * device, UploadTransformData * data) { GstVideoFrame in_frame; GstD3D11BaseFilter *filter = data->filter; gint i, j, k; ID3D11DeviceContext *device_context = gst_d3d11_device_get_device_context_handle (device); data->ret = GST_FLOW_OK; if (!gst_video_frame_map (&in_frame, &filter->in_info, data->inbuf, GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF)) goto invalid_buffer; for (i = 0, j = 0; i < gst_buffer_n_memory (data->outbuf); i++) { GstD3D11Memory *dmem = (GstD3D11Memory *) gst_buffer_peek_memory (data->outbuf, i); D3D11_MAPPED_SUBRESOURCE map; HRESULT hr; D3D11_TEXTURE2D_DESC *desc = &dmem->desc; gsize offset[GST_VIDEO_MAX_PLANES]; gint stride[GST_VIDEO_MAX_PLANES]; gsize dummy; hr = ID3D11DeviceContext_Map (device_context, (ID3D11Resource *) dmem->texture, 0, D3D11_MAP_WRITE_DISCARD, 0, &map); if (!gst_d3d11_result (hr)) { GST_ERROR_OBJECT (filter, "Failed to map staging texture (0x%x)", (guint) hr); data->ret = GST_FLOW_ERROR; goto done; } gst_d3d11_dxgi_format_get_size (desc->Format, desc->Width, desc->Height, map.RowPitch, offset, stride, &dummy); for (k = 0; k < gst_d3d11_dxgi_format_n_planes (dmem->desc.Format); k++) { gint h, width; guint8 *dst, *src; dst = (guint8 *) map.pData + offset[k]; src = GST_VIDEO_FRAME_PLANE_DATA (&in_frame, j); width = GST_VIDEO_FRAME_COMP_WIDTH (&in_frame, j) * GST_VIDEO_FRAME_COMP_PSTRIDE (&in_frame, j); for (h = 0; h < GST_VIDEO_FRAME_COMP_HEIGHT (&in_frame, j); h++) { memcpy (dst, src, width); dst += stride[k]; src += GST_VIDEO_FRAME_PLANE_STRIDE (&in_frame, j); } j++; } ID3D11DeviceContext_Unmap (device_context, (ID3D11Resource *) dmem->texture, 0); } done: gst_video_frame_unmap (&in_frame); data->ret = GST_FLOW_OK; return; /* ERRORS */ invalid_buffer: { GST_ELEMENT_WARNING (filter, CORE, NOT_IMPLEMENTED, (NULL), ("invalid video buffer received")); data->ret = GST_FLOW_ERROR; return; } } static void upload_transform (GstD3D11Device * device, UploadTransformData * data) { GstVideoFrame in_frame, out_frame; GstD3D11BaseFilter *filter = data->filter; gint i; if (!gst_video_frame_map (&in_frame, &filter->in_info, data->inbuf, GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF)) goto invalid_buffer; if (!gst_video_frame_map (&out_frame, &filter->out_info, data->outbuf, GST_MAP_WRITE | GST_VIDEO_FRAME_MAP_FLAG_NO_REF)) { gst_video_frame_unmap (&in_frame); goto invalid_buffer; } for (i = 0; i < GST_VIDEO_FRAME_N_PLANES (&in_frame); i++) { if (!gst_video_frame_copy_plane (&out_frame, &in_frame, i)) { GST_ERROR_OBJECT (filter, "Couldn't copy %dth plane", i); data->ret = GST_FLOW_ERROR; return; } } gst_video_frame_unmap (&out_frame); gst_video_frame_unmap (&in_frame); data->ret = GST_FLOW_OK; return; /* ERRORS */ invalid_buffer: { GST_ELEMENT_WARNING (filter, CORE, NOT_IMPLEMENTED, (NULL), ("invalid video buffer received")); data->ret = GST_FLOW_ERROR; return; } } static GstFlowReturn gst_d3d11_upload_transform (GstBaseTransform * trans, GstBuffer * inbuf, GstBuffer * outbuf) { GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans); GstMemory *mem; GstD3D11Device *device; UploadTransformData data; gboolean to_dynamic = FALSE; mem = gst_buffer_peek_memory (outbuf, 0); if (gst_is_d3d11_memory (mem)) { GstD3D11Memory *dmem = (GstD3D11Memory *) mem; device = dmem->device; if (dmem->desc.Usage == D3D11_USAGE_DYNAMIC) to_dynamic = TRUE; } else { device = filter->device; } data.filter = filter; data.inbuf = inbuf; data.outbuf = outbuf; data.ret = GST_FLOW_OK; if (to_dynamic) { gst_d3d11_device_thread_add (device, (GstD3D11DeviceThreadFunc) upload_transform_dynamic, &data); } else { gst_d3d11_device_thread_add (device, (GstD3D11DeviceThreadFunc) upload_transform, &data); } return data.ret; }