Autoplugging In , you've learned to build a simple media player for Ogg/Vorbis files. By using alternative elements, you are able to build media players for other media types, such as Ogg/Speex, MP3 or even video formats. However, you would rather want to build an application that can automatically detect the media type of a stream and automatically generate the best possible pipeline by looking at all available elements in a system. This process is called autoplugging, and &GStreamer; contains high-quality autopluggers. If you're looking for an autoplugger, don't read any further and go to . This chapter will explain the concept of autoplugging and typefinding. It will explain what systems &GStreamer; includes to dynamically detect the type of a media stream, and how to generate a pipeline of decoder elements to playback this media. The same principles can also be used for transcoding. Because of the full dynamicity of this concept, &GStreamer; can be automatically extended to support new media types without needing any adaptations to its autopluggers. We will first introduce the concept of MIME types as a dynamic and extendible way of identifying media streams. After that, we will introduce the concept of typefinding to find the type of a media stream. Lastly, we will explain how autoplugging and the &GStreamer; registry can be used to setup a pipeline that will convert media from one mimetype to another, for example for media decoding. MIME-types as a way to identity streams We have previously introduced the concept of capabilities as a way for elements (or, rather, pads) to agree on a media type when streaming data from one element to the next (see ). We have explained that a capability is a combination of a mimetype and a set of properties. For most container formats (those are the files that you will find on your hard disk; Ogg, for example, is a container format), no properties are needed to describe the stream. Only a MIME-type is needed. A full list of MIME-types and accompanying properties can be found in the Plugin Writer's Guide. An element must associate a MIME-type to its source and sink pads when it is loaded into the system. &GStreamer; knows about the different elements and what type of data they expect and emit through the &GStreamer; registry. This allows for very dynamic and extensible element creation as we will see. In , we've learned to build a music player for Ogg/Vorbis files. Let's look at the MIME-types associated with each pad in this pipeline. shows what MIME-type belongs to each pad in this pipeline.
The Hello world pipeline with MIME types
Now that we have an idea how &GStreamer; identifies known media streams, we can look at methods &GStreamer; uses to setup pipelines for media handling and for media type detection.
Media stream type detection Usually, when loading a media stream, the type of the stream is not known. This means that before we can choose a pipeline to decode the stream, we first need to detect the stream type. &GStreamer; uses the concept of typefinding for this. Typefinding is a normal part of a pipeline, it will read data for as long as the type of a stream is unknown. During this period, it will provide data to all plugins that implement a typefinder. when one of the typefinders recognizes the stream, the typefind element will emit a signal and act as a passthrough module from that point on. If no type was found, it will emit an error and further media processing will stop. Once the typefind element has found a type, the application can use this to plug together a pipeline to decode the media stream. This will be discussed in the next section. Plugins in &GStreamer; can, as mentioned before, implement typefinder functionality. A plugin implementing this functionality will submit a mimetype, optionally a set of file extensions commonly used for this media type, and a typefind function. Once this typefind function inside the plugin is called, the plugin will see if the data in this media stream matches a specific pattern that marks the media type identified by that mimetype. If it does, it will notify the typefind element of this fact, telling which mediatype was recognized and how certain we are that this stream is indeed that mediatype. Once this run has been completed for all plugins implementing a typefind functionality, the typefind element will tell the application what kind of media stream it thinks to have recognized. The following code should explain how to use the typefind element. It will print the detected media type, or tell that the media type was not found. The next section will introduce more useful behaviours, such as plugging together a decoding pipeline. #include <gst/gst.h> static void cb_typefound (GstElement *typefind, guint probability, GstCaps *caps, gpointer data) { gchar *type; type = gst_caps_to_string (caps); g_print ("Media type %s found, probability %d%%\n", type, probability); g_free (type); /* done */ (* (gboolean *) data) = TRUE; } static void cb_error (GstElement *pipeline, GstElement *source, GError *error, gchar *debug, gpointer data) { g_print ("Error: %s\n", error->message); /* done */ (* (gboolean *) data) = TRUE; } gint main (gint argc, gchar *argv[]) { GstElement *pipeline, *filesrc, *typefind; gboolean done = FALSE; /* init GStreamer */ gst_init (&argc, &argv); /* check args */ if (argc != 2) { g_print ("Usage: %s <filename>\n", argv[0]); return -1; } /* create a new pipeline to hold the elements */ pipeline = gst_pipeline_new ("pipe"); g_signal_connect (pipeline, "error", G_CALLBACK (cb_error), &done); /* create file source and typefind element */ filesrc = gst_element_factory_make ("filesrc", "source"); g_object_set (G_OBJECT (filesrc), "location", argv[1], NULL); typefind = gst_element_factory_make ("typefind", "typefinder"); g_signal_connect (typefind, "have-type", G_CALLBACK (cb_typefound), &done); /* setup */ gst_bin_add_many (GST_BIN (pipeline), filesrc, typefind, NULL); gst_element_link (filesrc, typefind); gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING); /* now iterate until the type is found */ do { if (!gst_bin_iterate (GST_BIN (pipeline))) break; } while (!done); /* unset */ gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_NULL); gst_object_unref (GST_OBJECT (pipeline)); return 0; } Once a media type has been detected, you can plug an element (e.g. a demuxer or decoder) to the source pad of the typefind element, and decoding of the media stream will start right after. Plugging together dynamic pipelines In this chapter we will see how you can create a dynamic pipeline. A dynamic pipeline is a pipeline that is updated or created while data is flowing through it. We will create a partial pipeline first and add more elements while the pipeline is playing. The basis of this player will be the application that we wrote in the previous section () to identify unknown media streams. Once the type of the media has been found, we will find elements in the registry that can decode this streamtype. For this, we will get all element factories (which we've seen before in ) and find the ones with the given MIME-type and capabilities on their sinkpad. Note that we will only use parsers, demuxers and decoders. We will not use factories for any other element types, or we might get into a loop of encoders and decoders. For this, we will want to build a list of allowed factories right after initializing &GStreamer;. static GList *factories; /* * This function is called by the registry loader. Its return value * (TRUE or FALSE) decides whether the given feature will be included * in the list that we're generating further down. */ static gboolean cb_feature_filter (GstPluginFeature *feature, gpointer data) { const gchar *klass; guint rank; /* we only care about element factories */ if (!GST_IS_ELEMENT_FACTORY (feature)) return FALSE; /* only parsers, demuxers and decoders */ klass = gst_element_factory_get_klass (GST_ELEMENT_FACTORY (feature)); if (g_strrstr (klass, "Demux") == NULL && g_strrstr (klass, "Decoder") == NULL && g_strrstr (klass, "Parse") == NULL) return FALSE; /* only select elements with autoplugging rank */ rank = gst_plugin_feature_get_rank (feature); if (rank < GST_RANK_MARGINAL) return FALSE; return TRUE; } /* * This function is called to sort features by rank. */ static gint cb_compare_ranks (GstPluginFeature *f1, GstPluginFeature *f2) { return gst_plugin_feature_get_rank (f2) - gst_plugin_feature_get_rank (f1); } static void init_factories (void) { /* first filter out the interesting element factories */ factories = gst_registry_pool_feature_filter ( (GstPluginFeatureFilter) cb_feature_filter, FALSE, NULL); /* sort them according to their ranks */ factories = g_list_sort (factories, (GCompareFunc) cb_compare_ranks); } From this list of element factories, we will select the one that most likely will help us decoding a media stream to a given output type. For each newly created element, we will again try to autoplug new elements to its source pad(s). Also, if the element has dynamic pads (which we've seen before in ), we will listen for newly created source pads and handle those, too. The following code replaces the cb_type_found from the previous section with a function to initiate autoplugging, which will continue with the above approach. static void try_to_plug (GstPad *pad, const GstCaps *caps); static GstElement *audiosink; static void cb_newpad (GstElement *element, GstPad *pad, gpointer data) { GstCaps *caps; caps = gst_pad_get_caps (pad); try_to_plug (pad, caps); gst_caps_free (caps); } static void close_link (GstPad *srcpad, GstElement *sinkelement, const gchar *padname, const GList *templlist) { gboolean has_dynamic_pads = FALSE; g_print ("Plugging pad %s:%s to newly created %s:%s\n", gst_object_get_name (GST_OBJECT (gst_pad_get_parent (srcpad))), gst_pad_get_name (srcpad), gst_object_get_name (GST_OBJECT (sinkelement)), padname); /* add the element to the pipeline and set correct state */ gst_element_set_state (sinkelement, GST_STATE_PAUSED); gst_bin_add (GST_BIN (pipeline), sinkelement); gst_pad_link (srcpad, gst_element_get_pad (sinkelement, padname)); gst_bin_sync_children_state (GST_BIN (pipeline)); /* if we have static source pads, link those. If we have dynamic * source pads, listen for new-pad signals on the element */ for ( ; templlist != NULL; templlist = templlist->next) { GstPadTemplate *templ = GST_PAD_TEMPLATE (templlist->data); /* only sourcepads, no request pads */ if (templ->direction != GST_PAD_SRC || templ->presence == GST_PAD_REQUEST) { continue; } switch (templ->presence) { case GST_PAD_ALWAYS: { GstPad *pad = gst_element_get_pad (sinkelement, templ->name_template); GstCaps *caps = gst_pad_get_caps (pad); /* link */ try_to_plug (pad, caps); gst_caps_free (caps); break; } case GST_PAD_SOMETIMES: has_dynamic_pads = TRUE; break; default: break; } } /* listen for newly created pads if this element supports that */ if (has_dynamic_pads) { g_signal_connect (sinkelement, "new-pad", G_CALLBACK (cb_newpad), NULL); } } static void try_to_plug (GstPad *pad, const GstCaps *caps) { GstObject *parent = GST_OBJECT (gst_pad_get_parent (pad)); const gchar *mime; const GList *item; GstCaps *res, *audiocaps; /* don't plug if we're already plugged */ if (GST_PAD_IS_LINKED (gst_element_get_pad (audiosink, "sink"))) { g_print ("Omitting link for pad %s:%s because we're already linked\n", gst_object_get_name (parent), gst_pad_get_name (pad)); return; } /* as said above, we only try to plug audio... Omit video */ mime = gst_structure_get_name (gst_caps_get_structure (caps, 0)); if (g_strrstr (mime, "video")) { g_print ("Omitting link for pad %s:%s because mimetype %s is non-audio\n", gst_object_get_name (parent), gst_pad_get_name (pad), mime); return; } /* can it link to the audiopad? */ audiocaps = gst_pad_get_caps (gst_element_get_pad (audiosink, "sink")); res = gst_caps_intersect (caps, audiocaps); if (res && !gst_caps_is_empty (res)) { g_print ("Found pad to link to audiosink - plugging is now done\n"); close_link (pad, audiosink, "sink", NULL); gst_caps_free (audiocaps); gst_caps_free (res); return; } gst_caps_free (audiocaps); gst_caps_free (res); /* try to plug from our list */ for (item = factories; item != NULL; item = item->next) { GstElementFactory *factory = GST_ELEMENT_FACTORY (item->data); const GList *pads; for (pads = gst_element_factory_get_pad_templates (factory); pads != NULL; pads = pads->next) { GstPadTemplate *templ = GST_PAD_TEMPLATE (pads->data); /* find the sink template - need an always pad*/ if (templ->direction != GST_PAD_SINK || templ->presence != GST_PAD_ALWAYS) { continue; } /* can it link? */ res = gst_caps_intersect (caps, templ->caps); if (res && !gst_caps_is_empty (res)) { GstElement *element; gchar *name_template = g_strdup (templ->name_template); /* close link and return */ gst_caps_free (res); element = gst_element_factory_create (factory, NULL); close_link (pad, element, name_template, gst_element_factory_get_pad_templates (factory)); g_free (name_template); return; } gst_caps_free (res); /* we only check one sink template per factory, so move on to the * next factory now */ break; } } /* if we get here, no item was found */ g_print ("No compatible pad found to decode %s on %s:%s\n", mime, gst_object_get_name (parent), gst_pad_get_name (pad)); } static void cb_typefound (GstElement *typefind, guint probability, GstCaps *caps, gpointer data) { gchar *s; s = gst_caps_to_string (caps); g_print ("Detected media type %s\n", s); g_free (s); /* actually plug now */ try_to_plug (gst_element_get_pad (typefind, "src"), caps); } By doing all this, we will be able to make a simple autoplugger that can automatically setup a pipeline for any media type. In the example below, we will do this for audio only. However, we can also do this for video to create a player that plays both audio and video. The example above is a good first try for an autoplugger. Next steps would be to listen for pad-removed signals, so we can dynamically change the plugged pipeline if the stream changes (this happens for DVB or Ogg radio). Also, you might want special-case code for input with known content (such as a DVD or an audio-CD), and much, much more. Moreover, you'll want many checks to prevent infinite loops during autoplugging, maybe you'll want to implement shortest-path-finding to make sure the most optimal pipeline is chosen, and so on. Basically, the features that you implement in an autoplugger depend on what you want to use it for. For full-blown implementations, see the playbin, decodebin and spider elements.