/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ /** * plugin-d3d12: * * Since: 1.24 */ #ifdef HAVE_CONFIG_H #include #endif #include "gstd3d12plugin-config.h" #include #include #include "gstd3d12pluginutils.h" #include "gstd3d12convert.h" #include "gstd3d12videosink.h" #include "gstd3d12testsrc.h" #include "gstd3d12compositor.h" #include "gstd3d12screencapturedevice.h" #include "gstd3d12screencapturesrc.h" #include "gstd3d12mpeg2dec.h" #include "gstd3d12h264dec.h" #include "gstd3d12h264enc.h" #include "gstd3d12h265dec.h" #include "gstd3d12vp8dec.h" #include "gstd3d12vp9dec.h" #include "gstd3d12av1dec.h" #include "gstd3d12ipcclient.h" #include "gstd3d12ipcsrc.h" #include "gstd3d12ipcsink.h" #include "gstd3d12swapchainsink.h" #include "gstd3d12mipmapping.h" #include #include #include #include #ifdef HAVE_GST_D3D11 #include "gstd3d12memorycopy.h" #include #include #include #else #include "gstd3d12download.h" #include "gstd3d12upload.h" #endif /* *INDENT-OFF* */ using namespace Microsoft::WRL; /* *INDENT-ON* */ static void plugin_deinit (gpointer data) { gst_d3d12_ipc_client_deinit (); gst_d3d12_flush_all_devices (); } static gboolean plugin_init (GstPlugin * plugin) { if (!IsWindows8OrGreater ()) { gst_plugin_add_status_warning (plugin, N_("This plugin requires at least Windows 8 or newer.")); return TRUE; } guint sink_rank = GST_RANK_NONE; guint decoder_rank = GST_RANK_NONE; bool have_video_device = false; if (gst_d3d12_is_windows_10_or_greater ()) decoder_rank = GST_RANK_PRIMARY + 2; /* Enumerate devices to register decoders per device and to get the highest * feature level */ /* AMD seems to be supporting up to 12 cards, and 8 for NVIDIA */ for (guint i = 0; i < 12; i++) { GstD3D12Device *device = nullptr; ID3D12Device *device_handle; ComPtr < ID3D12VideoDevice > video_device; HRESULT hr; gboolean d3d11_interop = FALSE; device = gst_d3d12_device_new (i); if (!device) break; device_handle = gst_d3d12_device_get_device_handle (device); hr = device_handle->QueryInterface (IID_PPV_ARGS (&video_device)); if (FAILED (hr)) { gst_object_unref (device); continue; } #ifdef HAVE_GST_D3D11 gint64 luid; g_object_get (device, "adapter-luid", &luid, nullptr); auto device11 = gst_d3d11_device_new_for_adapter_luid (luid, D3D11_CREATE_DEVICE_BGRA_SUPPORT); if (device11 && gst_d3d11_device_d3d12_import_supported (device11)) { auto device11_handle = gst_d3d11_device_get_device_handle (device11); ComPtr < ID3D11Device5 > device11_5; hr = device11_handle->QueryInterface (IID_PPV_ARGS (&device11_5)); if (SUCCEEDED (hr)) { ComPtr < ID3D11DeviceContext > context11; ComPtr < ID3D11DeviceContext4 > context11_4; device11_5->GetImmediateContext (&context11); hr = context11.As (&context11_4); if (SUCCEEDED (hr)) d3d11_interop = TRUE; } } gst_clear_object (&device11); #endif have_video_device = true; gst_d3d12_mpeg2_dec_register (plugin, device, video_device.Get (), decoder_rank, d3d11_interop); gst_d3d12_h264_dec_register (plugin, device, video_device.Get (), decoder_rank, d3d11_interop); gst_d3d12_h265_dec_register (plugin, device, video_device.Get (), decoder_rank, d3d11_interop); gst_d3d12_vp8_dec_register (plugin, device, video_device.Get (), decoder_rank, d3d11_interop); gst_d3d12_vp9_dec_register (plugin, device, video_device.Get (), decoder_rank, d3d11_interop); gst_d3d12_av1_dec_register (plugin, device, video_device.Get (), decoder_rank, d3d11_interop); gst_d3d12_h264_enc_register (plugin, device, video_device.Get (), GST_RANK_NONE); gst_object_unref (device); } if (gst_d3d12_is_windows_10_or_greater () && have_video_device) sink_rank = GST_RANK_PRIMARY + 1; gst_element_register (plugin, "d3d12convert", GST_RANK_NONE, GST_TYPE_D3D12_CONVERT); gst_element_register (plugin, "d3d12colorconvert", GST_RANK_NONE, GST_TYPE_D3D12_COLOR_CONVERT); gst_element_register (plugin, "d3d12scale", GST_RANK_NONE, GST_TYPE_D3D12_SCALE); gst_element_register (plugin, "d3d12download", GST_RANK_NONE, GST_TYPE_D3D12_DOWNLOAD); gst_element_register (plugin, "d3d12upload", GST_RANK_NONE, GST_TYPE_D3D12_UPLOAD); gst_element_register (plugin, "d3d12videosink", sink_rank, GST_TYPE_D3D12_VIDEO_SINK); gst_element_register (plugin, "d3d12testsrc", GST_RANK_NONE, GST_TYPE_D3D12_TEST_SRC); gst_element_register (plugin, "d3d12compositor", GST_RANK_NONE, GST_TYPE_D3D12_COMPOSITOR); gst_element_register (plugin, "d3d12screencapturesrc", GST_RANK_NONE, GST_TYPE_D3D12_SCREEN_CAPTURE_SRC); gst_device_provider_register (plugin, "d3d12screencapturedeviceprovider", GST_RANK_PRIMARY, GST_TYPE_D3D12_SCREEN_CAPTURE_DEVICE_PROVIDER); gst_element_register (plugin, "d3d12ipcsrc", GST_RANK_NONE, GST_TYPE_D3D12_IPC_SRC); gst_element_register (plugin, "d3d12ipcsink", GST_RANK_NONE, GST_TYPE_D3D12_IPC_SINK); gst_element_register (plugin, "d3d12swapchainsink", GST_RANK_NONE, GST_TYPE_D3D12_SWAPCHAIN_SINK); gst_element_register (plugin, "d3d12mipmapping", GST_RANK_NONE, GST_TYPE_D3D12_MIP_MAPPING); g_object_set_data_full (G_OBJECT (plugin), "plugin-d3d12-shutdown", (gpointer) "shutdown-data", (GDestroyNotify) plugin_deinit); return TRUE; } GST_PLUGIN_DEFINE (GST_VERSION_MAJOR, GST_VERSION_MINOR, d3d12, "Direct3D12 plugin", plugin_init, VERSION, "LGPL", GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)