#include /* threadb.c * this tests if we can make a GstThread, put some stuff in it, * dispatch it, and let it run from a main gst loop * we repeat the main loop a hundred times to test thread reuse * underneath GstThread */ gboolean running = FALSE; static void construct_pipeline (GstElement *pipeline) { GstElement *src, *sink, *identity; src = gst_element_factory_make ("fakesrc", NULL); identity = gst_element_factory_make ("identity", NULL); sink = gst_element_factory_make ("fakesink", NULL); g_assert (src); g_assert (identity); g_assert (sink); gst_element_link_many (src, identity, sink, NULL); gst_bin_add_many (GST_BIN (pipeline), src, identity, sink, NULL); g_object_set (G_OBJECT (src), "num_buffers", 5, NULL); } void state_changed (GstElement *el, gint arg1, gint arg2, gpointer user_data) { GstElementState state = gst_element_get_state (el); g_print ("element %s has changed state to %s\n", GST_ELEMENT_NAME (el), gst_element_state_get_name (state)); if (state == GST_STATE_PLAYING) running = TRUE; /* if we move from PLAYING to PAUSED, we're done */ if (state == GST_STATE_PAUSED && running) gst_main_quit (); } int main (gint argc, gchar *argv[]) { int runs = 100; int i; gulong id; GstElement *thread; gst_init (&argc, &argv); for (i = 0; i < runs; ++i) { thread = gst_thread_new ("main_thread"); g_assert (thread); /* connect state change signal */ id = g_signal_connect (G_OBJECT (thread), "state_change", G_CALLBACK (state_changed), NULL); construct_pipeline (thread); g_print ("Setting thread to play\n"); gst_element_set_state (thread, GST_STATE_PLAYING); g_print ("Going into the main GStreamer loop\n"); gst_main (); g_print ("Coming out of the main GStreamer loop\n"); g_signal_handler_disconnect (G_OBJECT (thread), id); gst_element_set_state (thread, GST_STATE_NULL); g_print ("Unreffing thread\n"); g_object_unref (G_OBJECT (thread)); running = FALSE; } return 0; }