/* * GStreamer * Copyright (C) 2014 Sebastian Dröge * * This library is free software; you can redistribute it and/or * modify it un der the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #import #import #import #include "gstglwindow_eagl.h" #include "gstglcontext_eagl.h" #define GST_GL_WINDOW_EAGL_GET_PRIVATE(o) \ (G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_WINDOW_EAGL, GstGLWindowEaglPrivate)) #define GST_CAT_DEFAULT gst_gl_window_eagl_debug GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); #define DEBUG_INIT \ GST_DEBUG_CATEGORY_GET (GST_CAT_DEFAULT, "glwindow"); #define gst_gl_window_eagl_parent_class parent_class G_DEFINE_TYPE_WITH_CODE (GstGLWindowEagl, gst_gl_window_eagl, GST_TYPE_GL_WINDOW, DEBUG_INIT); static void gst_gl_window_eagl_finalize (GObject * object); static guintptr gst_gl_window_eagl_get_display (GstGLWindow * window); static guintptr gst_gl_window_eagl_get_window_handle (GstGLWindow * window); static void gst_gl_window_eagl_set_window_handle (GstGLWindow * window, guintptr handle); static void gst_gl_window_eagl_set_preferred_size (GstGLWindow * window, gint width, gint height); static void gst_gl_window_eagl_draw (GstGLWindow * window); static void gst_gl_window_eagl_send_message_async (GstGLWindow * window, GstGLWindowCB callback, gpointer data, GDestroyNotify destroy); struct _GstGLWindowEaglPrivate { UIView *view; gint window_width, window_height; gint preferred_width, preferred_height; dispatch_queue_t gl_queue; }; static void gst_gl_window_eagl_class_init (GstGLWindowEaglClass * klass) { GObjectClass *gobject_class = (GObjectClass *) klass; GstGLWindowClass *window_class = (GstGLWindowClass *) klass; g_type_class_add_private (klass, sizeof (GstGLWindowEaglPrivate)); gobject_class->finalize = gst_gl_window_eagl_finalize; window_class->get_display = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_get_display); window_class->get_window_handle = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_get_window_handle); window_class->set_window_handle = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_set_window_handle); window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_draw); window_class->set_preferred_size = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_set_preferred_size); window_class->send_message_async = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_send_message_async); } static void gst_gl_window_eagl_init (GstGLWindowEagl * window) { window->priv = GST_GL_WINDOW_EAGL_GET_PRIVATE (window); window->priv->gl_queue = dispatch_queue_create ("org.freedesktop.gstreamer.glwindow", NULL); } static void gst_gl_window_eagl_finalize (GObject * object) { GstGLWindowEagl *window = GST_GL_WINDOW_EAGL (object); dispatch_release (window->priv->gl_queue); G_OBJECT_CLASS (parent_class)->finalize (object); } /* Must be called in the gl thread */ GstGLWindowEagl * gst_gl_window_eagl_new (GstGLDisplay * display) { /* there isn't an eagl display type */ return g_object_new (GST_TYPE_GL_WINDOW_EAGL, NULL); } static guintptr gst_gl_window_eagl_get_display (GstGLWindow * window) { return 0; } static guintptr gst_gl_window_eagl_get_window_handle (GstGLWindow * window) { return (guintptr) GST_GL_WINDOW_EAGL (window)->priv->view; } static void gst_gl_window_eagl_set_window_handle (GstGLWindow * window, guintptr handle) { GstGLWindowEagl *window_eagl; GstGLContext *context; window_eagl = GST_GL_WINDOW_EAGL (window); context = gst_gl_window_get_context (window); window_eagl->priv->view = (UIView *) handle; GST_INFO_OBJECT (context, "handle set, updating layer"); gst_gl_context_eagl_update_layer (context); gst_object_unref (context); } static void gst_gl_window_eagl_set_preferred_size (GstGLWindow * window, gint width, gint height) { GstGLWindowEagl *window_eagl = GST_GL_WINDOW_EAGL (window); window_eagl->priv->preferred_width = width; window_eagl->priv->preferred_height = height; } static void gst_gl_window_eagl_send_message_async (GstGLWindow * window, GstGLWindowCB callback, gpointer data, GDestroyNotify destroy) { GstGLWindowEagl *window_eagl = (GstGLWindowEagl *) window; GstGLContext *context = gst_gl_window_get_context (window); GThread *thread = gst_gl_context_get_thread (context); if (thread == g_thread_self()) { /* this case happens for nested calls happening from inside the GCD queue */ callback (data); if (destroy) destroy (data); gst_object_unref (context); } else { dispatch_async (window_eagl->priv->gl_queue, ^{ gst_gl_context_activate (context, TRUE); gst_object_unref (context); callback (data); if (destroy) destroy (data); }); } if (thread) g_thread_unref (thread); } static void draw_cb (gpointer data) { GstGLWindowEagl *window_eagl = data; GstGLWindow *window = GST_GL_WINDOW (window_eagl); GstGLContext *context = gst_gl_window_get_context (window); GstGLContextEagl *eagl_context = GST_GL_CONTEXT_EAGL (context); GstGLContextClass *context_class = GST_GL_CONTEXT_GET_CLASS (context); if (window_eagl->priv->view) { CGSize size; CAEAGLLayer *eagl_layer; eagl_layer = (CAEAGLLayer *)[window_eagl->priv->view layer]; size = eagl_layer.frame.size; if (window->queue_resize || window_eagl->priv->window_width != size.width || window_eagl->priv->window_height != size.height) { window_eagl->priv->window_width = size.width; window_eagl->priv->window_height = size.height; gst_gl_context_eagl_resize (eagl_context); gst_gl_window_resize (window, window_eagl->priv->window_width, window_eagl->priv->window_height); } } gst_gl_context_eagl_prepare_draw (eagl_context); if (window->draw) window->draw (window->draw_data); context_class->swap_buffers (context); gst_gl_context_eagl_finish_draw (eagl_context); gst_object_unref (context); } static void gst_gl_window_eagl_draw (GstGLWindow * window) { gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, window); }