/* * GStreamer * Copyright (C) 2008 Julien Isorce * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstglwindow.h" #include #include #define GST_GL_WINDOW_GET_PRIVATE(o) \ (G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW, GstGLWindowPrivate)) /* A gl window is created and deleted in a thread dedicated to opengl calls The name contains "window" because an opengl context is used in cooperation with a window */ enum { ARG_0, ARG_DISPLAY }; struct _GstGLWindowPrivate { /* X is not thread safe */ GMutex *x_lock; GCond *cond_send_message; gboolean running; gboolean visible; gboolean allow_extra_expose_events; /* opengl context */ gchar *display_name; Display *device; Screen *screen; gint screen_num; Visual *visual; Window root; gulong white; gulong black; gint depth; gint device_width; gint device_height; gint connection; XVisualInfo *visual_info; Window parent; /* We use a specific connection to send events */ Display *disp_send; /* X window */ Window internal_win_id; GLXContext gl_context; /* frozen callbacks */ GstGLWindowCB draw_cb; gpointer draw_data; GstGLWindowCB2 resize_cb; gpointer resize_data; GstGLWindowCB close_cb; gpointer close_data; }; G_DEFINE_TYPE (GstGLWindow, gst_gl_window, G_TYPE_OBJECT); #undef G_LOG_DOMAIN #define G_LOG_DOMAIN "GstGLWindow" gboolean _gst_gl_window_debug = FALSE; void gst_gl_window_init_platform () { } /* Must be called in the gl thread */ static void gst_gl_window_finalize (GObject * object) { GstGLWindow *window = GST_GL_WINDOW (object); GstGLWindowPrivate *priv = window->priv; XEvent event; Bool ret = TRUE; g_mutex_lock (priv->x_lock); priv->parent = 0; if (priv->device) { XUnmapWindow (priv->device, priv->internal_win_id); ret = glXMakeCurrent (priv->device, None, NULL); if (!ret) g_debug ("failed to release opengl context\n"); glXDestroyContext (priv->device, priv->gl_context); XFree (priv->visual_info); XReparentWindow (priv->device, priv->internal_win_id, priv->root, 0, 0); XDestroyWindow (priv->device, priv->internal_win_id); XSync (priv->device, FALSE); while (XPending (priv->device)) XNextEvent (priv->device, &event); XSetCloseDownMode (priv->device, DestroyAll); /*XAddToSaveSet (display, w) Display *display; Window w; */ //FIXME: it seems it causes destroy all created windows, even by other display connection: //This is case in: gst-launch-0.10 videotestsrc ! tee name=t t. ! queue ! glimagesink t. ! queue ! glimagesink //When the first window is closed and so its display is closed by the following line, then the other Window managed by the //other glimagesink, is not useable and so each opengl call causes a segmentation fault. //Maybe the solution is to use: XAddToSaveSet //The following line is commented to avoid the disagreement explained before. //XCloseDisplay (priv->device); g_debug ("display receiver closed\n"); XCloseDisplay (priv->disp_send); g_debug ("display sender closed\n"); } if (priv->cond_send_message) { g_cond_free (priv->cond_send_message); priv->cond_send_message = NULL; } g_mutex_unlock (priv->x_lock); if (priv->x_lock) { g_mutex_free (priv->x_lock); priv->x_lock = NULL; } G_OBJECT_CLASS (gst_gl_window_parent_class)->finalize (object); } static void gst_gl_window_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { GstGLWindow *window; GstGLWindowPrivate *priv; g_return_if_fail (GST_GL_IS_WINDOW (object)); window = GST_GL_WINDOW (object); priv = window->priv; switch (prop_id) { case ARG_DISPLAY: priv->display_name = g_strdup (g_value_get_string (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_gl_window_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { GstGLWindow *window; GstGLWindowPrivate *priv; g_return_if_fail (GST_GL_IS_WINDOW (object)); window = GST_GL_WINDOW (object); priv = window->priv; switch (prop_id) { case ARG_DISPLAY: g_value_set_string (value, priv->display_name); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_gl_window_log_handler (const gchar * domain, GLogLevelFlags flags, const gchar * message, gpointer user_data) { if (_gst_gl_window_debug) { g_log_default_handler (domain, flags, message, user_data); } } static void gst_gl_window_class_init (GstGLWindowClass * klass) { GObjectClass *obj_class = G_OBJECT_CLASS (klass); g_type_class_add_private (klass, sizeof (GstGLWindowPrivate)); obj_class->finalize = gst_gl_window_finalize; obj_class->set_property = gst_gl_window_set_property; obj_class->get_property = gst_gl_window_get_property; g_object_class_install_property (obj_class, ARG_DISPLAY, g_param_spec_string ("display", "Display", "X Display name", NULL, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); } static void gst_gl_window_init (GstGLWindow * window) { window->priv = GST_GL_WINDOW_GET_PRIVATE (window); if (g_getenv ("GST_GL_WINDOW_DEBUG") != NULL) _gst_gl_window_debug = TRUE; g_log_set_handler ("GstGLWindow", G_LOG_LEVEL_DEBUG, gst_gl_window_log_handler, NULL); } /* Must be called in the gl thread */ GstGLWindow * gst_gl_window_new (gulong external_gl_context) { GstGLWindow *window = g_object_new (GST_GL_TYPE_WINDOW, NULL); GstGLWindowPrivate *priv = window->priv; gint attrib[] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_DEPTH_SIZE, 16, GLX_DOUBLEBUFFER, None }; Bool ret = FALSE; gint error_base; gint event_base; XSetWindowAttributes win_attr; XTextProperty text_property; XWMHints wm_hints; unsigned long mask; const gchar *title = "OpenGL renderer"; Atom wm_atoms[3]; static gint x = 0; static gint y = 0; setlocale (LC_NUMERIC, "C"); priv->x_lock = g_mutex_new (); priv->cond_send_message = g_cond_new (); priv->running = TRUE; priv->visible = FALSE; priv->parent = 0; priv->allow_extra_expose_events = TRUE; g_mutex_lock (priv->x_lock); priv->device = XOpenDisplay (priv->display_name); if (priv->device == NULL) { g_debug ("XOpenDisplay failed\n"); goto failure; } XSynchronize (priv->device, FALSE); g_debug ("gl device id: %ld\n", (gulong) priv->device); priv->disp_send = XOpenDisplay (priv->display_name); XSynchronize (priv->disp_send, FALSE); g_debug ("gl display sender: %ld\n", (gulong) priv->disp_send); priv->screen = DefaultScreenOfDisplay (priv->device); priv->screen_num = DefaultScreen (priv->device); priv->visual = DefaultVisual (priv->device, priv->screen_num); priv->root = DefaultRootWindow (priv->device); priv->white = XWhitePixel (priv->device, priv->screen_num); priv->black = XBlackPixel (priv->device, priv->screen_num); priv->depth = DefaultDepthOfScreen (priv->screen); g_debug ("gl root id: %lud\n", (gulong) priv->root); priv->device_width = DisplayWidth (priv->device, priv->screen_num); priv->device_height = DisplayHeight (priv->device, priv->screen_num); priv->connection = ConnectionNumber (priv->device); ret = glXQueryExtension (priv->device, &error_base, &event_base); if (!ret) { g_debug ("No GLX extension\n"); goto failure; } priv->visual_info = glXChooseVisual (priv->device, priv->screen_num, attrib); if (!priv->visual_info) { g_debug ("glx visual is null (bad attributes)\n"); goto failure; } if (priv->visual_info->visual != priv->visual) g_debug ("selected visual is different from the default\n"); if (priv->visual_info->class == TrueColor) g_debug ("visual is using TrueColor\n"); g_debug ("visual ID: %d\n", (gint) XVisualIDFromVisual (priv->visual_info->visual)); g_debug ("visual info screen: %d\n", priv->visual_info->screen); g_debug ("visual info visualid: %d\n", (gint) priv->visual_info->visualid); g_debug ("visual info depth: %d\n", priv->visual_info->depth); g_debug ("visual info class: %d\n", priv->visual_info->class); g_debug ("visual info red_mask: %ld\n", priv->visual_info->red_mask); g_debug ("visual info green_mask: %ld\n", priv->visual_info->green_mask); g_debug ("visual info blue_mask: %ld\n", priv->visual_info->blue_mask); g_debug ("visual info bits_per_rgb: %d\n", priv->visual_info->bits_per_rgb); win_attr.event_mask = StructureNotifyMask | ExposureMask | VisibilityChangeMask; win_attr.do_not_propagate_mask = NoEventMask; win_attr.background_pixmap = None; win_attr.background_pixel = 0; win_attr.border_pixel = 0; win_attr.colormap = XCreateColormap (priv->device, priv->root, priv->visual_info->visual, AllocNone); mask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask; x += 20; y += 20; priv->internal_win_id = XCreateWindow (priv->device, priv->root, x, y, 1, 1, 0, priv->visual_info->depth, InputOutput, priv->visual_info->visual, mask, &win_attr); XSync (priv->device, FALSE); XSetWindowBackgroundPixmap (priv->device, priv->internal_win_id, None); g_debug ("gl window id: %lud\n", (gulong) priv->internal_win_id); g_debug ("gl window props: x:%d y:%d\n", x, y); wm_atoms[0] = XInternAtom (priv->device, "WM_DELETE_WINDOW", True); if (wm_atoms[0] == None) g_debug ("Cannot create WM_DELETE_WINDOW\n"); wm_atoms[1] = XInternAtom (priv->device, "WM_GL_WINDOW", False); if (wm_atoms[1] == None) g_debug ("Cannot create WM_GL_WINDOW\n"); wm_atoms[2] = XInternAtom (priv->device, "WM_QUIT_LOOP", False); if (wm_atoms[2] == None) g_debug ("Cannot create WM_QUIT_LOOP\n"); XSetWMProtocols (priv->device, priv->internal_win_id, wm_atoms, 2); priv->gl_context = glXCreateContext (priv->device, priv->visual_info, (GLXContext) external_gl_context, TRUE); if (!priv->gl_context) { g_debug ("failed to create opengl context\n"); goto failure; } g_debug ("gl context id: %ld\n", (gulong) priv->gl_context); if (!glXIsDirect (priv->device, priv->gl_context)) g_debug ("direct rendering failed\n"); wm_hints.flags = StateHint; wm_hints.initial_state = NormalState; wm_hints.input = False; XStringListToTextProperty ((char **) &title, 1, &text_property); XSetWMProperties (priv->device, priv->internal_win_id, &text_property, &text_property, 0, 0, NULL, &wm_hints, NULL); XFree (text_property.value); ret = glXMakeCurrent (priv->device, priv->internal_win_id, priv->gl_context); if (!ret) { g_debug ("failed to make opengl context current\n"); goto failure; } if (glXIsDirect (priv->device, priv->gl_context)) g_debug ("Direct Rendering: yes\n"); else g_debug ("Direct Rendering: no\n"); g_mutex_unlock (priv->x_lock); return window; failure: g_mutex_unlock (priv->x_lock); g_object_unref (G_OBJECT (window)); return NULL; } GQuark gst_gl_window_error_quark (void) { return g_quark_from_static_string ("gst-gl-window-error"); } gulong gst_gl_window_get_internal_gl_context (GstGLWindow * window) { GstGLWindowPrivate *priv = window->priv; return (gulong) priv->gl_context; } void callback_activate_gl_context (GstGLWindowPrivate * priv) { if (!glXMakeCurrent (priv->device, priv->internal_win_id, priv->gl_context)) g_debug ("failed to activate opengl context %lud\n", (gulong) priv->gl_context); } void callback_inactivate_gl_context (GstGLWindowPrivate * priv) { if (!glXMakeCurrent (priv->device, None, NULL)) g_debug ("failed to inactivate opengl context %lud\n", (gulong) priv->gl_context); } void gst_gl_window_activate_gl_context (GstGLWindow * window, gboolean activate) { GstGLWindowPrivate *priv = window->priv; if (activate) gst_gl_window_send_message (window, GST_GL_WINDOW_CB (callback_activate_gl_context), priv); else gst_gl_window_send_message (window, GST_GL_WINDOW_CB (callback_inactivate_gl_context), priv); } /* Not called by the gl thread */ void gst_gl_window_set_external_window_id (GstGLWindow * window, gulong id) { if (window) { GstGLWindowPrivate *priv = window->priv; XWindowAttributes attr; g_mutex_lock (priv->x_lock); priv->parent = (Window) id; g_debug ("set parent window id: %lud\n", id); XGetWindowAttributes (priv->disp_send, priv->parent, &attr); XResizeWindow (priv->disp_send, priv->internal_win_id, attr.width, attr.height); XReparentWindow (priv->disp_send, priv->internal_win_id, priv->parent, 0, 0); XSync (priv->disp_send, FALSE); g_mutex_unlock (priv->x_lock); } } void gst_gl_window_set_draw_callback (GstGLWindow * window, GstGLWindowCB callback, gpointer data) { GstGLWindowPrivate *priv = window->priv; g_mutex_lock (priv->x_lock); priv->draw_cb = callback; priv->draw_data = data; g_mutex_unlock (priv->x_lock); } void gst_gl_window_set_resize_callback (GstGLWindow * window, GstGLWindowCB2 callback, gpointer data) { GstGLWindowPrivate *priv = window->priv; g_mutex_lock (priv->x_lock); priv->resize_cb = callback; priv->resize_data = data; g_mutex_unlock (priv->x_lock); } void gst_gl_window_set_close_callback (GstGLWindow * window, GstGLWindowCB callback, gpointer data) { GstGLWindowPrivate *priv = window->priv; g_mutex_lock (priv->x_lock); priv->close_cb = callback; priv->close_data = data; g_mutex_unlock (priv->x_lock); } /* Called in the gl thread */ void gst_gl_window_draw_unlocked (GstGLWindow * window, gint width, gint height) { GstGLWindowPrivate *priv = window->priv; if (priv->running && priv->allow_extra_expose_events) { XEvent event; XWindowAttributes attr; XGetWindowAttributes (priv->device, priv->internal_win_id, &attr); event.xexpose.type = Expose; event.xexpose.send_event = TRUE; event.xexpose.display = priv->device; event.xexpose.window = priv->internal_win_id; event.xexpose.x = attr.x; event.xexpose.y = attr.y; event.xexpose.width = attr.width; event.xexpose.height = attr.height; event.xexpose.count = 0; XSendEvent (priv->device, priv->internal_win_id, FALSE, ExposureMask, &event); XSync (priv->disp_send, FALSE); } } /* Not called by the gl thread */ void gst_gl_window_draw (GstGLWindow * window, gint width, gint height) { if (window) { GstGLWindowPrivate *priv = window->priv; g_mutex_lock (priv->x_lock); if (priv->running) { XEvent event; XWindowAttributes attr; XGetWindowAttributes (priv->disp_send, priv->internal_win_id, &attr); if (!priv->visible) { if (!priv->parent) { attr.width = width; attr.height = height; XResizeWindow (priv->disp_send, priv->internal_win_id, attr.width, attr.height); XSync (priv->disp_send, FALSE); } XMapWindow (priv->disp_send, priv->internal_win_id); priv->visible = TRUE; } if (priv->parent) { XWindowAttributes attr_parent; XGetWindowAttributes (priv->disp_send, priv->parent, &attr_parent); if (attr.width != attr_parent.width || attr.height != attr_parent.height) { XMoveResizeWindow (priv->disp_send, priv->internal_win_id, 0, 0, attr_parent.width, attr_parent.height); XSync (priv->disp_send, FALSE); attr.width = attr_parent.width; attr.height = attr_parent.height; g_debug ("parent resize: %d, %d\n", attr_parent.width, attr_parent.height); } } event.xexpose.type = Expose; event.xexpose.send_event = TRUE; event.xexpose.display = priv->disp_send; event.xexpose.window = priv->internal_win_id; event.xexpose.x = attr.x; event.xexpose.y = attr.y; event.xexpose.width = attr.width; event.xexpose.height = attr.height; event.xexpose.count = 0; XSendEvent (priv->disp_send, priv->internal_win_id, FALSE, ExposureMask, &event); XSync (priv->disp_send, FALSE); } g_mutex_unlock (priv->x_lock); } } /* Called in the gl thread */ void gst_gl_window_run_loop (GstGLWindow * window) { GstGLWindowPrivate *priv = window->priv; g_debug ("begin loop\n"); g_mutex_lock (priv->x_lock); while (priv->running) { XEvent event; XEvent pending_event; g_mutex_unlock (priv->x_lock); /* XSendEvent (which are called in other threads) are done from another display structure */ XNextEvent (priv->device, &event); g_mutex_lock (priv->x_lock); // use in generic/cube and other related uses priv->allow_extra_expose_events = XPending (priv->device) <= 0; switch (event.type) { case ClientMessage: { Atom wm_delete = XInternAtom (priv->device, "WM_DELETE_WINDOW", True); Atom wm_gl = XInternAtom (priv->device, "WM_GL_WINDOW", True); Atom wm_quit_loop = XInternAtom (priv->device, "WM_QUIT_LOOP", True); if (wm_delete == None) g_debug ("Cannot create WM_DELETE_WINDOW\n"); if (wm_gl == None) g_debug ("Cannot create WM_GL_WINDOW\n"); if (wm_quit_loop == None) g_debug ("Cannot create WM_QUIT_LOOP\n"); /* Message sent with gst_gl_window_send_message */ if (wm_gl != None && event.xclient.message_type == wm_gl) { if (priv->running) { #if SIZEOF_VOID_P == 8 GstGLWindowCB custom_cb = (GstGLWindowCB) (((event.xclient.data. l[0] & 0xffffffff) << 32) | (event.xclient.data. l[1] & 0xffffffff)); gpointer custom_data = (gpointer) (((event.xclient.data. l[2] & 0xffffffff) << 32) | (event.xclient.data. l[3] & 0xffffffff)); #else GstGLWindowCB custom_cb = (GstGLWindowCB) event.xclient.data.l[0]; gpointer custom_data = (gpointer) event.xclient.data.l[1]; #endif if (!custom_cb || !custom_data) g_debug ("custom cb not initialized\n"); custom_cb (custom_data); } g_cond_signal (priv->cond_send_message); } /* User clicked on the cross */ else if (wm_delete != None && (Atom) event.xclient.data.l[0] == wm_delete) { g_debug ("Close %lud\n", (gulong) priv->internal_win_id); if (priv->close_cb) priv->close_cb (priv->close_data); priv->draw_cb = NULL; priv->draw_data = NULL; priv->resize_cb = NULL; priv->resize_data = NULL; priv->close_cb = NULL; priv->close_data = NULL; } /* message sent with gst_gl_window_quit_loop */ else if (wm_quit_loop != None && event.xclient.message_type == wm_quit_loop) { #if SIZEOF_VOID_P == 8 GstGLWindowCB destroy_cb = (GstGLWindowCB) (((event.xclient.data. l[0] & 0xffffffff) << 32) | (event.xclient.data. l[1] & 0xffffffff)); gpointer destroy_data = (gpointer) (((event.xclient.data. l[2] & 0xffffffff) << 32) | (event.xclient.data. l[3] & 0xffffffff)); #else GstGLWindowCB destroy_cb = (GstGLWindowCB) event.xclient.data.l[0]; gpointer destroy_data = (gpointer) event.xclient.data.l[1]; #endif g_debug ("Quit loop message %lud\n", (gulong) priv->internal_win_id); /* exit loop */ priv->running = FALSE; /* make sure last pendings send message calls are executed */ XFlush (priv->device); while (XCheckTypedEvent (priv->device, ClientMessage, &pending_event)) { #if SIZEOF_VOID_P == 8 GstGLWindowCB custom_cb = (GstGLWindowCB) (((event.xclient.data. l[0] & 0xffffffff) << 32) | (event.xclient.data. l[1] & 0xffffffff)); gpointer custom_data = (gpointer) (((event.xclient.data. l[2] & 0xffffffff) << 32) | (event.xclient.data. l[3] & 0xffffffff)); #else GstGLWindowCB custom_cb = (GstGLWindowCB) event.xclient.data.l[0]; gpointer custom_data = (gpointer) event.xclient.data.l[1]; #endif g_debug ("execute last pending custom x events\n"); if (!custom_cb || !custom_data) g_debug ("custom cb not initialized\n"); custom_cb (custom_data); g_cond_signal (priv->cond_send_message); } /* Finally we can destroy opengl ressources (texture/shaders/fbo) */ if (!destroy_cb || !destroy_data) g_debug ("destroy cb not correclty set\n"); destroy_cb (destroy_data); } else g_debug ("client message not reconized \n"); break; } case CreateNotify: case ConfigureNotify: { if (priv->resize_cb) priv->resize_cb (priv->resize_data, event.xconfigure.width, event.xconfigure.height); break; } case DestroyNotify: g_debug ("DestroyNotify\n"); break; case Expose: if (priv->draw_cb) { priv->draw_cb (priv->draw_data); glFlush (); glXSwapBuffers (priv->device, priv->internal_win_id); } break; case VisibilityNotify: { switch (event.xvisibility.state) { case VisibilityUnobscured: if (priv->draw_cb) priv->draw_cb (priv->draw_data); break; case VisibilityPartiallyObscured: if (priv->draw_cb) priv->draw_cb (priv->draw_data); break; case VisibilityFullyObscured: break; default: g_debug ("unknown xvisibility event: %d\n", event.xvisibility.state); break; } break; } default: g_debug ("unknown XEvent type: %ud\n", event.type); break; } // switch } // while running g_mutex_unlock (priv->x_lock); g_debug ("end loop\n"); } /* Not called by the gl thread */ void gst_gl_window_quit_loop (GstGLWindow * window, GstGLWindowCB callback, gpointer data) { if (window) { GstGLWindowPrivate *priv = window->priv; g_mutex_lock (priv->x_lock); if (priv->running) { XEvent event; event.xclient.type = ClientMessage; event.xclient.send_event = TRUE; event.xclient.display = priv->disp_send; event.xclient.window = priv->internal_win_id; event.xclient.message_type = XInternAtom (priv->disp_send, "WM_QUIT_LOOP", True);; event.xclient.format = 32; #if SIZEOF_VOID_P == 8 event.xclient.data.l[0] = (((long) callback) >> 32) & 0xffffffff; event.xclient.data.l[1] = (((long) callback)) & 0xffffffff; event.xclient.data.l[2] = (((long) data) >> 32) & 0xffffffff; event.xclient.data.l[3] = (((long) data)) & 0xffffffff; #else event.xclient.data.l[0] = (long) callback; event.xclient.data.l[1] = (long) data; #endif XSendEvent (priv->disp_send, priv->internal_win_id, FALSE, NoEventMask, &event); XSync (priv->disp_send, FALSE); } g_mutex_unlock (priv->x_lock); } } /* Not called by the gl thread */ void gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback, gpointer data) { if (window) { GstGLWindowPrivate *priv = window->priv; g_mutex_lock (priv->x_lock); if (priv->running) { XEvent event; event.xclient.type = ClientMessage; event.xclient.send_event = TRUE; event.xclient.display = priv->disp_send; event.xclient.window = priv->internal_win_id; event.xclient.message_type = XInternAtom (priv->disp_send, "WM_GL_WINDOW", True); event.xclient.format = 32; #if SIZEOF_VOID_P == 8 event.xclient.data.l[0] = (((long) callback) >> 32) & 0xffffffff; event.xclient.data.l[1] = (((long) callback)) & 0xffffffff; event.xclient.data.l[2] = (((long) data) >> 32) & 0xffffffff; event.xclient.data.l[3] = (((long) data)) & 0xffffffff; #else event.xclient.data.l[0] = (long) callback; event.xclient.data.l[1] = (long) data; #endif XSendEvent (priv->disp_send, priv->internal_win_id, FALSE, NoEventMask, &event); XSync (priv->disp_send, FALSE); /* block until opengl calls have been executed in the gl thread */ g_cond_wait (priv->cond_send_message, priv->x_lock); } g_mutex_unlock (priv->x_lock); } }