Introduction
This chapter gives you an overview of the technologies described in this
book.
What is &GStreamer;?
&GStreamer; is a framework for creating streaming media applications.
The fundamental design comes from the video pipeline at Oregon Graduate
Institute, as well as some ideas from DirectShow.
&GStreamer;'s development framework makes it possible to write any
type of streaming multimedia application. The &GStreamer; framework
is designed to make it easy to write applications that handle audio
or video or both. It isn't restricted to audio and video, and can
process any kind of data flow.
The pipeline design is made to have little overhead above what the
applied filters induce. This makes &GStreamer; a good framework for
designing even high-end audio applications which put high demands on
latency.
One of the the most obvious uses of &GStreamer; is using it to build
a media player. &GStreamer; already includes components for building a
media player that can support a very wide variety of formats, including
MP3, Ogg/Vorbis, MPEG-1/2, AVI, Quicktime, mod, and more. &GStreamer;,
however, is much more than just another media player. Its main advantages
are that the pluggable components can be mixed and matched into arbitrary
pipelines so that it's possible to write a full-fledged video or audio
editing application.
The framework is based on plugins that will provide the various codec
and other functionality. The plugins can be linked and arranged in
a pipeline. This pipeline defines the flow of the data. Pipelines can
also be edited with a GUI editor and saved as XML so that pipeline
libraries can be made with a minimum of effort.
The &GStreamer; core function is to provide a framework for plugins,
data flow and media type handling/negotiation. It also provides an
API to write applications using the various plugins.
Structure of this Manual
This book is about &GStreamer; from a developer's point of view; it
describes how to write a &GStreamer; application using the &GStreamer;
libraries and tools. For an explanation about writing plugins, we
suggest the Plugin
Writers Guide.
gives you an overview of &GStreamer;'s
motivation design goals.
rapidly covers the basics of &GStreamer;
application programming. At the end of that chapter, you should be
able to build your own audio player using &GStreamer;
In , we will move on to complicated
subjects which make &GStreamer; stand out of its competitors. We
will discuss application-pipeline interaction using dynamic parameters
and interfaces, we will discuss threading and threaded pipelines,
scheduling and clocks (and synchronization). Most of those topics are
not just there to introduce you to their API, but primarily to give
a deeper insight in solving application programming problems with
&GStreamer; and understanding their concepts.
Next, in , we will go into higher-level
programming APIs for &GStreamer;. You don't exactly need to know all
the details from the previous parts to understand this, but you will
need to understand basic &GStreamer; concepts nevertheless. We will,
amongst others, discuss XML, playbin and autopluggers.
In , you will find some random
information on integrating with GNOME, KDE, OS X or Windows, some
debugging help and general tips to improve and simplify &GStreamer;
programming.
In order to understand this manual, you will need to have a basic
understanding of the C language. Since &GStreamer; uses GLib
2.0, the reader is assumed to understand the basics of the
GObject object model. It is recommended to have
skimmed through the introduction of the GObject
tutorial before reading this. You may also want to have a look
at Eric Harlow's book Developing Linux Applications with
GTK+ and GDK.