# Microsoft Developer Studio Project File - Name="autogen" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Generic Project" 0x010a

CFG=autogen - Win32 Debug
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!MESSAGE "autogen - Win32 Release" (based on "Win32 (x86) Generic Project")
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# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
MTL=midl.exe

!IF  "$(CFG)" == "autogen - Win32 Release"

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# Begin Target

# Name "autogen - Win32 Release"
# Name "autogen - Win32 Debug"
# Begin Source File

SOURCE="..\..\gst\playback\gstplay-marshal.list"

!IF  "$(CFG)" == "autogen - Win32 Release"

# Begin Custom Build
InputPath="..\..\gst\playback\gstplay-marshal.list"

BuildCmds= \
	echo #include "glib-object.h" > gstudp-marshal.c.tmp \
	echo #include "gstudp-marshal.h" >> gstudp-marshal.c.tmp \
	glib-genmarshal --body --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.c.tmp \
	move gstudp-marshal.c.tmp ..\..\gst\udp\gstudp-marshal.c \
	echo #include "gst/gstconfig.h" > gstudp-marshal.h.tmp \
	glib-genmarshal --header --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.h.tmp \
	move gstudp-marshal.h.tmp ..\..\gst\udp\gstudp-marshal.h \
	

"..\..\gst\udp\gstudp-marshal.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"..\..\gst\udp\gstudp-marshal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "autogen - Win32 Debug"

# Begin Custom Build
InputPath="..\..\gst\playback\gstplay-marshal.list"

BuildCmds= \
	echo #include "glib-object.h" > gstudp-marshal.c.tmp \
	echo #include "gstudp-marshal.h" >> gstudp-marshal.c.tmp \
	glib-genmarshal --body --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.c.tmp \
	move gstudp-marshal.c.tmp ..\..\gst\udp\gstudp-marshal.c \
	echo #include "gst/gstconfig.h" > gstudp-marshal.h.tmp \
	glib-genmarshal --header --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.h.tmp \
	move gstudp-marshal.h.tmp ..\..\gst\udp\gstudp-marshal.h \
	

"..\..\gst\udp\gstudp-marshal.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"..\..\gst\udp\gstudp-marshal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# End Source File
# Begin Source File

SOURCE="..\common\gstudp-enumtypes.c"

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# Begin Custom Build
InputPath="..\common\gstudp-enumtypes.c"

BuildCmds= \
	copy /y ..\common\gstudp-enumtypes.c ..\..\gst\udp\gstudp-enumtypes.c \
	copy /y ..\common\gstudp-enumtypes.h ..\..\gst\udp\gstudp-enumtypes.h \
	

"..\..\gst\udp\gstudp-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"..\..\gst\udp\gstudp-enumtypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "autogen - Win32 Debug"

# Begin Custom Build
InputPath="..\common\gstudp-enumtypes.c"

"..\..\gst\udp\gstudp-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy /y ..\common\gstudp-enumtypes.c ..\..\gst\udp\gstudp-enumtypes.c 
	copy /y ..\common\gstudp-enumtypes.h ..\..\gst\udp\gstudp-enumtypes.h 
	
# End Custom Build

!ENDIF 

# End Source File
# End Target
# End Project