/* * GStreamer * Copyright (C) 2022 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #pragma once #include #include #include G_BEGIN_DECLS #define GST_TYPE_D3D11_SCREEN_CAPTURE (gst_d3d11_screen_capture_get_type()) #define GST_D3D11_SCREEN_CAPTURE(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D11_SCREEN_CAPTURE,GstD3D11ScreenCapture)) #define GST_D3D11_SCREEN_CAPTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_D3D11_SCREEN_CAPTURE,GstD3D11ScreenCaptureClass)) #define GST_D3D11_SCREEN_CAPTURE_GET_CLASS(obj) (GST_D3D11_SCREEN_CAPTURE_CLASS(G_OBJECT_GET_CLASS(obj))) #define GST_IS_D3D11_SCREEN_CAPTURE(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D11_SCREEN_CAPTURE)) #define GST_IS_D3D11_SCREEN_CAPTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_D3D11_SCREEN_CAPTURE)) #define GST_D3D11_SCREEN_CAPTURE_CAST(obj) ((GstD3D11ScreenCapture*)(obj)) typedef struct _GstD3D11ScreenCapture GstD3D11ScreenCapture; typedef struct _GstD3D11ScreenCaptureClass GstD3D11ScreenCaptureClass; #define GST_D3D11_SCREEN_CAPTURE_FLOW_EXPECTED_ERROR GST_FLOW_CUSTOM_SUCCESS #define GST_D3D11_SCREEN_CAPTURE_FLOW_SIZE_CHANGED GST_FLOW_CUSTOM_SUCCESS_1 #define GST_D3D11_SCREEN_CAPTURE_FLOW_UNSUPPORTED GST_FLOW_CUSTOM_ERROR struct _GstD3D11ScreenCapture { GstObject parent; }; struct _GstD3D11ScreenCaptureClass { GstObjectClass parent_class; GstFlowReturn (*prepare) (GstD3D11ScreenCapture * capture); gboolean (*get_size) (GstD3D11ScreenCapture * capture, guint * width, guint * height); gboolean (*unlock) (GstD3D11ScreenCapture * capture); gboolean (*unlock_stop) (GstD3D11ScreenCapture * capture); void (*show_border) (GstD3D11ScreenCapture * capture, gboolean show); GstFlowReturn (*do_capture) (GstD3D11ScreenCapture * capture, GstD3D11Device * device, ID3D11Texture2D * texture, ID3D11RenderTargetView * rtv, ID3D11VertexShader * vs, ID3D11PixelShader * ps, ID3D11InputLayout * layout, ID3D11SamplerState * sampler, ID3D11BlendState * blend, D3D11_BOX * crop_box, gboolean draw_mouse); }; GType gst_d3d11_screen_capture_get_type (void); GstFlowReturn gst_d3d11_screen_capture_prepare (GstD3D11ScreenCapture * capture); gboolean gst_d3d11_screen_capture_get_size (GstD3D11ScreenCapture * capture, guint * width, guint * height); gboolean gst_d3d11_screen_capture_unlock (GstD3D11ScreenCapture * capture); gboolean gst_d3d11_screen_capture_unlock_stop (GstD3D11ScreenCapture * capture); void gst_d3d11_screen_capture_show_border (GstD3D11ScreenCapture * capture, gboolean show); GstFlowReturn gst_d3d11_screen_capture_do_capture (GstD3D11ScreenCapture * capture, GstD3D11Device * device, ID3D11Texture2D * texture, ID3D11RenderTargetView * rtv, ID3D11VertexShader * vs, ID3D11PixelShader * ps, ID3D11InputLayout * layout, ID3D11SamplerState * sampler, ID3D11BlendState * blend, D3D11_BOX * crop_box, gboolean draw_mouse); HRESULT gst_d3d11_screen_capture_find_output_for_monitor (HMONITOR monitor, IDXGIAdapter1 ** adapter, IDXGIOutput ** output); HRESULT gst_d3d11_screen_capture_find_primary_monitor (HMONITOR * monitor, IDXGIAdapter1 ** adapter, IDXGIOutput ** output); HRESULT gst_d3d11_screen_capture_find_nth_monitor (guint index, HMONITOR * monitor, IDXGIAdapter1 ** adapter, IDXGIOutput ** output); G_DEFINE_AUTOPTR_CLEANUP_FUNC(GstD3D11ScreenCapture, gst_object_unref) G_END_DECLS