/* GStreamer * Copyright (C) <1999> Erik Walthinsen * Copyright (C) 2005-2012 David Schleef * Copyright (C) 2012-2014 Matthew Waters * Copyright (C) <2019> Seungha Yang * Copyright (C) <2019> Jeongki Kim * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ /** * SECTION:element-d3d11colorconvert * @title: d3d11colorconvert * * Convert video frames between supported video formats. * * ## Example launch line * |[ * gst-launch-1.0 -v videotestsrc ! video/x-raw,format=NV12 ! d3d11upload ! d3d11videocolorconvert ! d3d11videosink * ]| * This will output a test video (generated in NV12 format) in a video * window. If the video sink selected does not support NV12 * d3d11colorconvert will automatically convert the video to a format understood * by the video sink. * */ #ifdef HAVE_CONFIG_H # include #endif #include "gstd3d11colorconvert.h" #include "gstd3d11utils.h" #include "gstd3d11memory.h" #include "gstd3d11device.h" #include "gstd3d11bufferpool.h" GST_DEBUG_CATEGORY_STATIC (gst_d3d11_color_convert_debug); #define GST_CAT_DEFAULT gst_d3d11_color_convert_debug static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink", GST_PAD_SINK, GST_PAD_ALWAYS, GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY "," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, GST_D3D11_FORMATS)) ); static GstStaticPadTemplate src_template = GST_STATIC_PAD_TEMPLATE ("src", GST_PAD_SRC, GST_PAD_ALWAYS, GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY "," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, GST_D3D11_FORMATS)) ); #define gst_d3d11_color_convert_parent_class parent_class G_DEFINE_TYPE (GstD3D11ColorConvert, gst_d3d11_color_convert, GST_TYPE_D3D11_BASE_FILTER); static void gst_d3d11_color_convert_dispose (GObject * object); static GstCaps *gst_d3d11_color_convert_transform_caps (GstBaseTransform * trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter); static GstCaps *gst_d3d11_color_convert_fixate_caps (GstBaseTransform * base, GstPadDirection direction, GstCaps * caps, GstCaps * othercaps); static gboolean gst_d3d11_color_convert_filter_meta (GstBaseTransform * trans, GstQuery * query, GType api, const GstStructure * params); static gboolean gst_d3d11_color_convert_propose_allocation (GstBaseTransform * trans, GstQuery * decide_query, GstQuery * query); static gboolean gst_d3d11_color_convert_decide_allocation (GstBaseTransform * trans, GstQuery * query); static GstFlowReturn gst_d3d11_color_convert_transform (GstBaseTransform * trans, GstBuffer * inbuf, GstBuffer * outbuf); static gboolean gst_d3d11_color_convert_set_info (GstD3D11BaseFilter * filter, GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps, GstVideoInfo * out_info); /* copies the given caps */ static GstCaps * gst_d3d11_color_convert_caps_remove_format_info (GstCaps * caps) { GstStructure *st; GstCapsFeatures *f; gint i, n; GstCaps *res; GstCapsFeatures *feature = gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY); res = gst_caps_new_empty (); n = gst_caps_get_size (caps); for (i = 0; i < n; i++) { st = gst_caps_get_structure (caps, i); f = gst_caps_get_features (caps, i); /* If this is already expressed by the existing caps * skip this structure */ if (i > 0 && gst_caps_is_subset_structure_full (res, st, f)) continue; st = gst_structure_copy (st); /* Only remove format info for the cases when we can actually convert */ if (!gst_caps_features_is_any (f) && gst_caps_features_is_equal (f, feature)) gst_structure_remove_fields (st, "format", "colorimetry", "chroma-site", NULL); gst_caps_append_structure_full (res, st, gst_caps_features_copy (f)); } gst_caps_features_free (feature); return res; } static void gst_d3d11_color_convert_class_init (GstD3D11ColorConvertClass * klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); GstElementClass *element_class = GST_ELEMENT_CLASS (klass); GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass); GstD3D11BaseFilterClass *bfilter_class = GST_D3D11_BASE_FILTER_CLASS (klass); gobject_class->dispose = gst_d3d11_color_convert_dispose; gst_element_class_add_static_pad_template (element_class, &sink_template); gst_element_class_add_static_pad_template (element_class, &src_template); gst_element_class_set_static_metadata (element_class, "Direct3D11 Colorspace converter", "Filter/Converter/Video/Hardware", "Converts video from one colorspace to another using D3D11", "Seungha Yang , " "Jeongki Kim "); trans_class->passthrough_on_same_caps = TRUE; trans_class->transform_caps = GST_DEBUG_FUNCPTR (gst_d3d11_color_convert_transform_caps); trans_class->fixate_caps = GST_DEBUG_FUNCPTR (gst_d3d11_color_convert_fixate_caps); trans_class->filter_meta = GST_DEBUG_FUNCPTR (gst_d3d11_color_convert_filter_meta); trans_class->propose_allocation = GST_DEBUG_FUNCPTR (gst_d3d11_color_convert_propose_allocation); trans_class->decide_allocation = GST_DEBUG_FUNCPTR (gst_d3d11_color_convert_decide_allocation); trans_class->transform = GST_DEBUG_FUNCPTR (gst_d3d11_color_convert_transform); bfilter_class->set_info = GST_DEBUG_FUNCPTR (gst_d3d11_color_convert_set_info); GST_DEBUG_CATEGORY_INIT (gst_d3d11_color_convert_debug, "d3d11colorconvert", 0, "Video Colorspace Convert via D3D11"); } static void gst_d3d11_color_convert_init (GstD3D11ColorConvert * self) { } static void gst_d3d11_color_convert_clear_shader_resource (GstD3D11ColorConvert * self) { gint i; for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { if (self->shader_resource_view[i]) { ID3D11ShaderResourceView_Release (self->shader_resource_view[i]); self->shader_resource_view[i] = NULL; } if (self->render_target_view[i]) { ID3D11RenderTargetView_Release (self->render_target_view[i]); self->render_target_view[i] = NULL; } } self->num_input_view = 0; self->num_output_view = 0; for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { if (self->in_texture[i]) { ID3D11Texture2D_Release (self->in_texture[i]); self->in_texture[i] = NULL; } if (self->out_texture[i]) { ID3D11Texture2D_Release (self->out_texture[i]); self->out_texture[i] = NULL; } } if (self->converter) gst_d3d11_color_converter_free (self->converter); self->converter = NULL; } static void gst_d3d11_color_convert_dispose (GObject * object) { GstD3D11ColorConvert *self = GST_D3D11_COLOR_CONVERT (object); gst_d3d11_color_convert_clear_shader_resource (self); G_OBJECT_CLASS (parent_class)->dispose (object); } static GstCaps * gst_d3d11_color_convert_transform_caps (GstBaseTransform * trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter) { GstCaps *tmp, *tmp2; GstCaps *result; /* Get all possible caps that we can transform to */ tmp = gst_d3d11_color_convert_caps_remove_format_info (caps); if (filter) { tmp2 = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST); gst_caps_unref (tmp); tmp = tmp2; } result = tmp; GST_DEBUG_OBJECT (trans, "transformed %" GST_PTR_FORMAT " into %" GST_PTR_FORMAT, caps, result); return result; } static GstCaps * gst_d3d11_color_convert_fixate_caps (GstBaseTransform * trans, GstPadDirection direction, GstCaps * caps, GstCaps * othercaps) { GstCaps *result; GST_DEBUG_OBJECT (trans, "trying to fixate othercaps %" GST_PTR_FORMAT " based on caps %" GST_PTR_FORMAT, othercaps, caps); result = gst_d3d11_caps_fixate_format (caps, gst_caps_ref (othercaps)); if (!result) result = othercaps; else gst_caps_unref (othercaps); /* fixate remaining fields */ result = gst_caps_fixate (result); if (direction == GST_PAD_SINK) { if (gst_caps_is_subset (caps, result)) { gst_caps_replace (&result, caps); } } return result; } static gboolean gst_d3d11_color_convert_filter_meta (GstBaseTransform * trans, GstQuery * query, GType api, const GstStructure * params) { /* This element cannot passthrough the crop meta, because it would convert the * wrong sub-region of the image, and worst, our output image may not be large * enough for the crop to be applied later */ if (api == GST_VIDEO_CROP_META_API_TYPE) return FALSE; /* propose all other metadata upstream */ return TRUE; } static gboolean gst_d3d11_color_convert_propose_allocation (GstBaseTransform * trans, GstQuery * decide_query, GstQuery * query) { GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans); GstVideoInfo info; GstBufferPool *pool = NULL; GstCaps *caps; guint n_pools, i; GstStructure *config; guint size; GstD3D11AllocationParams *d3d11_params; if (!GST_BASE_TRANSFORM_CLASS (parent_class)->propose_allocation (trans, decide_query, query)) return FALSE; /* passthrough, we're done */ if (decide_query == NULL) return TRUE; gst_query_parse_allocation (query, &caps, NULL); if (caps == NULL) return FALSE; if (!gst_video_info_from_caps (&info, caps)) return FALSE; n_pools = gst_query_get_n_allocation_pools (query); for (i = 0; i < n_pools; i++) { gst_query_parse_nth_allocation_pool (query, i, &pool, NULL, NULL, NULL); if (!GST_IS_D3D11_BUFFER_POOL (pool)) { gst_object_unref (pool); pool = NULL; } } if (!pool) pool = gst_d3d11_buffer_pool_new (filter->device); config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config); if (!d3d11_params) { d3d11_params = gst_d3d11_allocation_params_new (&info, GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT, D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE); } else { /* Set bind flag */ for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&info); i++) { d3d11_params->desc[i].BindFlags |= D3D11_BIND_SHADER_RESOURCE; } } gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params); gst_d3d11_allocation_params_free (d3d11_params); /* size will be updated by d3d11 buffer pool */ gst_buffer_pool_config_set_params (config, caps, 0, 0, 0); if (!gst_buffer_pool_set_config (pool, config)) goto config_failed; gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL); gst_query_add_allocation_meta (query, GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, NULL); size = GST_D3D11_BUFFER_POOL (pool)->buffer_size; gst_query_add_allocation_pool (query, pool, size, 0, 0); gst_object_unref (pool); return TRUE; /* ERRORS */ config_failed: { GST_ERROR_OBJECT (filter, "failed to set config"); gst_object_unref (pool); return FALSE; } } static gboolean gst_d3d11_color_convert_decide_allocation (GstBaseTransform * trans, GstQuery * query) { GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans); GstCaps *outcaps = NULL; GstBufferPool *pool = NULL; guint size, min = 0, max = 0; GstStructure *config; GstD3D11AllocationParams *d3d11_params; gboolean update_pool = FALSE; GstVideoInfo info; gint i; gst_query_parse_allocation (query, &outcaps, NULL); if (!outcaps) return FALSE; if (!gst_video_info_from_caps (&info, outcaps)) return FALSE; size = GST_VIDEO_INFO_SIZE (&info); if (gst_query_get_n_allocation_pools (query) > 0) { gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max); if (pool && !GST_IS_D3D11_BUFFER_POOL (pool)) { gst_object_unref (pool); pool = NULL; } update_pool = TRUE; } if (!pool) pool = gst_d3d11_buffer_pool_new (filter->device); config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config); if (!d3d11_params) { d3d11_params = gst_d3d11_allocation_params_new (&info, GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT, D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET); } else { /* Set bind flag */ for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&info); i++) { d3d11_params->desc[i].BindFlags |= (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET); } } gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params); gst_d3d11_allocation_params_free (d3d11_params); gst_buffer_pool_config_set_params (config, outcaps, size, min, max); gst_buffer_pool_set_config (pool, config); size = GST_D3D11_BUFFER_POOL (pool)->buffer_size; if (update_pool) gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max); else gst_query_add_allocation_pool (query, pool, size, min, max); gst_object_unref (pool); return GST_BASE_TRANSFORM_CLASS (parent_class)->decide_allocation (trans, query); } static gboolean create_shader_input_resource (GstD3D11ColorConvert * self, GstD3D11Device * device, const GstD3D11Format * format, GstVideoInfo * info) { D3D11_TEXTURE2D_DESC texture_desc = { 0, }; D3D11_SHADER_RESOURCE_VIEW_DESC view_desc = { 0 }; HRESULT hr; ID3D11Device *device_handle; ID3D11Texture2D *tex[GST_VIDEO_MAX_PLANES] = { NULL, }; ID3D11ShaderResourceView *view[GST_VIDEO_MAX_PLANES] = { NULL, }; gint i; if (self->num_input_view) return TRUE; device_handle = gst_d3d11_device_get_device_handle (device); texture_desc.MipLevels = 1; texture_desc.ArraySize = 1; texture_desc.SampleDesc.Count = 1; texture_desc.SampleDesc.Quality = 0; texture_desc.Usage = D3D11_USAGE_DEFAULT; texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; if (format->dxgi_format == DXGI_FORMAT_UNKNOWN) { for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { if (format->resource_format[i] == DXGI_FORMAT_UNKNOWN) break; texture_desc.Width = GST_VIDEO_INFO_COMP_WIDTH (info, i); texture_desc.Height = GST_VIDEO_INFO_COMP_HEIGHT (info, i); texture_desc.Format = format->resource_format[i]; hr = ID3D11Device_CreateTexture2D (device_handle, &texture_desc, NULL, &tex[i]); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Failed to create texture (0x%x)", (guint) hr); goto error; } } } else { texture_desc.Width = GST_VIDEO_INFO_WIDTH (info); texture_desc.Height = GST_VIDEO_INFO_HEIGHT (info); texture_desc.Format = format->dxgi_format; hr = ID3D11Device_CreateTexture2D (device_handle, &texture_desc, NULL, &tex[0]); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Failed to create texture (0x%x)", (guint) hr); goto error; } if (format->dxgi_format == DXGI_FORMAT_NV12 || format->dxgi_format == DXGI_FORMAT_P010) { ID3D11Resource_AddRef (tex[0]); tex[1] = tex[0]; } } view_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; view_desc.Texture2D.MipLevels = 1; for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { if (format->resource_format[i] == DXGI_FORMAT_UNKNOWN) break; view_desc.Format = format->resource_format[i]; hr = ID3D11Device_CreateShaderResourceView (device_handle, (ID3D11Resource *) tex[i], &view_desc, &view[i]); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Failed to create resource view (0x%x)", (guint) hr); goto error; } } self->num_input_view = i; GST_DEBUG_OBJECT (self, "%d shader resource view created", self->num_input_view); for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { self->in_texture[i] = tex[i]; self->shader_resource_view[i] = view[i]; } return TRUE; error: for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { if (view[i]) ID3D11ShaderResourceView_Release (view[i]); } for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { if (tex[i]) ID3D11Texture2D_Release (tex[i]); } return FALSE; } static gboolean create_shader_output_resource (GstD3D11ColorConvert * self, GstD3D11Device * device, const GstD3D11Format * format, GstVideoInfo * info) { D3D11_TEXTURE2D_DESC texture_desc = { 0, }; D3D11_RENDER_TARGET_VIEW_DESC view_desc = { 0, }; HRESULT hr; ID3D11Device *device_handle; ID3D11Texture2D *tex[GST_VIDEO_MAX_PLANES] = { NULL, }; ID3D11RenderTargetView *view[GST_VIDEO_MAX_PLANES] = { NULL, }; gint i; if (self->num_output_view) return TRUE; device_handle = gst_d3d11_device_get_device_handle (device); texture_desc.MipLevels = 1; texture_desc.ArraySize = 1; texture_desc.SampleDesc.Count = 1; texture_desc.SampleDesc.Quality = 0; texture_desc.Usage = D3D11_USAGE_DEFAULT; texture_desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; if (format->dxgi_format == DXGI_FORMAT_UNKNOWN) { for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { if (format->resource_format[i] == DXGI_FORMAT_UNKNOWN) break; texture_desc.Width = GST_VIDEO_INFO_COMP_WIDTH (info, i); texture_desc.Height = GST_VIDEO_INFO_COMP_HEIGHT (info, i); texture_desc.Format = format->resource_format[i]; hr = ID3D11Device_CreateTexture2D (device_handle, &texture_desc, NULL, &tex[i]); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Failed to create texture (0x%x)", (guint) hr); goto error; } } } else { texture_desc.Width = GST_VIDEO_INFO_WIDTH (info); texture_desc.Height = GST_VIDEO_INFO_HEIGHT (info); texture_desc.Format = format->dxgi_format; hr = ID3D11Device_CreateTexture2D (device_handle, &texture_desc, NULL, &tex[0]); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Failed to create texture (0x%x)", (guint) hr); goto error; } if (format->dxgi_format == DXGI_FORMAT_NV12 || format->dxgi_format == DXGI_FORMAT_P010) { ID3D11Resource_AddRef (tex[0]); tex[1] = tex[0]; } } view_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; view_desc.Texture2D.MipSlice = 0; for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { if (format->resource_format[i] == DXGI_FORMAT_UNKNOWN) break; view_desc.Format = format->resource_format[i]; hr = ID3D11Device_CreateRenderTargetView (device_handle, (ID3D11Resource *) tex[i], &view_desc, &view[i]); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Failed to create %dth render target view (0x%x)", i, (guint) hr); goto error; } } self->num_output_view = i; GST_DEBUG_OBJECT (self, "%d render view created", self->num_output_view); for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { self->out_texture[i] = tex[i]; self->render_target_view[i] = view[i]; } return TRUE; error: for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { if (view[i]) ID3D11RenderTargetView_Release (view[i]); } for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { if (tex[i]) ID3D11Texture2D_Release (tex[i]); } return FALSE; } static gboolean gst_d3d11_color_convert_set_info (GstD3D11BaseFilter * filter, GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps, GstVideoInfo * out_info) { GstD3D11ColorConvert *self = GST_D3D11_COLOR_CONVERT (filter); const GstVideoInfo *unknown_info; if (gst_base_transform_is_passthrough (GST_BASE_TRANSFORM (filter))) return TRUE; gst_d3d11_color_convert_clear_shader_resource (self); GST_DEBUG_OBJECT (self, "Setup convert with format %s -> %s", gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)), gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info))); /* these must match */ if (in_info->width != out_info->width || in_info->height != out_info->height || in_info->fps_n != out_info->fps_n || in_info->fps_d != out_info->fps_d) goto format_mismatch; /* if present, these must match too */ if (in_info->par_n != out_info->par_n || in_info->par_d != out_info->par_d) goto format_mismatch; /* if present, these must match too */ if (in_info->interlace_mode != out_info->interlace_mode) goto format_mismatch; /* don't need to create converter */ if (GST_VIDEO_INFO_FORMAT (in_info) == GST_VIDEO_INFO_FORMAT (out_info)) return TRUE; self->in_d3d11_format = gst_d3d11_format_from_gst (GST_VIDEO_INFO_FORMAT (in_info)); if (!self->in_d3d11_format) { unknown_info = in_info; goto format_unknown; } self->out_d3d11_format = gst_d3d11_format_from_gst (GST_VIDEO_INFO_FORMAT (out_info)); if (!self->out_d3d11_format) { unknown_info = out_info; goto format_unknown; } self->converter = gst_d3d11_color_converter_new (filter->device, in_info, out_info); if (!self->converter) { GST_ERROR_OBJECT (self, "couldn't set converter"); return FALSE; } return TRUE; /* ERRORS */ format_mismatch: { GST_ERROR_OBJECT (self, "input and output formats do not match"); return FALSE; } format_unknown: { GST_ERROR_OBJECT (self, "%s couldn't be converted to d3d11 format", gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (unknown_info))); return FALSE; } } static GstFlowReturn gst_d3d11_color_convert_transform (GstBaseTransform * trans, GstBuffer * inbuf, GstBuffer * outbuf) { GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans); GstD3D11ColorConvert *self = GST_D3D11_COLOR_CONVERT (trans); ID3D11DeviceContext *context_handle; ID3D11ShaderResourceView *resource_view[GST_VIDEO_MAX_PLANES] = { NULL, }; ID3D11RenderTargetView *render_view[GST_VIDEO_MAX_PLANES] = { NULL, }; gint i, j, view_index; gboolean copy_input = FALSE; gboolean copy_output = FALSE; GstD3D11Device *device = filter->device; context_handle = gst_d3d11_device_get_device_context_handle (device); view_index = 0; for (i = 0; i < gst_buffer_n_memory (inbuf); i++) { GstMemory *mem = gst_buffer_peek_memory (inbuf, i); GstD3D11Memory *d3d11_mem; GstMapInfo info; g_assert (gst_is_d3d11_memory (mem)); d3d11_mem = (GstD3D11Memory *) mem; /* map to transfer pending staging data if any */ if (d3d11_mem->desc.Usage == D3D11_USAGE_DEFAULT) { gst_memory_map (mem, &info, GST_MAP_READ | GST_MAP_D3D11); gst_memory_unmap (mem, &info); } if (gst_d3d11_memory_ensure_shader_resource_view (d3d11_mem)) { GST_TRACE_OBJECT (self, "Use input texture resource without copy"); for (j = 0; j < d3d11_mem->num_shader_resource_views; j++) { resource_view[view_index] = d3d11_mem->shader_resource_view[j]; view_index++; } } else { GST_TRACE_OBJECT (self, "Render using fallback input texture"); copy_input = TRUE; if (!create_shader_input_resource (self, device, self->in_d3d11_format, &filter->in_info)) { GST_ERROR_OBJECT (self, "Failed to configure fallback input texture"); return GST_FLOW_ERROR; } break; } } /* if input memory has no resource view, * copy texture into our fallback texture */ if (copy_input) { gst_d3d11_device_lock (device); for (i = 0; i < gst_buffer_n_memory (inbuf); i++) { GstMemory *mem = gst_buffer_peek_memory (inbuf, i); GstD3D11Memory *d3d11_mem; g_assert (gst_is_d3d11_memory (mem)); d3d11_mem = (GstD3D11Memory *) mem; ID3D11DeviceContext_CopySubresourceRegion (context_handle, (ID3D11Resource *) self->in_texture[i], 0, 0, 0, 0, (ID3D11Resource *) d3d11_mem->texture, 0, NULL); } gst_d3d11_device_unlock (device); } view_index = 0; for (i = 0; i < gst_buffer_n_memory (outbuf); i++) { GstMemory *mem = gst_buffer_peek_memory (outbuf, i); GstD3D11Memory *d3d11_mem; g_assert (gst_is_d3d11_memory (mem)); d3d11_mem = (GstD3D11Memory *) mem; if (gst_d3d11_memory_ensure_render_target_view (d3d11_mem)) { GST_TRACE_OBJECT (self, "Render to output texture directly"); for (j = 0; j < d3d11_mem->num_render_target_views; j++) { render_view[view_index] = d3d11_mem->render_target_view[j]; view_index++; } } else { GST_TRACE_OBJECT (self, "Render to fallback output texture"); copy_output = TRUE; if (!create_shader_output_resource (self, device, self->out_d3d11_format, &filter->out_info)) { GST_ERROR_OBJECT (self, "Failed to configure fallback output texture"); return GST_FLOW_ERROR; } break; } } if (!gst_d3d11_color_converter_convert (self->converter, copy_input ? self->shader_resource_view : resource_view, copy_output ? self->render_target_view : render_view)) { GST_ERROR_OBJECT (self, "Failed to convert"); return GST_FLOW_ERROR; } if (copy_output) { gst_d3d11_device_lock (device); for (i = 0; i < gst_buffer_n_memory (outbuf); i++) { GstMemory *mem = gst_buffer_peek_memory (outbuf, i); GstD3D11Memory *d3d11_mem; g_assert (gst_is_d3d11_memory (mem)); d3d11_mem = (GstD3D11Memory *) mem; ID3D11DeviceContext_CopySubresourceRegion (context_handle, (ID3D11Resource *) d3d11_mem->texture, 0, 0, 0, 0, (ID3D11Resource *) self->out_texture[i], 0, NULL); } gst_d3d11_device_unlock (device); } else { for (i = 0; i < gst_buffer_n_memory (outbuf); i++) { GstMemory *mem = gst_buffer_peek_memory (outbuf, i); GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD); } } return GST_FLOW_OK; }