/* GStreamer * Copyright (C) 2020 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d11utils.h" #include "gstd3d11device.h" #include "gstd3d11-private.h" #include #include #include /** * SECTION:gstd3d11utils * @title: GstD3D11Utils * @short_description: Direct3D11 specific utility methods * * Since: 1.22 */ /* *INDENT-OFF* */ static std::recursive_mutex _context_lock; /* *INDENT-ON* */ GST_DEBUG_CATEGORY_STATIC (GST_CAT_CONTEXT); #ifndef GST_DISABLE_GST_DEBUG #define GST_CAT_DEFAULT ensure_debug_category() static GstDebugCategory * ensure_debug_category (void) { static GstDebugCategory *cat = nullptr; GST_D3D11_CALL_ONCE_BEGIN { cat = _gst_debug_category_new ("d3d11utils", 0, "d3d11 utility functions"); } GST_D3D11_CALL_ONCE_END; return cat; } #else #define ensure_debug_category() /* NOOP */ #endif /* GST_DISABLE_GST_DEBUG */ static void _init_context_debug (void) { GST_D3D11_CALL_ONCE_BEGIN { GST_DEBUG_CATEGORY_GET (GST_CAT_CONTEXT, "GST_CONTEXT"); } GST_D3D11_CALL_ONCE_END; } /** * gst_d3d11_handle_set_context: * @element: a #GstElement * @context: a #GstContext * @adapter_index: a DXGI adapter index * @device: (inout) (transfer full): location of a #GstD3D11Device * * Helper function for implementing #GstElementClass.set_context() in * D3D11 capable elements. * * Retrieve's the #GstD3D11Device in @context and places the result in @device. * @device is accepted if @adapter_index is equal to -1 (accept any device) * or equal to that of @device * * Returns: whether the @device could be set successfully * * Since: 1.22 */ gboolean gst_d3d11_handle_set_context (GstElement * element, GstContext * context, gint adapter_index, GstD3D11Device ** device) { const gchar *context_type; g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE); g_return_val_if_fail (device != NULL, FALSE); _init_context_debug (); if (!context) return FALSE; context_type = gst_context_get_context_type (context); if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) == 0) { const GstStructure *str; GstD3D11Device *other_device = NULL; guint other_adapter_index = 0; /* If we had device already, will not replace it */ if (*device) return TRUE; str = gst_context_get_structure (context); if (gst_structure_get (str, "device", GST_TYPE_D3D11_DEVICE, &other_device, "adapter", G_TYPE_UINT, &other_adapter_index, NULL)) { if (adapter_index == -1 || (guint) adapter_index == other_adapter_index) { GST_CAT_DEBUG_OBJECT (GST_CAT_CONTEXT, element, "Found D3D11 device context"); *device = other_device; return TRUE; } gst_object_unref (other_device); } } return FALSE; } /** * gst_d3d11_handle_set_context_for_adapter_luid: * @element: a #GstElement * @context: a #GstContext * @adapter_luid: an int64 representation of DXGI adapter LUID * @device: (inout) (transfer full): location of a #GstD3D11Device * * Helper function for implementing #GstElementClass.set_context() in * D3D11 capable elements. * * Retrieve's the #GstD3D11Device in @context and places the result in @device. * @device is accepted only when @adapter_index is equal to that of @device * * Returns: whether the @device could be set successfully * * Since: 1.22 */ gboolean gst_d3d11_handle_set_context_for_adapter_luid (GstElement * element, GstContext * context, gint64 adapter_luid, GstD3D11Device ** device) { const gchar *context_type; g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE); g_return_val_if_fail (device != NULL, FALSE); _init_context_debug (); if (!context) return FALSE; context_type = gst_context_get_context_type (context); if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) == 0) { const GstStructure *str; GstD3D11Device *other_device = NULL; gint64 other_adapter_luid = 0; /* If we had device already, will not replace it */ if (*device) return TRUE; str = gst_context_get_structure (context); if (gst_structure_get (str, "device", GST_TYPE_D3D11_DEVICE, &other_device, "adapter-luid", G_TYPE_INT64, &other_adapter_luid, NULL)) { if (adapter_luid == other_adapter_luid) { GST_CAT_DEBUG_OBJECT (GST_CAT_CONTEXT, element, "Found D3D11 device context"); *device = other_device; return TRUE; } gst_object_unref (other_device); } } return FALSE; } static void context_set_d3d11_device (GstContext * context, GstD3D11Device * device) { GstStructure *s; guint adapter = 0; guint device_id = 0; guint vendor_id = 0; gboolean hardware = FALSE; gchar *desc = NULL; gint64 adapter_luid = 0; g_return_if_fail (context != NULL); g_object_get (G_OBJECT (device), "adapter", &adapter, "device-id", &device_id, "vendor-id", &vendor_id, "hardware", &hardware, "description", &desc, "adapter-luid", &adapter_luid, NULL); GST_CAT_LOG (GST_CAT_CONTEXT, "setting GstD3D11Device(%" GST_PTR_FORMAT ") with adapter %d on context(%" GST_PTR_FORMAT ")", device, adapter, context); s = gst_context_writable_structure (context); gst_structure_set (s, "device", GST_TYPE_D3D11_DEVICE, device, "adapter", G_TYPE_UINT, adapter, "adapter-luid", G_TYPE_INT64, adapter_luid, "device-id", G_TYPE_UINT, device_id, "vendor-id", G_TYPE_UINT, vendor_id, "hardware", G_TYPE_BOOLEAN, hardware, "description", G_TYPE_STRING, GST_STR_NULL (desc), NULL); g_free (desc); } /** * gst_d3d11_handle_context_query: * @element: a #GstElement * @query: a #GstQuery of type %GST_QUERY_CONTEXT * @device: (transfer none) (nullable): a #GstD3D11Device * * Returns: Whether the @query was successfully responded to from the passed * @device. * * Since: 1.22 */ gboolean gst_d3d11_handle_context_query (GstElement * element, GstQuery * query, GstD3D11Device * device) { const gchar *context_type; GstContext *context, *old_context; g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE); g_return_val_if_fail (GST_IS_QUERY (query), FALSE); _init_context_debug (); GST_LOG_OBJECT (element, "handle context query %" GST_PTR_FORMAT, query); if (!device) return FALSE; gst_query_parse_context_type (query, &context_type); if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) != 0) return FALSE; gst_query_parse_context (query, &old_context); if (old_context) context = gst_context_copy (old_context); else context = gst_context_new (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE, TRUE); context_set_d3d11_device (context, device); gst_query_set_context (query, context); gst_context_unref (context); GST_DEBUG_OBJECT (element, "successfully set %" GST_PTR_FORMAT " on %" GST_PTR_FORMAT, device, query); return TRUE; } static gboolean pad_query (const GValue * item, GValue * value, gpointer user_data) { GstPad *pad = (GstPad *) g_value_get_object (item); GstQuery *query = (GstQuery *) user_data; gboolean res; res = gst_pad_peer_query (pad, query); if (res) { g_value_set_boolean (value, TRUE); return FALSE; } GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, pad, "pad peer query failed"); return TRUE; } static gboolean run_query (GstElement * element, GstQuery * query, GstPadDirection direction) { GstIterator *it; GstIteratorFoldFunction func = pad_query; GValue res = { 0 }; g_value_init (&res, G_TYPE_BOOLEAN); g_value_set_boolean (&res, FALSE); /* Ask neighbor */ if (direction == GST_PAD_SRC) it = gst_element_iterate_src_pads (element); else it = gst_element_iterate_sink_pads (element); while (gst_iterator_fold (it, func, &res, query) == GST_ITERATOR_RESYNC) gst_iterator_resync (it); gst_iterator_free (it); return g_value_get_boolean (&res); } static void run_d3d11_context_query (GstElement * element, GstD3D11Device ** device) { GstQuery *query; GstContext *ctxt = NULL; /* 1) Query downstream with GST_QUERY_CONTEXT for the context and * check if downstream already has a context of the specific type */ query = gst_query_new_context (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE); if (run_query (element, query, GST_PAD_SRC)) { gst_query_parse_context (query, &ctxt); if (ctxt) { GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element, "found context (%" GST_PTR_FORMAT ") in downstream query", ctxt); gst_element_set_context (element, ctxt); } } /* 2) although we found d3d11 device context above, the context might not be * expected/wanted one by the element (e.g., belongs to the other GPU). * Then try to find it from the other direction */ if (*device == NULL && run_query (element, query, GST_PAD_SINK)) { gst_query_parse_context (query, &ctxt); if (ctxt) { GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element, "found context (%" GST_PTR_FORMAT ") in upstream query", ctxt); gst_element_set_context (element, ctxt); } } if (*device == NULL) { /* 3) Post a GST_MESSAGE_NEED_CONTEXT message on the bus with * the required context type and afterwards check if a * usable context was set now as in 1). The message could * be handled by the parent bins of the element and the * application. */ GstMessage *msg; GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element, "posting need context message"); msg = gst_message_new_need_context (GST_OBJECT_CAST (element), GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE); gst_element_post_message (element, msg); } gst_query_unref (query); } /** * gst_d3d11_ensure_element_data: * @element: the #GstElement running the query * @adapter: preferred DXGI adapter index, pass adapter >=0 when * the adapter explicitly required. Otherwise, set -1. * @device: (inout): the resulting #GstD3D11Device * * Perform the steps necessary for retrieving a #GstD3D11Device * from the surrounding elements or from the application using the #GstContext mechanism. * * If the contents of @device is not %NULL, then no #GstContext query is * necessary for #GstD3D11Device retrieval is performed. * * Returns: whether a #GstD3D11Device exists in @device * * Since: 1.22 */ gboolean gst_d3d11_ensure_element_data (GstElement * element, gint adapter, GstD3D11Device ** device) { guint target_adapter = 0; /* *INDENT-OFF* */ std::lock_guard lk (_context_lock); /* *INDENT-ON* */ g_return_val_if_fail (element != NULL, FALSE); g_return_val_if_fail (device != NULL, FALSE); _init_context_debug (); if (*device) { GST_LOG_OBJECT (element, "already have a device %" GST_PTR_FORMAT, *device); return TRUE; } run_d3d11_context_query (element, device); if (*device) return TRUE; if (adapter > 0) target_adapter = adapter; /* Needs D3D11_CREATE_DEVICE_BGRA_SUPPORT flag for Direct2D interop */ *device = gst_d3d11_device_new (target_adapter, D3D11_CREATE_DEVICE_BGRA_SUPPORT); if (*device == NULL) { GST_ERROR_OBJECT (element, "Couldn't create new device with adapter index %d", target_adapter); return FALSE; } else { GstContext *context; GstMessage *msg; /* Propagate new D3D11 device context */ context = gst_context_new (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE, TRUE); context_set_d3d11_device (context, *device); gst_element_set_context (element, context); GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element, "posting have context (%p) message with D3D11 device context (%p)", context, *device); msg = gst_message_new_have_context (GST_OBJECT_CAST (element), context); gst_element_post_message (GST_ELEMENT_CAST (element), msg); } return TRUE; } /** * gst_d3d11_ensure_element_data_for_adapter_luid: * @element: the #GstElement running the query * @adapter_luid: an int64 representation of DXGI adapter LUID * @device: (inout): the resulting #GstD3D11Device * * Perform the steps necessary for retrieving a #GstD3D11Device * from the surrounding elements or from the application using the #GstContext mechanism. * * If the contents of @device is not %NULL, then no #GstContext query is * necessary for #GstD3D11Device retrieval is performed. * * Returns: whether a #GstD3D11Device exists in @device * * Since: 1.22 */ gboolean gst_d3d11_ensure_element_data_for_adapter_luid (GstElement * element, gint64 adapter_luid, GstD3D11Device ** device) { /* *INDENT-OFF* */ std::lock_guard lk (_context_lock); /* *INDENT-ON* */ g_return_val_if_fail (element != NULL, FALSE); g_return_val_if_fail (device != NULL, FALSE); _init_context_debug (); if (*device) { GST_LOG_OBJECT (element, "already have a device %" GST_PTR_FORMAT, *device); return TRUE; } run_d3d11_context_query (element, device); if (*device) return TRUE; /* Needs D3D11_CREATE_DEVICE_BGRA_SUPPORT flag for Direct2D interop */ *device = gst_d3d11_device_new_for_adapter_luid (adapter_luid, D3D11_CREATE_DEVICE_BGRA_SUPPORT); if (*device == NULL) { GST_ERROR_OBJECT (element, "Couldn't create new device with adapter luid %" G_GINT64_FORMAT, adapter_luid); return FALSE; } else { GstContext *context; GstMessage *msg; /* Propagate new D3D11 device context */ context = gst_context_new (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE, TRUE); context_set_d3d11_device (context, *device); gst_element_set_context (element, context); GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element, "posting have context (%p) message with D3D11 device context (%p)", context, *device); msg = gst_message_new_have_context (GST_OBJECT_CAST (element), context); gst_element_post_message (GST_ELEMENT_CAST (element), msg); } return TRUE; } /** * gst_d3d11_context_new: * @device: (transfer none): a #GstD3D11Device * * Creates a new #GstContext object with @device * * Returns: a #GstContext object * * Since: 1.22 */ GstContext * gst_d3d11_context_new (GstD3D11Device * device) { GstContext *context; g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), nullptr); context = gst_context_new (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE, TRUE); context_set_d3d11_device (context, device); return context; } /** * gst_d3d11_luid_to_int64: * @luid: A pointer to LUID struct * * Converts @luid to a 64-bit signed integer. * See also Int64FromLuid method defined in * windows.devices.display.core.interop.h Windows SDK header * * Since: 1.22 */ gint64 gst_d3d11_luid_to_int64 (const LUID * luid) { LARGE_INTEGER val; g_return_val_if_fail (luid != nullptr, 0); val.LowPart = luid->LowPart; val.HighPart = luid->HighPart; return val.QuadPart; } /** * _gst_d3d11_result: * @result: HRESULT D3D11 API return code * @device: (nullable): Associated #GstD3D11Device * @cat: a #GstDebugCategory * @file: the file that checking the result code * @function: the function that checking the result code * @line: the line that checking the result code * * Prints debug message if @result code indicates the operation was failed. * * Returns: %TRUE if D3D11 API call result is SUCCESS * * Since: 1.22 */ gboolean _gst_d3d11_result (HRESULT hr, GstD3D11Device * device, GstDebugCategory * cat, const gchar * file, const gchar * function, gint line) { #ifndef GST_DISABLE_GST_DEBUG gboolean ret = TRUE; if (FAILED (hr)) { gchar *error_text = NULL; error_text = g_win32_error_message ((guint) hr); /* g_win32_error_message() doesn't cover all HERESULT return code, * so it could be empty string, or null if there was an error * in g_utf16_to_utf8() */ gst_debug_log (cat, GST_LEVEL_WARNING, file, function, line, NULL, "D3D11 call failed: 0x%x, %s", (guint) hr, GST_STR_NULL (error_text)); g_free (error_text); ret = FALSE; } #if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H) if (device) { gst_d3d11_device_d3d11_debug (device, file, function, line); gst_d3d11_device_dxgi_debug (device, file, function, line); } #endif return ret; #else return SUCCEEDED (hr); #endif }