/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #pragma once #include #include G_BEGIN_DECLS GST_D3D11_API gint64 gst_d3d11_pixel_shader_token_new (void); GST_D3D11_API gint64 gst_d3d11_vertex_shader_token_new (void); GST_D3D11_API HRESULT gst_d3d11_device_get_pixel_shader (GstD3D11Device * device, gint64 token, const void * bytecode, gsize bytecode_size, const gchar * source, gsize source_size, const gchar * entry_point, const D3D_SHADER_MACRO * defines, ID3D11PixelShader ** ps); GST_D3D11_API HRESULT gst_d3d11_device_get_pixel_shader_uncached (GstD3D11Device * device, gint64 token, const void * bytecode, gsize bytecode_size, const gchar * source, gsize source_size, const gchar * entry_point, const D3D_SHADER_MACRO * defines, ID3D11PixelShader ** ps); GST_D3D11_API HRESULT gst_d3d11_device_get_vertex_shader (GstD3D11Device * device, gint64 token, const void * bytecode, gsize bytecode_size, const gchar * source, gsize source_size, const gchar * entry_point, const D3D11_INPUT_ELEMENT_DESC * input_desc, guint desc_len, ID3D11VertexShader ** vs, ID3D11InputLayout ** layout); GST_D3D11_API HRESULT gst_d3d11_device_get_sampler (GstD3D11Device * device, D3D11_FILTER filter, ID3D11SamplerState ** sampler); GST_D3D11_API HRESULT gst_d3d11_device_get_rasterizer (GstD3D11Device * device, ID3D11RasterizerState ** rasterizer); GST_D3D11_API HRESULT gst_d3d11_device_get_rasterizer_msaa (GstD3D11Device * device, ID3D11RasterizerState ** rasterizer); G_END_DECLS