Bus
A bus is a simple system that takes care of forwarding messages from
the streaming threads to an application in its own thread context. The
advantage of a bus is that an application does not need to be
thread-aware in order to use &GStreamer;, even though &GStreamer;
itself is heavily threaded.
Every pipeline contains a bus by default, so applications do not need
to create a bus or anything. The only thing applications should do is
set a message handler on a bus, which is similar to a signal handler
to an object. When the mainloop is running, the bus will periodically
be checked for new messages, and the callback will be called when any
message is available.
How to use a bus
There are two different ways to use a bus:
Run a GLib/Gtk+ main loop (or iterate the default GLib main
context yourself regularly) and attach some kind of watch to the
bus. This way the GLib main loop will check the bus for new
messages and notify you whenever there are messages.
Typically you would use gst_bus_add_watch ()
or gst_bus_add_signal_watch () in this case.
To use a bus, attach a message handler to the bus of a pipeline
using gst_bus_add_watch (). This handler will
be called whenever the pipeline emits a message to the bus. In this
handler, check the signal type (see next section) and do something
accordingly. The return value of the handler should be TRUE to
keep the handler attached to the bus, return FALSE to remove it.
Check for messages on the bus yourself. This can be done using
gst_bus_peek () and/or
gst_bus_poll ().
#include <gst/gst.h>
static GMainLoop *loop;
static gboolean
my_bus_callback (GstBus *bus,
GstMessage *message,
gpointer data)
{
g_print ("Got %s message\n", GST_MESSAGE_TYPE_NAME (message));
switch (GST_MESSAGE_TYPE (message)) {
case GST_MESSAGE_ERROR: {
GError *err;
gchar *debug;
gst_message_parse_error (message, &err, &debug);
g_print ("Error: %s\n", err->message);
g_error_free (err);
g_free (debug);
g_main_loop_quit (loop);
break;
}
case GST_MESSAGE_EOS:
/* end-of-stream */
g_main_loop_quit (loop);
break;
default:
/* unhandled message */
break;
}
/* we want to be notified again the next time there is a message
* on the bus, so returning TRUE (FALSE means we want to stop watching
* for messages on the bus and our callback should not be called again)
*/
return TRUE;
}
gint
main (gint argc,
gchar *argv[])
{
GstElement *pipeline;
GstBus *bus;
guint bus_watch_id;
/* init */
gst_init (&argc, &argv);
/* create pipeline, add handler */
pipeline = gst_pipeline_new ("my_pipeline");
/* adds a watch for new message on our pipeline's message bus to
* the default GLib main context, which is the main context that our
* GLib main loop is attached to below
*/
bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
bus_watch_id = gst_bus_add_watch (bus, my_bus_callback, NULL);
gst_object_unref (bus);
[..]
/* create a mainloop that runs/iterates the default GLib main context
* (context NULL), in other words: makes the context check if anything
* it watches for has happened. When a message has been posted on the
* bus, the default main context will automatically call our
* my_bus_callback() function to notify us of that message.
* The main loop will be run until someone calls g_main_loop_quit()
*/
loop = g_main_loop_new (NULL, FALSE);
g_main_loop_run (loop);
/* clean up */
gst_element_set_state (pipeline, GST_STATE_NULL);
gst_object_unref (pipeline);
g_source_remove (bus_watch_id);
g_main_loop_unref (loop);
return 0;
}
It is important to know that the handler will be called in the thread
context of the mainloop. This means that the interaction between the
pipeline and application over the bus is
asynchronous, and thus not suited for some
real-time purposes, such as cross-fading between audio tracks, doing
(theoretically) gapless playback or video effects. All such things
should be done in the pipeline context, which is easiest by writing
a &GStreamer; plug-in. It is very useful for its primary purpose,
though: passing messages from pipeline to application.
The advantage of this approach is that all the threading that
&GStreamer; does internally is hidden from the application and the
application developer does not have to worry about thread issues at
all.
Note that if you're using the default GLib mainloop integration, you
can, instead of attaching a watch, connect to the message
signal on the bus. This way you don't have to
switch()
on all possible message types; just connect to the interesting signals
in form of message::<type>
, where <type>
is a specific message type (see the next section for an explanation of
message types).
The above snippet could then also be written as:
GstBus *bus;
[..]
bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline);
gst_bus_add_signal_watch (bus);
g_signal_connect (bus, "message::error", G_CALLBACK (cb_message_error), NULL);
g_signal_connect (bus, "message::eos", G_CALLBACK (cb_message_eos), NULL);
[..]
If you aren't using GLib mainloop, the asynchronous message signals won't
be available by default. You can however install a custom sync handler
that wakes up the custom mainloop and that uses
gst_bus_async_signal_func () to emit the signals.
(see also documentation for details)
Message types
&GStreamer; has a few pre-defined message types that can be passed
over the bus. The messages are extensible, however. Plug-ins can
define additional messages, and applications can decide to either
have specific code for those or ignore them. All applications are
strongly recommended to at least handle error messages by providing
visual feedback to the user.
All messages have a message source, type and timestamp. The message
source can be used to see which element emitted the message. For some
messages, for example, only the ones emitted by the top-level pipeline
will be interesting to most applications (e.g. for state-change
notifications). Below is a list of all messages and a short explanation
of what they do and how to parse message-specific content.
Error, warning and information notifications: those are used
by elements if a message should be shown to the user about the
state of the pipeline. Error messages are fatal and terminate
the data-passing. The error should be repaired to resume pipeline
activity. Warnings are not fatal, but imply a problem nevertheless.
Information messages are for non-problem notifications. All those
messages contain a GError with the main
error type and message, and optionally a debug string. Both
can be extracted using gst_message_parse_error
(), _parse_warning () and
_parse_info (). Both error and debug strings
should be freed after use.
End-of-stream notification: this is emitted when the stream has
ended. The state of the pipeline will not change, but further
media handling will stall. Applications can use this to skip to
the next song in their playlist. After end-of-stream, it is also
possible to seek back in the stream. Playback will then continue
automatically. This message has no specific arguments.
Tags: emitted when metadata was found in the stream. This can be
emitted multiple times for a pipeline (e.g. once for descriptive
metadata such as artist name or song title, and another one for
stream-information, such as samplerate and bitrate). Applications
should cache metadata internally. gst_message_parse_tag
() should be used to parse the taglist, which should
be gst_tag_list_unref ()'ed when no longer
needed.
State-changes: emitted after a successful state change.
gst_message_parse_state_changed () can be
used to parse the old and new state of this transition.
Buffering: emitted during caching of network-streams. One can
manually extract the progress (in percent) from the message by
extracting the buffer-percent
property from the
structure returned by gst_message_get_structure
(). See also .
Element messages: these are special messages that are unique to
certain elements and usually represent additional features. The
element's documentation should mention in detail which
element messages a particular element may send. As an example,
the 'qtdemux' QuickTime demuxer element may send a 'redirect'
element message on certain occasions if the stream contains a
redirect instruction.
Application-specific messages: any information on those can
be extracted by getting the message structure (see above) and
reading its fields. Usually these messages can safely be ignored.
Application messages are primarily meant for internal
use in applications in case the application needs to marshal
information from some thread into the main thread. This is
particularly useful when the application is making use of element
signals (as those signals will be emitted in the context of the
streaming thread).