/* monoscope.cpp * Copyright (C) 2002 Richard Boulton * Copyright (C) 1998-2001 Andy Lo A Foe * Original code by Tinic Uro * * This code is copied from Alsaplayer. The orginal code was by Tinic Uro and under * the BSD license without a advertisig clause. Andy Lo A Foe then relicensed the * code when he used it for Alsaplayer to GPL with Tinic's permission. Richard Boulton * then took this code and made a GPL plugin out of it. * * 7th December 2004 Christian Schaller: Richard Boulton and Andy Lo A Foe gave * permission to relicense their changes under BSD license so we where able to restore the * code to Tinic's original BSD license. * * This file is under what is known as the BSD license: * * Redistribution and use in source and binary forms, with or without modification, i * are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * 3. The name of the author may not be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY * WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "monoscope.h" #include #include static void colors_init (guint32 * colors) { int i; int hq = (scope_height / 4); int hq1 = hq - 1; int hh1 = (scope_height / 2) - 1; double scl = (256.0 / (double) hq); for (i = 0; i < hq; i++) { /* green to yellow */ colors[i] = ((int) (i * scl) << 16) + (255 << 8); /* yellow to red */ colors[i + hq1] = (255 << 16) + ((int) ((hq1 - i) * scl) << 8); } colors[hh1] = (40 << 16) + (75 << 8); } struct monoscope_state * monoscope_init (guint32 resx, guint32 resy) { struct monoscope_state *stateptr; /* I didn't program monoscope to only do 256*128, but it works that way */ g_return_val_if_fail (resx == scope_width, 0); g_return_val_if_fail (resy == scope_height, 0); stateptr = calloc (1, sizeof (struct monoscope_state)); if (stateptr == 0) return 0; stateptr->cstate = convolve_init (convolver_depth); colors_init (stateptr->colors); return stateptr; } void monoscope_close (struct monoscope_state *stateptr) { convolve_close (stateptr->cstate); free (stateptr); } guint32 * monoscope_update (struct monoscope_state *stateptr, gint16 data[convolver_big]) { /* Really, we want samples evenly spread over the available data. * Just taking a continuous chunk will do for now, though. */ int i; int foo, bar; int avg; int h; int hh = (scope_height / 2); int hh1 = hh - 1; guint32 *loc; int factor; int max = 1; short *thisEq = stateptr->copyEq; memcpy (thisEq, data, sizeof (short) * convolver_big); thisEq += convolve_match (stateptr->avgEq, thisEq, stateptr->cstate); memset (stateptr->display, 0, scope_width * scope_height * sizeof (guint32)); for (i = 0; i < convolver_small; i++) { avg = thisEq[i] + (stateptr->avgEq[i] >> 1); stateptr->avgEq[i] = avg; avg = abs (avg); max = MAX (max, avg); } stateptr->avgMax += max - (stateptr->avgMax >> 8); if (stateptr->avgMax < max) stateptr->avgMax = max; /* Avoid overflow */ factor = 0x7fffffff / stateptr->avgMax; /* Keep the scaling sensible. */ factor = CLAMP (factor, (1 << 8), (1 << 18)); for (i = 0; i < scope_width; i++) { foo = stateptr->avgEq[i] * factor; foo >>= 18; foo = CLAMP (foo, -hh1, hh1); bar = (i + ((foo + hh) * scope_width)); if ((bar > 0) && (bar < (scope_width * scope_height))) { loc = stateptr->display + bar; /* draw up / down bars */ if (foo < 0) { for (h = 0; h <= (-foo); h++) { *loc = stateptr->colors[h]; loc += scope_width; } } else { for (h = 0; h <= foo; h++) { *loc = stateptr->colors[h]; loc -= scope_width; } } } } /* Draw grid. */ { guint32 gray = stateptr->colors[hh1]; for (i = 16; i < scope_height; i += 16) { for (h = 0; h < scope_width; h += 2) { stateptr->display[(i * scope_width) + h] = gray; if (i == hh) stateptr->display[(i * scope_width) + h + 1] = gray; } } for (i = 16; i < scope_width; i += 16) { for (h = 0; h < scope_height; h += 2) { stateptr->display[i + (h * scope_width)] = gray; } } } return stateptr->display; }