/* GStreamer * Copyright (C) 2019 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __GST_D3D11_UTILS_H__ #define __GST_D3D11_UTILS_H__ #include #include #include "gstd3d11_fwd.h" #include "gstd3d11memory.h" G_BEGIN_DECLS typedef enum { GST_D3D11_DEVICE_VENDOR_UNKNOWN = 0, GST_D3D11_DEVICE_VENDOR_AMD, GST_D3D11_DEVICE_VENDOR_INTEL, GST_D3D11_DEVICE_VENDOR_NVIDIA, GST_D3D11_DEVICE_VENDOR_QUALCOMM, GST_D3D11_DEVICE_VENDOR_XBOX, } GstD3D11DeviceVendor; gboolean gst_d3d11_handle_set_context (GstElement * element, GstContext * context, gint adapter, GstD3D11Device ** device); gboolean gst_d3d11_handle_context_query (GstElement * element, GstQuery * query, GstD3D11Device * device); gboolean gst_d3d11_ensure_element_data (GstElement * element, gint adapter, GstD3D11Device ** device); gboolean gst_d3d11_is_windows_8_or_greater (void); GstD3D11DeviceVendor gst_d3d11_get_device_vendor (GstD3D11Device * device); GstBuffer * gst_d3d11_allocate_staging_buffer (GstD3D11Allocator * allocator, const GstVideoInfo * info, const GstD3D11Format * format, const D3D11_TEXTURE2D_DESC desc[GST_VIDEO_MAX_PLANES], gboolean add_videometa); GstBuffer * gst_d3d11_allocate_staging_buffer_for (GstBuffer * buffer, const GstVideoInfo * info, gboolean add_videometa); gboolean gst_d3d11_buffer_copy_into (GstBuffer * dst, GstBuffer * src, const GstVideoInfo * info); gboolean gst_is_d3d11_buffer (GstBuffer * buffer); gboolean gst_d3d11_buffer_can_access_device (GstBuffer * buffer, ID3D11Device * device); gboolean gst_d3d11_buffer_map (GstBuffer * buffer, ID3D11Device * device, GstMapInfo info[GST_VIDEO_MAX_PLANES], GstMapFlags flags); gboolean gst_d3d11_buffer_unmap (GstBuffer * buffer, GstMapInfo info[GST_VIDEO_MAX_PLANES]); guint gst_d3d11_buffer_get_shader_resource_view (GstBuffer * buffer, ID3D11ShaderResourceView * view[GST_VIDEO_MAX_PLANES]); guint gst_d3d11_buffer_get_render_target_view (GstBuffer * buffer, ID3D11RenderTargetView * view[GST_VIDEO_MAX_PLANES]); GstBufferPool * gst_d3d11_buffer_pool_new_with_options (GstD3D11Device * device, GstCaps * caps, GstD3D11AllocationParams * alloc_params, guint min_buffers, guint max_buffers); gboolean _gst_d3d11_result (HRESULT hr, GstD3D11Device * device, GstDebugCategory * cat, const gchar * file, const gchar * function, gint line); /** * gst_d3d11_result: * @result: D3D11 API return code #HRESULT * @device: (nullable): Associated #GstD3D11Device * * Returns: %TRUE if D3D11 API call result is SUCCESS */ #define gst_d3d11_result(result,device) \ _gst_d3d11_result (result, device, GST_CAT_DEFAULT, __FILE__, GST_FUNCTION, __LINE__) G_END_DECLS #endif /* __GST_D3D11_UTILS_H__ */