/* GStreamer * Copyright (C) <1999> Erik Walthinsen * Copyright (C) 2005-2012 David Schleef * Copyright (C) 2012-2014 Matthew Waters * Copyright (C) <2019> Seungha Yang * Copyright (C) <2019> Jeongki Kim * Copyright (C) 2020 Thibault Saunier * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ /** * SECTION:element-d3d11convert * @title: d3d11colorconvert * * This element resizes video frames and change color space. * By default the element will try to negotiate to the same size on the source * and sinkpad so that no scaling is needed. * It is therefore safe to insert this element in a pipeline to * get more robust behaviour without any cost if no scaling is needed. * * ## Example launch line * |[ * gst-launch-1.0 -v videotestsrc ! video/x-raw,format=NV12 ! d3d11upload ! d3d11convert ! d3d11videosink * ]| * This will output a test video (generated in NV12 format) in a video * window. If the video sink selected does not support NV12 * d3d11colorconvert will automatically convert the video to a format understood * by the video sink. * */ #ifdef HAVE_CONFIG_H # include #endif #include "gstd3d11colorconvert.h" #include "gstd3d11colorconverter.h" #include "gstd3d11utils.h" #include "gstd3d11memory.h" #include "gstd3d11device.h" #include "gstd3d11bufferpool.h" #include "gstd3d11videoprocessor.h" #include "gstd3d11format.h" GST_DEBUG_CATEGORY_STATIC (gst_d3d11_convert_debug); #define GST_CAT_DEFAULT gst_d3d11_convert_debug static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink", GST_PAD_SINK, GST_PAD_ALWAYS, GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_SINK_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY "," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, GST_D3D11_SINK_FORMATS)) ); static GstStaticPadTemplate src_template = GST_STATIC_PAD_TEMPLATE ("src", GST_PAD_SRC, GST_PAD_ALWAYS, GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_SRC_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY "," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, GST_D3D11_SRC_FORMATS)) ); struct _GstD3D11Convert { GstD3D11BaseFilter parent; const GstD3D11Format *in_d3d11_format; const GstD3D11Format *out_d3d11_format; ID3D11Texture2D *in_texture[GST_VIDEO_MAX_PLANES]; ID3D11ShaderResourceView *shader_resource_view[GST_VIDEO_MAX_PLANES]; guint num_input_view; ID3D11Texture2D *out_texture[GST_VIDEO_MAX_PLANES]; ID3D11RenderTargetView *render_target_view[GST_VIDEO_MAX_PLANES]; guint num_output_view; GstD3D11ColorConverter *converter; GstD3D11VideoProcessor *processor; /* used for fallback texture copy */ D3D11_BOX in_src_box; D3D11_BOX out_src_box; }; struct _GstD3D11ColorConvert { GstD3D11Convert parent; }; struct _GstD3D11Scale { GstD3D11Convert parent; }; #define gst_d3d11_convert_parent_class parent_class G_DEFINE_TYPE (GstD3D11Convert, gst_d3d11_convert, GST_TYPE_D3D11_BASE_FILTER); static void gst_d3d11_convert_dispose (GObject * object); static GstCaps *gst_d3d11_convert_transform_caps (GstBaseTransform * trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter); static GstCaps *gst_d3d11_convert_fixate_caps (GstBaseTransform * base, GstPadDirection direction, GstCaps * caps, GstCaps * othercaps); static gboolean gst_d3d11_convert_filter_meta (GstBaseTransform * trans, GstQuery * query, GType api, const GstStructure * params); static gboolean gst_d3d11_convert_propose_allocation (GstBaseTransform * trans, GstQuery * decide_query, GstQuery * query); static gboolean gst_d3d11_convert_decide_allocation (GstBaseTransform * trans, GstQuery * query); static GstFlowReturn gst_d3d11_convert_transform (GstBaseTransform * trans, GstBuffer * inbuf, GstBuffer * outbuf); static gboolean gst_d3d11_convert_set_info (GstD3D11BaseFilter * filter, GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps, GstVideoInfo * out_info); /* copies the given caps */ static GstCaps * gst_d3d11_convert_caps_remove_format_info (GstCaps * caps) { GstStructure *st; GstCapsFeatures *f; gint i, n; GstCaps *res; GstCapsFeatures *feature = gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY); res = gst_caps_new_empty (); n = gst_caps_get_size (caps); for (i = 0; i < n; i++) { st = gst_caps_get_structure (caps, i); f = gst_caps_get_features (caps, i); /* If this is already expressed by the existing caps * skip this structure */ if (i > 0 && gst_caps_is_subset_structure_full (res, st, f)) continue; st = gst_structure_copy (st); /* Only remove format info for the cases when we can actually convert */ if (!gst_caps_features_is_any (f) && gst_caps_features_is_equal (f, feature)) { gst_structure_remove_fields (st, "format", "colorimetry", "chroma-site", NULL); } gst_caps_append_structure_full (res, st, gst_caps_features_copy (f)); } gst_caps_features_free (feature); return res; } static GstCaps * gst_d3d11_convert_caps_rangify_size_info (GstCaps * caps) { GstStructure *st; GstCapsFeatures *f; gint i, n; GstCaps *res; GstCapsFeatures *feature = gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY); res = gst_caps_new_empty (); n = gst_caps_get_size (caps); for (i = 0; i < n; i++) { st = gst_caps_get_structure (caps, i); f = gst_caps_get_features (caps, i); /* If this is already expressed by the existing caps * skip this structure */ if (i > 0 && gst_caps_is_subset_structure_full (res, st, f)) continue; st = gst_structure_copy (st); /* Only remove format info for the cases when we can actually convert */ if (!gst_caps_features_is_any (f) && gst_caps_features_is_equal (f, feature)) { gst_structure_set (st, "width", GST_TYPE_INT_RANGE, 1, G_MAXINT, "height", GST_TYPE_INT_RANGE, 1, G_MAXINT, NULL); /* if pixel aspect ratio, make a range of it */ if (gst_structure_has_field (st, "pixel-aspect-ratio")) { gst_structure_set (st, "pixel-aspect-ratio", GST_TYPE_FRACTION_RANGE, 1, G_MAXINT, G_MAXINT, 1, NULL); } } gst_caps_append_structure_full (res, st, gst_caps_features_copy (f)); } gst_caps_features_free (feature); return res; } static GstCaps * gst_d3d11_convert_caps_remove_format_and_rangify_size_info (GstCaps * caps) { GstStructure *st; GstCapsFeatures *f; gint i, n; GstCaps *res; GstCapsFeatures *feature = gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY); res = gst_caps_new_empty (); n = gst_caps_get_size (caps); for (i = 0; i < n; i++) { st = gst_caps_get_structure (caps, i); f = gst_caps_get_features (caps, i); /* If this is already expressed by the existing caps * skip this structure */ if (i > 0 && gst_caps_is_subset_structure_full (res, st, f)) continue; st = gst_structure_copy (st); /* Only remove format info for the cases when we can actually convert */ if (!gst_caps_features_is_any (f) && gst_caps_features_is_equal (f, feature)) { gst_structure_set (st, "width", GST_TYPE_INT_RANGE, 1, G_MAXINT, "height", GST_TYPE_INT_RANGE, 1, G_MAXINT, NULL); /* if pixel aspect ratio, make a range of it */ if (gst_structure_has_field (st, "pixel-aspect-ratio")) { gst_structure_set (st, "pixel-aspect-ratio", GST_TYPE_FRACTION_RANGE, 1, G_MAXINT, G_MAXINT, 1, NULL); } gst_structure_remove_fields (st, "format", "colorimetry", "chroma-site", NULL); } gst_caps_append_structure_full (res, st, gst_caps_features_copy (f)); } gst_caps_features_free (feature); return res; } static void gst_d3d11_convert_class_init (GstD3D11ConvertClass * klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); GstElementClass *element_class = GST_ELEMENT_CLASS (klass); GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass); GstD3D11BaseFilterClass *bfilter_class = GST_D3D11_BASE_FILTER_CLASS (klass); gobject_class->dispose = gst_d3d11_convert_dispose; gst_element_class_add_static_pad_template (element_class, &sink_template); gst_element_class_add_static_pad_template (element_class, &src_template); gst_element_class_set_static_metadata (element_class, "Direct3D11 colorspace converter and scaler", "Filter/Converter/Scaler/Video/Hardware", "Resizes video and allow color conversion using D3D11", "Seungha Yang , " "Jeongki Kim "); trans_class->passthrough_on_same_caps = TRUE; trans_class->transform_caps = GST_DEBUG_FUNCPTR (gst_d3d11_convert_transform_caps); trans_class->fixate_caps = GST_DEBUG_FUNCPTR (gst_d3d11_convert_fixate_caps); trans_class->filter_meta = GST_DEBUG_FUNCPTR (gst_d3d11_convert_filter_meta); trans_class->propose_allocation = GST_DEBUG_FUNCPTR (gst_d3d11_convert_propose_allocation); trans_class->decide_allocation = GST_DEBUG_FUNCPTR (gst_d3d11_convert_decide_allocation); trans_class->transform = GST_DEBUG_FUNCPTR (gst_d3d11_convert_transform); bfilter_class->set_info = GST_DEBUG_FUNCPTR (gst_d3d11_convert_set_info); GST_DEBUG_CATEGORY_INIT (gst_d3d11_convert_debug, "d3d11convert", 0, "d3d11convert element"); } static void gst_d3d11_convert_init (GstD3D11Convert * self) { } static void gst_d3d11_convert_clear_shader_resource (GstD3D11Convert * self) { gint i; for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { if (self->shader_resource_view[i]) { ID3D11ShaderResourceView_Release (self->shader_resource_view[i]); self->shader_resource_view[i] = NULL; } if (self->render_target_view[i]) { ID3D11RenderTargetView_Release (self->render_target_view[i]); self->render_target_view[i] = NULL; } } self->num_input_view = 0; self->num_output_view = 0; for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { if (self->in_texture[i]) { ID3D11Texture2D_Release (self->in_texture[i]); self->in_texture[i] = NULL; } if (self->out_texture[i]) { ID3D11Texture2D_Release (self->out_texture[i]); self->out_texture[i] = NULL; } } g_clear_pointer (&self->converter, gst_d3d11_color_converter_free); g_clear_pointer (&self->processor, gst_d3d11_video_processor_free); } static void gst_d3d11_convert_dispose (GObject * object) { GstD3D11Convert *self = GST_D3D11_CONVERT (object); gst_d3d11_convert_clear_shader_resource (self); G_OBJECT_CLASS (parent_class)->dispose (object); } static GstCaps * gst_d3d11_convert_transform_caps (GstBaseTransform * trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter) { GstCaps *tmp, *tmp2; GstCaps *result; /* Get all possible caps that we can transform to */ tmp = gst_d3d11_convert_caps_remove_format_and_rangify_size_info (caps); if (filter) { tmp2 = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST); gst_caps_unref (tmp); tmp = tmp2; } result = tmp; GST_DEBUG_OBJECT (trans, "transformed %" GST_PTR_FORMAT " into %" GST_PTR_FORMAT, caps, result); return result; } /* * This is an incomplete matrix of in formats and a score for the prefered output * format. * * out: RGB24 RGB16 ARGB AYUV YUV444 YUV422 YUV420 YUV411 YUV410 PAL GRAY * in * RGB24 0 2 1 2 2 3 4 5 6 7 8 * RGB16 1 0 1 2 2 3 4 5 6 7 8 * ARGB 2 3 0 1 4 5 6 7 8 9 10 * AYUV 3 4 1 0 2 5 6 7 8 9 10 * YUV444 2 4 3 1 0 5 6 7 8 9 10 * YUV422 3 5 4 2 1 0 6 7 8 9 10 * YUV420 4 6 5 3 2 1 0 7 8 9 10 * YUV411 4 6 5 3 2 1 7 0 8 9 10 * YUV410 6 8 7 5 4 3 2 1 0 9 10 * PAL 1 3 2 6 4 6 7 8 9 0 10 * GRAY 1 4 3 2 1 5 6 7 8 9 0 * * PAL or GRAY are never prefered, if we can we would convert to PAL instead * of GRAY, though * less subsampling is prefered and if any, preferably horizontal * We would like to keep the alpha, even if we would need to to colorspace conversion * or lose depth. */ #define SCORE_FORMAT_CHANGE 1 #define SCORE_DEPTH_CHANGE 1 #define SCORE_ALPHA_CHANGE 1 #define SCORE_CHROMA_W_CHANGE 1 #define SCORE_CHROMA_H_CHANGE 1 #define SCORE_PALETTE_CHANGE 1 #define SCORE_COLORSPACE_LOSS 2 /* RGB <-> YUV */ #define SCORE_DEPTH_LOSS 4 /* change bit depth */ #define SCORE_ALPHA_LOSS 8 /* lose the alpha channel */ #define SCORE_CHROMA_W_LOSS 16 /* vertical subsample */ #define SCORE_CHROMA_H_LOSS 32 /* horizontal subsample */ #define SCORE_PALETTE_LOSS 64 /* convert to palette format */ #define SCORE_COLOR_LOSS 128 /* convert to GRAY */ #define COLORSPACE_MASK (GST_VIDEO_FORMAT_FLAG_YUV | \ GST_VIDEO_FORMAT_FLAG_RGB | GST_VIDEO_FORMAT_FLAG_GRAY) #define ALPHA_MASK (GST_VIDEO_FORMAT_FLAG_ALPHA) #define PALETTE_MASK (GST_VIDEO_FORMAT_FLAG_PALETTE) /* calculate how much loss a conversion would be */ static void score_value (GstBaseTransform * base, const GstVideoFormatInfo * in_info, const GValue * val, gint * min_loss, const GstVideoFormatInfo ** out_info) { const gchar *fname; const GstVideoFormatInfo *t_info; GstVideoFormatFlags in_flags, t_flags; gint loss; fname = g_value_get_string (val); t_info = gst_video_format_get_info (gst_video_format_from_string (fname)); if (!t_info || t_info->format == GST_VIDEO_FORMAT_UNKNOWN) return; /* accept input format immediately without loss */ if (in_info == t_info) { *min_loss = 0; *out_info = t_info; return; } loss = SCORE_FORMAT_CHANGE; in_flags = GST_VIDEO_FORMAT_INFO_FLAGS (in_info); in_flags &= ~GST_VIDEO_FORMAT_FLAG_LE; in_flags &= ~GST_VIDEO_FORMAT_FLAG_COMPLEX; in_flags &= ~GST_VIDEO_FORMAT_FLAG_UNPACK; t_flags = GST_VIDEO_FORMAT_INFO_FLAGS (t_info); t_flags &= ~GST_VIDEO_FORMAT_FLAG_LE; t_flags &= ~GST_VIDEO_FORMAT_FLAG_COMPLEX; t_flags &= ~GST_VIDEO_FORMAT_FLAG_UNPACK; if ((t_flags & PALETTE_MASK) != (in_flags & PALETTE_MASK)) { loss += SCORE_PALETTE_CHANGE; if (t_flags & PALETTE_MASK) loss += SCORE_PALETTE_LOSS; } if ((t_flags & COLORSPACE_MASK) != (in_flags & COLORSPACE_MASK)) { loss += SCORE_COLORSPACE_LOSS; if (t_flags & GST_VIDEO_FORMAT_FLAG_GRAY) loss += SCORE_COLOR_LOSS; } if ((t_flags & ALPHA_MASK) != (in_flags & ALPHA_MASK)) { loss += SCORE_ALPHA_CHANGE; if (in_flags & ALPHA_MASK) loss += SCORE_ALPHA_LOSS; } if ((in_info->h_sub[1]) != (t_info->h_sub[1])) { loss += SCORE_CHROMA_H_CHANGE; if ((in_info->h_sub[1]) < (t_info->h_sub[1])) loss += SCORE_CHROMA_H_LOSS; } if ((in_info->w_sub[1]) != (t_info->w_sub[1])) { loss += SCORE_CHROMA_W_CHANGE; if ((in_info->w_sub[1]) < (t_info->w_sub[1])) loss += SCORE_CHROMA_W_LOSS; } if ((in_info->bits) != (t_info->bits)) { loss += SCORE_DEPTH_CHANGE; if ((in_info->bits) > (t_info->bits)) loss += SCORE_DEPTH_LOSS + (in_info->bits - t_info->bits); } GST_DEBUG_OBJECT (base, "score %s -> %s = %d", GST_VIDEO_FORMAT_INFO_NAME (in_info), GST_VIDEO_FORMAT_INFO_NAME (t_info), loss); if (loss < *min_loss) { GST_DEBUG_OBJECT (base, "found new best %d", loss); *out_info = t_info; *min_loss = loss; } } static void gst_d3d11_convert_fixate_format (GstBaseTransform * trans, GstCaps * caps, GstCaps * result) { GstStructure *ins, *outs; const gchar *in_format; const GstVideoFormatInfo *in_info, *out_info = NULL; gint min_loss = G_MAXINT; guint i, capslen; ins = gst_caps_get_structure (caps, 0); in_format = gst_structure_get_string (ins, "format"); if (!in_format) { return; } GST_DEBUG_OBJECT (trans, "source format %s", in_format); in_info = gst_video_format_get_info (gst_video_format_from_string (in_format)); if (!in_info) return; outs = gst_caps_get_structure (result, 0); capslen = gst_caps_get_size (result); GST_DEBUG ("iterate %d structures", capslen); for (i = 0; i < capslen; i++) { GstStructure *tests; const GValue *format; tests = gst_caps_get_structure (result, i); format = gst_structure_get_value (tests, "format"); /* should not happen */ if (format == NULL) continue; if (GST_VALUE_HOLDS_LIST (format)) { gint j, len; len = gst_value_list_get_size (format); GST_DEBUG_OBJECT (trans, "have %d formats", len); for (j = 0; j < len; j++) { const GValue *val; val = gst_value_list_get_value (format, j); if (G_VALUE_HOLDS_STRING (val)) { score_value (trans, in_info, val, &min_loss, &out_info); if (min_loss == 0) break; } } } else if (G_VALUE_HOLDS_STRING (format)) { score_value (trans, in_info, format, &min_loss, &out_info); } } if (out_info) gst_structure_set (outs, "format", G_TYPE_STRING, GST_VIDEO_FORMAT_INFO_NAME (out_info), NULL); } static GstCaps * gst_d3d11_convert_get_fixed_format (GstBaseTransform * trans, GstPadDirection direction, GstCaps * caps, GstCaps * othercaps) { GstCaps *result; result = gst_caps_intersect (othercaps, caps); if (gst_caps_is_empty (result)) { gst_caps_unref (result); result = gst_caps_copy (othercaps); } gst_d3d11_convert_fixate_format (trans, caps, result); /* fixate remaining fields */ result = gst_caps_fixate (result); if (direction == GST_PAD_SINK) { if (gst_caps_is_subset (caps, result)) { gst_caps_replace (&result, caps); } } return result; } static GstCaps * gst_d3d11_convert_fixate_size (GstBaseTransform * base, GstPadDirection direction, GstCaps * caps, GstCaps * othercaps) { GstStructure *ins, *outs; const GValue *from_par, *to_par; GValue fpar = { 0, }, tpar = { 0,}; othercaps = gst_caps_truncate (othercaps); othercaps = gst_caps_make_writable (othercaps); ins = gst_caps_get_structure (caps, 0); outs = gst_caps_get_structure (othercaps, 0); from_par = gst_structure_get_value (ins, "pixel-aspect-ratio"); to_par = gst_structure_get_value (outs, "pixel-aspect-ratio"); /* If we're fixating from the sinkpad we always set the PAR and * assume that missing PAR on the sinkpad means 1/1 and * missing PAR on the srcpad means undefined */ if (direction == GST_PAD_SINK) { if (!from_par) { g_value_init (&fpar, GST_TYPE_FRACTION); gst_value_set_fraction (&fpar, 1, 1); from_par = &fpar; } if (!to_par) { g_value_init (&tpar, GST_TYPE_FRACTION_RANGE); gst_value_set_fraction_range_full (&tpar, 1, G_MAXINT, G_MAXINT, 1); to_par = &tpar; } } else { if (!to_par) { g_value_init (&tpar, GST_TYPE_FRACTION); gst_value_set_fraction (&tpar, 1, 1); to_par = &tpar; gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION, 1, 1, NULL); } if (!from_par) { g_value_init (&fpar, GST_TYPE_FRACTION); gst_value_set_fraction (&fpar, 1, 1); from_par = &fpar; } } /* we have both PAR but they might not be fixated */ { gint from_w, from_h, from_par_n, from_par_d, to_par_n, to_par_d; gint w = 0, h = 0; gint from_dar_n, from_dar_d; gint num, den; /* from_par should be fixed */ g_return_val_if_fail (gst_value_is_fixed (from_par), othercaps); from_par_n = gst_value_get_fraction_numerator (from_par); from_par_d = gst_value_get_fraction_denominator (from_par); gst_structure_get_int (ins, "width", &from_w); gst_structure_get_int (ins, "height", &from_h); gst_structure_get_int (outs, "width", &w); gst_structure_get_int (outs, "height", &h); /* if both width and height are already fixed, we can't do anything * about it anymore */ if (w && h) { guint n, d; GST_DEBUG_OBJECT (base, "dimensions already set to %dx%d, not fixating", w, h); if (!gst_value_is_fixed (to_par)) { if (gst_video_calculate_display_ratio (&n, &d, from_w, from_h, from_par_n, from_par_d, w, h)) { GST_DEBUG_OBJECT (base, "fixating to_par to %dx%d", n, d); if (gst_structure_has_field (outs, "pixel-aspect-ratio")) gst_structure_fixate_field_nearest_fraction (outs, "pixel-aspect-ratio", n, d); else if (n != d) gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION, n, d, NULL); } } goto done; } /* Calculate input DAR */ if (!gst_util_fraction_multiply (from_w, from_h, from_par_n, from_par_d, &from_dar_n, &from_dar_d)) { GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL), ("Error calculating the output scaled size - integer overflow")); goto done; } GST_DEBUG_OBJECT (base, "Input DAR is %d/%d", from_dar_n, from_dar_d); /* If either width or height are fixed there's not much we * can do either except choosing a height or width and PAR * that matches the DAR as good as possible */ if (h) { GstStructure *tmp; gint set_w, set_par_n, set_par_d; GST_DEBUG_OBJECT (base, "height is fixed (%d)", h); /* If the PAR is fixed too, there's not much to do * except choosing the width that is nearest to the * width with the same DAR */ if (gst_value_is_fixed (to_par)) { to_par_n = gst_value_get_fraction_numerator (to_par); to_par_d = gst_value_get_fraction_denominator (to_par); GST_DEBUG_OBJECT (base, "PAR is fixed %d/%d", to_par_n, to_par_d); if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, to_par_d, to_par_n, &num, &den)) { GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL), ("Error calculating the output scaled size - integer overflow")); goto done; } w = (guint) gst_util_uint64_scale_int_round (h, num, den); gst_structure_fixate_field_nearest_int (outs, "width", w); goto done; } /* The PAR is not fixed and it's quite likely that we can set * an arbitrary PAR. */ /* Check if we can keep the input width */ tmp = gst_structure_copy (outs); gst_structure_fixate_field_nearest_int (tmp, "width", from_w); gst_structure_get_int (tmp, "width", &set_w); /* Might have failed but try to keep the DAR nonetheless by * adjusting the PAR */ if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, h, set_w, &to_par_n, &to_par_d)) { GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL), ("Error calculating the output scaled size - integer overflow")); gst_structure_free (tmp); goto done; } if (!gst_structure_has_field (tmp, "pixel-aspect-ratio")) gst_structure_set_value (tmp, "pixel-aspect-ratio", to_par); gst_structure_fixate_field_nearest_fraction (tmp, "pixel-aspect-ratio", to_par_n, to_par_d); gst_structure_get_fraction (tmp, "pixel-aspect-ratio", &set_par_n, &set_par_d); gst_structure_free (tmp); /* Check if the adjusted PAR is accepted */ if (set_par_n == to_par_n && set_par_d == to_par_d) { if (gst_structure_has_field (outs, "pixel-aspect-ratio") || set_par_n != set_par_d) gst_structure_set (outs, "width", G_TYPE_INT, set_w, "pixel-aspect-ratio", GST_TYPE_FRACTION, set_par_n, set_par_d, NULL); goto done; } /* Otherwise scale the width to the new PAR and check if the * adjusted with is accepted. If all that fails we can't keep * the DAR */ if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, set_par_d, set_par_n, &num, &den)) { GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL), ("Error calculating the output scaled size - integer overflow")); goto done; } w = (guint) gst_util_uint64_scale_int_round (h, num, den); gst_structure_fixate_field_nearest_int (outs, "width", w); if (gst_structure_has_field (outs, "pixel-aspect-ratio") || set_par_n != set_par_d) gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION, set_par_n, set_par_d, NULL); goto done; } else if (w) { GstStructure *tmp; gint set_h, set_par_n, set_par_d; GST_DEBUG_OBJECT (base, "width is fixed (%d)", w); /* If the PAR is fixed too, there's not much to do * except choosing the height that is nearest to the * height with the same DAR */ if (gst_value_is_fixed (to_par)) { to_par_n = gst_value_get_fraction_numerator (to_par); to_par_d = gst_value_get_fraction_denominator (to_par); GST_DEBUG_OBJECT (base, "PAR is fixed %d/%d", to_par_n, to_par_d); if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, to_par_d, to_par_n, &num, &den)) { GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL), ("Error calculating the output scaled size - integer overflow")); goto done; } h = (guint) gst_util_uint64_scale_int_round (w, den, num); gst_structure_fixate_field_nearest_int (outs, "height", h); goto done; } /* The PAR is not fixed and it's quite likely that we can set * an arbitrary PAR. */ /* Check if we can keep the input height */ tmp = gst_structure_copy (outs); gst_structure_fixate_field_nearest_int (tmp, "height", from_h); gst_structure_get_int (tmp, "height", &set_h); /* Might have failed but try to keep the DAR nonetheless by * adjusting the PAR */ if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, set_h, w, &to_par_n, &to_par_d)) { GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL), ("Error calculating the output scaled size - integer overflow")); gst_structure_free (tmp); goto done; } if (!gst_structure_has_field (tmp, "pixel-aspect-ratio")) gst_structure_set_value (tmp, "pixel-aspect-ratio", to_par); gst_structure_fixate_field_nearest_fraction (tmp, "pixel-aspect-ratio", to_par_n, to_par_d); gst_structure_get_fraction (tmp, "pixel-aspect-ratio", &set_par_n, &set_par_d); gst_structure_free (tmp); /* Check if the adjusted PAR is accepted */ if (set_par_n == to_par_n && set_par_d == to_par_d) { if (gst_structure_has_field (outs, "pixel-aspect-ratio") || set_par_n != set_par_d) gst_structure_set (outs, "height", G_TYPE_INT, set_h, "pixel-aspect-ratio", GST_TYPE_FRACTION, set_par_n, set_par_d, NULL); goto done; } /* Otherwise scale the height to the new PAR and check if the * adjusted with is accepted. If all that fails we can't keep * the DAR */ if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, set_par_d, set_par_n, &num, &den)) { GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL), ("Error calculating the output scale sized - integer overflow")); goto done; } h = (guint) gst_util_uint64_scale_int_round (w, den, num); gst_structure_fixate_field_nearest_int (outs, "height", h); if (gst_structure_has_field (outs, "pixel-aspect-ratio") || set_par_n != set_par_d) gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION, set_par_n, set_par_d, NULL); goto done; } else if (gst_value_is_fixed (to_par)) { GstStructure *tmp; gint set_h, set_w, f_h, f_w; to_par_n = gst_value_get_fraction_numerator (to_par); to_par_d = gst_value_get_fraction_denominator (to_par); /* Calculate scale factor for the PAR change */ if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, to_par_n, to_par_d, &num, &den)) { GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL), ("Error calculating the output scaled size - integer overflow")); goto done; } /* Try to keep the input height (because of interlacing) */ tmp = gst_structure_copy (outs); gst_structure_fixate_field_nearest_int (tmp, "height", from_h); gst_structure_get_int (tmp, "height", &set_h); /* This might have failed but try to scale the width * to keep the DAR nonetheless */ w = (guint) gst_util_uint64_scale_int_round (set_h, num, den); gst_structure_fixate_field_nearest_int (tmp, "width", w); gst_structure_get_int (tmp, "width", &set_w); gst_structure_free (tmp); /* We kept the DAR and the height is nearest to the original height */ if (set_w == w) { gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height", G_TYPE_INT, set_h, NULL); goto done; } f_h = set_h; f_w = set_w; /* If the former failed, try to keep the input width at least */ tmp = gst_structure_copy (outs); gst_structure_fixate_field_nearest_int (tmp, "width", from_w); gst_structure_get_int (tmp, "width", &set_w); /* This might have failed but try to scale the width * to keep the DAR nonetheless */ h = (guint) gst_util_uint64_scale_int_round (set_w, den, num); gst_structure_fixate_field_nearest_int (tmp, "height", h); gst_structure_get_int (tmp, "height", &set_h); gst_structure_free (tmp); /* We kept the DAR and the width is nearest to the original width */ if (set_h == h) { gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height", G_TYPE_INT, set_h, NULL); goto done; } /* If all this failed, keep the dimensions with the DAR that was closest * to the correct DAR. This changes the DAR but there's not much else to * do here. */ if (set_w * ABS (set_h - h) < ABS (f_w - w) * f_h) { f_h = set_h; f_w = set_w; } gst_structure_set (outs, "width", G_TYPE_INT, f_w, "height", G_TYPE_INT, f_h, NULL); goto done; } else { GstStructure *tmp; gint set_h, set_w, set_par_n, set_par_d, tmp2; /* width, height and PAR are not fixed but passthrough is not possible */ /* First try to keep the height and width as good as possible * and scale PAR */ tmp = gst_structure_copy (outs); gst_structure_fixate_field_nearest_int (tmp, "height", from_h); gst_structure_get_int (tmp, "height", &set_h); gst_structure_fixate_field_nearest_int (tmp, "width", from_w); gst_structure_get_int (tmp, "width", &set_w); if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, set_h, set_w, &to_par_n, &to_par_d)) { GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL), ("Error calculating the output scaled size - integer overflow")); gst_structure_free (tmp); goto done; } if (!gst_structure_has_field (tmp, "pixel-aspect-ratio")) gst_structure_set_value (tmp, "pixel-aspect-ratio", to_par); gst_structure_fixate_field_nearest_fraction (tmp, "pixel-aspect-ratio", to_par_n, to_par_d); gst_structure_get_fraction (tmp, "pixel-aspect-ratio", &set_par_n, &set_par_d); gst_structure_free (tmp); if (set_par_n == to_par_n && set_par_d == to_par_d) { gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height", G_TYPE_INT, set_h, NULL); if (gst_structure_has_field (outs, "pixel-aspect-ratio") || set_par_n != set_par_d) gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION, set_par_n, set_par_d, NULL); goto done; } /* Otherwise try to scale width to keep the DAR with the set * PAR and height */ if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, set_par_d, set_par_n, &num, &den)) { GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL), ("Error calculating the output scaled size - integer overflow")); goto done; } w = (guint) gst_util_uint64_scale_int_round (set_h, num, den); tmp = gst_structure_copy (outs); gst_structure_fixate_field_nearest_int (tmp, "width", w); gst_structure_get_int (tmp, "width", &tmp2); gst_structure_free (tmp); if (tmp2 == w) { gst_structure_set (outs, "width", G_TYPE_INT, tmp2, "height", G_TYPE_INT, set_h, NULL); if (gst_structure_has_field (outs, "pixel-aspect-ratio") || set_par_n != set_par_d) gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION, set_par_n, set_par_d, NULL); goto done; } /* ... or try the same with the height */ h = (guint) gst_util_uint64_scale_int_round (set_w, den, num); tmp = gst_structure_copy (outs); gst_structure_fixate_field_nearest_int (tmp, "height", h); gst_structure_get_int (tmp, "height", &tmp2); gst_structure_free (tmp); if (tmp2 == h) { gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height", G_TYPE_INT, tmp2, NULL); if (gst_structure_has_field (outs, "pixel-aspect-ratio") || set_par_n != set_par_d) gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION, set_par_n, set_par_d, NULL); goto done; } /* If all fails we can't keep the DAR and take the nearest values * for everything from the first try */ gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height", G_TYPE_INT, set_h, NULL); if (gst_structure_has_field (outs, "pixel-aspect-ratio") || set_par_n != set_par_d) gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION, set_par_n, set_par_d, NULL); } } done: if (from_par == &fpar) g_value_unset (&fpar); if (to_par == &tpar) g_value_unset (&tpar); return othercaps; } static GstCaps * gst_d3d11_convert_fixate_caps (GstBaseTransform * base, GstPadDirection direction, GstCaps * caps, GstCaps * othercaps) { GstCaps *format = NULL; GST_DEBUG_OBJECT (base, "trying to fixate othercaps %" GST_PTR_FORMAT " based on caps %" GST_PTR_FORMAT, othercaps, caps); format = gst_d3d11_convert_get_fixed_format (base, direction, caps, othercaps); if (gst_caps_is_empty (format)) { GST_ERROR_OBJECT (base, "Could not convert formats"); return format; } /* convert mode is "all" or "size" here */ othercaps = gst_d3d11_convert_fixate_size (base, direction, caps, othercaps); if (gst_caps_get_size (othercaps) == 1) { gint i; const gchar *format_fields[] = { "format", "colorimetry", "chroma-site" }; GstStructure *format_struct = gst_caps_get_structure (format, 0); GstStructure *fixated_struct; othercaps = gst_caps_make_writable (othercaps); fixated_struct = gst_caps_get_structure (othercaps, 0); for (i = 0; i < G_N_ELEMENTS (format_fields); i++) { if (gst_structure_has_field (format_struct, format_fields[i])) { gst_structure_set (fixated_struct, format_fields[i], G_TYPE_STRING, gst_structure_get_string (format_struct, format_fields[i]), NULL); } else { gst_structure_remove_field (fixated_struct, format_fields[i]); } } } gst_caps_unref (format); GST_DEBUG_OBJECT (base, "fixated othercaps to %" GST_PTR_FORMAT, othercaps); return othercaps; } static gboolean gst_d3d11_convert_filter_meta (GstBaseTransform * trans, GstQuery * query, GType api, const GstStructure * params) { /* This element cannot passthrough the crop meta, because it would convert the * wrong sub-region of the image, and worst, our output image may not be large * enough for the crop to be applied later */ if (api == GST_VIDEO_CROP_META_API_TYPE) return FALSE; /* propose all other metadata upstream */ return TRUE; } static gboolean gst_d3d11_convert_propose_allocation (GstBaseTransform * trans, GstQuery * decide_query, GstQuery * query) { GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans); GstVideoInfo info; GstBufferPool *pool = NULL; GstCaps *caps; guint n_pools, i; GstStructure *config; guint size; GstD3D11AllocationParams *d3d11_params; if (!GST_BASE_TRANSFORM_CLASS (parent_class)->propose_allocation (trans, decide_query, query)) return FALSE; /* passthrough, we're done */ if (decide_query == NULL) return TRUE; gst_query_parse_allocation (query, &caps, NULL); if (caps == NULL) return FALSE; if (!gst_video_info_from_caps (&info, caps)) return FALSE; n_pools = gst_query_get_n_allocation_pools (query); for (i = 0; i < n_pools; i++) { gst_query_parse_nth_allocation_pool (query, i, &pool, NULL, NULL, NULL); if (!GST_IS_D3D11_BUFFER_POOL (pool)) { gst_object_unref (pool); pool = NULL; } } if (!pool) pool = gst_d3d11_buffer_pool_new (filter->device); config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config); if (!d3d11_params) { d3d11_params = gst_d3d11_allocation_params_new (filter->device, &info, 0, D3D11_BIND_SHADER_RESOURCE); } else { /* Set bind flag */ for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&info); i++) { d3d11_params->desc[i].BindFlags |= D3D11_BIND_SHADER_RESOURCE; } } gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params); gst_d3d11_allocation_params_free (d3d11_params); /* size will be updated by d3d11 buffer pool */ gst_buffer_pool_config_set_params (config, caps, 0, 0, 0); if (!gst_buffer_pool_set_config (pool, config)) goto config_failed; gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL); gst_query_add_allocation_meta (query, GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, NULL); size = GST_D3D11_BUFFER_POOL (pool)->buffer_size; gst_query_add_allocation_pool (query, pool, size, 0, 0); gst_object_unref (pool); return TRUE; /* ERRORS */ config_failed: { GST_ERROR_OBJECT (filter, "failed to set config"); gst_object_unref (pool); return FALSE; } } static gboolean gst_d3d11_convert_decide_allocation (GstBaseTransform * trans, GstQuery * query) { GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans); GstCaps *outcaps = NULL; GstBufferPool *pool = NULL; guint size, min = 0, max = 0; GstStructure *config; GstD3D11AllocationParams *d3d11_params; gboolean update_pool = FALSE; GstVideoInfo info; gint i; gst_query_parse_allocation (query, &outcaps, NULL); if (!outcaps) return FALSE; if (!gst_video_info_from_caps (&info, outcaps)) return FALSE; size = GST_VIDEO_INFO_SIZE (&info); if (gst_query_get_n_allocation_pools (query) > 0) { gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max); if (pool && !GST_IS_D3D11_BUFFER_POOL (pool)) { gst_object_unref (pool); pool = NULL; } update_pool = TRUE; } if (!pool) pool = gst_d3d11_buffer_pool_new (filter->device); config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config); if (!d3d11_params) { d3d11_params = gst_d3d11_allocation_params_new (filter->device, &info, 0, D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET); } else { /* Set bind flag */ for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&info); i++) { d3d11_params->desc[i].BindFlags |= (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET); } } gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params); gst_d3d11_allocation_params_free (d3d11_params); gst_buffer_pool_config_set_params (config, outcaps, size, min, max); gst_buffer_pool_set_config (pool, config); size = GST_D3D11_BUFFER_POOL (pool)->buffer_size; if (update_pool) gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max); else gst_query_add_allocation_pool (query, pool, size, min, max); gst_object_unref (pool); return GST_BASE_TRANSFORM_CLASS (parent_class)->decide_allocation (trans, query); } static gboolean create_shader_input_resource (GstD3D11Convert * self, GstD3D11Device * device, const GstD3D11Format * format, GstVideoInfo * info) { D3D11_TEXTURE2D_DESC texture_desc = { 0, }; D3D11_SHADER_RESOURCE_VIEW_DESC view_desc = { 0 }; HRESULT hr; ID3D11Device *device_handle; ID3D11Texture2D *tex[GST_VIDEO_MAX_PLANES] = { NULL, }; ID3D11ShaderResourceView *view[GST_VIDEO_MAX_PLANES] = { NULL, }; gint i; if (self->num_input_view) return TRUE; device_handle = gst_d3d11_device_get_device_handle (device); texture_desc.MipLevels = 1; texture_desc.ArraySize = 1; texture_desc.SampleDesc.Count = 1; texture_desc.SampleDesc.Quality = 0; texture_desc.Usage = D3D11_USAGE_DEFAULT; texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; if (format->dxgi_format == DXGI_FORMAT_UNKNOWN) { for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { if (format->resource_format[i] == DXGI_FORMAT_UNKNOWN) break; texture_desc.Width = GST_VIDEO_INFO_COMP_WIDTH (info, i); texture_desc.Height = GST_VIDEO_INFO_COMP_HEIGHT (info, i); texture_desc.Format = format->resource_format[i]; hr = ID3D11Device_CreateTexture2D (device_handle, &texture_desc, NULL, &tex[i]); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Failed to create texture (0x%x)", (guint) hr); goto error; } } } else { gboolean is_semiplanar = FALSE; if (format->dxgi_format == DXGI_FORMAT_NV12 || format->dxgi_format == DXGI_FORMAT_P010 || format->dxgi_format == DXGI_FORMAT_P016) is_semiplanar = TRUE; texture_desc.Width = GST_VIDEO_INFO_WIDTH (info); texture_desc.Height = GST_VIDEO_INFO_HEIGHT (info); texture_desc.Format = format->dxgi_format; /* semiplanar format resolution of should be even number */ if (is_semiplanar) { texture_desc.Width = GST_ROUND_UP_2 (texture_desc.Width); texture_desc.Height = GST_ROUND_UP_2 (texture_desc.Height); } hr = ID3D11Device_CreateTexture2D (device_handle, &texture_desc, NULL, &tex[0]); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Failed to create texture (0x%x)", (guint) hr); goto error; } if (is_semiplanar) { ID3D11Resource_AddRef (tex[0]); tex[1] = tex[0]; } } view_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; view_desc.Texture2D.MipLevels = 1; for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { if (format->resource_format[i] == DXGI_FORMAT_UNKNOWN) break; view_desc.Format = format->resource_format[i]; hr = ID3D11Device_CreateShaderResourceView (device_handle, (ID3D11Resource *) tex[i], &view_desc, &view[i]); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Failed to create resource view (0x%x)", (guint) hr); goto error; } } self->num_input_view = i; GST_DEBUG_OBJECT (self, "%d shader resource view created", self->num_input_view); for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { self->in_texture[i] = tex[i]; self->shader_resource_view[i] = view[i]; } return TRUE; error: for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { if (view[i]) ID3D11ShaderResourceView_Release (view[i]); } for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { if (tex[i]) ID3D11Texture2D_Release (tex[i]); } return FALSE; } static gboolean create_shader_output_resource (GstD3D11Convert * self, GstD3D11Device * device, const GstD3D11Format * format, GstVideoInfo * info) { D3D11_TEXTURE2D_DESC texture_desc = { 0, }; D3D11_RENDER_TARGET_VIEW_DESC view_desc = { 0, }; HRESULT hr; ID3D11Device *device_handle; ID3D11Texture2D *tex[GST_VIDEO_MAX_PLANES] = { NULL, }; ID3D11RenderTargetView *view[GST_VIDEO_MAX_PLANES] = { NULL, }; gint i; if (self->num_output_view) return TRUE; device_handle = gst_d3d11_device_get_device_handle (device); texture_desc.MipLevels = 1; texture_desc.ArraySize = 1; texture_desc.SampleDesc.Count = 1; texture_desc.SampleDesc.Quality = 0; texture_desc.Usage = D3D11_USAGE_DEFAULT; texture_desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; if (format->dxgi_format == DXGI_FORMAT_UNKNOWN) { for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { if (format->resource_format[i] == DXGI_FORMAT_UNKNOWN) break; texture_desc.Width = GST_VIDEO_INFO_COMP_WIDTH (info, i); texture_desc.Height = GST_VIDEO_INFO_COMP_HEIGHT (info, i); texture_desc.Format = format->resource_format[i]; hr = ID3D11Device_CreateTexture2D (device_handle, &texture_desc, NULL, &tex[i]); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Failed to create texture (0x%x)", (guint) hr); goto error; } } } else { gboolean is_semiplanar = FALSE; if (format->dxgi_format == DXGI_FORMAT_NV12 || format->dxgi_format == DXGI_FORMAT_P010 || format->dxgi_format == DXGI_FORMAT_P016) is_semiplanar = TRUE; texture_desc.Width = GST_VIDEO_INFO_WIDTH (info); texture_desc.Height = GST_VIDEO_INFO_HEIGHT (info); texture_desc.Format = format->dxgi_format; /* semiplanar format resolution of should be even number */ if (is_semiplanar) { texture_desc.Width = GST_ROUND_UP_2 (texture_desc.Width); texture_desc.Height = GST_ROUND_UP_2 (texture_desc.Height); } hr = ID3D11Device_CreateTexture2D (device_handle, &texture_desc, NULL, &tex[0]); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Failed to create texture (0x%x)", (guint) hr); goto error; } if (is_semiplanar) { ID3D11Resource_AddRef (tex[0]); tex[1] = tex[0]; } } view_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; view_desc.Texture2D.MipSlice = 0; for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { if (format->resource_format[i] == DXGI_FORMAT_UNKNOWN) break; view_desc.Format = format->resource_format[i]; hr = ID3D11Device_CreateRenderTargetView (device_handle, (ID3D11Resource *) tex[i], &view_desc, &view[i]); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Failed to create %dth render target view (0x%x)", i, (guint) hr); goto error; } } self->num_output_view = i; GST_DEBUG_OBJECT (self, "%d render view created", self->num_output_view); for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { self->out_texture[i] = tex[i]; self->render_target_view[i] = view[i]; } return TRUE; error: for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { if (view[i]) ID3D11RenderTargetView_Release (view[i]); } for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { if (tex[i]) ID3D11Texture2D_Release (tex[i]); } return FALSE; } static gboolean gst_d3d11_convert_set_info (GstD3D11BaseFilter * filter, GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps, GstVideoInfo * out_info) { GstD3D11Convert *self = GST_D3D11_CONVERT (filter); const GstVideoInfo *unknown_info; if (gst_base_transform_is_passthrough (GST_BASE_TRANSFORM (filter))) return TRUE; gst_d3d11_convert_clear_shader_resource (self); GST_DEBUG_OBJECT (self, "Setup convert with format %s -> %s", gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)), gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info))); /* if present, these must match */ if (in_info->interlace_mode != out_info->interlace_mode) goto format_mismatch; /* FIXME: add support border */ if (in_info->width == out_info->width && in_info->height == out_info->height && in_info->finfo == out_info->finfo) { gst_base_transform_set_passthrough (GST_BASE_TRANSFORM (filter), TRUE); return TRUE; } self->in_d3d11_format = gst_d3d11_device_format_from_gst (filter->device, GST_VIDEO_INFO_FORMAT (in_info)); if (!self->in_d3d11_format) { unknown_info = in_info; goto format_unknown; } self->out_d3d11_format = gst_d3d11_device_format_from_gst (filter->device, GST_VIDEO_INFO_FORMAT (out_info)); if (!self->out_d3d11_format) { unknown_info = out_info; goto format_unknown; } self->converter = gst_d3d11_color_converter_new (filter->device, in_info, out_info); if (!self->converter) { GST_ERROR_OBJECT (self, "couldn't set converter"); return FALSE; } #if (DXGI_HEADER_VERSION >= 4) /* If both input and output formats are native DXGI format */ if (self->in_d3d11_format->dxgi_format != DXGI_FORMAT_UNKNOWN && self->out_d3d11_format->dxgi_format != DXGI_FORMAT_UNKNOWN) { gboolean hardware = FALSE; GstD3D11VideoProcessor *processor = NULL; gst_d3d11_device_lock (filter->device); g_object_get (filter->device, "hardware", &hardware, NULL); if (hardware) { processor = gst_d3d11_video_processor_new (filter->device, in_info->width, in_info->height, out_info->width, out_info->height); } if (processor) { const GstDxgiColorSpace *in_color_space; const GstDxgiColorSpace *out_color_space; in_color_space = gst_d3d11_video_info_to_dxgi_color_space (in_info); out_color_space = gst_d3d11_video_info_to_dxgi_color_space (out_info); if (in_color_space && out_color_space) { DXGI_FORMAT in_dxgi_format = self->in_d3d11_format->dxgi_format; DXGI_FORMAT out_dxgi_format = self->out_d3d11_format->dxgi_format; DXGI_COLOR_SPACE_TYPE in_dxgi_color_space = (DXGI_COLOR_SPACE_TYPE) in_color_space->dxgi_color_space_type; DXGI_COLOR_SPACE_TYPE out_dxgi_color_space = (DXGI_COLOR_SPACE_TYPE) out_color_space->dxgi_color_space_type; if (!gst_d3d11_video_processor_check_format_conversion (processor, in_dxgi_format, in_dxgi_color_space, out_dxgi_format, out_dxgi_color_space)) { GST_DEBUG_OBJECT (self, "Conversion is not supported by device"); gst_d3d11_video_processor_free (processor); processor = NULL; } else { GST_DEBUG_OBJECT (self, "video processor supports conversion"); gst_d3d11_video_processor_set_input_dxgi_color_space (processor, in_dxgi_color_space); gst_d3d11_video_processor_set_output_dxgi_color_space (processor, out_dxgi_color_space); } } else { GST_WARNING_OBJECT (self, "Couldn't determine input and/or output dxgi colorspace"); gst_d3d11_video_processor_free (processor); processor = NULL; } } self->processor = processor; gst_d3d11_device_unlock (filter->device); } #endif /* setup D3D11_BOX struct for fallback copy */ self->in_src_box.left = 0; self->in_src_box.top = 0; self->in_src_box.front = 0; self->in_src_box.back = 1; self->in_src_box.right = GST_VIDEO_INFO_WIDTH (in_info); self->in_src_box.bottom = GST_VIDEO_INFO_HEIGHT (in_info); self->out_src_box.left = 0; self->out_src_box.top = 0; self->out_src_box.front = 0; self->out_src_box.back = 1; self->out_src_box.right = GST_VIDEO_INFO_WIDTH (out_info); self->out_src_box.bottom = GST_VIDEO_INFO_HEIGHT (out_info); return TRUE; /* ERRORS */ format_mismatch: { GST_ERROR_OBJECT (self, "input and output formats do not match"); return FALSE; } format_unknown: { GST_ERROR_OBJECT (self, "%s couldn't be converted to d3d11 format", gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (unknown_info))); return FALSE; } } static gboolean gst_d3d11_convert_prefer_video_processor (GstD3D11Convert * self, GstBuffer * inbuf, GstBuffer * outbuf) { GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (self); GstMemory *mem; GstD3D11Memory *dmem; if (!self->processor) return FALSE; if (gst_buffer_n_memory (inbuf) != 1 || gst_buffer_n_memory (outbuf) != 1) return FALSE; mem = gst_buffer_peek_memory (inbuf, 0); g_assert (gst_is_d3d11_memory (mem)); dmem = (GstD3D11Memory *) mem; if (dmem->device != filter->device) return FALSE; /* If we can use shader, we prefer to use shader instead of video processor * because video processor implementation is vendor dependent * and not flexible */ if (gst_d3d11_memory_get_shader_resource_view_size (dmem)) return FALSE; if (!gst_d3d11_video_processor_get_input_view (self->processor, dmem)) return FALSE; mem = gst_buffer_peek_memory (outbuf, 0); g_assert (gst_is_d3d11_memory (mem)); dmem = (GstD3D11Memory *) mem; if (dmem->device != filter->device) return FALSE; if (!gst_d3d11_video_processor_get_output_view (self->processor, dmem)) return FALSE; return TRUE; } static gboolean gst_d3d11_convert_transform_using_processor (GstD3D11Convert * self, GstBuffer * inbuf, GstBuffer * outbuf) { GstD3D11Memory *in_mem, *out_mem; RECT in_rect, out_rect; ID3D11VideoProcessorInputView *piv; ID3D11VideoProcessorOutputView *pov; in_mem = (GstD3D11Memory *) gst_buffer_peek_memory (inbuf, 0); out_mem = (GstD3D11Memory *) gst_buffer_peek_memory (outbuf, 0); piv = gst_d3d11_video_processor_get_input_view (self->processor, in_mem); if (!piv) { GST_ERROR_OBJECT (self, "ID3D11VideoProcessorInputView is unavailable"); return FALSE; } pov = gst_d3d11_video_processor_get_output_view (self->processor, out_mem); if (!pov) { GST_ERROR_OBJECT (self, "ID3D11VideoProcessorOutputView is unavailable"); return FALSE; } in_rect.left = 0; in_rect.top = 0; in_rect.right = self->in_src_box.right; in_rect.bottom = self->in_src_box.bottom; out_rect.left = 0; out_rect.top = 0; out_rect.right = self->out_src_box.right; out_rect.bottom = self->out_src_box.bottom; return gst_d3d11_video_processor_render (self->processor, &in_rect, piv, &out_rect, pov); } static GstFlowReturn gst_d3d11_convert_transform (GstBaseTransform * trans, GstBuffer * inbuf, GstBuffer * outbuf) { GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans); GstD3D11Convert *self = GST_D3D11_CONVERT (trans); GstD3D11Device *device = filter->device; ID3D11Device *device_handle; ID3D11DeviceContext *context_handle; ID3D11ShaderResourceView *resource_view[GST_VIDEO_MAX_PLANES] = { NULL, }; ID3D11RenderTargetView *render_view[GST_VIDEO_MAX_PLANES] = { NULL, }; gint i; gboolean copy_input = FALSE; gboolean copy_output = FALSE; GstMapInfo in_map[GST_VIDEO_MAX_PLANES]; GstMapInfo out_map[GST_VIDEO_MAX_PLANES]; device_handle = gst_d3d11_device_get_device_handle (device); context_handle = gst_d3d11_device_get_device_context_handle (device); if (!gst_d3d11_buffer_map (inbuf, device_handle, in_map, GST_MAP_READ)) { GST_ERROR_OBJECT (self, "Couldn't map input buffer"); goto invalid_memory; } if (!gst_d3d11_buffer_map (outbuf, device_handle, out_map, GST_MAP_WRITE)) { GST_ERROR_OBJECT (self, "Couldn't map output buffer"); gst_d3d11_buffer_unmap (inbuf, in_map); goto invalid_memory; } if (gst_d3d11_convert_prefer_video_processor (self, inbuf, outbuf)) { gboolean ret = gst_d3d11_convert_transform_using_processor (self, inbuf, outbuf); if (!ret) { GST_ERROR_OBJECT (self, "Couldn't convert using video processor"); goto conversion_failed; } gst_d3d11_buffer_unmap (inbuf, in_map); gst_d3d11_buffer_unmap (outbuf, out_map); return GST_FLOW_OK; } /* Ensure shader resource views */ if (!gst_d3d11_buffer_get_shader_resource_view (inbuf, resource_view)) { if (!create_shader_input_resource (self, device, self->in_d3d11_format, &filter->in_info)) { GST_ERROR_OBJECT (self, "Failed to configure fallback input texture"); goto fallback_failed; } copy_input = TRUE; gst_d3d11_device_lock (device); for (i = 0; i < gst_buffer_n_memory (inbuf); i++) { GstD3D11Memory *mem = (GstD3D11Memory *) gst_buffer_peek_memory (inbuf, i); guint subidx; D3D11_BOX src_box = { 0, }; D3D11_TEXTURE2D_DESC src_desc; D3D11_TEXTURE2D_DESC dst_desc; subidx = gst_d3d11_memory_get_subresource_index (mem); gst_d3d11_memory_get_texture_desc (mem, &src_desc); ID3D11Texture2D_GetDesc (self->in_texture[i], &dst_desc); src_box.left = 0; src_box.top = 0; src_box.front = 0; src_box.back = 1; src_box.right = MIN (src_desc.Width, dst_desc.Width); src_box.bottom = MIN (src_desc.Height, dst_desc.Height); ID3D11DeviceContext_CopySubresourceRegion (context_handle, (ID3D11Resource *) self->in_texture[i], 0, 0, 0, 0, (ID3D11Resource *) in_map[i].data, subidx, &src_box); } gst_d3d11_device_unlock (device); } /* Ensure render target views */ if (!gst_d3d11_buffer_get_render_target_view (outbuf, render_view)) { if (!create_shader_output_resource (self, device, self->out_d3d11_format, &filter->out_info)) { GST_ERROR_OBJECT (self, "Failed to configure fallback output texture"); goto fallback_failed; } copy_output = TRUE; } if (!gst_d3d11_color_converter_convert (self->converter, copy_input ? self->shader_resource_view : resource_view, copy_output ? self->render_target_view : render_view, NULL, NULL)) { goto conversion_failed; } if (copy_output) { gst_d3d11_device_lock (device); for (i = 0; i < gst_buffer_n_memory (outbuf); i++) { GstD3D11Memory *mem = (GstD3D11Memory *) gst_buffer_peek_memory (outbuf, i); guint subidx; D3D11_BOX src_box = { 0, }; D3D11_TEXTURE2D_DESC src_desc; D3D11_TEXTURE2D_DESC dst_desc; ID3D11Texture2D_GetDesc (self->out_texture[i], &src_desc); subidx = gst_d3d11_memory_get_subresource_index (mem); gst_d3d11_memory_get_texture_desc (mem, &dst_desc); src_box.left = 0; src_box.top = 0; src_box.front = 0; src_box.back = 1; src_box.right = MIN (src_desc.Width, dst_desc.Width); src_box.bottom = MIN (src_desc.Height, dst_desc.Height); ID3D11DeviceContext_CopySubresourceRegion (context_handle, (ID3D11Resource *) out_map[i].data, subidx, 0, 0, 0, (ID3D11Resource *) self->out_texture[i], 0, &src_box); } gst_d3d11_device_unlock (device); } gst_d3d11_buffer_unmap (inbuf, in_map); gst_d3d11_buffer_unmap (outbuf, out_map); return GST_FLOW_OK; invalid_memory: { GST_ELEMENT_ERROR (self, CORE, FAILED, (NULL), ("Invalid memory")); return GST_FLOW_ERROR; } fallback_failed: { GST_ELEMENT_ERROR (self, CORE, FAILED, (NULL), ("Couldn't prepare fallback memory")); gst_d3d11_buffer_unmap (inbuf, in_map); gst_d3d11_buffer_unmap (outbuf, out_map); return GST_FLOW_ERROR; } conversion_failed: { GST_ELEMENT_ERROR (self, CORE, FAILED, (NULL), ("Couldn't convert texture")); gst_d3d11_buffer_unmap (inbuf, in_map); gst_d3d11_buffer_unmap (outbuf, out_map); return GST_FLOW_ERROR; } } static GstCaps *gst_d3d11_color_convert_transform_caps (GstBaseTransform * trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter); static GstCaps *gst_d3d11_color_convert_fixate_caps (GstBaseTransform * base, GstPadDirection direction, GstCaps * caps, GstCaps * othercaps); G_DEFINE_TYPE (GstD3D11ColorConvert, gst_d3d11_color_convert, GST_TYPE_D3D11_CONVERT); static void gst_d3d11_color_convert_class_init (GstD3D11ColorConvertClass * klass) { GstElementClass *element_class = GST_ELEMENT_CLASS (klass); GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass); gst_element_class_set_static_metadata (element_class, "Direct3D11 colorspace converter", "Filter/Converter/Video/Hardware", "Color conversion using D3D11", "Seungha Yang , " "Jeongki Kim "); trans_class->transform_caps = GST_DEBUG_FUNCPTR (gst_d3d11_color_convert_transform_caps); trans_class->fixate_caps = GST_DEBUG_FUNCPTR (gst_d3d11_color_convert_fixate_caps); } static void gst_d3d11_color_convert_init (GstD3D11ColorConvert * self) { } static GstCaps * gst_d3d11_color_convert_transform_caps (GstBaseTransform * trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter) { GstCaps *tmp, *tmp2; GstCaps *result; /* Get all possible caps that we can transform to */ tmp = gst_d3d11_convert_caps_remove_format_info (caps); if (filter) { tmp2 = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST); gst_caps_unref (tmp); tmp = tmp2; } result = tmp; GST_DEBUG_OBJECT (trans, "transformed %" GST_PTR_FORMAT " into %" GST_PTR_FORMAT, caps, result); return result; } static GstCaps * gst_d3d11_color_convert_fixate_caps (GstBaseTransform * base, GstPadDirection direction, GstCaps * caps, GstCaps * othercaps) { GstCaps *format = NULL; GST_DEBUG_OBJECT (base, "trying to fixate othercaps %" GST_PTR_FORMAT " based on caps %" GST_PTR_FORMAT, othercaps, caps); format = gst_d3d11_convert_get_fixed_format (base, direction, caps, othercaps); if (gst_caps_is_empty (format)) { GST_ERROR_OBJECT (base, "Could not convert formats"); } else { GST_DEBUG_OBJECT (base, "fixated othercaps to %" GST_PTR_FORMAT, format); } return format; } static GstCaps *gst_d3d11_scale_transform_caps (GstBaseTransform * trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter); static GstCaps *gst_d3d11_scale_fixate_caps (GstBaseTransform * base, GstPadDirection direction, GstCaps * caps, GstCaps * othercaps); G_DEFINE_TYPE (GstD3D11Scale, gst_d3d11_scale, GST_TYPE_D3D11_CONVERT); static void gst_d3d11_scale_class_init (GstD3D11ScaleClass * klass) { GstElementClass *element_class = GST_ELEMENT_CLASS (klass); GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass); gst_element_class_set_static_metadata (element_class, "Direct3D11 scaler", "Filter/Converter/Video/Scaler/Hardware", "Resizes video using D3D11", "Seungha Yang , " "Jeongki Kim "); trans_class->transform_caps = GST_DEBUG_FUNCPTR (gst_d3d11_scale_transform_caps); trans_class->fixate_caps = GST_DEBUG_FUNCPTR (gst_d3d11_scale_fixate_caps); } static void gst_d3d11_scale_init (GstD3D11Scale * self) { } static GstCaps * gst_d3d11_scale_transform_caps (GstBaseTransform * trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter) { GstCaps *tmp, *tmp2; GstCaps *result; /* Get all possible caps that we can transform to */ tmp = gst_d3d11_convert_caps_rangify_size_info (caps); if (filter) { tmp2 = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST); gst_caps_unref (tmp); tmp = tmp2; } result = tmp; GST_DEBUG_OBJECT (trans, "transformed %" GST_PTR_FORMAT " into %" GST_PTR_FORMAT, caps, result); return result; } static GstCaps * gst_d3d11_scale_fixate_caps (GstBaseTransform * base, GstPadDirection direction, GstCaps * caps, GstCaps * othercaps) { GST_DEBUG_OBJECT (base, "trying to fixate othercaps %" GST_PTR_FORMAT " based on caps %" GST_PTR_FORMAT, othercaps, caps); othercaps = gst_d3d11_convert_fixate_size (base, direction, caps, othercaps); GST_DEBUG_OBJECT (base, "fixated othercaps to %" GST_PTR_FORMAT, othercaps); return othercaps; }