# Compositing and video overlays. We want a way to composite a video frame and an overlay frame. The video frame is as we expect, the overlay is a normal video frame + an alpha mask. In the following monologue, please consider that I mean RGB/I420/YV12/YUY2 wherever I say RGB. So we have a plugin with 2 sinks and one src: +----------------+ |video | | video| |overlay | +----------------+ What should the format for the overlay data look like? Ideas: * RGBA - 4 byte per pixel video frame * RGB+A - 3 Bytes per pixel video frame, then 1 byte per pixel overlay frame. A new mime type, or a variation on video/raw? I'm not sure * Overlay is actually 2 sinks, one takes a RGB/YUV data the other the alpha channel. I'm not sure which approach is better, but I think it is probably neatest to use RGB+A, and then have a separate plugin which has 2 sinks and converts an RGB/YUV stream plus an alpha stream into an RGB+A stream. The benefit of RGB+A over RGBA in this scenario, is that it is easier (correct me if I'm wrong) to optimise 2 block copies which appends an alpha frame to a RGB frame than it is to do the many copies required to interleave them into an RGBA stream. So, I see this producing a few new plugins: videooverlay - takes an RGB and an RGB+A frame from 2 sinks, does the overlay (according to some properties) and outputs a result frame in RGB or RGB+A (as negotiated) format on 1 src. rgb2rgba - takes 1 RGB frame and one A frame from 2 sinks and outputs RGB+A on 1 src. If the A sink is not connected, we just add a fixed alpha channel based on an object-property. rgb2rgba - takes an RGB+A frame and discards the RGB component. textoverlay - This plugin, instead of taking a video frame and overlaying text, can just output an RGB+A stream with appropriate timestamping. This prevents duplicating code to composite with an alpha mask and allows us to optimise it in one spot only.