@obj: @src: @Returns: @obj: @obj: @name: @Returns: @obj: @obj: @name: @Returns: @obj: @obj: @obj: @obj: @klass: @klass: @obj: @Returns: @Returns: @obj: @Returns: @klass: @obj: @name: @Returns: @Returns: @name: @Returns: @obj: @connection: @klass: @obj: @name: @Returns: @Returns: @pad: @buf: @Returns: @pad: @buf: @klass: @klass: @obj: @obj: @obj: @obj: @obj: @name: @Returns: @name: @Returns: @name: @Returns: @obj: @obj: @obj: @klass: @obj: @klass: @obj: @klass: @pad: @buf: @obj: @esdsink: @channels: @klass: @klass: @obj: @obj: @obj: @Returns: @Returns: The frequency. @obj: This macro unsets the given state on the element. @obj: Element to unset state of. @flag: State to unset, can be any number of bits in guint32. @Returns: @klass: @klass: @obj: @obj: @klass: @klass: @obj: @Returns: @obj: This macro sets the given state on the element. @obj: Element to set state of. @flag: State to set, can be any number of bits in guint32. @klass: @obj: @esdsink: @obj: @obj: @obj: @obj: @obj: plugin @pad: @buf: @name: @Returns: @obj: @obj: @audiosink: @obj: @pad: @Returns: @obj: @obj: @obj: @Returns: @klass: @obj: @Returns: @obj: @Returns: @obj: This macro checks to see if the given state is set. @obj: Element to check for state. @flag: State to check for, must be a single bit in guint32. @obj: @Returns: @obj: @obj: @Returns: @Returns: @obj: @buf: @Returns: @element: @state: @Returns: @klass: @klass: @esdsink: @frequency: @name: @Returns: @audiosink: @channels: @obj: @obj: @obj: @Returns: @pad: @buf: @pad: @buf: @klass: @obj: @obj: @klass: @src: @audiosink: @frequency: @meta: @Returns: @Returns: @Returns: @obj: @Returns: @obj: @obj: @obj: @obj: GstElement @obj: @esdsink: @format: @klass: @obj: @src: @klass: @obj: @obj: @obj: @obj: @name: @fd: @Returns: @audiosink: @format: @klass: @obj: @Returns: @obj: @obj: @obj: @name: @Returns: