/* * Copyright (C) 2004 Wim Taymans * Copyright (C) 2006 Mindfruit Bv. * Author: Sjoerd Simons * Author: Alex Ugarte * Copyright (C) 2009 Alex Ugarte * Copyright (C) 2009 Sebastian Dröge * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "blend.h" #include #include #include #include #define BLEND(D,S,alpha) (((D) * (256 - (alpha)) + (S) * (alpha)) >> 8) #ifdef HAVE_GCC_ASM #if defined(HAVE_CPU_I386) || defined(HAVE_CPU_X86_64) #define BUILD_X86_ASM #define GENERIC #include "blend_mmx.h" #undef GENERIC #endif #endif /* Below are the implementations of everything */ inline static void _blend_u8_c (guint8 * dest, const guint8 * src, gint src_stride, gint dest_stride, gint src_width, gint src_height, gint dest_width, gint b_alpha) { gint i, j; gint src_add = src_stride - src_width; gint dest_add = dest_stride - dest_width; for (i = 0; i < src_height; i++) { for (j = 0; j < src_width; j++) { *dest = BLEND (*dest, *src, b_alpha); dest++; src++; } src += src_add; dest += dest_add; } } /* A32 is for AYUV, ARGB and BGRA */ #define BLEND_A32(name, LOOP) \ static void \ blend_##name (const guint8 * src, gint xpos, gint ypos, \ gint src_width, gint src_height, gdouble src_alpha, \ guint8 * dest, gint dest_width, gint dest_height) \ { \ guint s_alpha; \ gint src_stride, dest_stride; \ \ src_stride = src_width * 4; \ dest_stride = dest_width * 4; \ \ s_alpha = CLAMP ((gint) (src_alpha * 256), 0, 256); \ \ /* If it's completely transparent... we just return */ \ if (G_UNLIKELY (s_alpha == 0)) \ return; \ \ /* adjust src pointers for negative sizes */ \ if (xpos < 0) { \ src += -xpos * 4; \ src_width -= -xpos; \ xpos = 0; \ } \ if (ypos < 0) { \ src += -ypos * src_stride; \ src_height -= -ypos; \ ypos = 0; \ } \ /* adjust width/height if the src is bigger than dest */ \ if (xpos + src_width > dest_width) { \ src_width = dest_width - xpos; \ } \ if (ypos + src_height > dest_height) { \ src_height = dest_height - ypos; \ } \ \ dest = dest + 4 * xpos + (ypos * dest_stride); \ \ LOOP (dest, src, src_height, src_width, src_stride, dest_stride, s_alpha); \ } #define BLEND_A32_LOOP_C(name, A, C1, C2, C3) \ static inline void \ _blend_loop_##name##_c (guint8 *dest, const guint8 *src, gint src_height, gint src_width, gint src_stride, gint dest_stride, guint s_alpha) { \ gint i, j; \ gint alpha; \ gint src_add = src_stride - (4 * src_width); \ gint dest_add = dest_stride - (4 * src_width); \ \ for (i = 0; i < src_height; i++) { \ for (j = 0; j < src_width; j++) { \ alpha = (src[A] * s_alpha) >> 8; \ dest[A] = 0xff; \ dest[C1] = BLEND(dest[C1], src[C1], alpha); \ dest[C2] = BLEND(dest[C2], src[C2], alpha); \ dest[C3] = BLEND(dest[C3], src[C3], alpha); \ \ src += 4; \ dest += 4; \ } \ src += src_add; \ dest += dest_add; \ } \ } BLEND_A32_LOOP_C (argb, 0, 1, 2, 3); BLEND_A32_LOOP_C (bgra, 3, 2, 1, 0); BLEND_A32 (argb_c, _blend_loop_argb_c); BLEND_A32 (bgra_c, _blend_loop_bgra_c); #define A32_CHECKER_C(name, RGB, A, C1, C2, C3) \ static void \ fill_checker_##name##_c (guint8 * dest, gint width, gint height) \ { \ gint i, j; \ gint val; \ static const gint tab[] = { 80, 160, 80, 160 }; \ \ if (!RGB) { \ for (i = 0; i < height; i++) { \ for (j = 0; j < width; j++) { \ dest[A] = 0xff; \ dest[C1] = tab[((i & 0x8) >> 3) + ((j & 0x8) >> 3)]; \ dest[C2] = 128; \ dest[C3] = 128; \ } \ } \ } else { \ for (i = 0; i < height; i++) { \ for (j = 0; j < width; j++) { \ val = tab[((i & 0x8) >> 3) + ((j & 0x8) >> 3)]; \ dest[A] = 0xFF; \ dest[C1] = val; \ dest[C2] = val; \ dest[C3] = val; \ dest += 4; \ } \ } \ } \ } A32_CHECKER_C (argb, TRUE, 0, 1, 2, 3); A32_CHECKER_C (bgra, TRUE, 3, 2, 1, 0); A32_CHECKER_C (ayuv, FALSE, 0, 1, 2, 3); #define YUV_TO_R(Y,U,V) (CLAMP (1.164 * (Y - 16) + 1.596 * (V - 128), 0, 255)) #define YUV_TO_G(Y,U,V) (CLAMP (1.164 * (Y - 16) - 0.813 * (V - 128) - 0.391 * (U - 128), 0, 255)) #define YUV_TO_B(Y,U,V) (CLAMP (1.164 * (Y - 16) + 2.018 * (U - 128), 0, 255)) #define A32_COLOR(name, RGB, LOOP) \ static void \ fill_color_##name (guint8 * dest, gint width, gint height, gint Y, gint U, gint V) \ { \ gint c1, c2, c3; \ \ if (RGB) { \ c1 = YUV_TO_R (Y, U, V); \ c2 = YUV_TO_G (Y, U, V); \ c3 = YUV_TO_B (Y, U, V); \ } else { \ c1 = Y; \ c2 = U; \ c3 = V; \ } \ LOOP (dest, height, width, c1, c2, c3); \ } #define A32_COLOR_LOOP_C(name, A, C1, C2, C3) \ static inline void \ _fill_color_loop_##name##_c (guint8 *dest, gint height, gint width, gint c1, gint c2, gint c3) { \ gint i, j; \ \ for (i = 0; i < height; i++) { \ for (j = 0; j < width; j++) { \ dest[A] = 0xff; \ dest[C1] = c1; \ dest[C2] = c2; \ dest[C3] = c3; \ } \ } \ } A32_COLOR_LOOP_C (ac1c2c3, 0, 1, 2, 3); A32_COLOR_LOOP_C (c3c2c1a, 3, 2, 1, 0); A32_COLOR (argb_c, TRUE, _fill_color_loop_ac1c2c3_c); A32_COLOR (bgra_c, TRUE, _fill_color_loop_c3c2c1a_c); A32_COLOR (ayuv_c, FALSE, _fill_color_loop_ac1c2c3_c); /* I420 */ #define I420_Y_ROWSTRIDE(width) (GST_ROUND_UP_4(width)) #define I420_U_ROWSTRIDE(width) (GST_ROUND_UP_8(width)/2) #define I420_V_ROWSTRIDE(width) ((GST_ROUND_UP_8(I420_Y_ROWSTRIDE(width)))/2) #define I420_Y_OFFSET(w,h) (0) #define I420_U_OFFSET(w,h) (I420_Y_OFFSET(w,h)+(I420_Y_ROWSTRIDE(w)*GST_ROUND_UP_2(h))) #define I420_V_OFFSET(w,h) (I420_U_OFFSET(w,h)+(I420_U_ROWSTRIDE(w)*GST_ROUND_UP_2(h)/2)) #define I420_BLEND(name,MEMCPY,BLENDLOOP) \ inline static void \ _blend_i420_##name (const guint8 * src, guint8 * dest, \ gint src_stride, gint dest_stride, gint src_width, gint src_height, \ gint dest_width, gdouble src_alpha) \ { \ gint i; \ gint b_alpha; \ \ /* If it's completely transparent... we just return */ \ if (G_UNLIKELY (src_alpha == 0.0)) { \ GST_INFO ("Fast copy (alpha == 0.0)"); \ return; \ } \ \ /* If it's completely opaque, we do a fast copy */ \ if (G_UNLIKELY (src_alpha == 1.0)) { \ GST_INFO ("Fast copy (alpha == 1.0)"); \ for (i = 0; i < src_height; i++) { \ MEMCPY (dest, src, src_width); \ src += src_stride; \ dest += dest_stride; \ } \ return; \ } \ \ b_alpha = CLAMP ((gint) (src_alpha * 256), 0, 256); \ \ BLENDLOOP(dest, src, src_stride, dest_stride, src_width, src_height, dest_width, b_alpha); \ } \ \ static void \ blend_i420_##name (const guint8 * src, gint xpos, gint ypos, \ gint src_width, gint src_height, gdouble src_alpha, \ guint8 * dest, gint dest_width, gint dest_height) \ { \ const guint8 *b_src; \ guint8 *b_dest; \ gint b_src_width = src_width; \ gint b_src_height = src_height; \ gint xoffset = 0; \ gint yoffset = 0; \ \ xpos = GST_ROUND_UP_2 (xpos); \ ypos = GST_ROUND_UP_2 (ypos); \ \ /* adjust src pointers for negative sizes */ \ if (xpos < 0) { \ xoffset = -xpos; \ b_src_width -= -xpos; \ xpos = 0; \ } \ if (ypos < 0) { \ yoffset += -ypos; \ b_src_height -= -ypos; \ ypos = 0; \ } \ /* If x or y offset are larger then the source it's outside of the picture */ \ if (xoffset > src_width || yoffset > src_width) { \ return; \ } \ \ /* adjust width/height if the src is bigger than dest */ \ if (xpos + src_width > dest_width) { \ b_src_width = dest_width - xpos; \ } \ if (ypos + src_height > dest_height) { \ b_src_height = dest_height - ypos; \ } \ if (b_src_width < 0 || b_src_height < 0) { \ return; \ } \ \ /* First mix Y, then U, then V */ \ b_src = src + I420_Y_OFFSET (src_width, src_height); \ b_dest = dest + I420_Y_OFFSET (dest_width, dest_height); \ _blend_i420_##name (b_src + xoffset + yoffset * I420_Y_ROWSTRIDE (src_width), \ b_dest + xpos + ypos * I420_Y_ROWSTRIDE (dest_width), \ I420_Y_ROWSTRIDE (src_width), \ I420_Y_ROWSTRIDE (dest_width), b_src_width, b_src_height, \ dest_width, src_alpha); \ \ b_src = src + I420_U_OFFSET (src_width, src_height); \ b_dest = dest + I420_U_OFFSET (dest_width, dest_height); \ \ _blend_i420_##name (b_src + xoffset / 2 + \ yoffset / 2 * I420_U_ROWSTRIDE (src_width), \ b_dest + xpos / 2 + ypos / 2 * I420_U_ROWSTRIDE (dest_width), \ I420_U_ROWSTRIDE (src_width), I420_U_ROWSTRIDE (dest_width), \ b_src_width / 2, GST_ROUND_UP_2 (b_src_height) / 2, dest_width / 2, \ src_alpha); \ \ b_src = src + I420_V_OFFSET (src_width, src_height); \ b_dest = dest + I420_V_OFFSET (dest_width, dest_height); \ \ _blend_i420_##name (b_src + xoffset / 2 + \ yoffset / 2 * I420_V_ROWSTRIDE (src_width), \ b_dest + xpos / 2 + ypos / 2 * I420_V_ROWSTRIDE (dest_width), \ I420_V_ROWSTRIDE (src_width), I420_V_ROWSTRIDE (dest_width), \ b_src_width / 2, GST_ROUND_UP_2 (b_src_height) / 2, dest_width / 2, \ src_alpha); \ } #define I420_FILL_CHECKER(name, MEMSET) \ static void \ fill_checker_i420_##name (guint8 * dest, gint width, gint height) \ { \ gint size; \ gint i, j; \ static const int tab[] = { 80, 160, 80, 160 }; \ guint8 *p = dest; \ \ for (i = 0; i < height; i++) { \ for (j = 0; j < width; j++) { \ *p++ = tab[((i & 0x8) >> 3) + ((j & 0x8) >> 3)]; \ } \ p += I420_Y_ROWSTRIDE (width) - width; \ } \ \ size = (I420_U_ROWSTRIDE (width) * height) / 2; \ MEMSET (dest + I420_U_OFFSET (width, height), 0x80, size); \ \ size = (I420_V_ROWSTRIDE (width) * height) / 2; \ MEMSET (dest + I420_V_OFFSET (width, height), 0x80, size); \ } #define I420_FILL_COLOR(name,MEMSET) \ static void \ fill_color_i420_##name (guint8 * dest, gint width, gint height, \ gint colY, gint colU, gint colV) \ { \ gint size; \ \ size = I420_Y_ROWSTRIDE (width) * height; \ MEMSET (dest, colY, size); \ \ size = (I420_U_ROWSTRIDE (width) * height) / 2; \ MEMSET (dest + I420_U_OFFSET (width, height), colU, size); \ \ size = (I420_V_ROWSTRIDE (width) * height) / 2; \ MEMSET (dest + I420_V_OFFSET (width, height), colV, size); \ } I420_BLEND (c, memcpy, _blend_u8_c); I420_FILL_CHECKER (c, memset); I420_FILL_COLOR (c, memset); /* RGB, BGR, xRGB, xBGR, RGBx, BGRx */ #define RGB_BLEND(name, bpp, MEMCPY, BLENDLOOP) \ static void \ blend_##name (const guint8 * src, gint xpos, gint ypos, \ gint src_width, gint src_height, gdouble src_alpha, \ guint8 * dest, gint dest_width, gint dest_height) \ { \ gint b_alpha; \ gint i; \ gint src_stride, dest_stride; \ \ src_stride = GST_ROUND_UP_4 (src_width * bpp); \ dest_stride = GST_ROUND_UP_4 (dest_width * bpp); \ \ b_alpha = CLAMP ((gint) (src_alpha * 256), 0, 256); \ \ /* adjust src pointers for negative sizes */ \ if (xpos < 0) { \ src += -xpos * bpp; \ src_width -= -xpos; \ xpos = 0; \ } \ if (ypos < 0) { \ src += -ypos * src_stride; \ src_height -= -ypos; \ ypos = 0; \ } \ /* adjust width/height if the src is bigger than dest */ \ if (xpos + src_width > dest_width) { \ src_width = dest_width - xpos; \ } \ if (ypos + src_height > dest_height) { \ src_height = dest_height - ypos; \ } \ \ dest = dest + bpp * xpos + (ypos * dest_stride); \ /* If it's completely transparent... we just return */ \ if (G_UNLIKELY (src_alpha == 0.0)) { \ GST_INFO ("Fast copy (alpha == 0.0)"); \ return; \ } \ \ /* If it's completely opaque, we do a fast copy */ \ if (G_UNLIKELY (src_alpha == 1.0)) { \ GST_INFO ("Fast copy (alpha == 1.0)"); \ for (i = 0; i < src_height; i++) { \ MEMCPY (dest, src, bpp * src_width); \ src += src_stride; \ dest += dest_stride; \ } \ return; \ } \ \ BLENDLOOP(dest, src, src_stride, dest_stride, bpp * src_width, src_height, bpp * dest_width, b_alpha); \ } #define RGB_FILL_CHECKER_C(name, bpp, r, g, b) \ static void \ fill_checker_##name##_c (guint8 * dest, gint width, gint height) \ { \ gint i, j; \ static const int tab[] = { 80, 160, 80, 160 }; \ gint dest_add = GST_ROUND_UP_4 (width * bpp) - width * bpp; \ \ for (i = 0; i < height; i++) { \ for (j = 0; j < width; j++) { \ dest[r] = tab[((i & 0x8) >> 3) + ((j & 0x8) >> 3)]; /* red */ \ dest[g] = tab[((i & 0x8) >> 3) + ((j & 0x8) >> 3)]; /* green */ \ dest[b] = tab[((i & 0x8) >> 3) + ((j & 0x8) >> 3)]; /* blue */ \ dest += bpp; \ } \ dest += dest_add; \ } \ } #define RGB_FILL_COLOR(name, bpp, MEMSET_RGB) \ static void \ fill_color_##name (guint8 * dest, gint width, gint height, \ gint colY, gint colU, gint colV) \ { \ gint red, green, blue; \ gint i; \ gint dest_stride = GST_ROUND_UP_4 (width * bpp); \ \ red = YUV_TO_R (colY, colU, colV); \ green = YUV_TO_G (colY, colU, colV); \ blue = YUV_TO_B (colY, colU, colV); \ \ for (i = 0; i < height; i++) { \ MEMSET_RGB (dest, red, green, blue, width); \ dest += dest_stride; \ } \ } #define MEMSET_RGB_C(name, bpp, r, g, b) \ static inline void \ _memset_##name##_c (guint8* dest, gint red, gint green, gint blue, gint width) { \ gint j; \ \ for (j = 0; j < width; j++) { \ dest[r] = red; \ dest[g] = green; \ dest[b] = blue; \ dest += bpp; \ } \ } RGB_BLEND (rgb_c, 3, memcpy, _blend_u8_c); RGB_FILL_CHECKER_C (rgb, 3, 0, 1, 2); MEMSET_RGB_C (rgb, 3, 0, 1, 2); RGB_FILL_COLOR (rgb_c, 3, _memset_rgb_c); MEMSET_RGB_C (bgr, 3, 2, 1, 0); RGB_FILL_COLOR (bgr_c, 3, _memset_bgr_c); RGB_BLEND (xrgb_c, 4, memcpy, _blend_u8_c); RGB_FILL_CHECKER_C (xrgb, 4, 1, 2, 3); MEMSET_RGB_C (xrgb, 4, 1, 2, 3); RGB_FILL_COLOR (xrgb_c, 4, _memset_xrgb_c); MEMSET_RGB_C (xbgr, 4, 3, 2, 1); RGB_FILL_COLOR (xbgr_c, 4, _memset_xbgr_c); MEMSET_RGB_C (rgbx, 4, 0, 1, 2); RGB_FILL_COLOR (rgbx_c, 4, _memset_rgbx_c); MEMSET_RGB_C (bgrx, 4, 2, 1, 0); RGB_FILL_COLOR (bgrx_c, 4, _memset_bgrx_c); /* MMX Implementations */ #ifdef BUILD_X86_ASM #define MEMSET_xRGB_MMX(name, r, g, b) \ static inline void \ _memset_##name##_mmx (guint8* dest, gint red, gint green, gint blue, gint width) { \ guint32 val = (red << r) | (green << g) | (blue << b); \ \ _memset_u32_mmx ((guint32 *) dest, val, width); \ } #define A32 #define NAME_BLEND _blend_loop_argb_mmx #define NAME_FILL_COLOR _fill_color_loop_argb_mmx #define A_OFF 0 #define C1_OFF 8 #define C2_OFF 16 #define C3_OFF 24 #include "blend_mmx.h" #undef NAME_BLEND #undef NAME_FILL_COLOR #undef A_OFF #undef C1_OFF #undef C2_OFF #undef C3_OFF #define NAME_BLEND _blend_loop_bgra_mmx #define NAME_FILL_COLOR _fill_color_loop_bgra_mmx #define A_OFF 24 #define C1_OFF 16 #define C2_OFF 8 #define C3_OFF 0 #include "blend_mmx.h" #undef NAME_BLEND #undef NAME_FILL_COLOR #undef A_OFF #undef C1_OFF #undef C2_OFF #undef C3_OFF #undef A32 BLEND_A32 (argb_mmx, _blend_loop_argb_mmx); BLEND_A32 (bgra_mmx, _blend_loop_bgra_mmx); A32_COLOR (argb_mmx, TRUE, _fill_color_loop_argb_mmx); A32_COLOR (bgra_mmx, TRUE, _fill_color_loop_bgra_mmx); A32_COLOR (ayuv_mmx, FALSE, _fill_color_loop_argb_mmx); I420_BLEND (mmx, _memcpy_u8_mmx, _blend_u8_mmx); I420_FILL_CHECKER (mmx, _memset_u8_mmx); I420_FILL_COLOR (mmx, _memset_u8_mmx); RGB_BLEND (rgb_mmx, 3, _memcpy_u8_mmx, _blend_u8_mmx); RGB_BLEND (xrgb_mmx, 4, _memcpy_u8_mmx, _blend_u8_mmx); MEMSET_xRGB_MMX (xrgb, 16, 8, 0); RGB_FILL_COLOR (xrgb_mmx, 4, _memset_xrgb_mmx); MEMSET_xRGB_MMX (xbgr, 0, 8, 16); RGB_FILL_COLOR (xbgr_mmx, 4, _memset_xbgr_mmx); MEMSET_xRGB_MMX (rgbx, 24, 16, 8); RGB_FILL_COLOR (rgbx_mmx, 4, _memset_rgbx_mmx); MEMSET_xRGB_MMX (bgrx, 8, 16, 24); RGB_FILL_COLOR (bgrx_mmx, 4, _memset_bgrx_mmx); #endif /* Init function */ BlendFunction gst_video_mixer_blend_argb; BlendFunction gst_video_mixer_blend_bgra; /* AYUV is equal to ARGB */ BlendFunction gst_video_mixer_blend_i420; BlendFunction gst_video_mixer_blend_rgb; /* BGR is equal to RGB */ BlendFunction gst_video_mixer_blend_rgbx; /* BGRx, xRGB, xBGR are equal to RGBx */ FillCheckerFunction gst_video_mixer_fill_checker_argb; FillCheckerFunction gst_video_mixer_fill_checker_bgra; FillCheckerFunction gst_video_mixer_fill_checker_ayuv; FillCheckerFunction gst_video_mixer_fill_checker_i420; FillCheckerFunction gst_video_mixer_fill_checker_rgb; /* BGR is equal to RGB */ FillCheckerFunction gst_video_mixer_fill_checker_xrgb; /* BGRx, xRGB, xBGR are equal to RGBx */ FillColorFunction gst_video_mixer_fill_color_argb; FillColorFunction gst_video_mixer_fill_color_bgra; FillColorFunction gst_video_mixer_fill_color_ayuv; FillColorFunction gst_video_mixer_fill_color_i420; FillColorFunction gst_video_mixer_fill_color_rgb; FillColorFunction gst_video_mixer_fill_color_bgr; FillColorFunction gst_video_mixer_fill_color_xrgb; FillColorFunction gst_video_mixer_fill_color_xbgr; FillColorFunction gst_video_mixer_fill_color_rgbx; FillColorFunction gst_video_mixer_fill_color_bgrx; void gst_video_mixer_init_blend (void) { guint cpu_flags; oil_init (); cpu_flags = oil_cpu_get_flags (); gst_video_mixer_blend_argb = blend_argb_c; gst_video_mixer_blend_bgra = blend_bgra_c; gst_video_mixer_blend_i420 = blend_i420_c; gst_video_mixer_blend_rgb = blend_rgb_c; gst_video_mixer_blend_xrgb = blend_xrgb_c; gst_video_mixer_fill_checker_argb = fill_checker_argb_c; gst_video_mixer_fill_checker_bgra = fill_checker_bgra_c; gst_video_mixer_fill_checker_ayuv = fill_checker_ayuv_c; gst_video_mixer_fill_checker_i420 = fill_checker_i420_c; gst_video_mixer_fill_checker_rgb = fill_checker_rgb_c; gst_video_mixer_fill_checker_xrgb = fill_checker_xrgb_c; gst_video_mixer_fill_color_argb = fill_color_argb_c; gst_video_mixer_fill_color_bgra = fill_color_bgra_c; gst_video_mixer_fill_color_ayuv = fill_color_ayuv_c; gst_video_mixer_fill_color_i420 = fill_color_i420_c; gst_video_mixer_fill_color_rgb = fill_color_rgb_c; gst_video_mixer_fill_color_bgr = fill_color_bgr_c; gst_video_mixer_fill_color_xrgb = fill_color_xrgb_c; gst_video_mixer_fill_color_xbgr = fill_color_xbgr_c; gst_video_mixer_fill_color_rgbx = fill_color_rgbx_c; gst_video_mixer_fill_color_bgrx = fill_color_bgrx_c; #ifdef BUILD_X86_ASM if (cpu_flags & OIL_IMPL_FLAG_MMX) { gst_video_mixer_blend_argb = blend_argb_mmx; gst_video_mixer_blend_bgra = blend_bgra_mmx; gst_video_mixer_blend_i420 = blend_i420_mmx; gst_video_mixer_blend_rgb = blend_rgb_mmx; gst_video_mixer_blend_xrgb = blend_xrgb_mmx; gst_video_mixer_fill_checker_i420 = fill_checker_i420_mmx; gst_video_mixer_fill_color_argb = fill_color_argb_mmx; gst_video_mixer_fill_color_bgra = fill_color_bgra_mmx; gst_video_mixer_fill_color_ayuv = fill_color_ayuv_mmx; gst_video_mixer_fill_color_i420 = fill_color_i420_mmx; gst_video_mixer_fill_color_xrgb = fill_color_xrgb_mmx; gst_video_mixer_fill_color_xbgr = fill_color_xbgr_mmx; gst_video_mixer_fill_color_rgbx = fill_color_rgbx_mmx; gst_video_mixer_fill_color_bgrx = fill_color_bgrx_mmx; } #endif }