/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d12.h" #include "gstd3d12-private.h" #include "gstd3d12converter-builder.h" #include "gstd3d12converter-private.h" #include #include #include #include #include #include #include #include #ifndef HAVE_DIRECTX_MATH_SIMD #define _XM_NO_INTRINSICS_ #endif #include GST_DEBUG_CATEGORY (gst_d3d12_converter_debug); #define GST_CAT_DEFAULT gst_d3d12_converter_debug GType gst_d3d12_converter_sampler_filter_get_type (void) { static GType filter_type = 0; static const GEnumValue filter_types[] = { {D3D12_FILTER_MIN_MAG_MIP_POINT, "D3D12_FILTER_MIN_MAG_MIP_POINT", "min-mag-mip-point"}, {D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT, "D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT", "min-linear-mag-mip-point"}, {D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT, "D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT", "min-mag-linear-mip-point"}, {D3D12_FILTER_ANISOTROPIC, "D3D12_FILTER_ANISOTROPIC", "anisotropic"}, {0, nullptr, nullptr}, }; GST_D3D12_CALL_ONCE_BEGIN { filter_type = g_enum_register_static ("GstD3D12ConverterSamplerFilter", filter_types); } GST_D3D12_CALL_ONCE_END; return filter_type; } GType gst_d3d12_converter_alpha_mode_get_type (void) { static GType type = 0; static const GEnumValue alpha_mode[] = { {GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED, "GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED", "unspecified"}, {GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED, "GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED", "premultiplied"}, {GST_D3D12_CONVERTER_ALPHA_MODE_STRAIGHT, "GST_D3D12_CONVERTER_ALPHA_MODE_STRAIGHT", "straight"}, {0, nullptr, nullptr}, }; GST_D3D12_CALL_ONCE_BEGIN { type = g_enum_register_static ("GstD3D12ConverterAlphaMode", alpha_mode); } GST_D3D12_CALL_ONCE_END; return type; } /* *INDENT-OFF* */ using namespace Microsoft::WRL; using namespace DirectX; /* *INDENT-ON* */ #define GAMMA_LUT_SIZE 4096 #define DEFAULT_BUFFER_COUNT 2 static const WORD g_indices[6] = { 0, 1, 2, 3, 0, 2 }; struct PSColorSpace { /* + 1 for 16bytes alignment */ FLOAT coeffX[4]; FLOAT coeffY[4]; FLOAT coeffZ[4]; FLOAT offset[4]; FLOAT min[4]; FLOAT max[4]; }; struct PSConstBuffer { PSColorSpace preCoeff; PSColorSpace postCoeff; PSColorSpace primariesCoeff; }; struct VertexData { struct { FLOAT x; FLOAT y; FLOAT z; } position; struct { FLOAT u; FLOAT v; } texture; }; struct GammaLut { guint16 lut[GAMMA_LUT_SIZE]; }; /* *INDENT-OFF* */ typedef std::shared_ptr GammaLutPtr; static const XMFLOAT4X4A g_matrix_identity = XMFLOAT4X4A ( 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f); static const XMFLOAT4X4A g_matrix_90r = XMFLOAT4X4A ( 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f); static const XMFLOAT4X4A g_matrix_180 = XMFLOAT4X4A ( -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f); static const XMFLOAT4X4A g_matrix_90l = XMFLOAT4X4A ( 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f); static const XMFLOAT4X4A g_matrix_horiz = XMFLOAT4X4A ( -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f); static const XMFLOAT4X4A g_matrix_vert = XMFLOAT4X4A ( 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f); static const XMFLOAT4X4A g_matrix_ul_lr = XMFLOAT4X4A ( 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f); static const XMFLOAT4X4A g_matrix_ur_ll = XMFLOAT4X4A ( 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f); /* *INDENT-ON* */ enum { PROP_0, PROP_SRC_X, PROP_SRC_Y, PROP_SRC_WIDTH, PROP_SRC_HEIGHT, PROP_DEST_X, PROP_DEST_Y, PROP_DEST_WIDTH, PROP_DEST_HEIGHT, PROP_ALPHA, PROP_FILL_BORDER, PROP_BORDER_COLOR, PROP_VIDEO_DIRECTION, }; /* *INDENT-OFF* */ struct QuadData { D3D12_INPUT_ELEMENT_DESC input_desc[2]; D3D12_GRAPHICS_PIPELINE_STATE_DESC desc = { }; ComPtr pso; guint num_rtv; }; #define STATE_VERTEX_AND_INDEX \ (D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER | D3D12_RESOURCE_STATE_INDEX_BUFFER) struct ConverterUploadData { ComPtr vertex_index_upload; ComPtr ps_const_upload; ComPtr gamma_dec_lut_upload; ComPtr gamma_enc_lut_upload; }; static void converter_upload_data_free (ConverterUploadData * data) { if (data) delete data; } struct _GstD3D12ConverterPrivate { _GstD3D12ConverterPrivate () { transform = g_matrix_identity; custom_transform = g_matrix_identity; blend_desc = CD3DX12_BLEND_DESC (D3D12_DEFAULT); for (guint i = 0; i < 4; i++) blend_factor[i] = 1.0f; sample_desc.Count = 1; sample_desc.Quality = 0; } ~_GstD3D12ConverterPrivate () { if (fallback_pool) { gst_buffer_pool_set_active (fallback_pool, FALSE); gst_clear_object (&fallback_pool); } converter_upload_data_free (upload_data); gst_clear_object (&srv_heap_pool); } GstVideoInfo in_info; GstVideoInfo out_info; GstD3D12Format in_d3d12_format; GstD3D12Format out_d3d12_format; CONVERT_TYPE convert_type = CONVERT_TYPE::IDENTITY; D3D12_VIEWPORT viewport[GST_VIDEO_MAX_PLANES]; D3D12_RECT scissor_rect[GST_VIDEO_MAX_PLANES]; D3D12_BLEND_DESC blend_desc; FLOAT blend_factor[4]; DXGI_SAMPLE_DESC sample_desc; gboolean update_pso = FALSE; GstVideoInfo fallback_pool_info; GstBufferPool *fallback_pool = nullptr; ConverterRootSignaturePtr crs; ComPtr rs; D3D12_VERTEX_BUFFER_VIEW vbv; D3D12_INDEX_BUFFER_VIEW idv; ComPtr vertex_index_buf; ComPtr ps_const_buf; ComPtr gamma_dec_lut; ComPtr gamma_enc_lut; D3D12_PLACED_SUBRESOURCE_FOOTPRINT gamma_lut_layout; ComPtr gamma_lut_heap; std::vector quad_data; GstD3D12DescriptorPool *srv_heap_pool = nullptr; ConverterUploadData *upload_data = nullptr; bool is_first = true; guint srv_inc_size; guint rtv_inc_size; std::vector barriers; guint64 input_texture_width; guint input_texture_height; gboolean update_src_rect = FALSE; gboolean update_dest_rect = FALSE; gboolean update_transform = FALSE; XMFLOAT4X4A transform; XMFLOAT4X4A custom_transform; PSConstBuffer const_data; gboolean clear_background = FALSE; FLOAT clear_color[4][4]; GstD3D12ColorMatrix clear_color_matrix; GstVideoOrientationMethod video_direction; std::mutex prop_lock; /* properties */ gint src_x = 0; gint src_y = 0; gint src_width = 0; gint src_height = 0; gint dest_x = 0; gint dest_y = 0; gint dest_width = 0; gint dest_height = 0; FLOAT alpha = 1.0; gboolean fill_border = FALSE; guint64 border_color = 0; GstD3D12ConverterAlphaMode src_alpha_mode = GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED; GstD3D12ConverterAlphaMode dst_alpha_mode = GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED; }; /* *INDENT-ON* */ static void gst_d3d12_converter_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_d3d12_converter_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static void gst_d3d12_converter_finalize (GObject * object); static void gst_d3d12_converter_calculate_border_color (GstD3D12Converter * self); #define gst_d3d12_converter_parent_class parent_class G_DEFINE_TYPE (GstD3D12Converter, gst_d3d12_converter, GST_TYPE_OBJECT); static void gst_d3d12_converter_class_init (GstD3D12ConverterClass * klass) { auto object_class = G_OBJECT_CLASS (klass); auto param_flags = (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); object_class->set_property = gst_d3d12_converter_set_property; object_class->get_property = gst_d3d12_converter_get_property; object_class->finalize = gst_d3d12_converter_finalize; g_object_class_install_property (object_class, PROP_SRC_X, g_param_spec_int ("src-x", "Src-X", "Source x poisition to start conversion", G_MININT, G_MAXINT, 0, param_flags)); g_object_class_install_property (object_class, PROP_SRC_Y, g_param_spec_int ("src-y", "Src-Y", "Source y poisition to start conversion", G_MININT, G_MAXINT, 0, param_flags)); g_object_class_install_property (object_class, PROP_SRC_WIDTH, g_param_spec_int ("src-width", "Src-Width", "Source width to convert", 0, G_MAXINT, 0, param_flags)); g_object_class_install_property (object_class, PROP_SRC_HEIGHT, g_param_spec_int ("src-height", "Src-Height", "Source height to convert", 0, G_MAXINT, 0, param_flags)); g_object_class_install_property (object_class, PROP_DEST_X, g_param_spec_int ("dest-x", "Dest-X", "x poisition in the destination frame", G_MININT, G_MAXINT, 0, param_flags)); g_object_class_install_property (object_class, PROP_DEST_Y, g_param_spec_int ("dest-y", "Dest-Y", "y poisition in the destination frame", G_MININT, G_MAXINT, 0, param_flags)); g_object_class_install_property (object_class, PROP_DEST_WIDTH, g_param_spec_int ("dest-width", "Dest-Width", "Width in the destination frame", 0, G_MAXINT, 0, param_flags)); g_object_class_install_property (object_class, PROP_DEST_HEIGHT, g_param_spec_int ("dest-height", "Dest-Height", "Height in the destination frame", 0, G_MAXINT, 0, param_flags)); g_object_class_install_property (object_class, PROP_ALPHA, g_param_spec_double ("alpha", "Alpha", "The alpha color value to use", 0, 1.0, 1.0, param_flags)); g_object_class_install_property (object_class, PROP_FILL_BORDER, g_param_spec_boolean ("fill-border", "Fill border", "Fill border with \"border-color\" if destination rectangle does not " "fill the complete destination image", FALSE, param_flags)); g_object_class_install_property (object_class, PROP_BORDER_COLOR, g_param_spec_uint64 ("border-color", "Border Color", "ARGB representation of the border color to use", 0, G_MAXUINT64, 0xffff000000000000, param_flags)); g_object_class_install_property (object_class, PROP_VIDEO_DIRECTION, g_param_spec_enum ("video-direction", "Video Direction", "Video direction", GST_TYPE_VIDEO_ORIENTATION_METHOD, GST_VIDEO_ORIENTATION_IDENTITY, param_flags)); GST_DEBUG_CATEGORY_INIT (gst_d3d12_converter_debug, "d3d12converter", 0, "d3d12converter"); } static void gst_d3d12_converter_init (GstD3D12Converter * self) { self->priv = new GstD3D12ConverterPrivate (); } static void gst_d3d12_converter_finalize (GObject * object) { auto self = GST_D3D12_CONVERTER (object); delete self->priv; gst_clear_object (&self->device); G_OBJECT_CLASS (parent_class)->finalize (object); } static void update_src_rect (GstD3D12Converter * self, gint * old_val, const GValue * new_val) { auto priv = self->priv; gint tmp; tmp = g_value_get_int (new_val); if (tmp != *old_val) { priv->update_src_rect = TRUE; *old_val = tmp; } } static void update_dest_rect (GstD3D12Converter * self, gint * old_val, const GValue * new_val) { auto priv = self->priv; gint tmp; tmp = g_value_get_int (new_val); if (tmp != *old_val) { priv->update_dest_rect = TRUE; *old_val = tmp; } } static void gst_d3d12_converter_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { auto self = GST_D3D12_CONVERTER (object); auto priv = self->priv; std::lock_guard < std::mutex > lk (priv->prop_lock); switch (prop_id) { case PROP_SRC_X: update_src_rect (self, &priv->src_x, value); break; case PROP_SRC_Y: update_src_rect (self, &priv->src_y, value); break; case PROP_SRC_WIDTH: update_src_rect (self, &priv->src_width, value); break; case PROP_SRC_HEIGHT: update_src_rect (self, &priv->src_height, value); break; case PROP_DEST_X: update_dest_rect (self, &priv->dest_x, value); break; case PROP_DEST_Y: update_dest_rect (self, &priv->dest_y, value); break; case PROP_DEST_WIDTH: update_dest_rect (self, &priv->dest_width, value); break; case PROP_DEST_HEIGHT: update_dest_rect (self, &priv->dest_height, value); break; case PROP_ALPHA: priv->alpha = g_value_get_double (value); break; case PROP_FILL_BORDER:{ gboolean fill_border = g_value_get_boolean (value); if (fill_border != priv->fill_border) { priv->update_dest_rect = TRUE; priv->fill_border = fill_border; } break; } case PROP_BORDER_COLOR:{ guint64 border_color = g_value_get_uint64 (value); if (border_color != priv->border_color) { priv->border_color = border_color; gst_d3d12_converter_calculate_border_color (self); } break; } case PROP_VIDEO_DIRECTION:{ GstVideoOrientationMethod video_direction = (GstVideoOrientationMethod) g_value_get_enum (value); if (video_direction != priv->video_direction) { priv->video_direction = video_direction; priv->update_transform = TRUE; } break; } default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_d3d12_converter_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { auto self = GST_D3D12_CONVERTER (object); auto priv = self->priv; std::lock_guard < std::mutex > lk (priv->prop_lock); switch (prop_id) { case PROP_SRC_X: g_value_set_int (value, priv->src_x); break; case PROP_SRC_Y: g_value_set_int (value, priv->src_y); break; case PROP_SRC_WIDTH: g_value_set_int (value, priv->src_width); break; case PROP_SRC_HEIGHT: g_value_set_int (value, priv->src_height); break; case PROP_DEST_X: g_value_set_int (value, priv->dest_x); break; case PROP_DEST_Y: g_value_set_int (value, priv->dest_y); break; case PROP_DEST_WIDTH: g_value_set_int (value, priv->dest_width); break; case PROP_DEST_HEIGHT: g_value_set_int (value, priv->dest_height); break; case PROP_ALPHA: g_value_set_double (value, priv->alpha); break; case PROP_FILL_BORDER: g_value_set_boolean (value, priv->fill_border); break; case PROP_BORDER_COLOR: g_value_set_uint64 (value, priv->border_color); break; case PROP_VIDEO_DIRECTION: g_value_set_enum (value, priv->video_direction); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static GammaLutPtr gst_d3d12_converter_get_gamma_dec_table (GstVideoTransferFunction func) { static std::mutex lut_lock; static std::map < GstVideoTransferFunction, GammaLutPtr > g_gamma_dec_table; std::lock_guard < std::mutex > lk (lut_lock); auto lut = g_gamma_dec_table.find (func); if (lut != g_gamma_dec_table.end ()) return lut->second; const gdouble scale = (gdouble) 1 / (GAMMA_LUT_SIZE - 1); auto table = std::make_shared < GammaLut > (); for (guint i = 0; i < GAMMA_LUT_SIZE; i++) { gdouble val = gst_video_transfer_function_decode (func, i * scale); val = rint (val * 65535); val = CLAMP (val, 0, 65535); table->lut[i] = (guint16) val; } g_gamma_dec_table[func] = table; return table; } static GammaLutPtr gst_d3d12_converter_get_gamma_enc_table (GstVideoTransferFunction func) { static std::mutex lut_lock; static std::map < GstVideoTransferFunction, GammaLutPtr > g_gamma_enc_table; std::lock_guard < std::mutex > lk (lut_lock); auto lut = g_gamma_enc_table.find (func); if (lut != g_gamma_enc_table.end ()) return lut->second; const gdouble scale = (gdouble) 1 / (GAMMA_LUT_SIZE - 1); auto table = std::make_shared < GammaLut > (); for (guint i = 0; i < GAMMA_LUT_SIZE; i++) { gdouble val = gst_video_transfer_function_encode (func, i * scale); val = rint (val * 65535); val = CLAMP (val, 0, 65535); table->lut[i] = (guint16) val; } g_gamma_enc_table[func] = table; return table; } static gboolean gst_d3d12_converter_setup_resource (GstD3D12Converter * self, const GstVideoInfo * in_info, const GstVideoInfo * out_info, D3D12_FILTER sampler_filter) { auto priv = self->priv; HRESULT hr; VertexData vertex_data[4]; auto device = gst_d3d12_device_get_device_handle (self->device); priv->srv_inc_size = device->GetDescriptorHandleIncrementSize (D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); priv->rtv_inc_size = device->GetDescriptorHandleIncrementSize (D3D12_DESCRIPTOR_HEAP_TYPE_RTV); ComPtr < ID3DBlob > rs_blob; priv->crs = gst_d3d12_get_converter_root_signature (self->device, GST_VIDEO_INFO_FORMAT (in_info), priv->convert_type, sampler_filter); if (!priv->crs) { GST_ERROR_OBJECT (self, "Couldn't get root signature blob"); return FALSE; } priv->crs->GetBlob (&rs_blob); hr = device->CreateRootSignature (0, rs_blob->GetBufferPointer (), rs_blob->GetBufferSize (), IID_PPV_ARGS (&priv->rs)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create root signature"); return FALSE; } auto psblob_list = gst_d3d12_get_converter_pixel_shader_blob (GST_VIDEO_INFO_FORMAT (in_info), GST_VIDEO_INFO_FORMAT (out_info), priv->src_alpha_mode == GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED, priv->dst_alpha_mode == GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED, priv->convert_type); if (psblob_list.empty ()) { GST_ERROR_OBJECT (self, "Couldn't get pixel shader blob"); return FALSE; } D3D12_SHADER_BYTECODE vs_blob; D3D12_INPUT_ELEMENT_DESC input_desc[2]; hr = gst_d3d12_get_converter_vertex_shader_blob (&vs_blob, input_desc); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't get vertex shader blob"); return FALSE; } std::queue < DXGI_FORMAT > rtv_formats; for (guint i = 0; i < 4; i++) { auto format = priv->out_d3d12_format.resource_format[i]; if (format == DXGI_FORMAT_UNKNOWN) break; rtv_formats.push (format); } priv->quad_data.resize (psblob_list.size ()); for (size_t i = 0; i < psblob_list.size (); i++) { priv->quad_data[i].input_desc[0] = input_desc[0]; priv->quad_data[i].input_desc[1] = input_desc[1]; auto & pso_desc = priv->quad_data[i].desc; pso_desc.pRootSignature = priv->rs.Get (); pso_desc.VS = vs_blob; pso_desc.PS = psblob_list[i].bytecode; pso_desc.BlendState = priv->blend_desc; pso_desc.SampleMask = UINT_MAX; pso_desc.RasterizerState = CD3DX12_RASTERIZER_DESC (D3D12_DEFAULT); pso_desc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE; pso_desc.DepthStencilState.DepthEnable = FALSE; pso_desc.DepthStencilState.StencilEnable = FALSE; pso_desc.InputLayout.pInputElementDescs = priv->quad_data[i].input_desc; pso_desc.InputLayout.NumElements = 2; pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; pso_desc.NumRenderTargets = psblob_list[i].num_rtv; for (UINT j = 0; j < pso_desc.NumRenderTargets; j++) { pso_desc.RTVFormats[j] = rtv_formats.front (); rtv_formats.pop (); } pso_desc.SampleDesc.Count = 1; ComPtr < ID3D12PipelineState > pso; hr = device->CreateGraphicsPipelineState (&pso_desc, IID_PPV_ARGS (&pso)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create PSO"); return FALSE; } priv->quad_data[i].pso = pso; priv->quad_data[i].num_rtv = psblob_list[i].num_rtv; } D3D12_DESCRIPTOR_HEAP_DESC srv_heap_desc = { }; srv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV; srv_heap_desc.NumDescriptors = priv->crs->GetNumSrv (); if (priv->crs->HaveLut ()) srv_heap_desc.NumDescriptors += 2; srv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE; priv->srv_heap_pool = gst_d3d12_descriptor_pool_new (device, &srv_heap_desc); priv->upload_data = new ConverterUploadData (); auto upload_data = priv->upload_data; /* bottom left */ vertex_data[0].position.x = -1.0f; vertex_data[0].position.y = -1.0f; vertex_data[0].position.z = 0.0f; vertex_data[0].texture.u = 0.0f; vertex_data[0].texture.v = 1.0f; /* top left */ vertex_data[1].position.x = -1.0f; vertex_data[1].position.y = 1.0f; vertex_data[1].position.z = 0.0f; vertex_data[1].texture.u = 0.0f; vertex_data[1].texture.v = 0.0f; /* top right */ vertex_data[2].position.x = 1.0f; vertex_data[2].position.y = 1.0f; vertex_data[2].position.z = 0.0f; vertex_data[2].texture.u = 1.0f; vertex_data[2].texture.v = 0.0f; /* bottom right */ vertex_data[3].position.x = 1.0f; vertex_data[3].position.y = -1.0f; vertex_data[3].position.z = 0.0f; vertex_data[3].texture.u = 1.0f; vertex_data[3].texture.v = 1.0f; /* vertex and index buffers */ D3D12_HEAP_PROPERTIES heap_prop; D3D12_RESOURCE_DESC resource_desc; CD3DX12_RANGE range (0, 0); guint8 *data; { heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT); resource_desc = CD3DX12_RESOURCE_DESC::Buffer (sizeof (VertexData) * 4 + sizeof (g_indices)); hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_CREATE_NOT_ZEROED, &resource_desc, D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS (&priv->vertex_index_buf)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create vertex buffer"); return FALSE; } priv->vbv.BufferLocation = priv->vertex_index_buf->GetGPUVirtualAddress (); priv->vbv.SizeInBytes = sizeof (VertexData) * 4; priv->vbv.StrideInBytes = sizeof (VertexData); priv->idv.BufferLocation = priv->vbv.BufferLocation + priv->vbv.SizeInBytes; priv->idv.SizeInBytes = sizeof (g_indices); priv->idv.Format = DXGI_FORMAT_R16_UINT; heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD); hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_CREATE_NOT_ZEROED, &resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS (&upload_data->vertex_index_upload)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create vertex buffer upload"); return FALSE; } hr = upload_data->vertex_index_upload->Map (0, &range, (void **) &data); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't map vertext buffer"); return FALSE; } memcpy (data, vertex_data, sizeof (VertexData) * 4); memcpy (data + sizeof (VertexData) * 4, g_indices, sizeof (g_indices)); upload_data->vertex_index_upload->Unmap (0, nullptr); } /* pixel shader const buffer, static */ { heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT); resource_desc = CD3DX12_RESOURCE_DESC::Buffer (sizeof (PSConstBuffer)); hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_CREATE_NOT_ZEROED, &resource_desc, D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS (&priv->ps_const_buf)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create const buffer"); return FALSE; } heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD); hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_CREATE_NOT_ZEROED, &resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS (&upload_data->ps_const_upload)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create const buffer upload"); return FALSE; } hr = upload_data->ps_const_upload->Map (0, &range, (void **) &data); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't map index buffer"); return FALSE; } memcpy (data, &priv->const_data, sizeof (PSConstBuffer)); upload_data->ps_const_upload->Unmap (0, nullptr); } if (priv->crs->HaveLut ()) { heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT); resource_desc = CD3DX12_RESOURCE_DESC::Tex1D (DXGI_FORMAT_R16_UNORM, GAMMA_LUT_SIZE, 1, 1); hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_CREATE_NOT_ZEROED, &resource_desc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS (&priv->gamma_dec_lut)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create gamma decoding LUT"); return FALSE; } hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_CREATE_NOT_ZEROED, &resource_desc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS (&priv->gamma_enc_lut)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create gamma encoding LUT"); return FALSE; } UINT64 gamma_lut_size; device->GetCopyableFootprints (&resource_desc, 0, 1, 0, &priv->gamma_lut_layout, nullptr, nullptr, &gamma_lut_size); heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD); resource_desc = CD3DX12_RESOURCE_DESC::Buffer (gamma_lut_size); hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_CREATE_NOT_ZEROED, &resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS (&upload_data->gamma_dec_lut_upload)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create gamma decoding LUT upload"); return FALSE; } hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_CREATE_NOT_ZEROED, &resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS (&upload_data->gamma_enc_lut_upload)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create gamma encoding LUT upload"); return FALSE; } auto in_trc = in_info->colorimetry.transfer; auto out_trc = in_info->colorimetry.transfer; auto gamma_dec_table = gst_d3d12_converter_get_gamma_dec_table (in_trc); auto gamma_enc_table = gst_d3d12_converter_get_gamma_enc_table (out_trc); hr = upload_data->gamma_dec_lut_upload->Map (0, &range, (void **) &data); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't map gamma lut upload buffer"); return FALSE; } memcpy (data, gamma_dec_table->lut, GAMMA_LUT_SIZE * sizeof (guint16)); upload_data->gamma_dec_lut_upload->Unmap (0, nullptr); hr = upload_data->gamma_enc_lut_upload->Map (0, &range, (void **) &data); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't map gamma lut upload buffer"); return FALSE; } memcpy (data, gamma_enc_table->lut, GAMMA_LUT_SIZE * sizeof (guint16)); upload_data->gamma_enc_lut_upload->Unmap (0, nullptr); D3D12_DESCRIPTOR_HEAP_DESC desc = { }; desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV; desc.NumDescriptors = 2; desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE; auto hr = device->CreateDescriptorHeap (&desc, IID_PPV_ARGS (&priv->gamma_lut_heap)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't map gamma lut upload buffer"); return FALSE; } auto cpu_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE (GetCPUDescriptorHandleForHeapStart (priv->gamma_lut_heap)); D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc = { }; srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE1D; srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; srv_desc.Texture1D.MipLevels = 1; device->CreateShaderResourceView (priv->gamma_dec_lut.Get (), &srv_desc, cpu_handle); cpu_handle.Offset (priv->srv_inc_size); device->CreateShaderResourceView (priv->gamma_enc_lut.Get (), &srv_desc, cpu_handle); } priv->input_texture_width = GST_VIDEO_INFO_WIDTH (in_info); priv->input_texture_height = GST_VIDEO_INFO_HEIGHT (in_info); for (guint i = 0; i < GST_VIDEO_INFO_N_PLANES (out_info); i++) { priv->viewport[i].TopLeftX = 0; priv->viewport[i].TopLeftY = 0; priv->viewport[i].Width = GST_VIDEO_INFO_COMP_WIDTH (out_info, i); priv->viewport[i].Height = GST_VIDEO_INFO_COMP_HEIGHT (out_info, i); priv->viewport[i].MinDepth = 0.0f; priv->viewport[i].MaxDepth = 1.0f; priv->scissor_rect[i].left = 0; priv->scissor_rect[i].top = 0; priv->scissor_rect[i].right = GST_VIDEO_INFO_COMP_WIDTH (out_info, i); priv->scissor_rect[i].bottom = GST_VIDEO_INFO_COMP_HEIGHT (out_info, i); } return TRUE; } static void gst_d3d12_converter_update_clear_background (GstD3D12Converter * self) { auto priv = self->priv; const GstVideoInfo *out_info = &priv->out_info; if (priv->fill_border && (priv->dest_x != 0 || priv->dest_y != 0 || priv->dest_width != out_info->width || priv->dest_height != out_info->height || priv->video_direction == GST_VIDEO_ORIENTATION_CUSTOM)) { GST_DEBUG_OBJECT (self, "Enable background color"); priv->clear_background = TRUE; } else { GST_DEBUG_OBJECT (self, "Disable background color"); priv->clear_background = FALSE; } } static gboolean gst_d3d12_converter_apply_orientation (GstD3D12Converter * self) { auto priv = self->priv; switch (priv->video_direction) { case GST_VIDEO_ORIENTATION_IDENTITY: case GST_VIDEO_ORIENTATION_AUTO: default: priv->transform = g_matrix_identity; break; case GST_VIDEO_ORIENTATION_90R: priv->transform = g_matrix_90r; break; case GST_VIDEO_ORIENTATION_180: priv->transform = g_matrix_180; break; case GST_VIDEO_ORIENTATION_90L: priv->transform = g_matrix_90l; break; case GST_VIDEO_ORIENTATION_HORIZ: priv->transform = g_matrix_horiz; break; case GST_VIDEO_ORIENTATION_VERT: priv->transform = g_matrix_vert; break; case GST_VIDEO_ORIENTATION_UL_LR: priv->transform = g_matrix_ul_lr; break; case GST_VIDEO_ORIENTATION_UR_LL: priv->transform = g_matrix_ur_ll; break; case GST_VIDEO_ORIENTATION_CUSTOM: priv->transform = priv->custom_transform; } return TRUE; } static gboolean gst_d3d12_converter_update_transform (GstD3D12Converter * self) { auto priv = self->priv; if (!priv->update_transform) return TRUE; priv->update_transform = FALSE; gst_d3d12_converter_update_clear_background (self); return gst_d3d12_converter_apply_orientation (self); } static gboolean gst_d3d12_converter_update_src_rect (GstD3D12Converter * self) { auto priv = self->priv; VertexData vertex_data[4]; HRESULT hr; FLOAT u0, u1, v0, v1, off_u, off_v; gint texture_width = priv->input_texture_width; gint texture_height = priv->input_texture_height; if (!priv->update_src_rect) return TRUE; priv->update_src_rect = FALSE; GST_DEBUG_OBJECT (self, "Updating vertex buffer"); if (!priv->upload_data) priv->upload_data = new ConverterUploadData (); auto upload_data = priv->upload_data; if (!upload_data->vertex_index_upload) { D3D12_HEAP_PROPERTIES heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD); D3D12_RESOURCE_DESC buffer_desc = CD3DX12_RESOURCE_DESC::Buffer (sizeof (vertex_data) + sizeof (g_indices)); auto device = gst_d3d12_device_get_device_handle (self->device); hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_NONE, &buffer_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS (&upload_data->vertex_index_upload)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create vertex buffer upload"); return FALSE; } } /* * (u0, v0) -- (u1, v0) * | | * (u0, v1) -- (u1, v1) */ off_u = 0.5f / texture_width; off_v = 0.5f / texture_height; if (priv->src_x > 0) u0 = (priv->src_x / (gfloat) texture_width) + off_u; else u0 = 0.0f; if ((priv->src_x + priv->src_width) != texture_width) u1 = ((priv->src_x + priv->src_width) / (gfloat) texture_width) - off_u; else u1 = 1.0f; if (priv->src_y > 0) v0 = (priv->src_y / (gfloat) texture_height) + off_v; else v0 = 0.0; if ((priv->src_y + priv->src_height) != texture_height) v1 = ((priv->src_y + priv->src_height) / (gfloat) texture_height) - off_v; else v1 = 1.0f; /* bottom left */ vertex_data[0].position.x = -1.0f; vertex_data[0].position.y = -1.0f; vertex_data[0].position.z = 0.0f; vertex_data[0].texture.u = u0; vertex_data[0].texture.v = v1; /* top left */ vertex_data[1].position.x = -1.0f; vertex_data[1].position.y = 1.0f; vertex_data[1].position.z = 0.0f; vertex_data[1].texture.u = u0; vertex_data[1].texture.v = v0; /* top right */ vertex_data[2].position.x = 1.0f; vertex_data[2].position.y = 1.0f; vertex_data[2].position.z = 0.0f; vertex_data[2].texture.u = u1; vertex_data[2].texture.v = v0; /* bottom right */ vertex_data[3].position.x = 1.0f; vertex_data[3].position.y = -1.0f; vertex_data[3].position.z = 0.0f; vertex_data[3].texture.u = u1; vertex_data[3].texture.v = v1; guint8 *data; CD3DX12_RANGE range (0, 0); hr = upload_data->vertex_index_upload->Map (0, &range, (void **) &data); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't map vertex buffer, hr: 0x%x", (guint) hr); return FALSE; } memcpy (data, vertex_data, sizeof (VertexData) * 4); memcpy (data + sizeof (VertexData) * 4, g_indices, sizeof (g_indices)); upload_data->vertex_index_upload->Unmap (0, nullptr); return TRUE; } static gboolean gst_d3d12_converter_update_dest_rect (GstD3D12Converter * self) { auto priv = self->priv; if (!priv->update_dest_rect) return TRUE; priv->viewport[0].TopLeftX = priv->dest_x; priv->viewport[0].TopLeftY = priv->dest_y; priv->viewport[0].Width = priv->dest_width; priv->viewport[0].Height = priv->dest_height; priv->scissor_rect[0].left = priv->dest_x; priv->scissor_rect[0].top = priv->dest_y; priv->scissor_rect[0].right = priv->dest_width + priv->dest_x; priv->scissor_rect[0].bottom = priv->dest_height + priv->dest_y; GST_DEBUG_OBJECT (self, "Update viewport, TopLeftX: %f, TopLeftY: %f, Width: %f, Height %f", priv->viewport[0].TopLeftX, priv->viewport[0].TopLeftY, priv->viewport[0].Width, priv->viewport[0].Height); gst_d3d12_converter_update_clear_background (self); switch (GST_VIDEO_INFO_FORMAT (&priv->out_info)) { case GST_VIDEO_FORMAT_NV12: case GST_VIDEO_FORMAT_NV21: case GST_VIDEO_FORMAT_P010_10LE: case GST_VIDEO_FORMAT_P012_LE: case GST_VIDEO_FORMAT_P016_LE: case GST_VIDEO_FORMAT_I420: case GST_VIDEO_FORMAT_YV12: case GST_VIDEO_FORMAT_I420_10LE: case GST_VIDEO_FORMAT_I420_12LE: priv->viewport[1].TopLeftX = priv->viewport[0].TopLeftX / 2; priv->viewport[1].TopLeftY = priv->viewport[0].TopLeftY / 2; priv->viewport[1].Width = priv->viewport[0].Width / 2; priv->viewport[1].Height = priv->viewport[0].Height / 2; priv->scissor_rect[1].left = priv->scissor_rect[0].left / 2; priv->scissor_rect[1].top = priv->scissor_rect[0].top / 2; priv->scissor_rect[1].right = priv->scissor_rect[0].right / 2; priv->scissor_rect[1].bottom = priv->scissor_rect[0].bottom / 2; for (guint i = 2; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++) { priv->viewport[i] = priv->viewport[1]; priv->scissor_rect[i] = priv->scissor_rect[1]; } break; case GST_VIDEO_FORMAT_Y42B: case GST_VIDEO_FORMAT_I422_10LE: case GST_VIDEO_FORMAT_I422_12LE: priv->viewport[1].TopLeftX = priv->viewport[0].TopLeftX / 2; priv->viewport[1].TopLeftY = priv->viewport[0].TopLeftY; priv->viewport[1].Width = priv->viewport[0].Width / 2; priv->viewport[1].Height = priv->viewport[0].Height; priv->scissor_rect[1].left = priv->scissor_rect[0].left / 2; priv->scissor_rect[1].top = priv->scissor_rect[0].top; priv->scissor_rect[1].right = priv->scissor_rect[0].right / 2; priv->scissor_rect[1].bottom = priv->scissor_rect[0].bottom; for (guint i = 2; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++) { priv->viewport[i] = priv->viewport[1]; priv->scissor_rect[i] = priv->scissor_rect[1]; } break; case GST_VIDEO_FORMAT_Y444: case GST_VIDEO_FORMAT_Y444_10LE: case GST_VIDEO_FORMAT_Y444_12LE: case GST_VIDEO_FORMAT_Y444_16LE: case GST_VIDEO_FORMAT_RGBP: case GST_VIDEO_FORMAT_BGRP: case GST_VIDEO_FORMAT_GBR: case GST_VIDEO_FORMAT_GBR_10LE: case GST_VIDEO_FORMAT_GBR_12LE: case GST_VIDEO_FORMAT_GBR_16LE: case GST_VIDEO_FORMAT_GBRA: case GST_VIDEO_FORMAT_GBRA_10LE: case GST_VIDEO_FORMAT_GBRA_12LE: for (guint i = 1; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++) { priv->viewport[i] = priv->viewport[0]; priv->scissor_rect[i] = priv->scissor_rect[0]; } break; default: break; } priv->update_dest_rect = FALSE; return TRUE; } static void convert_info_gray_to_yuv (const GstVideoInfo * gray, GstVideoInfo * yuv) { GstVideoInfo tmp; if (GST_VIDEO_INFO_IS_YUV (gray)) { *yuv = *gray; return; } if (gray->finfo->depth[0] == 8) { gst_video_info_set_format (&tmp, GST_VIDEO_FORMAT_Y444, gray->width, gray->height); } else { gst_video_info_set_format (&tmp, GST_VIDEO_FORMAT_Y444_16LE, gray->width, gray->height); } tmp.colorimetry.range = gray->colorimetry.range; if (tmp.colorimetry.range == GST_VIDEO_COLOR_RANGE_UNKNOWN) tmp.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255; tmp.colorimetry.primaries = gray->colorimetry.primaries; if (tmp.colorimetry.primaries == GST_VIDEO_COLOR_PRIMARIES_UNKNOWN) tmp.colorimetry.primaries = GST_VIDEO_COLOR_PRIMARIES_BT709; tmp.colorimetry.transfer = gray->colorimetry.transfer; if (tmp.colorimetry.transfer == GST_VIDEO_TRANSFER_UNKNOWN) tmp.colorimetry.transfer = GST_VIDEO_TRANSFER_BT709; tmp.colorimetry.matrix = gray->colorimetry.matrix; if (tmp.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN) tmp.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709; *yuv = tmp; } static gboolean gst_d3d12_converter_calculate_matrix (GstD3D12Converter * self, const GstVideoInfo * in_info, const GstVideoInfo * out_info) { auto priv = self->priv; GstD3D12ColorMatrix pre_coeff; GstD3D12ColorMatrix post_coeff; GstD3D12ColorMatrix primaries_coeff; GstVideoInfo rgb_info; gst_d3d12_color_matrix_init (&pre_coeff); gst_d3d12_color_matrix_init (&post_coeff); gst_d3d12_color_matrix_init (&primaries_coeff); switch (priv->convert_type) { case CONVERT_TYPE::RANGE: gst_d3d12_color_range_adjust_matrix_unorm (in_info, out_info, &post_coeff); break; case CONVERT_TYPE::SIMPLE: if (GST_VIDEO_INFO_IS_RGB (in_info)) { gst_d3d12_rgb_to_yuv_matrix_unorm (in_info, out_info, &post_coeff); } else { gst_d3d12_yuv_to_rgb_matrix_unorm (in_info, out_info, &post_coeff); } break; case CONVERT_TYPE::GAMMA: case CONVERT_TYPE::PRIMARY: if (GST_VIDEO_INFO_IS_RGB (in_info)) { rgb_info = *in_info; if (in_info->colorimetry.range == GST_VIDEO_COLOR_RANGE_16_235) { rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255; gst_d3d12_color_range_adjust_matrix_unorm (in_info, &rgb_info, &pre_coeff); } } else { gst_video_info_set_format (&rgb_info, in_info->finfo->depth[0] == 8 ? GST_VIDEO_FORMAT_RGBA : GST_VIDEO_FORMAT_RGBA64_LE, in_info->width, in_info->height); rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255; rgb_info.colorimetry.transfer = in_info->colorimetry.transfer; rgb_info.colorimetry.primaries = in_info->colorimetry.primaries; gst_d3d12_yuv_to_rgb_matrix_unorm (in_info, &rgb_info, &pre_coeff); } if (priv->convert_type == CONVERT_TYPE::PRIMARY) { const GstVideoColorPrimariesInfo *in_pinfo; const GstVideoColorPrimariesInfo *out_pinfo; in_pinfo = gst_video_color_primaries_get_info (in_info->colorimetry.primaries); out_pinfo = gst_video_color_primaries_get_info (out_info-> colorimetry.primaries); gst_d3d12_color_primaries_matrix_unorm (in_pinfo, out_pinfo, &primaries_coeff); } if (GST_VIDEO_INFO_IS_RGB (out_info)) { if (out_info->colorimetry.range == GST_VIDEO_COLOR_RANGE_16_235) { rgb_info = *out_info; rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255; gst_d3d12_color_range_adjust_matrix_unorm (&rgb_info, out_info, &post_coeff); } } else { gst_d3d12_rgb_to_yuv_matrix_unorm (&rgb_info, out_info, &post_coeff); } break; default: break; } if (gst_debug_category_get_threshold (GST_CAT_DEFAULT) >= GST_LEVEL_DEBUG) { gchar *matrix_dump; matrix_dump = gst_d3d12_dump_color_matrix (&pre_coeff); GST_DEBUG_OBJECT (self, "PreCoeff \n%s", matrix_dump); g_free (matrix_dump); matrix_dump = gst_d3d12_dump_color_matrix (&primaries_coeff); GST_DEBUG_OBJECT (self, "PrimaryCoeff \n%s", matrix_dump); g_free (matrix_dump); matrix_dump = gst_d3d12_dump_color_matrix (&post_coeff); GST_DEBUG_OBJECT (self, "PostCoeff \n%s", matrix_dump); g_free (matrix_dump); } PSColorSpace *preCoeff = &priv->const_data.preCoeff; PSColorSpace *postCoeff = &priv->const_data.postCoeff; PSColorSpace *primariesCoeff = &priv->const_data.primariesCoeff; for (guint i = 0; i < 3; i++) { preCoeff->coeffX[i] = pre_coeff.matrix[0][i]; preCoeff->coeffY[i] = pre_coeff.matrix[1][i]; preCoeff->coeffZ[i] = pre_coeff.matrix[2][i]; preCoeff->offset[i] = pre_coeff.offset[i]; preCoeff->min[i] = pre_coeff.min[i]; preCoeff->max[i] = pre_coeff.max[i]; postCoeff->coeffX[i] = post_coeff.matrix[0][i]; postCoeff->coeffY[i] = post_coeff.matrix[1][i]; postCoeff->coeffZ[i] = post_coeff.matrix[2][i]; postCoeff->offset[i] = post_coeff.offset[i]; postCoeff->min[i] = post_coeff.min[i]; postCoeff->max[i] = post_coeff.max[i]; primariesCoeff->coeffX[i] = primaries_coeff.matrix[0][i]; primariesCoeff->coeffY[i] = primaries_coeff.matrix[1][i]; primariesCoeff->coeffZ[i] = primaries_coeff.matrix[2][i]; primariesCoeff->offset[i] = primaries_coeff.offset[i]; primariesCoeff->min[i] = primaries_coeff.min[i]; primariesCoeff->max[i] = primaries_coeff.max[i]; } return TRUE; } static gboolean is_custom_format (GstVideoFormat format) { switch (format) { case GST_VIDEO_FORMAT_xRGB: case GST_VIDEO_FORMAT_xBGR: case GST_VIDEO_FORMAT_ARGB: case GST_VIDEO_FORMAT_ABGR: case GST_VIDEO_FORMAT_BGRA64_LE: case GST_VIDEO_FORMAT_BGR10A2_LE: case GST_VIDEO_FORMAT_RBGA: return TRUE; default: break; } return FALSE; } static void gst_d3d12_converter_calculate_border_color (GstD3D12Converter * self) { auto priv = self->priv; GstD3D12ColorMatrix *m = &priv->clear_color_matrix; const GstVideoInfo *out_info = &priv->out_info; gdouble a; gdouble rgb[3]; gdouble converted[3]; GstVideoFormat format = GST_VIDEO_INFO_FORMAT (out_info); a = ((priv->border_color & 0xffff000000000000) >> 48) / (gdouble) G_MAXUINT16; rgb[0] = ((priv->border_color & 0x0000ffff00000000) >> 32) / (gdouble) G_MAXUINT16; rgb[1] = ((priv->border_color & 0x00000000ffff0000) >> 16) / (gdouble) G_MAXUINT16; rgb[2] = (priv->border_color & 0x000000000000ffff) / (gdouble) G_MAXUINT16; for (guint i = 0; i < 3; i++) { converted[i] = 0; for (guint j = 0; j < 3; j++) { converted[i] += m->matrix[i][j] * rgb[j]; } converted[i] += m->offset[i]; converted[i] = CLAMP (converted[i], m->min[i], m->max[i]); } GST_DEBUG_OBJECT (self, "Calculated background color ARGB: %f, %f, %f, %f", a, converted[0], converted[1], converted[2]); /* scale down if output is planar high bitdepth format */ switch (format) { case GST_VIDEO_FORMAT_I420_10LE: case GST_VIDEO_FORMAT_I422_10LE: case GST_VIDEO_FORMAT_Y444_10LE: case GST_VIDEO_FORMAT_GBR_10LE: case GST_VIDEO_FORMAT_GBRA_10LE: for (guint i = 0; i < 3; i++) { converted[i] /= 64.0; } a /= 64.0; break; case GST_VIDEO_FORMAT_I420_12LE: case GST_VIDEO_FORMAT_I422_12LE: case GST_VIDEO_FORMAT_Y444_12LE: case GST_VIDEO_FORMAT_GBR_12LE: case GST_VIDEO_FORMAT_GBRA_12LE: for (guint i = 0; i < 3; i++) { converted[i] /= 16.0; } a /= 16.0; break; default: break; } if ((GST_VIDEO_INFO_IS_RGB (out_info) && GST_VIDEO_INFO_N_PLANES (out_info) == 1 && !is_custom_format (format)) || GST_VIDEO_INFO_IS_GRAY (out_info)) { for (guint i = 0; i < 3; i++) priv->clear_color[0][i] = converted[i]; priv->clear_color[0][3] = a; } else { switch (format) { case GST_VIDEO_FORMAT_VUYA: priv->clear_color[0][0] = converted[2]; priv->clear_color[0][1] = converted[1]; priv->clear_color[0][2] = converted[0]; priv->clear_color[0][3] = a; break; case GST_VIDEO_FORMAT_AYUV: case GST_VIDEO_FORMAT_AYUV64: priv->clear_color[0][0] = a; priv->clear_color[0][1] = converted[0]; priv->clear_color[0][2] = converted[1]; priv->clear_color[0][3] = converted[2]; break; case GST_VIDEO_FORMAT_ARGB: case GST_VIDEO_FORMAT_xRGB: priv->clear_color[0][0] = a; priv->clear_color[0][1] = converted[0]; priv->clear_color[0][2] = converted[1]; priv->clear_color[0][3] = converted[2]; break; case GST_VIDEO_FORMAT_ABGR: case GST_VIDEO_FORMAT_xBGR: priv->clear_color[0][0] = a; priv->clear_color[0][1] = converted[2]; priv->clear_color[0][2] = converted[1]; priv->clear_color[0][3] = converted[0]; break; case GST_VIDEO_FORMAT_RBGA: priv->clear_color[0][0] = converted[0]; priv->clear_color[0][1] = converted[2]; priv->clear_color[0][2] = converted[1]; priv->clear_color[0][3] = a; break; case GST_VIDEO_FORMAT_NV12: case GST_VIDEO_FORMAT_NV21: case GST_VIDEO_FORMAT_P010_10LE: case GST_VIDEO_FORMAT_P012_LE: case GST_VIDEO_FORMAT_P016_LE: priv->clear_color[0][0] = converted[0]; priv->clear_color[0][1] = 0; priv->clear_color[0][2] = 0; priv->clear_color[0][3] = 1.0; if (format == GST_VIDEO_FORMAT_NV21) { priv->clear_color[1][0] = converted[2]; priv->clear_color[1][1] = converted[1]; } else { priv->clear_color[1][0] = converted[1]; priv->clear_color[1][1] = converted[2]; } priv->clear_color[1][2] = 0; priv->clear_color[1][3] = 1.0; break; case GST_VIDEO_FORMAT_I420: case GST_VIDEO_FORMAT_YV12: case GST_VIDEO_FORMAT_I420_10LE: case GST_VIDEO_FORMAT_I420_12LE: case GST_VIDEO_FORMAT_Y42B: case GST_VIDEO_FORMAT_I422_10LE: case GST_VIDEO_FORMAT_I422_12LE: case GST_VIDEO_FORMAT_Y444: case GST_VIDEO_FORMAT_Y444_10LE: case GST_VIDEO_FORMAT_Y444_12LE: case GST_VIDEO_FORMAT_Y444_16LE: priv->clear_color[0][0] = converted[0]; priv->clear_color[0][1] = 0; priv->clear_color[0][2] = 0; priv->clear_color[0][3] = 1.0; if (format == GST_VIDEO_FORMAT_YV12) { priv->clear_color[1][0] = converted[2]; priv->clear_color[2][0] = converted[1]; } else { priv->clear_color[1][0] = converted[1]; priv->clear_color[2][0] = converted[2]; } priv->clear_color[1][1] = 0; priv->clear_color[1][2] = 0; priv->clear_color[1][3] = 1.0; priv->clear_color[2][1] = 0; priv->clear_color[2][2] = 0; priv->clear_color[2][3] = 1.0; break; case GST_VIDEO_FORMAT_RGBP: priv->clear_color[0][0] = converted[0]; priv->clear_color[1][0] = converted[1]; priv->clear_color[2][0] = converted[2]; break; case GST_VIDEO_FORMAT_BGRP: priv->clear_color[0][0] = converted[2]; priv->clear_color[1][0] = converted[1]; priv->clear_color[2][0] = converted[0]; break; case GST_VIDEO_FORMAT_GBR: case GST_VIDEO_FORMAT_GBR_10LE: case GST_VIDEO_FORMAT_GBR_12LE: case GST_VIDEO_FORMAT_GBR_16LE: priv->clear_color[0][0] = converted[1]; priv->clear_color[1][0] = converted[2]; priv->clear_color[2][0] = converted[0]; break; case GST_VIDEO_FORMAT_GBRA: case GST_VIDEO_FORMAT_GBRA_10LE: case GST_VIDEO_FORMAT_GBRA_12LE: priv->clear_color[0][0] = converted[1]; priv->clear_color[1][0] = converted[2]; priv->clear_color[2][0] = converted[0]; priv->clear_color[3][0] = a; break; default: g_assert_not_reached (); break; } } } /** * gst_d3d12_converter_new: * @device: a #GstD3D12Device * @in_info: a #GstVideoInfo * @out_info: a #GstVideoInfo * @blend_desc: (nullable): D3D12_BLEND_DESC * @blend_factor: (nullable): blend factor value * @config: (nullable): converter config * * Creates a new converter instance * * Returns: (transfer full) (nullable): a new #GstD3D12Converter instance * or %NULL if conversion is not supported * * Since: 1.26 */ GstD3D12Converter * gst_d3d12_converter_new (GstD3D12Device * device, const GstVideoInfo * in_info, const GstVideoInfo * out_info, const D3D12_BLEND_DESC * blend_desc, const gfloat blend_factor[4], GstStructure * config) { GstD3D12Converter *self; GstD3D12Format in_d3d12_format; GstD3D12Format out_d3d12_format; gboolean allow_gamma = FALSE; gboolean allow_primaries = FALSE; D3D12_FILTER sampler_filter = D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT; GstVideoInfo matrix_in_info; GstVideoInfo matrix_out_info; g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr); g_return_val_if_fail (in_info != nullptr, nullptr); g_return_val_if_fail (out_info != nullptr, nullptr); self = (GstD3D12Converter *) g_object_new (GST_TYPE_D3D12_CONVERTER, nullptr); gst_object_ref_sink (self); auto priv = self->priv; if (blend_desc) priv->blend_desc = *blend_desc; if (blend_factor) { for (guint i = 0; i < 4; i++) priv->blend_factor[i] = blend_factor[i]; } if (config) { gint value; if (gst_structure_get_enum (config, GST_D3D12_CONVERTER_OPT_GAMMA_MODE, GST_TYPE_VIDEO_GAMMA_MODE, &value) && (GstVideoGammaMode) value != GST_VIDEO_GAMMA_MODE_NONE) { allow_gamma = TRUE; } if (gst_structure_get_enum (config, GST_D3D12_CONVERTER_OPT_PRIMARIES_MODE, GST_TYPE_VIDEO_PRIMARIES_MODE, &value) && (GstVideoPrimariesMode) value != GST_VIDEO_PRIMARIES_MODE_NONE) { allow_primaries = TRUE; } gst_structure_get_enum (config, GST_D3D12_CONVERTER_OPT_SAMPLER_FILTER, GST_TYPE_D3D12_CONVERTER_SAMPLER_FILTER, (int *) &sampler_filter); gst_structure_get_enum (config, GST_D3D12_CONVERTER_OPT_SRC_ALPHA_MODE, GST_TYPE_D3D12_CONVERTER_ALPHA_MODE, (int *) &priv->src_alpha_mode); gst_structure_get_enum (config, GST_D3D12_CONVERTER_OPT_DEST_ALPHA_MODE, GST_TYPE_D3D12_CONVERTER_ALPHA_MODE, (int *) &priv->dst_alpha_mode); gst_structure_free (config); } GST_DEBUG_OBJECT (self, "Setup converter with format %s -> %s, " "allow gamma conversion: %d, allow primaries conversion: %d ", gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)), gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info)), allow_gamma, allow_primaries); if (!gst_d3d12_device_get_format (device, GST_VIDEO_INFO_FORMAT (in_info), &in_d3d12_format)) { GST_ERROR_OBJECT (self, "%s couldn't be converted to d3d12 format", gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info))); gst_object_unref (self); return nullptr; } if (!gst_d3d12_device_get_format (device, GST_VIDEO_INFO_FORMAT (out_info), &out_d3d12_format)) { GST_ERROR_OBJECT (self, "%s couldn't be converted to d3d12 format", gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info))); gst_object_unref (self); return nullptr; } self->device = (GstD3D12Device *) gst_object_ref (device); priv->in_info = *in_info; priv->out_info = *out_info; priv->in_d3d12_format = in_d3d12_format; priv->out_d3d12_format = out_d3d12_format; /* Init properties */ priv->src_width = GST_VIDEO_INFO_WIDTH (in_info); priv->src_height = GST_VIDEO_INFO_HEIGHT (in_info); priv->dest_width = GST_VIDEO_INFO_WIDTH (out_info); priv->dest_height = GST_VIDEO_INFO_HEIGHT (out_info); priv->alpha = 1.0; priv->border_color = 0xffff000000000000; if (GST_VIDEO_INFO_IS_RGB (&priv->out_info)) { GstVideoInfo rgb_info = priv->out_info; rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255; gst_d3d12_color_range_adjust_matrix_unorm (&rgb_info, &priv->out_info, &priv->clear_color_matrix); } else { GstVideoInfo rgb_info; GstVideoInfo yuv_info; gst_video_info_set_format (&rgb_info, GST_VIDEO_FORMAT_RGBA64_LE, priv->out_info.width, priv->out_info.height); convert_info_gray_to_yuv (&priv->out_info, &yuv_info); if (yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN || yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) { GST_WARNING_OBJECT (self, "Invalid matrix is detected"); yuv_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709; } gst_d3d12_rgb_to_yuv_matrix_unorm (&rgb_info, &yuv_info, &priv->clear_color_matrix); } gst_d3d12_converter_calculate_border_color (self); priv->convert_type = CONVERT_TYPE::IDENTITY; if (GST_VIDEO_INFO_IS_RGB (in_info) != GST_VIDEO_INFO_IS_RGB (out_info)) { priv->convert_type = CONVERT_TYPE::SIMPLE; } else if (in_info->colorimetry.range != GST_VIDEO_COLOR_RANGE_UNKNOWN && out_info->colorimetry.range != GST_VIDEO_COLOR_RANGE_UNKNOWN && in_info->colorimetry.range != out_info->colorimetry.range) { priv->convert_type = CONVERT_TYPE::RANGE; } if (allow_gamma && in_info->colorimetry.transfer != GST_VIDEO_TRANSFER_UNKNOWN && out_info->colorimetry.transfer != GST_VIDEO_TRANSFER_UNKNOWN && !gst_video_transfer_function_is_equivalent (in_info->colorimetry.transfer, GST_VIDEO_INFO_COMP_DEPTH (in_info, 0), out_info->colorimetry.transfer, GST_VIDEO_INFO_COMP_DEPTH (out_info, 0))) { GST_DEBUG_OBJECT (self, "Different transfer function %d -> %d", in_info->colorimetry.transfer, out_info->colorimetry.transfer); priv->convert_type = CONVERT_TYPE::GAMMA; } if (allow_primaries && in_info->colorimetry.primaries != GST_VIDEO_COLOR_PRIMARIES_UNKNOWN && out_info->colorimetry.primaries != GST_VIDEO_COLOR_PRIMARIES_UNKNOWN && in_info->colorimetry.transfer != GST_VIDEO_TRANSFER_UNKNOWN && out_info->colorimetry.transfer != GST_VIDEO_TRANSFER_UNKNOWN && !gst_video_color_primaries_is_equivalent (in_info->colorimetry.primaries, out_info->colorimetry.primaries)) { GST_DEBUG_OBJECT (self, "Different primaries %d -> %d", in_info->colorimetry.primaries, out_info->colorimetry.primaries); priv->convert_type = CONVERT_TYPE::PRIMARY; } if (GST_VIDEO_INFO_IS_RGB (&priv->in_info)) { matrix_in_info = priv->in_info; } else { convert_info_gray_to_yuv (&priv->in_info, &matrix_in_info); if (matrix_in_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN || matrix_in_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) { matrix_in_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709; } } if (GST_VIDEO_INFO_IS_RGB (&priv->out_info)) { matrix_out_info = priv->out_info; } else { convert_info_gray_to_yuv (&priv->out_info, &matrix_out_info); if (matrix_out_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN || matrix_out_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) { matrix_out_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709; } } if (!gst_d3d12_converter_calculate_matrix (self, &matrix_in_info, &matrix_out_info)) { gst_object_unref (self); return nullptr; } if (!gst_d3d12_converter_setup_resource (self, &priv->in_info, &priv->out_info, sampler_filter)) { gst_object_unref (self); return nullptr; } return self; } static gboolean gst_d3d12_converter_update_pso (GstD3D12Converter * self) { auto priv = self->priv; if (!priv->update_pso) return TRUE; std::vector < QuadData > quad_data; quad_data.resize (priv->quad_data.size ()); auto device = gst_d3d12_device_get_device_handle (self->device); for (size_t i = 0; i < quad_data.size (); i++) { D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc = priv->quad_data[i].desc; pso_desc.BlendState = priv->blend_desc; pso_desc.SampleDesc = priv->sample_desc; ComPtr < ID3D12PipelineState > pso; auto hr = device->CreateGraphicsPipelineState (&pso_desc, IID_PPV_ARGS (&pso)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't create pso"); return FALSE; } quad_data[i].desc = pso_desc; quad_data[i].pso = pso; quad_data[i].num_rtv = priv->quad_data[i].num_rtv; } priv->update_pso = FALSE; priv->quad_data = quad_data; return TRUE; } static gboolean gst_d3d12_converter_execute (GstD3D12Converter * self, GstD3D12Frame * in_frame, GstD3D12Frame * out_frame, GstD3D12FenceData * fence_data, ID3D12GraphicsCommandList * cl) { auto priv = self->priv; std::lock_guard < std::mutex > lk (priv->prop_lock); auto desc = GetDesc (in_frame->data[0]); if (desc.Width != priv->input_texture_width || desc.Height != priv->input_texture_height) { GST_DEBUG_OBJECT (self, "Texture resolution changed %ux%u -> %ux%u", (guint) priv->input_texture_width, priv->input_texture_height, (guint) desc.Width, desc.Height); priv->input_texture_width = desc.Width; priv->input_texture_height = desc.Height; priv->update_src_rect = TRUE; } desc = GetDesc (out_frame->data[0]); if (desc.SampleDesc.Count != priv->sample_desc.Count || desc.SampleDesc.Quality != priv->sample_desc.Quality) { GST_DEBUG_OBJECT (self, "Sample desc updated"); priv->sample_desc = desc.SampleDesc; priv->update_pso = TRUE; } if (!gst_d3d12_converter_update_dest_rect (self)) { GST_ERROR_OBJECT (self, "Failed to update dest rect"); return FALSE; } if (!gst_d3d12_converter_update_src_rect (self)) { GST_ERROR_OBJECT (self, "Failed to update src rect"); return FALSE; } if (!gst_d3d12_converter_update_transform (self)) { GST_ERROR_OBJECT (self, "Failed to update transform matrix"); return FALSE; } if (!gst_d3d12_converter_update_pso (self)) { GST_ERROR_OBJECT (self, "Failed to update pso"); return FALSE; } auto & barriers = priv->barriers; barriers.clear (); auto upload_data = priv->upload_data; if (priv->is_first) { g_assert (upload_data); GST_DEBUG_OBJECT (self, "First loop, uploading data"); cl->CopyResource (priv->vertex_index_buf.Get (), upload_data->vertex_index_upload.Get ()); barriers. push_back (CD3DX12_RESOURCE_BARRIER::Transition (priv->vertex_index_buf. Get (), D3D12_RESOURCE_STATE_COPY_DEST, STATE_VERTEX_AND_INDEX)); cl->CopyResource (priv->ps_const_buf.Get (), upload_data->ps_const_upload.Get ()); barriers. push_back (CD3DX12_RESOURCE_BARRIER::Transition (priv->ps_const_buf. Get (), D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER)); if (priv->crs->HaveLut ()) { D3D12_TEXTURE_COPY_LOCATION src; D3D12_TEXTURE_COPY_LOCATION dst; g_assert (upload_data->gamma_dec_lut_upload); g_assert (upload_data->gamma_enc_lut_upload); g_assert (priv->gamma_dec_lut); g_assert (priv->gamma_enc_lut); src = CD3DX12_TEXTURE_COPY_LOCATION (upload_data-> gamma_dec_lut_upload.Get (), priv->gamma_lut_layout); dst = CD3DX12_TEXTURE_COPY_LOCATION (priv->gamma_dec_lut.Get ()); cl->CopyTextureRegion (&dst, 0, 0, 0, &src, nullptr); barriers. push_back (CD3DX12_RESOURCE_BARRIER::Transition (priv->gamma_dec_lut. Get (), D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE)); src = CD3DX12_TEXTURE_COPY_LOCATION (upload_data-> gamma_enc_lut_upload.Get (), priv->gamma_lut_layout); dst = CD3DX12_TEXTURE_COPY_LOCATION (priv->gamma_enc_lut.Get ()); cl->CopyTextureRegion (&dst, 0, 0, 0, &src, nullptr); barriers. push_back (CD3DX12_RESOURCE_BARRIER::Transition (priv->gamma_enc_lut. Get (), D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE)); } } else if (upload_data) { std::vector < D3D12_RESOURCE_BARRIER > pre_copy_barriers; if (upload_data->vertex_index_upload) { pre_copy_barriers. push_back (CD3DX12_RESOURCE_BARRIER:: Transition (priv->vertex_index_buf.Get (), STATE_VERTEX_AND_INDEX, D3D12_RESOURCE_STATE_COPY_DEST)); barriers. push_back (CD3DX12_RESOURCE_BARRIER:: Transition (priv->vertex_index_buf.Get (), D3D12_RESOURCE_STATE_COPY_DEST, STATE_VERTEX_AND_INDEX)); } if (!pre_copy_barriers.empty ()) { cl->ResourceBarrier (pre_copy_barriers.size (), pre_copy_barriers.data ()); } if (upload_data->vertex_index_upload) { GST_DEBUG_OBJECT (self, "Vertex updated"); cl->CopyResource (priv->vertex_index_buf.Get (), upload_data->vertex_index_upload.Get ()); } } auto device = gst_d3d12_device_get_device_handle (self->device); GstD3D12Descriptor *descriptor; if (!gst_d3d12_descriptor_pool_acquire (priv->srv_heap_pool, &descriptor)) { GST_ERROR_OBJECT (self, "Couldn't acquire srv heap"); return FALSE; } auto srv_heap = gst_d3d12_descriptor_get_handle (descriptor); gst_d3d12_fence_data_add_notify_mini_object (fence_data, descriptor); auto cpu_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE (GetCPUDescriptorHandleForHeapStart (srv_heap)); for (guint i = 0; i < GST_VIDEO_INFO_N_PLANES (&priv->in_info); i++) { device->CopyDescriptorsSimple (1, cpu_handle, in_frame->srv_desc_handle[i], D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); cpu_handle.Offset (priv->srv_inc_size); } if (priv->crs->HaveLut ()) { device->CopyDescriptorsSimple (2, cpu_handle, GetCPUDescriptorHandleForHeapStart (priv->gamma_lut_heap), D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); } if (!barriers.empty ()) cl->ResourceBarrier (barriers.size (), barriers.data ()); if (priv->clear_background) { for (guint i = 0; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++) { cl->ClearRenderTargetView (out_frame->rtv_desc_handle[i], priv->clear_color[i], 1, &out_frame->plane_rect[i]); } } auto pso = priv->quad_data[0].pso.Get (); cl->SetGraphicsRootSignature (priv->rs.Get ()); cl->SetPipelineState (pso); ID3D12DescriptorHeap *heaps[] = { srv_heap }; cl->SetDescriptorHeaps (1, heaps); cl->SetGraphicsRootDescriptorTable (priv->crs->GetPsSrvIdx (), GetGPUDescriptorHandleForHeapStart (srv_heap)); cl->SetGraphicsRoot32BitConstants (priv->crs->GetVsRootConstIdx (), 16, &priv->transform, 0); cl->SetGraphicsRoot32BitConstants (priv->crs->GetPsRootConstIdx (), 1, &priv->alpha, 0); cl->SetGraphicsRootConstantBufferView (priv->crs->GetPsCbvIdx (), priv->ps_const_buf->GetGPUVirtualAddress ()); cl->IASetIndexBuffer (&priv->idv); cl->IASetVertexBuffers (0, 1, &priv->vbv); cl->IASetPrimitiveTopology (D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); cl->RSSetViewports (priv->quad_data[0].num_rtv, priv->viewport); cl->RSSetScissorRects (priv->quad_data[0].num_rtv, priv->scissor_rect); cl->OMSetRenderTargets (priv->quad_data[0].num_rtv, out_frame->rtv_desc_handle, FALSE, nullptr); cl->OMSetBlendFactor (priv->blend_factor); cl->DrawIndexedInstanced (6, 1, 0, 0, 0); pso->AddRef (); gst_d3d12_fence_data_add_notify_com (fence_data, pso); auto offset = priv->quad_data[0].num_rtv; if (priv->quad_data.size () == 2) { pso = priv->quad_data[1].pso.Get (); cl->SetPipelineState (pso); cl->RSSetViewports (priv->quad_data[1].num_rtv, &priv->viewport[offset]); cl->RSSetScissorRects (priv->quad_data[1].num_rtv, &priv->scissor_rect[offset]); cl->OMSetRenderTargets (priv->quad_data[1].num_rtv, out_frame->rtv_desc_handle + offset, FALSE, nullptr); cl->DrawIndexedInstanced (6, 1, 0, 0, 0); pso->AddRef (); gst_d3d12_fence_data_add_notify_com (fence_data, pso); } gst_d3d12_fence_data_add_notify_mini_object (fence_data, gst_buffer_ref (in_frame->buffer)); if (priv->upload_data) { gst_d3d12_fence_data_add_notify (fence_data, priv->upload_data, (GDestroyNotify) converter_upload_data_free); } priv->upload_data = nullptr; priv->is_first = false; return TRUE; } static GstBuffer * gst_d3d12_converter_upload_buffer (GstD3D12Converter * self, GstBuffer * in_buf) { GstVideoFrame in_frame, out_frame; auto priv = self->priv; GstBuffer *fallback_buf = nullptr; if (!gst_video_frame_map (&in_frame, &priv->in_info, in_buf, GST_MAP_READ)) { GST_ERROR_OBJECT (self, "Couldn't map video frame"); return nullptr; } if (priv->fallback_pool) { if (priv->fallback_pool_info.width != in_frame.info.width || priv->fallback_pool_info.height != in_frame.info.height) { gst_buffer_pool_set_active (priv->fallback_pool, FALSE); gst_clear_object (&priv->fallback_pool); } } if (!priv->fallback_pool) { priv->fallback_pool = gst_d3d12_buffer_pool_new (self->device); priv->fallback_pool_info = in_frame.info; auto caps = gst_video_info_to_caps (&in_frame.info); auto config = gst_buffer_pool_get_config (priv->fallback_pool); auto params = gst_d3d12_allocation_params_new (self->device, &in_frame.info, GST_D3D12_ALLOCATION_FLAG_DEFAULT, D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS, D3D12_HEAP_FLAG_NONE); gst_buffer_pool_config_set_d3d12_allocation_params (config, params); gst_d3d12_allocation_params_free (params); gst_buffer_pool_config_set_params (config, caps, in_frame.info.size, 0, 0); gst_caps_unref (caps); if (!gst_buffer_pool_set_config (priv->fallback_pool, config)) { GST_ERROR_OBJECT (self, "Couldn't set pool config"); gst_video_frame_unmap (&in_frame); gst_clear_object (&priv->fallback_pool); return nullptr; } if (!gst_buffer_pool_set_active (priv->fallback_pool, TRUE)) { GST_ERROR_OBJECT (self, "Failed to set active"); gst_video_frame_unmap (&in_frame); gst_clear_object (&priv->fallback_pool); return nullptr; } } gst_buffer_pool_acquire_buffer (priv->fallback_pool, &fallback_buf, nullptr); if (!fallback_buf) { GST_ERROR_OBJECT (self, "Couldn't acquire fallback buf"); gst_video_frame_unmap (&in_frame); return nullptr; } if (!gst_video_frame_map (&out_frame, &priv->fallback_pool_info, fallback_buf, GST_MAP_WRITE)) { GST_ERROR_OBJECT (self, "Couldn't map output frame"); gst_video_frame_unmap (&in_frame); gst_buffer_unref (fallback_buf); return nullptr; } auto copy_ret = gst_video_frame_copy (&out_frame, &in_frame); gst_video_frame_unmap (&out_frame); gst_video_frame_unmap (&in_frame); if (!copy_ret) { GST_ERROR_OBJECT (self, "Couldn't copy to fallback buffer"); gst_buffer_unref (fallback_buf); return nullptr; } return fallback_buf; } static gboolean gst_d3d12_converter_check_needs_upload (GstD3D12Converter * self, GstBuffer * buf) { auto mem = gst_buffer_peek_memory (buf, 0); if (!gst_is_d3d12_memory (mem)) return TRUE; auto dmem = GST_D3D12_MEMORY_CAST (mem); if (!gst_d3d12_device_is_equal (dmem->device, self->device)) return TRUE; auto resource = gst_d3d12_memory_get_resource_handle (dmem); auto desc = GetDesc (resource); if ((desc.Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) == D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) { return TRUE; } return FALSE; } /** * gst_d3d12_converter_convert_buffer: * @converter: a #GstD3D12Converter * @in_buf: a #GstBuffer * @out_buf: a #GstBuffer * @fence_data: a #GstD3D12FenceData * @cl: a ID3D12GraphicsCommandList * @queue: (allow-none): a ID3D12CommandQueue * * Records command list for conversion operation. converter will attach * conversion command associated resources such as command allocator * to @fence_data. * * If @queue is passed and @in_buf needs external fence wait, * ID3D12CommandQueue::Wait() method for each external fence object * will be executed in this method * * Returns: %TRUE if successful * * Since: 1.26 */ gboolean gst_d3d12_converter_convert_buffer (GstD3D12Converter * converter, GstBuffer * in_buf, GstBuffer * out_buf, GstD3D12FenceData * fence_data, ID3D12GraphicsCommandList * cl, ID3D12CommandQueue * queue) { g_return_val_if_fail (GST_IS_D3D12_CONVERTER (converter), FALSE); g_return_val_if_fail (GST_IS_BUFFER (in_buf), FALSE); g_return_val_if_fail (GST_IS_BUFFER (out_buf), FALSE); g_return_val_if_fail (fence_data, FALSE); g_return_val_if_fail (cl, FALSE); GstD3D12Frame in_frame; GstD3D12Frame out_frame; auto priv = converter->priv; /* Don't map output memory, we don't actually update output memory here */ if (!gst_d3d12_frame_map (&out_frame, &priv->out_info, out_buf, (GstMapFlags) GST_MAP_D3D12, GST_D3D12_FRAME_MAP_FLAG_RTV)) { GST_ERROR_OBJECT (converter, "Couldn't map output buffer"); return FALSE; } gboolean need_upload = gst_d3d12_converter_check_needs_upload (converter, in_buf); if (need_upload) { in_buf = gst_d3d12_converter_upload_buffer (converter, in_buf); if (!in_buf) { gst_d3d12_frame_unmap (&out_frame); return FALSE; } } if (!gst_d3d12_frame_map (&in_frame, &priv->in_info, in_buf, GST_MAP_READ_D3D12, GST_D3D12_FRAME_MAP_FLAG_SRV)) { GST_ERROR_OBJECT (converter, "Couldn't map fallback input"); if (need_upload) gst_buffer_unref (in_buf); gst_d3d12_frame_unmap (&out_frame); return FALSE; } auto ret = gst_d3d12_converter_execute (converter, &in_frame, &out_frame, fence_data, cl); if (ret && queue) { gst_d3d12_frame_fence_gpu_wait (&in_frame, queue); gst_d3d12_frame_fence_gpu_wait (&out_frame, queue); } gst_d3d12_frame_unmap (&in_frame); gst_d3d12_frame_unmap (&out_frame); /* fence data will hold this buffer */ if (need_upload) gst_buffer_unref (in_buf); return ret; } /** * gst_d3d12_converter_update_blend_state: * @converter: a #GstD3D12Converter * @blend_desc: (nullable): D3D12_BLEND_DESC * @blend_factor: (nullable): blend factor values * * Updates pipeline state object with new @blend_desc. If @blend_desc is %NULL, * pipeline state object will be updated with default blend state * * Returns: %TRUE if successful * * Since: 1.26 */ gboolean gst_d3d12_converter_update_blend_state (GstD3D12Converter * converter, const D3D12_BLEND_DESC * blend_desc, const gfloat blend_factor[4]) { g_return_val_if_fail (GST_IS_D3D12_CONVERTER (converter), FALSE); auto priv = converter->priv; std::lock_guard < std::mutex > lk (priv->prop_lock); D3D12_BLEND_DESC new_blend = CD3DX12_BLEND_DESC (D3D12_DEFAULT); if (blend_desc) new_blend = *blend_desc; if (memcmp (&priv->blend_desc, &new_blend, sizeof (D3D12_BLEND_DESC)) != 0) priv->update_pso = TRUE; if (blend_factor) { for (guint i = 0; i < 4; i++) priv->blend_factor[i] = blend_factor[i]; } else { for (guint i = 0; i < 4; i++) priv->blend_factor[i] = 1.0f; } return TRUE; } gboolean gst_d3d12_converter_apply_transform (GstD3D12Converter * converter, GstVideoOrientationMethod orientation, gfloat viewport_width, gfloat viewport_height, gfloat fov, gboolean ortho, gfloat rotation_x, gfloat rotation_y, gfloat rotation_z, gfloat scale_x, gfloat scale_y) { g_return_val_if_fail (GST_IS_D3D12_CONVERTER (converter), FALSE); auto priv = converter->priv; std::lock_guard < std::mutex > lk (priv->prop_lock); gfloat aspect_ratio; gboolean rotated = FALSE; XMMATRIX rotate_matrix = XMMatrixIdentity (); switch (orientation) { case GST_VIDEO_ORIENTATION_IDENTITY: case GST_VIDEO_ORIENTATION_AUTO: case GST_VIDEO_ORIENTATION_CUSTOM: default: break; case GST_VIDEO_ORIENTATION_90R: rotate_matrix = XMLoadFloat4x4A (&g_matrix_90r); rotated = TRUE; break; case GST_VIDEO_ORIENTATION_180: rotate_matrix = XMLoadFloat4x4A (&g_matrix_180); break; case GST_VIDEO_ORIENTATION_90L: rotate_matrix = XMLoadFloat4x4A (&g_matrix_90l); rotated = TRUE; break; case GST_VIDEO_ORIENTATION_HORIZ: rotate_matrix = XMLoadFloat4x4A (&g_matrix_horiz); break; case GST_VIDEO_ORIENTATION_VERT: rotate_matrix = XMLoadFloat4x4A (&g_matrix_vert); break; case GST_VIDEO_ORIENTATION_UL_LR: rotate_matrix = XMLoadFloat4x4A (&g_matrix_ul_lr); rotated = TRUE; break; case GST_VIDEO_ORIENTATION_UR_LL: rotate_matrix = XMLoadFloat4x4A (&g_matrix_ur_ll); rotated = TRUE; break; } if (rotated) aspect_ratio = viewport_height / viewport_width; else aspect_ratio = viewport_width / viewport_height; /* Apply user specified transform matrix first, then rotate-method */ XMMATRIX scale = XMMatrixScaling (scale_x * aspect_ratio, scale_y, 1.0); XMMATRIX rotate = XMMatrixRotationX (XMConvertToRadians (rotation_x)) * XMMatrixRotationY (XMConvertToRadians (-rotation_y)) * XMMatrixRotationZ (XMConvertToRadians (-rotation_z)); XMMATRIX view = XMMatrixLookAtLH (XMVectorSet (0.0, 0.0, -1.0, 0.0), XMVectorSet (0.0, 0.0, 0.0, 0.0), XMVectorSet (0.0, 1.0, 0.0, 0.0)); XMMATRIX proj; if (ortho) { proj = XMMatrixOrthographicOffCenterLH (-aspect_ratio, aspect_ratio, -1.0, 1.0, 0.1, 100.0); } else { proj = XMMatrixPerspectiveFovLH (XMConvertToRadians (fov), aspect_ratio, 0.1, 100.0); } XMMATRIX mvp = scale * rotate * view * proj * rotate_matrix; XMStoreFloat4x4A (&priv->custom_transform, mvp); priv->update_transform = TRUE; priv->video_direction = GST_VIDEO_ORIENTATION_CUSTOM; return TRUE; }