/* * GStreamer * Copyright (C) 2020 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include #include #include #include typedef struct { struct { FLOAT x; FLOAT y; FLOAT z; } position; struct { FLOAT x; FLOAT y; } texture; } VertexData; HRESULT prepare_d3d11_device (ID3D11Device ** d3d11_device, ID3D11DeviceContext ** d3d11_context, IDXGIFactory2 ** dxgi_factory); HRESULT prepare_shared_texture (ID3D11Device * d3d11_device, guint width, guint height, DXGI_FORMAT format, UINT misc_flags, ID3D11Texture2D ** texture, ID3D11ShaderResourceView ** srv, IDXGIKeyedMutex ** keyed_mutex, HANDLE * shared_handle); HRESULT prepare_shader (ID3D11Device * d3d11_device, ID3D11DeviceContext * context, ID3D11SamplerState ** sampler, ID3D11PixelShader ** ps, ID3D11VertexShader ** vs, ID3D11InputLayout ** layout, ID3D11Buffer ** vertex, ID3D11Buffer ** index);