/* * GStreamer * Copyright (C) 2012 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ /** * SECTION:gstglwindow * @short_description: window/surface abstraction * @title: GstGLWindow * @see_also: #GstGLContext, #GstGLDisplay * * GstGLWindow represents a window that elements can render into. A window can * either be a user visible window (onscreen) or hidden (offscreen). */ #if HAVE_CONFIG_H # include "config.h" #endif #include #include #include "gl.h" #include "gstglwindow.h" /* FIXME make this work with windowless contexts */ #if GST_GL_HAVE_WINDOW_X11 #include "x11/gstglwindow_x11.h" #endif #if GST_GL_HAVE_WINDOW_WIN32 #include "win32/gstglwindow_win32.h" #endif #if GST_GL_HAVE_WINDOW_COCOA #include "cocoa/gstglwindow_cocoa.h" #endif #if GST_GL_HAVE_WINDOW_WAYLAND #include "wayland/gstglwindow_wayland_egl.h" #endif #if GST_GL_HAVE_WINDOW_ANDROID #include "android/gstglwindow_android_egl.h" #endif #if GST_GL_HAVE_WINDOW_DISPMANX #include "dispmanx/gstglwindow_dispmanx_egl.h" #endif #define USING_OPENGL(display) (display->gl_api & GST_GL_API_OPENGL) #define USING_OPENGL3(display) (display->gl_api & GST_GL_API_OPENGL3) #define USING_GLES(display) (display->gl_api & GST_GL_API_GLES) #define USING_GLES2(display) (display->gl_api & GST_GL_API_GLES2) #define USING_GLES3(display) (display->gl_api & GST_GL_API_GLES3) #define GST_CAT_DEFAULT gst_gl_window_debug GST_DEBUG_CATEGORY (GST_CAT_DEFAULT); #define gst_gl_window_parent_class parent_class G_DEFINE_ABSTRACT_TYPE (GstGLWindow, gst_gl_window, G_TYPE_OBJECT); #define GST_GL_WINDOW_GET_PRIVATE(o) \ (G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW, GstGLWindowPrivate)) static void gst_gl_window_default_send_message (GstGLWindow * window, GstGLWindowCB callback, gpointer data); struct _GstGLWindowPrivate { GThread *gl_thread; gboolean alive; }; static void gst_gl_window_finalize (GObject * object); GQuark gst_gl_window_error_quark (void) { return g_quark_from_static_string ("gst-gl-window-error-quark"); } static void gst_gl_window_init (GstGLWindow * window) { window->priv = GST_GL_WINDOW_GET_PRIVATE (window); g_mutex_init (&window->lock); window->is_drawing = FALSE; g_weak_ref_init (&window->context_ref, NULL); } static void gst_gl_window_class_init (GstGLWindowClass * klass) { g_type_class_add_private (klass, sizeof (GstGLWindowPrivate)); klass->send_message = GST_DEBUG_FUNCPTR (gst_gl_window_default_send_message); G_OBJECT_CLASS (klass)->finalize = gst_gl_window_finalize; } /** * gst_gl_window_new: * @display: a #GstGLDisplay * * Returns: (transfer full): a new #GstGLWindow using @display's connection */ GstGLWindow * gst_gl_window_new (GstGLDisplay * display) { GstGLWindow *window = NULL; const gchar *user_choice; static volatile gsize _init = 0; g_return_val_if_fail (display != NULL, NULL); if (g_once_init_enter (&_init)) { GST_DEBUG_CATEGORY_INIT (gst_gl_window_debug, "glwindow", 0, "glwindow element"); g_once_init_leave (&_init, 1); } user_choice = g_getenv ("GST_GL_WINDOW"); GST_INFO ("creating a window, user choice:%s", user_choice); #if GST_GL_HAVE_WINDOW_COCOA if (!window && (!user_choice || g_strstr_len (user_choice, 5, "cocoa"))) window = GST_GL_WINDOW (gst_gl_window_cocoa_new ()); #endif #if GST_GL_HAVE_WINDOW_X11 if (!window && (!user_choice || g_strstr_len (user_choice, 3, "x11"))) window = GST_GL_WINDOW (gst_gl_window_x11_new ()); #endif #if GST_GL_HAVE_WINDOW_WIN32 if (!window && (!user_choice || g_strstr_len (user_choice, 5, "win32"))) window = GST_GL_WINDOW (gst_gl_window_win32_new ()); #endif #if GST_GL_HAVE_WINDOW_WAYLAND if (!window && (!user_choice || g_strstr_len (user_choice, 7, "wayland"))) window = GST_GL_WINDOW (gst_gl_window_wayland_egl_new ()); #endif #if GST_GL_HAVE_WINDOW_DISPMANX if (!window && (!user_choice || g_strstr_len (user_choice, 8, "dispmanx"))) window = GST_GL_WINDOW (gst_gl_window_dispmanx_egl_new ()); #endif #if GST_GL_HAVE_WINDOW_ANDROID if (!window && (!user_choice || g_strstr_len (user_choice, 7, "android"))) window = GST_GL_WINDOW (gst_gl_window_android_egl_new ()); #endif if (!window) { /* subclass returned a NULL window */ GST_WARNING ("Could not create window. user specified %s", user_choice ? user_choice : "(null)"); return NULL; } window->display = gst_object_ref (display); return window; } static void gst_gl_window_finalize (GObject * object) { GstGLWindow *window = GST_GL_WINDOW (object); g_weak_ref_clear (&window->context_ref); g_mutex_clear (&window->lock); gst_object_unref (window->display); G_OBJECT_CLASS (gst_gl_window_parent_class)->finalize (object); } /** * gst_gl_window_set_window_handle: * @window: a #GstGLWindow * @handle: handle to the window * * Sets the window that this @window should render into. Some implementations * require this to be called with a valid handle before drawing can commence. */ void gst_gl_window_set_window_handle (GstGLWindow * window, guintptr handle) { GstGLWindowClass *window_class; g_return_if_fail (GST_GL_IS_WINDOW (window)); g_return_if_fail (handle != 0); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_if_fail (window_class->set_window_handle != NULL); window_class->set_window_handle (window, handle); } /** * gst_gl_window_draw_unlocked: * @window: a #GstGLWindow * @width: requested width of the window * @height: requested height of the window * * Redraw the window contents. Implementations should invoke the draw callback. */ void gst_gl_window_draw_unlocked (GstGLWindow * window, guint width, guint height) { GstGLWindowClass *window_class; g_return_if_fail (GST_GL_IS_WINDOW (window)); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_if_fail (window_class->draw_unlocked != NULL); window_class->draw_unlocked (window, width, height); } /** * gst_gl_window_draw: * @window: a #GstGLWindow * @width: requested width of the window * @height: requested height of the window * * Redraw the window contents. Implementations should invoke the draw callback. */ void gst_gl_window_draw (GstGLWindow * window, guint width, guint height) { GstGLWindowClass *window_class; g_return_if_fail (GST_GL_IS_WINDOW (window)); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_if_fail (window_class->draw != NULL); /* avoid to overload the drawer */ if (window->is_drawing) { return; } window_class->draw (window, width, height); } /** * gst_gl_window_run: * @window: a #GstGLWindow * * Start the execution of the runloop. */ void gst_gl_window_run (GstGLWindow * window) { GstGLWindowClass *window_class; g_return_if_fail (GST_GL_IS_WINDOW (window)); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_if_fail (window_class->run != NULL); window->priv->alive = TRUE; window_class->run (window); } /** * gst_gl_window_quit: * @window: a #GstGLWindow * * Quit the runloop's execution. */ void gst_gl_window_quit (GstGLWindow * window) { GstGLWindowClass *window_class; g_return_if_fail (GST_GL_IS_WINDOW (window)); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_if_fail (window_class->quit != NULL); GST_GL_WINDOW_LOCK (window); window->priv->alive = FALSE; window_class->quit (window); GST_INFO ("quit sent to gl window loop"); GST_GL_WINDOW_UNLOCK (window); } typedef struct _GstGLSyncMessage { GMutex lock; GCond cond; gboolean fired; GstGLWindowCB callback; gpointer data; } GstGLSyncMessage; static void _run_message_sync (GstGLSyncMessage * message) { g_mutex_lock (&message->lock); if (message->callback) message->callback (message->data); message->fired = TRUE; g_cond_signal (&message->cond); g_mutex_unlock (&message->lock); } void gst_gl_window_default_send_message (GstGLWindow * window, GstGLWindowCB callback, gpointer data) { GstGLSyncMessage message; message.callback = callback; message.data = data; message.fired = FALSE; g_mutex_init (&message.lock); g_cond_init (&message.cond); gst_gl_window_send_message_async (window, (GstGLWindowCB) _run_message_sync, &message, NULL); g_mutex_lock (&message.lock); /* block until opengl calls have been executed in the gl thread */ while (!message.fired) g_cond_wait (&message.cond, &message.lock); g_mutex_unlock (&message.lock); g_mutex_clear (&message.lock); g_cond_clear (&message.cond); } /** * gst_gl_window_send_message: * @window: a #GstGLWindow * @callback: (scope async): function to invoke * @data: (closure): data to invoke @callback with * * Invoke @callback with data on the window thread. @callback is guarenteed to * have executed when this function returns. */ void gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback, gpointer data) { GstGLWindowClass *window_class; g_return_if_fail (GST_GL_IS_WINDOW (window)); g_return_if_fail (callback != NULL); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_if_fail (window_class->send_message != NULL); window_class->send_message (window, callback, data); } /** * gst_gl_window_send_message_async: * @window: a #GstGLWindow * @callback: (scope async): function to invoke * @data: (closure): data to invoke @callback with * @destroy: (destroy): called when @data is not needed anymore * * Invoke @callback with @data on the window thread. The callback may not * have been executed when this function returns. */ void gst_gl_window_send_message_async (GstGLWindow * window, GstGLWindowCB callback, gpointer data, GDestroyNotify destroy) { GstGLWindowClass *window_class; g_return_if_fail (GST_GL_IS_WINDOW (window)); g_return_if_fail (callback != NULL); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_if_fail (window_class->send_message_async != NULL); window_class->send_message_async (window, callback, data, destroy); } /** * gst_gl_window_set_draw_callback: * @window: a #GstGLWindow * @callback: (scope notified): function to invoke * @data: (closure): data to invoke @callback with * @destroy_notify: (destroy): called when @data is not needed any more * * Sets the draw callback called everytime gst_gl_window_draw() is called */ void gst_gl_window_set_draw_callback (GstGLWindow * window, GstGLWindowCB callback, gpointer data, GDestroyNotify destroy_notify) { g_return_if_fail (GST_GL_IS_WINDOW (window)); GST_GL_WINDOW_LOCK (window); if (window->draw_notify) window->draw_notify (window->draw_data); window->draw = callback; window->draw_data = data; window->draw_notify = destroy_notify; GST_GL_WINDOW_UNLOCK (window); } /** * gst_gl_window_set_resize_callback: * @window: a #GstGLWindow * @callback: (scope notified): function to invoke * @data: (closure): data to invoke @callback with * @destroy_notify: (destroy): called when @data is not needed any more * * Sets the resize callback called everytime a resize of the window occurs. */ void gst_gl_window_set_resize_callback (GstGLWindow * window, GstGLWindowResizeCB callback, gpointer data, GDestroyNotify destroy_notify) { g_return_if_fail (GST_GL_IS_WINDOW (window)); GST_GL_WINDOW_LOCK (window); if (window->resize_notify) window->resize_notify (window->resize_data); window->resize = callback; window->resize_data = data; window->resize_notify = destroy_notify; GST_GL_WINDOW_UNLOCK (window); } /** * gst_gl_window_set_close_callback: * @window: a #GstGLWindow * @callback: (scope notified): function to invoke * @data: (closure): data to invoke @callback with * @destroy_notify: (destroy): called when @data is not needed any more * * Sets the callback called when the window is about to close. */ void gst_gl_window_set_close_callback (GstGLWindow * window, GstGLWindowCB callback, gpointer data, GDestroyNotify destroy_notify) { g_return_if_fail (GST_GL_IS_WINDOW (window)); GST_GL_WINDOW_LOCK (window); if (window->close_notify) window->close_notify (window->close_data); window->close = callback; window->close_data = data; window->close_notify = destroy_notify; GST_GL_WINDOW_UNLOCK (window); } /** * gst_gl_window_is_running: * @window: a #GstGLWindow * * Whether the runloop is running */ gboolean gst_gl_window_is_running (GstGLWindow * window) { return window->priv->alive; } /** * gst_gl_window_get_display: * @window: a #GstGLWindow * * Returns: the windowing system display handle for this @window */ guintptr gst_gl_window_get_display (GstGLWindow * window) { GstGLWindowClass *window_class; g_return_val_if_fail (GST_GL_IS_WINDOW (window), 0); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_val_if_fail (window_class->get_display != NULL, 0); return window_class->get_display (window); } /** * gst_gl_window_get_window_handle: * @window: a #GstGLWindow * * Returns: the window handle we are currently rendering into */ guintptr gst_gl_window_get_window_handle (GstGLWindow * window) { GstGLWindowClass *window_class; g_return_val_if_fail (GST_GL_IS_WINDOW (window), 0); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_val_if_fail (window_class->get_window_handle != NULL, 0); return window_class->get_window_handle (window); } /** * gst_gl_window_get_context: * @window: a #GstGLWindow * * Returns: (transfer full): the #GstGLContext associated with this @window */ GstGLContext * gst_gl_window_get_context (GstGLWindow * window) { g_return_val_if_fail (GST_GL_IS_WINDOW (window), NULL); return (GstGLContext *) g_weak_ref_get (&window->context_ref); }