/* * GStreamer * Copyright (C) 2019 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __GST_D3D11_MEMORY_H__ #define __GST_D3D11_MEMORY_H__ #include #include #include "gstd3d11_fwd.h" G_BEGIN_DECLS #define GST_TYPE_D3D11_ALLOCATION_PARAMS (gst_d3d11_allocation_params_get_type()) #define GST_TYPE_D3D11_ALLOCATOR (gst_d3d11_allocator_get_type()) #define GST_D3D11_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_D3D11_ALLOCATOR, GstD3D11Allocator)) #define GST_D3D11_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS((klass), GST_TYPE_D3D11_ALLOCATOR, GstD3D11AllocatorClass)) #define GST_IS_D3D11_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_D3D11_ALLOCATOR)) #define GST_IS_D3D11_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D11_ALLOCATOR)) #define GST_D3D11_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D11_ALLOCATOR, GstD3D11AllocatorClass)) #define GST_D3D11_MEMORY_NAME "D3D11Memory" /** * GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY: * * Name of the caps feature for indicating the use of #GstD3D11Memory */ #define GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY "memory:D3D11Memory" /** * GST_MAP_D3D11: * * Flag indicating that we should map the D3D11 resource instead of to system memory. */ #define GST_MAP_D3D11 (GST_MAP_FLAG_LAST << 1) struct _GstD3D11Memory { GstMemory mem; GstMapFlags map_flags; gint cpu_map_count; ID3D11Texture2D *texture; ID3D11Texture2D *staging; D3D11_TEXTURE2D_DESC desc; D3D11_MAPPED_SUBRESOURCE map; gboolean need_upload; gsize offset[GST_VIDEO_MAX_PLANES]; gint stride[GST_VIDEO_MAX_PLANES]; }; struct _GstD3D11AllocationParams { GstAllocationParams parent; D3D11_TEXTURE2D_DESC desc; GstVideoInfo info; GstVideoAlignment align; /*< private >*/ gpointer _gst_reserved[GST_PADDING_LARGE]; }; struct _GstD3D11Allocator { GstAllocator parent; /*< private >*/ GstD3D11Device *device; gpointer _gst_reserved[GST_PADDING]; }; struct _GstD3D11AllocatorClass { GstAllocatorClass allocator_class; /*< private >*/ gpointer _gst_reserved[GST_PADDING]; }; GType gst_d3d11_allocation_params_get_type (void); GstD3D11AllocationParams * gst_d3d11_allocation_params_new (GstAllocationParams * alloc_params, GstVideoInfo * info, GstVideoAlignment * align); GstD3D11AllocationParams * gst_d3d11_allocation_params_copy (GstD3D11AllocationParams * src); void gst_d3d11_allocation_params_free (GstD3D11AllocationParams * parms); GType gst_d3d11_allocator_get_type (void); GstD3D11Allocator * gst_d3d11_allocator_new (GstD3D11Device *device); GstMemory * gst_d3d11_allocator_alloc (GstD3D11Allocator * allocator, GstD3D11AllocationParams * params); G_END_DECLS #endif /* __GST_D3D11_MEMORY_H__ */