/* * GStreamer * Copyright (C) 2012 Matthew Waters * Copyright (C) 2019 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __GST_D3D11_WINDOW_H__ #define __GST_D3D11_WINDOW_H__ #include #include #include "gstd3d11_fwd.h" G_BEGIN_DECLS #define GST_TYPE_D3D11_WINDOW (gst_d3d11_window_get_type()) #define GST_D3D11_WINDOW(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_D3D11_WINDOW, GstD3D11Window)) #define GST_D3D11_WINDOW_CLASS(klass) (G_TYPE_CHECK_CLASS((klass), GST_TYPE_D3D11_WINDOW, GstD3D11WindowClass)) #define GST_IS_D3D11_WINDOW(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_D3D11_WINDOW)) #define GST_IS_D3D11_WINDOW_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D11_WINDOW)) #define GST_D3D11_WINDOW_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D11_WINDOW, GstD3D11WindowClass)) typedef struct _GstD3D11Window GstD3D11Window; typedef struct _GstD3D11WindowClass GstD3D11WindowClass; #define GST_D3D11_WINDOW_FLOW_CLOSED GST_FLOW_CUSTOM_ERROR struct _GstD3D11Window { GstObject parent; GstVideoInfo info; GstVideoMasteringDisplayInfo mastering_display_info; GstVideoContentLightLevel content_light_level; GstVideoRectangle render_rect; GMutex lock; GCond cond; GMainContext *main_context; GMainLoop *loop; guint width; guint height; guint surface_width; guint surface_height; guint aspect_ratio_n; guint aspect_ratio_d; gboolean visible; GSource *msg_source; GIOChannel *msg_io_channel; GThread *thread; gboolean created; HWND internal_win_id; HWND external_win_id; HDC device_handle; IDXGISwapChain *swap_chain; ID3D11Texture2D *backbuffer; ID3D11RenderTargetView *rtv; DXGI_FORMAT format; GstD3D11Device *device; gboolean pending_resize; gboolean force_aspect_ratio; gboolean enable_navigation_events; }; struct _GstD3D11WindowClass { GstObjectClass object_class; }; GType gst_d3d11_window_get_type (void); GstD3D11Window * gst_d3d11_window_new (GstD3D11Device * device); void gst_d3d11_window_show (GstD3D11Window * window); void gst_d3d11_window_set_window_handle (GstD3D11Window * window, guintptr id); void gst_d3d11_window_set_render_rectangle (GstD3D11Window * window, gint x, gint y, gint width, gint height); void gst_d3d11_window_get_surface_dimensions (GstD3D11Window * window, guint * width, guint * height); gboolean gst_d3d11_window_prepare (GstD3D11Window * window, guint width, guint height, guint aspect_ratio_n, guint aspect_ratio_d, DXGI_FORMAT format, GstCaps * caps, GError ** error); GstFlowReturn gst_d3d11_window_render (GstD3D11Window * window, ID3D11Texture2D * texture, GstVideoRectangle * src_rect); G_END_DECLS #endif /* __GST_D3D11_WINDOW_H__ */