/* * GStreamer * Copyright (C) 2009 Julien Isorce * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #define CLUTTER_VERSION_MIN_REQUIRED CLUTTER_VERSION_1_8 #include #ifndef WIN32 #include #include #endif #include #include #include #include /* This example shows how to use textures that come from a * gst-plugins-gl pipeline, into the clutter framework * It requires at least clutter 0.8.6 */ /* rotation */ void on_new_frame (ClutterTimeline * timeline, gint msecs, gpointer data) { ClutterActor *rect_actor = CLUTTER_ACTOR (data); ClutterActor *texture_actor = g_object_get_data (G_OBJECT (timeline), "texture_actor"); clutter_actor_set_rotation (rect_actor, CLUTTER_Z_AXIS, 60.0 * (gdouble) msecs / 1000.0, clutter_actor_get_width (rect_actor) / 2, clutter_actor_get_height (rect_actor) / 2, 0); clutter_actor_set_rotation (texture_actor, CLUTTER_Z_AXIS, 60.0 * (gdouble) msecs / 1000.0, clutter_actor_get_width (texture_actor) / 6, clutter_actor_get_height (texture_actor) / 6, 0); } /* clutter scene */ ClutterActor * setup_stage (ClutterStage * stage) { ClutterTimeline *timeline = NULL; ClutterActor *texture_actor = NULL; ClutterColor rect_color = { 125, 50, 200, 255 }; ClutterActor *rect_actor = NULL; /* texture actor */ texture_actor = clutter_texture_new (); clutter_container_add_actor (CLUTTER_CONTAINER (stage), texture_actor); clutter_actor_set_position (texture_actor, 300, 170); clutter_actor_set_scale (texture_actor, 0.6, 0.6); clutter_actor_show (texture_actor); g_object_set_data (G_OBJECT (texture_actor), "stage", stage); /* rectangle actor */ rect_actor = clutter_rectangle_new_with_color (&rect_color); clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect_actor); clutter_actor_set_size (rect_actor, 50, 50); clutter_actor_set_position (rect_actor, 300, 300); clutter_actor_show (rect_actor); /* timeline */ timeline = clutter_timeline_new (6000); g_object_set_data (G_OBJECT (timeline), "texture_actor", texture_actor); clutter_timeline_set_loop (timeline, TRUE); clutter_timeline_start (timeline); g_signal_connect (timeline, "new-frame", G_CALLBACK (on_new_frame), rect_actor); return texture_actor; } /* put a gst gl buffer in the texture actor */ gboolean update_texture_actor (gpointer data) { ClutterTexture *texture_actor = (ClutterTexture *) data; GAsyncQueue *queue_input_buf = g_object_get_data (G_OBJECT (texture_actor), "queue_input_buf"); GAsyncQueue *queue_output_buf = g_object_get_data (G_OBJECT (texture_actor), "queue_output_buf"); GstBuffer *inbuf = g_async_queue_pop (queue_input_buf); ClutterActor *stage = g_object_get_data (G_OBJECT (texture_actor), "stage"); CoglHandle cogl_texture = 0; GstVideoMeta *v_meta; GstVideoInfo info; GstVideoFrame frame; guint tex_id; v_meta = gst_buffer_get_video_meta (inbuf); if (!v_meta) { g_warning ("Required Meta was not found on buffers"); return FALSE; } gst_video_info_set_format (&info, v_meta->format, v_meta->width, v_meta->height); if (!gst_video_frame_map (&frame, &info, inbuf, GST_MAP_READ | GST_MAP_GL)) { g_warning ("Failed to map video frame"); return FALSE; } if (!gst_is_gl_memory (frame.map[0].memory)) { g_warning ("Input buffer does not have GLMemory"); gst_video_frame_unmap (&frame); return FALSE; } tex_id = *(guint *) frame.data[0]; /* Create a cogl texture from the gst gl texture */ glEnable (GL_TEXTURE_2D); glBindTexture (GL_TEXTURE_2D, tex_id); if (glGetError () != GL_NO_ERROR) g_debug ("failed to bind texture that comes from gst-gl\n"); cogl_texture = cogl_texture_new_from_foreign (tex_id, GL_TEXTURE_2D, v_meta->width, v_meta->height, 0, 0, COGL_PIXEL_FORMAT_RGBA_8888); glBindTexture (GL_TEXTURE_2D, 0); gst_video_frame_unmap (&frame); /* Previous cogl texture is replaced and so its ref counter discreases to 0. * According to the source code, glDeleteTexture is not called when the previous * ref counter of the previous cogl texture is reaching 0 because is_foreign is TRUE */ clutter_texture_set_cogl_texture (CLUTTER_TEXTURE (texture_actor), cogl_texture); cogl_handle_unref (cogl_texture); /* we can now show the clutter scene if not yet visible */ if (!CLUTTER_ACTOR_IS_VISIBLE (stage)) clutter_actor_show_all (stage); /* push buffer so it can be unref later */ g_async_queue_push (queue_output_buf, inbuf); return FALSE; } /* fakesink handoff callback */ void on_gst_buffer (GstElement * element, GstBuffer * buf, GstPad * pad, ClutterActor * texture_actor) { GAsyncQueue *queue_input_buf = NULL; GAsyncQueue *queue_output_buf = NULL; /* ref then push buffer to use it in clutter */ gst_buffer_ref (buf); queue_input_buf = g_object_get_data (G_OBJECT (texture_actor), "queue_input_buf"); g_async_queue_push (queue_input_buf, buf); if (g_async_queue_length (queue_input_buf) > 2) clutter_threads_add_idle_full (G_PRIORITY_HIGH, update_texture_actor, texture_actor, NULL); /* pop then unref buffer we have finished to use in clutter */ queue_output_buf = g_object_get_data (G_OBJECT (texture_actor), "queue_output_buf"); if (g_async_queue_length (queue_output_buf) > 2) { GstBuffer *buf_old = g_async_queue_pop (queue_output_buf); gst_buffer_unref (buf_old); } } /* gst bus signal watch callback */ void end_stream_cb (GstBus * bus, GstMessage * msg, gpointer data) { switch (GST_MESSAGE_TYPE (msg)) { case GST_MESSAGE_EOS: g_print ("End-of-stream\n"); g_print ("For more information, try to run: GST_DEBUG=gldisplay:2 ./cluttershare\n"); break; case GST_MESSAGE_ERROR: { gchar *debug = NULL; GError *err = NULL; gst_message_parse_error (msg, &err, &debug); g_print ("Error: %s\n", err->message); g_error_free (err); if (debug) { g_print ("Debug deails: %s\n", debug); g_free (debug); } break; } default: break; } clutter_main_quit (); } int main (int argc, char *argv[]) { ClutterInitError clutter_err = CLUTTER_INIT_ERROR_UNKNOWN; #ifdef WIN32 HGLRC clutter_gl_context = 0; HDC clutter_dc = 0; #else Display *clutter_display = NULL; Window clutter_win = 0; GLXContext clutter_gl_context = NULL; #endif GstPipeline *pipeline = NULL; GstBus *bus = NULL; GstElement *glfilter = NULL; GstState state = 0; ClutterActor *stage = NULL; ClutterActor *clutter_texture = NULL; GAsyncQueue *queue_input_buf = NULL; GAsyncQueue *queue_output_buf = NULL; GstElement *fakesink = NULL; /* init gstreamer then clutter */ gst_init (&argc, &argv); clutter_threads_init (); clutter_err = clutter_init (&argc, &argv); if (clutter_err != CLUTTER_INIT_SUCCESS) g_warning ("Failed to initalize clutter: %d\n", clutter_err); clutter_threads_enter (); g_print ("clutter version: %s\n", CLUTTER_VERSION_S); clutter_set_default_frame_rate (2); /* avoid to dispatch unecesary events */ clutter_ungrab_keyboard (); clutter_ungrab_pointer (); /* retrieve and turn off clutter opengl context */ stage = clutter_stage_get_default (); #ifdef WIN32 clutter_gl_context = wglGetCurrentContext (); clutter_dc = wglGetCurrentDC (); wglMakeCurrent (0, 0); #else clutter_display = clutter_x11_get_default_display (); clutter_win = clutter_x11_get_stage_window (CLUTTER_STAGE (stage)); clutter_gl_context = glXGetCurrentContext (); glXMakeCurrent (clutter_display, None, 0); #endif /* setup gstreamer pipeline */ pipeline = GST_PIPELINE (gst_parse_launch ("videotestsrc ! video/x-raw, width=320, height=240, framerate=(fraction)30/1 ! " "gleffects effect=5 ! glfiltercube ! fakesink sync=1", NULL)); /* setup bus */ bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline)); gst_bus_add_signal_watch (bus); g_signal_connect (bus, "message::error", G_CALLBACK (end_stream_cb), NULL); g_signal_connect (bus, "message::warning", G_CALLBACK (end_stream_cb), NULL); g_signal_connect (bus, "message::eos", G_CALLBACK (end_stream_cb), NULL); gst_object_unref (bus); /* clutter_gl_context is an external OpenGL context with which gst-plugins-gl want to share textures */ glfilter = gst_bin_get_by_name (GST_BIN (pipeline), "glfiltercube0"); g_object_set (G_OBJECT (glfilter), "external-opengl-context", clutter_gl_context, NULL); gst_object_unref (glfilter); /* NULL to PAUSED state pipeline to make sure the gst opengl context is created and * shared with the clutter one */ gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PAUSED); state = GST_STATE_PAUSED; if (gst_element_get_state (GST_ELEMENT (pipeline), &state, NULL, GST_CLOCK_TIME_NONE) != GST_STATE_CHANGE_SUCCESS) { g_debug ("failed to pause pipeline\n"); return -1; } /* turn on back clutter opengl context */ #ifdef WIN32 wglMakeCurrent (clutter_dc, clutter_gl_context); #else glXMakeCurrent (clutter_display, clutter_win, clutter_gl_context); #endif /* clutter stage */ clutter_actor_set_size (stage, 640, 480); clutter_actor_set_position (stage, 0, 0); clutter_stage_set_title (CLUTTER_STAGE (stage), "clutter and gst-plugins-gl"); clutter_texture = setup_stage (CLUTTER_STAGE (stage)); /* append a gst-gl texture to this queue when you do not need it no more */ queue_input_buf = g_async_queue_new (); queue_output_buf = g_async_queue_new (); g_object_set_data (G_OBJECT (clutter_texture), "queue_input_buf", queue_input_buf); g_object_set_data (G_OBJECT (clutter_texture), "queue_output_buf", queue_output_buf); /* set a callback to retrieve the gst gl textures */ fakesink = gst_bin_get_by_name (GST_BIN (pipeline), "fakesink0"); g_object_set (G_OBJECT (fakesink), "signal-handoffs", TRUE, NULL); g_signal_connect (fakesink, "handoff", G_CALLBACK (on_gst_buffer), clutter_texture); gst_object_unref (fakesink); /* play gst */ gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING); /* main loop */ clutter_main (); /* before to deinitialize the gst-gl-opengl context, * no shared context (here the clutter one) must be current */ #ifdef WIN32 wglMakeCurrent (0, 0); #else glXMakeCurrent (clutter_display, None, 0); #endif clutter_threads_leave (); /* stop and clean up the pipeline */ gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_NULL); gst_object_unref (pipeline); /* make sure there is no pending gst gl buffer in the communication queues * between clutter and gst-gl */ while (g_async_queue_length (queue_input_buf) > 0) { GstBuffer *buf = g_async_queue_pop (queue_input_buf); gst_buffer_unref (buf); } while (g_async_queue_length (queue_output_buf) > 0) { GstBuffer *buf = g_async_queue_pop (queue_output_buf); gst_buffer_unref (buf); } g_print ("END\n"); return 0; }