/* * GStreamer * Copyright (C) 2008 Julien Isorce * * This library is free software; you can redistribute it and/or * modify it un der the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "gstgl_cocoa_private.h" /* =============================================================*/ /* */ /* GstGLNSWindow declaration */ /* */ /* =============================================================*/ @interface GstGLNSWindow: NSWindow { BOOL m_isClosed; GstGLWindowCocoa *m_cocoa; } - (id)initWithContentRect:(NSRect)contentRect styleMask: (unsigned int) styleMask backing: (NSBackingStoreType) bufferingType defer: (BOOL) flag screen: (NSScreen *) aScreen gstWin: (GstGLWindowCocoa *) window; - (void) setClosed; - (BOOL) isClosed; - (BOOL) canBecomeMainWindow; - (BOOL) canBecomeKeyWindow; @end /* =============================================================*/ /* */ /* GstGLWindow */ /* */ /* =============================================================*/ #ifndef GNUSTEP static BOOL GSRegisterCurrentThread(void) { return TRUE; }; static void GSUnregisterCurrentThread(void) {}; #endif #define GST_GL_WINDOW_COCOA_GET_PRIVATE(o) \ (G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW_COCOA, GstGLWindowCocoaPrivate)) #define GST_CAT_DEFAULT gst_gl_window_cocoa_debug GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); #define DEBUG_INIT \ GST_DEBUG_CATEGORY_GET (GST_CAT_DEFAULT, "glwindow"); #define gst_gl_window_cocoa_parent_class parent_class G_DEFINE_TYPE_WITH_CODE (GstGLWindowCocoa, gst_gl_window_cocoa, GST_GL_TYPE_WINDOW, DEBUG_INIT); static guintptr gst_gl_window_cocoa_get_window_handle (GstGLWindow * window); static void gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle); static void gst_gl_window_cocoa_draw (GstGLWindow * window, guint width, guint height); static void gst_gl_window_cocoa_run (GstGLWindow * window); static void gst_gl_window_cocoa_quit (GstGLWindow * window); static void gst_gl_window_cocoa_send_message_async (GstGLWindow * window, GstGLWindowCB callback, gpointer data, GDestroyNotify destroy); struct _GstGLWindowCocoaPrivate { GstGLNSWindow *internal_win_id; gboolean visible; NSWindow *parent; NSThread *thread; gboolean running; }; static void gst_gl_window_cocoa_class_init (GstGLWindowCocoaClass * klass) { GstGLWindowClass *window_class; window_class = (GstGLWindowClass *) klass; g_type_class_add_private (klass, sizeof (GstGLWindowCocoaPrivate)); window_class->get_window_handle = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_get_window_handle); window_class->set_window_handle = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_set_window_handle); window_class->draw_unlocked = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_draw); window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_draw); window_class->run = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_run); window_class->quit = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_quit); window_class->send_message_async = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_send_message_async); } static void gst_gl_window_cocoa_init (GstGLWindowCocoa * window) { window->priv = GST_GL_WINDOW_COCOA_GET_PRIVATE (window); } /* Must be called in the gl thread */ GstGLWindowCocoa * gst_gl_window_cocoa_new (void) { GstGLWindowCocoa *window = g_object_new (GST_GL_TYPE_WINDOW_COCOA, NULL); return window; } gboolean gst_gl_window_cocoa_create_window (GstGLWindowCocoa *window_cocoa) { GstGLWindow *window = GST_GL_WINDOW (window_cocoa); GstGLContext *context = gst_gl_window_get_context (window); GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context); GstGLWindowCocoaPrivate *priv = window_cocoa->priv; NSRect rect = context_cocoa->priv->rect; priv->internal_win_id =[[GstGLNSWindow alloc] initWithContentRect:rect styleMask: (NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask | NSMiniaturizableWindowMask) backing: NSBackingStoreBuffered defer: NO screen: nil gstWin: window_cocoa]; GST_DEBUG ("NSWindow id: %"G_GUINTPTR_FORMAT, (guintptr) priv->internal_win_id); priv->thread = [NSThread currentThread]; [NSApp setDelegate: priv->internal_win_id]; gst_object_unref (context); return TRUE; } static guintptr gst_gl_window_cocoa_get_window_handle (GstGLWindow *window) { return (guintptr) GST_GL_WINDOW_COCOA (window)->priv->internal_win_id; } static void gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle) { GstGLWindowCocoa *window_cocoa; GstGLWindowCocoaPrivate *priv; window_cocoa = GST_GL_WINDOW_COCOA (window); priv = window_cocoa->priv; if (priv->internal_win_id) { GstGLContextCocoa *context = (GstGLContextCocoa *) gst_gl_window_get_context (window); NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] init:window_cocoa]; GSRegisterCurrentThread(); if (context) { if (context->priv->source_id) { g_source_remove (context->priv->source_id); context->priv->source_id = 0; } gst_object_unref (context); } if (handle) { priv->parent = (NSWindow*) handle; priv->visible = TRUE; } else { /* bring back our internal window */ priv->parent = priv->internal_win_id; priv->visible = FALSE; } [app_thread_performer performSelectorOnMainThread:@selector(setWindow) withObject:0 waitUntilDone:YES]; [pool release]; } else { /* not internal window yet so delay it to the next drawing */ priv->parent = (NSWindow*) handle; priv->visible = FALSE; } } /* Thread safe */ static void gst_gl_window_cocoa_draw (GstGLWindow * window, guint width, guint height) { GstGLWindowCocoa *window_cocoa; GstGLWindowCocoaPrivate *priv; NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; AppThreadPerformer* app_thread_performer; window_cocoa = GST_GL_WINDOW_COCOA (window); priv = window_cocoa->priv; GSRegisterCurrentThread(); app_thread_performer = [[AppThreadPerformer alloc] init:window_cocoa]; [app_thread_performer performSelector:@selector(updateWindow) onThread:priv->thread withObject:nil waitUntilDone:YES]; /* useful when set_window_handle is called before * the internal NSWindow */ if (priv->parent && !priv->visible) { gst_gl_window_cocoa_set_window_handle (window, (guintptr) priv->parent); priv->visible = TRUE; } if (!priv->parent && !priv->visible) { static gint x = 0; static gint y = 0; NSRect mainRect = [[NSScreen mainScreen] visibleFrame]; NSRect windowRect = [priv->internal_win_id frame]; GST_DEBUG ("main screen rect: %d %d %d %d\n", (int) mainRect.origin.x, (int) mainRect.origin.y, (int) mainRect.size.width, (int) mainRect.size.height); windowRect.origin.x += x; windowRect.origin.y += mainRect.size.height > y ? (mainRect.size.height - y) * 0.5 : y; windowRect.size.width = width; windowRect.size.height = height; GST_DEBUG ("window rect: %d %d %d %d\n", (int) windowRect.origin.x, (int) windowRect.origin.y, (int) windowRect.size.width, (int) windowRect.size.height); x += 20; y += 20; #ifndef GNUSTEP [priv->internal_win_id setFrame:windowRect display:NO]; GST_DEBUG ("make the window available\n"); [priv->internal_win_id makeMainWindow]; #endif [app_thread_performer performSelector:@selector(orderFront) onThread:priv->thread withObject:nil waitUntilDone:YES]; /*[priv->internal_win_id setViewsNeedDisplay:YES]; */ priv->visible = TRUE; } [pool release]; } static void gst_gl_window_cocoa_run (GstGLWindow * window) { GstGLWindowCocoa *window_cocoa; GstGLWindowCocoaPrivate *priv; NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSRunLoop *run_loop = [NSRunLoop currentRunLoop]; window_cocoa = GST_GL_WINDOW_COCOA (window); priv = window_cocoa->priv; [run_loop addPort:[NSPort port] forMode:NSDefaultRunLoopMode]; GST_DEBUG ("begin loop\n"); if (priv->internal_win_id != nil) { priv->running = TRUE; while (priv->running) [run_loop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]]; [priv->internal_win_id release]; priv->internal_win_id = nil; } [pool release]; GST_DEBUG ("end loop\n"); } /* Thread safe */ static void gst_gl_window_cocoa_quit (GstGLWindow * window) { GstGLWindowCocoa *window_cocoa; GstGLWindowCocoaPrivate *priv; window_cocoa = GST_GL_WINDOW_COCOA (window); priv = window_cocoa->priv; if (window) { if (GSRegisterCurrentThread() || 1) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithAll:window_cocoa callback:NULL userData:NULL]; [app_thread_performer performSelector:@selector(stopApp) onThread:priv->thread withObject:nil waitUntilDone:YES]; [pool release]; GSUnregisterCurrentThread(); } else GST_DEBUG ("failed to register current thread, application thread is lost\n"); } } /* Thread safe */ static void gst_gl_window_cocoa_send_message_async (GstGLWindow * window, GstGLWindowCB callback, gpointer data, GDestroyNotify destroy) { GstGLWindowCocoa *window_cocoa; GstGLWindowCocoaPrivate *priv; window_cocoa = GST_GL_WINDOW_COCOA (window); priv = window_cocoa->priv; GSRegisterCurrentThread (); if (window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; /* performSelector is not re-entrant so do it manually */ if (G_UNLIKELY ([NSThread currentThread] == priv->thread)) { if (callback) callback (data); } else { AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithAll:window_cocoa callback:callback userData:data]; [app_thread_performer performSelector:@selector(sendToApp) onThread:priv->thread withObject:nil waitUntilDone:NO]; [pool release]; } } } /* =============================================================*/ /* */ /* GstGLNSWindow implementation */ /* */ /* =============================================================*/ @implementation GstGLNSWindow - (id) initWithContentRect: (NSRect) contentRect styleMask: (unsigned int) styleMask backing: (NSBackingStoreType) bufferingType defer: (BOOL) flag screen: (NSScreen *) aScreen gstWin: (GstGLWindowCocoa *) cocoa { m_isClosed = NO; m_cocoa = cocoa; self = [super initWithContentRect: contentRect styleMask: styleMask backing: bufferingType defer: flag screen:aScreen]; [self setReleasedWhenClosed:NO]; GST_DEBUG ("initializing GstGLNSWindow\n"); [self setTitle:@"OpenGL renderer"]; [self setBackgroundColor:[NSColor clearColor]]; [self orderOut:m_cocoa->priv->internal_win_id]; if (m_cocoa->priv->parent) { NSWindow *window = m_cocoa->priv->parent; [window setContentView: [m_cocoa->priv->internal_win_id contentView]]; } return self; } - (void) setClosed { m_isClosed = YES; } - (BOOL) isClosed { return m_isClosed; } - (BOOL) canBecomeMainWindow { return YES; } - (BOOL) canBecomeKeyWindow { return YES; } /* Called in the main thread which is never the gl thread */ - (BOOL) windowShouldClose:(id)sender { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] init:m_cocoa]; GST_DEBUG ("user clicked the close button\n"); [app_thread_performer performSelector:@selector(closeWindow) onThread:m_cocoa->priv->thread withObject:nil waitUntilDone:YES]; [pool release]; return YES; } - (void) applicationDidFinishLaunching: (NSNotification *) not { } - (void) applicationWillFinishLaunching: (NSNotification *) not { } - (BOOL) applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)app { /* the application is manually stopped by calling stopApp on the AppThreadPerformer */ return NO; } - (void) applicationWillTerminate:(NSNotification *)aNotification { #ifdef GNUSTEP /* fixes segfault with gst-launch-1.0 -e ... and sending SIGINT (Ctrl-C) * which causes GNUstep to run a signal handler in the main thread. * However that thread has never been 'registered' with GNUstep so * the autorelease magic of objective-c causes a segfault from accessing * a null NSThread object somewhere deep in GNUstep. * * I put it here because this is the first time we can register the thread. */ GSRegisterCurrentThread(); #endif } @end /* =============================================================*/ /* */ /* GstGLNSOpenGLView implementation */ /* */ /* =============================================================*/ @implementation GstGLNSOpenGLView - (id)initWithFrame:(GstGLWindowCocoa *)window rect:(NSRect)contentRect pixelFormat:(NSOpenGLPixelFormat *)fmt { self = [super initWithFrame: contentRect pixelFormat: fmt]; m_cocoa = window; #ifndef GNUSTEP [self setWantsLayer:NO]; #endif return self; } - (void)reshape { GstGLWindow *window; window = GST_GL_WINDOW (m_cocoa); if (window->resize) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSRect bounds = [self bounds]; AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithSize:m_cocoa callback:window->resize userData:window->resize_data toSize:bounds.size]; [app_thread_performer performSelector:@selector(resizeWindow) onThread:m_cocoa->priv->thread withObject:nil waitUntilDone:YES]; [pool release]; } } - (void) update { } @end /* =============================================================*/ /* */ /* AppThreadPerformer implementation */ /* */ /* =============================================================*/ @implementation AppThreadPerformer - (id) init: (GstGLWindowCocoa *) window { m_cocoa = window; m_callback = NULL; m_callback2 = NULL; m_data = NULL; m_width = 0; m_height = 0; return self; } - (id) initWithCallback:(GstGLWindowCocoa *)window callback:(GstGLWindowCB)callback userData:(gpointer)data { m_cocoa = window; m_callback = callback; m_callback2 = NULL; m_data = data; m_width = 0; m_height = 0; return self; } - (id) initWithSize: (GstGLWindowCocoa *) window callback:(GstGLWindowResizeCB)callback userData:(gpointer)data toSize:(NSSize)size { m_cocoa = window; m_callback = NULL; m_callback2 = callback; m_data = data; m_width = size.width; m_height = size.height; return self; } - (id) initWithAll: (GstGLWindowCocoa *) window callback:(GstGLWindowCB) callback userData: (gpointer) data { m_cocoa = window; m_callback = callback; m_callback2 = NULL; m_data = data; m_width = 0; m_height = 0; return self; } - (void) updateWindow { if (m_cocoa->priv->running) { if (![m_cocoa->priv->internal_win_id isClosed]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; /* draw opengl scene in the back buffer */ GST_GL_WINDOW (m_cocoa)->draw (GST_GL_WINDOW (m_cocoa)->draw_data); /* Copy the back buffer to the front buffer */ [[[m_cocoa->priv->internal_win_id contentView] openGLContext] flushBuffer]; [pool release]; } } } - (void) resizeWindow { if (m_cocoa->priv->running && ![m_cocoa->priv->internal_win_id isClosed]) { m_callback2 (m_data, m_width, m_height); [[[m_cocoa->priv->internal_win_id contentView] openGLContext] update]; GST_GL_WINDOW (m_cocoa)->draw (GST_GL_WINDOW (m_cocoa)->draw_data); [[[m_cocoa->priv->internal_win_id contentView] openGLContext] flushBuffer]; } } - (void) sendToApp { if (m_callback) m_callback (m_data); } - (void) setWindow { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *window = m_cocoa->priv->parent; [m_cocoa->priv->internal_win_id orderOut:m_cocoa->priv->internal_win_id]; [window setContentView: [m_cocoa->priv->internal_win_id contentView]]; [pool release]; } - (void) stopApp { #ifdef GNUSTEP NSAutoreleasePool *pool = nil; #endif m_cocoa->priv->running = FALSE; if (m_callback) m_callback (m_data); #ifdef GNUSTEP pool = [[NSAutoreleasePool alloc] init]; if ([NSApp isRunning]) [NSApp stop:self]; [pool release]; #endif } - (void) closeWindow { GstGLWindow *window; window = GST_GL_WINDOW (m_cocoa); [m_cocoa->priv->internal_win_id setClosed]; if (window->close) { window->close (window->close_data); } } - (void) orderFront { [m_cocoa->priv->internal_win_id orderFront:m_cocoa->priv->internal_win_id]; } @end