/* GStreamer * Copyright (C) 2019 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __GST_D3D11_DEVICE_H__ #define __GST_D3D11_DEVICE_H__ #include #include #include "gstd3d11_fwd.h" G_BEGIN_DECLS #define GST_TYPE_D3D11_DEVICE (gst_d3d11_device_get_type()) #define GST_D3D11_DEVICE(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D11_DEVICE,GstD3D11Device)) #define GST_D3D11_DEVICE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_D3D11_DEVICE,GstD3D11DeviceClass)) #define GST_D3D11_DEVICE_GET_CLASS(obj) (GST_D3D11_DEVICE_CLASS(G_OBJECT_GET_CLASS(obj))) #define GST_IS_D3D11_DEVICE(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D11_DEVICE)) #define GST_IS_D3D11_DEVICE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_D3D11_DEVICE)) #define GST_D3D11_DEVICE_CAST(obj) ((GstD3D11Device*)(obj)) #define GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE "gst.d3d11.device.handle" /** * GstD3D11DeviceThreadFunc: * @device: a #GstD3D11Device * @data: user data * * Represents a function to run in the D3D11 device thread with @device and @data */ typedef void (*GstD3D11DeviceThreadFunc) (GstD3D11Device * device, gpointer data); typedef enum { GST_D3D11_DXGI_FACTORY_UNKNOWN = 0, GST_D3D11_DXGI_FACTORY_1, GST_D3D11_DXGI_FACTORY_2, GST_D3D11_DXGI_FACTORY_3, GST_D3D11_DXGI_FACTORY_4, GST_D3D11_DXGI_FACTORY_5, } GstD3D11DXGIFactoryVersion; struct _GstD3D11Device { GstObject parent; GstD3D11DevicePrivate *priv; /*< private >*/ gpointer _gst_reserved[GST_PADDING]; }; struct _GstD3D11DeviceClass { GstObjectClass parent_class; /*< private >*/ gpointer _gst_reserved[GST_PADDING]; }; GType gst_d3d11_device_get_type (void); GstD3D11Device * gst_d3d11_device_new (gint adapter); ID3D11Device * gst_d3d11_device_get_device (GstD3D11Device * device); ID3D11DeviceContext * gst_d3d11_device_get_device_context (GstD3D11Device * device); GstD3D11DXGIFactoryVersion gst_d3d11_device_get_chosen_dxgi_factory_version (GstD3D11Device * device); IDXGISwapChain * gst_d3d11_device_create_swap_chain (GstD3D11Device * device, const DXGI_SWAP_CHAIN_DESC * desc); void gst_d3d11_device_release_swap_chain (GstD3D11Device * device, IDXGISwapChain * swap_chain); void gst_d3d11_device_thread_add (GstD3D11Device * device, GstD3D11DeviceThreadFunc func, gpointer data); ID3D11Texture2D * gst_d3d11_device_create_texture (GstD3D11Device * device, const D3D11_TEXTURE2D_DESC * desc, const D3D11_SUBRESOURCE_DATA *inital_data); void gst_d3d11_device_release_texture (GstD3D11Device * device, ID3D11Texture2D * texture); void gst_context_set_d3d11_device (GstContext * context, GstD3D11Device * device); gboolean gst_context_get_d3d11_device (GstContext * context, GstD3D11Device ** device); G_END_DECLS #endif /* __GST_D3D11_DEVICE_H__ */