Autoplugger V2 ============== The current autoplugger as described in autoplug1 has some serious shortcommings: - it is embedded in GstPipeline and cannot be used with a generic interface. A lot of complexity is inside the pipeline, more specifically the creation of threads and subbins and the pad connections. - it is not (easily) pluggable. 1) definition ------------- We want to define a pluggable framework for autoplugging this includes: - autoplugging algorithms can be added and removed at run time. - autoplugging algorithms can be defined by plugins. The autoplugger is build to handle simple media playback but could also be used to create more complex pipelines. The main focus will be on creating an element (can be a bin) that has *one* input pad and *one or more* output pads. It must be possible for a user app to insert its own elements in the autogenerated element. The autoplugger will be an interface to the low level plugin system based on the functional requirements of the user app. the app will for example request an object that can convert media type X to media type Y, the user app is not interested in any intermediate steps to accomplish this conversion. 2) the API ---------- The API for the user apps should be no more then this: GstElement* gst_autoplug_caps_list (GstAutoplug *autoplug, GList *incaps, GList *outcaps, ...); autoplug is a reference to the autoplug implementation incaps is a GList of GstCaps* for the source pad, the last set of arguments is a va_list of destination caps lists. A handle to the autoplugger implementation can be obtained with GList* gst_autoplugfactory_get_list (void); which will return a GList* of autopluggers. GstAutoplug* gst_autoplugfactory_make ("name"); or GstAutoplug* gst_autoplugfactory_create (GstAutoplugFactory *autoplug); is used to get an autoplugger. 3) the plugins API ------------------ plugins can add their own autoplugger implementation by subclassing an abstract autoplugger class and implementing/ overriding various methods. the autoplugger can be registered with: gst_plugin_add_autoplugger (GstPlugin *plugin, GstAutoplugFactory *autoplug); This will allow us to only load the autoplugger when needed. 4) implementation ----------------- We will implement two autopluggers: - a static autoplugger. This autoplugger recursively adds elements to the target element until all of the possible pads are connected to something. The static autoplugger only operates on padtemplates and ALWAYS pads. The pipeline is not started before all elements are connected, hence the 'static' autoplugger. This autoplugger will be a rework of the current autoplugger. - a dynamic autoplugger. This autoplugger configures the pipeline at runtime based on the pad capabilities when they become available. this allows for more fine grained autoplugging than can be achieved with the static one because it can be based on the actual media stream you are handling. the autopluggers will be implemented in their separate plugins, outside of the core libraries and are therefore optional. 5) the autoplugger object ------------------------- the autoplugger object will be an abstract class with the following properties: - name, description, more text to identify the autoplugger. - a class method autoplug_caps_list that has to be implemented by the real autoplugger. optionally, the core autoplugger code can provide convenience functions to implement custom autopluggers. The shortest path algorithm with pluggable weighting and list functions come to mind. signals will be added to the autoplugger so that user apps can modify the constructed pipeline by adding extra objects. A possible use case would be to let gstmediaplay perform an autoplug on the media stream and insert a custom sound/video effect in the pipeline when an appropriate element is created. the "new_object" signal will be fired by the autoplugger whenever a new object has been created. This signal can be caught by the user app to perform an introspection on the newly created object.