/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d12pluginutils.h" #include #include #define _XM_NO_INTRINSICS_ #include /* *INDENT-OFF* */ using namespace DirectX; /* *INDENT-ON* */ #ifndef GST_DISABLE_GST_DEBUG #define GST_CAT_DEFAULT ensure_debug_category() static GstDebugCategory * ensure_debug_category (void) { static GstDebugCategory *cat = nullptr; GST_D3D12_CALL_ONCE_BEGIN { cat = _gst_debug_category_new ("d3d12pluginutils", 0, "d3d12pluginutils"); } GST_D3D12_CALL_ONCE_END; return cat; } #endif /* GST_DISABLE_GST_DEBUG */ GType gst_d3d12_sampling_method_get_type (void) { static GType type = 0; static const GEnumValue methods[] = { {GST_D3D12_SAMPLING_METHOD_NEAREST, "Nearest Neighbour", "nearest-neighbour"}, {GST_D3D12_SAMPLING_METHOD_BILINEAR, "Bilinear", "bilinear"}, {GST_D3D12_SAMPLING_METHOD_LINEAR_MINIFICATION, "Linear minification, point magnification", "linear-minification"}, {GST_D3D12_SAMPLING_METHOD_ANISOTROPIC, "Anisotropic", "anisotropic"}, {0, nullptr, nullptr}, }; GST_D3D12_CALL_ONCE_BEGIN { type = g_enum_register_static ("GstD3D12SamplingMethod", methods); } GST_D3D12_CALL_ONCE_END; return type; } struct SamplingMethodMap { GstD3D12SamplingMethod method; D3D12_FILTER filter; }; static const SamplingMethodMap sampling_method_map[] = { {GST_D3D12_SAMPLING_METHOD_NEAREST, D3D12_FILTER_MIN_MAG_MIP_POINT}, {GST_D3D12_SAMPLING_METHOD_BILINEAR, D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT}, {GST_D3D12_SAMPLING_METHOD_LINEAR_MINIFICATION, D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT}, {GST_D3D12_SAMPLING_METHOD_ANISOTROPIC, D3D12_FILTER_ANISOTROPIC}, }; D3D12_FILTER gst_d3d12_sampling_method_to_native (GstD3D12SamplingMethod method) { for (guint i = 0; i < G_N_ELEMENTS (sampling_method_map); i++) { if (sampling_method_map[i].method == method) return sampling_method_map[i].filter; } return D3D12_FILTER_MIN_MAG_MIP_POINT; } GType gst_d3d12_msaa_mode_get_type (void) { static GType type = 0; static const GEnumValue msaa_mode[] = { {GST_D3D12_MSAA_DISABLED, "Disabled", "disabled"}, {GST_D3D12_MSAA_2X, "2x MSAA", "2x"}, {GST_D3D12_MSAA_4X, "4x MSAA", "4x"}, {GST_D3D12_MSAA_8X, "8x MSAA", "8x"}, {0, nullptr, nullptr}, }; GST_D3D12_CALL_ONCE_BEGIN { type = g_enum_register_static ("GstD3D12MSAAMode", msaa_mode); } GST_D3D12_CALL_ONCE_END; return type; } void gst_d3d12_buffer_after_write (GstBuffer * buffer, guint64 fence_value) { for (guint i = 0; i < gst_buffer_n_memory (buffer); i++) { auto mem = gst_buffer_peek_memory (buffer, i); g_return_if_fail (gst_is_d3d12_memory (mem)); auto dmem = GST_D3D12_MEMORY_CAST (mem); dmem->fence_value = fence_value; GST_MINI_OBJECT_FLAG_SET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_DOWNLOAD); GST_MINI_OBJECT_FLAG_UNSET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_UPLOAD); } } gboolean gst_d3d12_need_transform (gfloat rotation_x, gfloat rotation_y, gfloat rotation_z, gfloat scale_x, gfloat scale_y) { const gfloat min_diff = 0.00001f; if (!XMScalarNearEqual (rotation_x, 0.0f, min_diff) || !XMScalarNearEqual (rotation_y, 0.0f, min_diff) || !XMScalarNearEqual (rotation_z, 0.0f, min_diff) || !XMScalarNearEqual (scale_x, 1.0f, min_diff) || !XMScalarNearEqual (scale_y, 1.0f, min_diff)) { return TRUE; } return FALSE; } gboolean gst_d3d12_is_windows_10_or_greater (void) { static gboolean ret = FALSE; GST_D3D12_CALL_ONCE_BEGIN { ret = g_win32_check_windows_version (10, 0, 0, G_WIN32_OS_ANY); } GST_D3D12_CALL_ONCE_END; return ret; }