/* * gstvaapitexture.h - VA texture abstraction * * Copyright (C) 2010-2011 Splitted-Desktop Systems * Author: Gwenole Beauchesne * Copyright (C) 2012-2013 Intel Corporation * Author: Gwenole Beauchesne * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA */ #ifndef GST_VAAPI_TEXTURE_H #define GST_VAAPI_TEXTURE_H #include #include #include #include #include G_BEGIN_DECLS typedef struct _GstVaapiTexture GstVaapiTexture; GstVaapiTexture * gst_vaapi_texture_new (GstVaapiDisplay * display, GLenum target, GLenum format, guint width, guint height); GstVaapiTexture * gst_vaapi_texture_new_with_texture (GstVaapiDisplay * display, GLuint texture_id, GLenum target, GLenum format); GstVaapiTexture * gst_vaapi_texture_ref (GstVaapiTexture * texture); void gst_vaapi_texture_unref (GstVaapiTexture * texture); void gst_vaapi_texture_replace (GstVaapiTexture ** old_texture_ptr, GstVaapiTexture * new_texture); GLuint gst_vaapi_texture_get_id (GstVaapiTexture * texture); GLenum gst_vaapi_texture_get_target (GstVaapiTexture * texture); GLenum gst_vaapi_texture_get_format (GstVaapiTexture * texture); guint gst_vaapi_texture_get_width (GstVaapiTexture * texture); guint gst_vaapi_texture_get_height (GstVaapiTexture * texture); void gst_vaapi_texture_get_size (GstVaapiTexture * texture, guint * width_ptr, guint * height_ptr); gboolean gst_vaapi_texture_put_surface (GstVaapiTexture * texture, GstVaapiSurface * surface, guint flags); G_END_DECLS #endif /* GST_VAAPI_TEXTURE_H */