d3d11_sources = [ 'gstd3d11basefilter.cpp', 'gstd3d11convert.cpp', 'gstd3d11converter.cpp', 'gstd3d11compositor.cpp', 'gstd3d11compositorbin.cpp', 'gstd3d11download.cpp', 'gstd3d11overlaycompositor.cpp', 'gstd3d11pluginutils.cpp', 'gstd3d11shader.cpp', 'gstd3d11upload.cpp', 'gstd3d11videoprocessor.cpp', 'gstd3d11videosink.cpp', 'gstd3d11window.cpp', 'gstd3d11window_dummy.cpp', 'plugin.c', ] d3d11_dec_sources = [ 'gstd3d11decoder.cpp', 'gstd3d11h264dec.cpp', 'gstd3d11vp9dec.cpp', 'gstd3d11h265dec.cpp', 'gstd3d11mpeg2dec.cpp', 'gstd3d11vp8dec.cpp', ] extra_c_args = ['-DCOBJMACROS', '-DGST_USE_UNSTABLE_API'] extra_cpp_args = ['-DGST_USE_UNSTABLE_API'] extra_dep = [] d3d11_option = get_option('d3d11') if host_system != 'windows' or d3d11_option.disabled() subdir_done() endif if not gstd3d11_dep.found() if d3d11_option.enabled() error('The d3d11 was enabled explicitly, but required dependencies were not found.') endif subdir_done() endif d3dcompiler_lib = cc.find_library('d3dcompiler', required: d3d11_option) runtimeobject_lib = cc.find_library('runtimeobject', required : false) winmm_lib = cc.find_library('winmm', required: false) has_decoder = false have_d3d11 = cc.has_header('d3dcompiler.h') if not have_d3d11 if d3d11_option.enabled() error('The d3d11 plugin was enabled explicitly, but required dependencies were not found.') endif subdir_done() endif # d3d11 video api uses dxva structure for decoding, and dxva.h needs d3d9 types if cc.has_header('dxva.h') and cc.has_header('d3d9.h') d3d11_sources += d3d11_dec_sources extra_c_args += ['-DHAVE_DXVA_H'] extra_dep += [gstcodecs_dep] has_decoder = true endif if d3d11_winapi_only_app and (not d3dcompiler_lib.found() or not runtimeobject_lib.found()) if d3d11_option.enabled() error('The d3d11 plugin was enabled explicitly, but required dependencies were not found.') endif subdir_done() endif # if build target is Windows 10 and WINAPI_PARTITION_APP is allowed, # we can build UWP only modules as well if d3d11_winapi_app d3d11_sources += ['gstd3d11window_corewindow.cpp', 'gstd3d11window_swapchainpanel.cpp'] extra_dep += [runtimeobject_lib, d3dcompiler_lib] endif if d3d11_winapi_desktop d3d11_sources += ['gstd3d11window_win32.cpp'] if d3d11_conf.get('GST_D3D11_DXGI_HEADER_VERSION') >= 6 # Desktop Duplication API is unavailable for UWP # and MinGW is not supported due to some missing headers extra_c_args += ['-DHAVE_DXGI_DESKTOP_DUP'] d3d11_sources += ['gstd3d11desktopdup.cpp', 'gstd3d11desktopdupsrc.cpp'] message('Enable D3D11 Desktop Duplication API') endif # multimedia clock is desktop only API if has_decoder and winmm_lib.found() and cc.has_header('timeapi.h') extra_cpp_args += ['-DHAVE_WINMM'] extra_dep += [winmm_lib] endif endif # need dxgi1_5.h for HDR10 processing and d3d11_4.h for ID3D11VideoContext2 interface if d3d11_conf.get('GST_D3D11_DXGI_HEADER_VERSION') >= 5 and d3d11_conf.get('GST_D3D11_HEADER_VERSION') >= 4 d3d11_sources += ['gstd3d11deinterlace.cpp'] extra_c_args += ['-DHAVE_D3D11_VIDEO_PROC'] endif # MinGW 32bits compiler seems to be complaining about redundant-decls # when ComPtr is in use. Let's just disable the warning if cc.get_id() != 'msvc' extra_args = cc.get_supported_arguments([ '-Wno-redundant-decls', ]) extra_c_args += extra_args extra_cpp_args += extra_args endif gstd3d11 = library('gstd3d11', d3d11_sources, c_args : gst_plugins_bad_args + extra_c_args, cpp_args: gst_plugins_bad_args + extra_cpp_args, include_directories : [configinc], dependencies : [gstbase_dep, gstvideo_dep, gmodule_dep, gstcontroller_dep, gstd3d11_dep] + extra_dep, install : true, install_dir : plugins_install_dir, ) pkgconfig.generate(gstd3d11, install_dir : plugins_pkgconfig_install_dir) plugins += [gstd3d11]